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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 Level 4 or higher Plant or Spellcaster-Type monster on your field to the Graveyard. As long as this card remains face-up on the field, all Plant and Spellcaster-Type monsters cannot be targetted by Spell Cards. Each time a Spell Card is activated, place 1 Blossom Counter on this card (max. 3) Once per turn during your Main Phase, you can remove 2 Blossom Counters from this card to send 1 card in your hand to the Graveyard to draw 1 card from your Deck.

 

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This card can be Special Summoned from your hand when there are 3 different "Blackwing" monsters on your field. When this card is Summoned, you can switch the ATK and DEF of all monsters on your opponent's field until your End Phase. Once per turn, you can add 1 Level 5 or lower "Blackwing" monster from your Deck to your hand OR add 1 Level 5 or lower "Blackwing" monster from your Graveyard to the bottom of your Deck.

 

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This card cannot be Special Summoned. During your Main Phase, you can discard up to 4 cards from your hand. For each card you discard, decrease this card's Level by 1. If you discard 2 or more monster cards, decrease the ATK and DEF of all monsters on your opponent's field by 800 until your End Phase. If you discard 3 or more Spell or Trap cards, you can send 2 Spell or Trap cards on your opponent's field to the bottom of his/her Deck.

 

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This card cannot be used for a Tribute Summon or Synchro Summon. If you draw this card during your Draw Phase, Special Summon this card in face-down Defense Position. If this card is successfully Flip Summoned, decrease the DEF all monsters on your field by 400. As long as this card remains face-up on the field, monsters in both player's respective Graveyards cannot be removed from play, returned to each player's Deck, or Special Summoned. When this card is sent to the Graveyard by a card effect, remove this card from play.

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here are mine

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This card can not be normal summoned or set.This card can only be special summoned by tributing three fiend-type monsters from your side of the field.Once this card is sucessfully special summoned your opponent takes 1000LP.This card is not affected by magic or trap cards and can not be attacked for three turns.

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This card can not be normal summoned or set.This card can only be special summoned by discarding one six star or higher monster from your hand.When this card is sucessfully speacial summoned you may special summon any card from your deck or graveyard with ''Emotion''in its name to the field.The card that you special summon can only stay on the field while this card is on the field.

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This card can only be special summoned by tributing one warrior-type monster from the field.Once this card has sucessfully been special summoned you may destroy one magic or trap card on your opponents side of the field.For every card destroyed by this monster all cards on the field with ''Emotion'' in their name get 200ATK points and DEF points.

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All monster cards on your opponents side of the field are destroyed.For every card destroyed by this card you can inflict 100LP damge to your opponent.All cards with ''Emtion'' in their names can attack twice every battle phase while this card is on the field.

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Card Lore:Each Standby Phase, place 1 Core Counter (max. 8 ) on this card.Each Standby Phase you can increase the ATK or DEF of a FIRE monster you control (except for this card) by 500.If you do so,place 1 Core Counter on this card.If this card has 8 Core Counters on it,destroy all cards on the field.If this card is destroyed by battle,destroy all cards on the field.You and your opponent must pay the number of Core Counters X 200 this card had when it was destroyed by battle.As long as this card is face-up on the field,monsters your opponent controls cannot attack directly.

 

 

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Card Lore:If this card doesn't attack during your Battle Phase while in Attack Position,destroy it.At the start of each of your Battle Phases declare a monster type.If "Slissith-Saurian Adventurer" battles a monster with the declared type increase this card's ATK by 300 during the Battle Phase only.For each Level 5 or higher monster this card destroys you can Special Summon 1 Level 4 or lower Reptile-Type monster from your hand at the end of the Battle Phase.

 

 

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Card Lore:As long as this card is face-up on the field this card is also treated as a WATER monster.Each time a Dark or WATER monster your opponent controls is removed from the field you can pay 500 Life Points to add this card from the field to your Hand and Special Summon 1 Level 6 or lower DARK or WATER monster from your hand.This card cannot be destroyed by battle against a DARK or WATER monster (Battle Damage is apllied normally).

 

 

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Card Lore:As long as this card is face-up on the field your opponent cannot Summon FIRE monsters from the Graveyard.Each time this monster destroys a monster your opponent controls place 1 "Life Counter" (Max. 3) on this card.Each turn you can destroy any number of counters to apply 1 of the following effects:

1 "Life Counter":Special Summon 1 Level 4 or lower FIRE monster from the Graveyard to your field.

2 "Life Counters":Special Summon 1 Level 6 or 5 FIRE monster from the Graveyard to your field.

3 "Life Counters":Special Summon 1 Level 8 or 7 FIRE monster and pay 1500 Life Points.

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You can count me in.

 

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When this card is Normal Summoned, place 8 Head Counters on this card (max. 8). Increase this card's ATK by 400 for each Head Counter on it.

Once per turn you can discard 1 card to place 1 Head Counter on this card.

If this card would be destroyed by a card effect, remove 2 Head Counters from this card instead.

 

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When this card is is Normal or Special Summoned, destroy all other monsters you control. When this card destroys a monster by battle, draw 1 card for each other monster your opponent controls.

 

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If your opponent controls 3 or more monsters, you can Special Summon this card from your hand. When this card is Normal Summoned or Special Summoned by its own effect, you can Special Summon up to 4 "Cyber Beast Head Tokens" (Beast-Machine/DARK/Level 2/ATK 1000/DEF 1000). These Tokens cannot be Tributed or used as Synchro Material Monsters. When this card would be destroyed, you can destroy 1 "Cyber Beast Head Token" instead.

 

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When this card is Tribute Summoned, toss a coin and call Heads or Tails. If you call it right, Special Summon the monsters you Tributed for this Tribute Summon.

If you call it wrong, return this card to its owner's hand.

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