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The Wind Spirits


senron

Is this set good or bad?  

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  1. 1. Is this set good or bad?



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The Wind Spirits-Aeolus

LV.8

Wind

Winged-Beast

ATK2500

DEF1400

All WIND monsters on your side of the field gain 400 ATK.

 

The Wind Spirits- Aether

LV.4

Wind

Winged-Beast

ATK1800

DEF800

All WIND monsters on your side of the field gain 400 ATK.

 

The Wind Spirits-Boreas

LV.4

Wind

Winged-Beast

ATK1800

DEF800

As long as this monster remains face-up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn.

 

The Wind Spirits-Eurus

LV.4

Wind

Winged-Beast

ATK800

DEF1800

All WIND monsters on your side of the field gain 300 ATK.

 

The Wind Spirits-Notus

LV.4

Wind

Winged-Beast

ATK1800

DEF800

All WIND monsters on your side of the field gain 400 DEF.

 

The Wind Spirits-Zephyrus

LV.4

Wind

Winged-Beast

ATK1800

DEF800

When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 2 cards from their Hand.

 

The Wind Spirits-Breezus

LV.4

Wind

Winged-Beast/Tuner

ATK800

DEF800

When this tuner is used in a successful tuning increase your LP by 800.

 

The Wind Spirits-Cyclonous

LV.4

Wind

Winged-Beast

ATK1900

DEF500

When this card is summoned you can discard the top card on your opponent's deck.

 

The Wind Spirits-Gustorous

LV.4

Wind

Winged-Beast

ATK1700

DEF1000

When this card is summoned you can destroy 1 spell or trap on the field.

 

The Wind Spirits-Hurricanious

LV.4

Wind

Winged-Beast

ATK1800

DEF800

When this card is summoned you can destroy 1 monster card on the field.

 

The Wind Spirits-Twistirous

LV.4

Wind

Winged-Beast

ATK1900

DEF500

When this card is summoned you can discard 1 card from your opponent's hand.

 

The Wind Spirits-Typhon

LV.8

Wind

Winged-Beast/Synchro

ATK3000

DEF2000

"The Wind Spirits-Breezus" + 1 or more non-Tuner monsters

When this monster card is successfully Synchro summoned destroy all spell and trap cards on your opponent's side of the field.

 

Cyclone Scepter

Equip spell

Equip only to a "The Wind Spirits" monster. If the equipped monster attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step.

 

Eastern Wind

Normal spell

This card can only be activated while The Wind Spirits-Euurs is face-up on your side of the field. Draw 2 cards. Randomly discard 2 cards from your opponent's hand.

 

Northern Wind

Normal spell

This card can only be activated while The Wind Spirits-Boreas is face-up on your side of the field. Your opponent can't activate spell or trap cards until the end of their next turn.

 

Southern Wind

Normal spell

This card can only be activated while The Wind Spirits-Notus is face-up on your side of the field. Send 1 monster on the field to the owner's hand.

 

Western Wind

Normal spell

This card can only be activated while The Wind Spirits-Zephyrus is face-up on your side of the field. Discard the top 4 cards from your opponent's deck.

 

Tremendous Wind

Normal spell

Return all Spell and Trap Cards on the field to their owners' hands. If you control a face-up "The Wind Spirits" you can destroy all face-down defense position monsters on your opponent's side of the field.

 

Crushing Wind

Normal trap

If you control a face-up "The Wind Spirits" you can negate the attack of an attacking monster and destroy it.

 

Wall of Wind

Normal trap

Activate only when an opponent's monster declares an attack. If you control a face-up "The Wind Spirits" negate the attack of that 1 monster and end the Battle Phase.

Then draw 1 card.

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Nice idea. But for Cyclonus through Hurricanious, I think the correct OCG would be "When this card is Normal Summoned successfully", or "...Special Summoned Successfully", or even both. They seem to have highly empowering synergy, but, without playing most of your Spell and Traps cards with proper timing, can probably be dealt with by Spells and Traps (then again I'm only looking at your set, which may be the problem I see...) Also, maybe balance some of them. Add a negative effect to amp up one's effect, maybe. As is, it looks semi-solid, but a bit too bland and too easy to play with some extra defensive cards. The harder you work, the better the pay-off. ;)

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