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The Wonderful TimE monsters (Rate,Hate,Comment)


Namo™

Are these cards good?  

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  1. 1. Are these cards good?

    • Yes these cards rock! 8-10/10
      1
    • These are cool 5-7/10
      4
    • these cards suck! 1-4/10
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I've created a new set called the TimE Monsters. These are creature that can only be summoned at a certain time in a duel(I call it Future Summoning). These are cards that are Dark Green and have Pinkish purple stars that are centered, they have Light Green Stickers. These cards are like Synchro's they belong in the Extra Deck.

 

[spoiler=EN001]

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Effect:

This card cannot be normal summoned or set this card can only be special summoned on your 10th turn or later. When this card is succsefully summoned your opponent cannot conduct his/her draw phase

 

 

 

[spoiler=EN002]

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effect:

This card cannot be Normal Summoned or Set. This card can only be summoned on your 15th turn. When this card is summoned your opponent must skip his/her Main Phase 1. This card cannot attack the turn it is summoned. When an opponents monster attacks you can change the target to this card

 

 

 

[spoiler=EN003]

k319fs.jpg

Effect:

This card cannot be Normal Summoned or Set. This card can only be summoned on your 1st turn. When this card is destroyed by battle and sent to the graveyard you can special summon one Flame Token to the field(FIRE, Pyro-Type, 1 star, 1000 ATK 1000 DEF) This card is destroyed after the 3rd turn it was summoned.

 

 

 

[spoiler=EN004]

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Effect:

This card cannot be Normal Summoned or set.This card can only be Special summoned on your 5th turn. As long as this card remains face up on the field "TimE" monsters cannot be destroyed by Spell cards. This card gains 200 ATK for every "TimE" monster in your Extra Deck

 

 

 

[spoiler=MetaKnight Card (Different Set)]

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IMG Cred: Photobucket looked up Fiend, Magician, Fire Warrior, Anime Machine, and Flame Knight

Colors: All edits made by me and me alone

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Curious ideas, on the other hand, I feel them very impractical. If you draw them in the wrong time (especially for the ones which can be Summoned in one particular turn only, they end up as dead draws). I believe they would require a less strict requirement to summon (like in 5th turn and every 3rd turn after it). Maybe some Spell and Trap Cards could help them.

Favorite effect: Time Magician

Favorite image: Machine Angel

Overall rating: 7/10

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He is not making holos... he decided to make a custom color scheme for his "Time" monsters - basically it's supposed to be the third type of Extra Deck monsters, after Fusions and Synchros, with a different Summoning Requirement,

Because of this, I raise your score to 8/10, but lower the ATK and DEF of Flame Princess. A 2600/2500 monster in your first turn is very overpowered, even if it's destroyed after 3 turns.

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Some hints:

Make Spell and Trap Cards which manipulates the turn count somehow.

These cards would work well with stalling cards for the waiting (Swords of Revealing Light, Nightmare's Steelcage, Threatening Roar, etc.)

Try to make some more early monsters to make it more balanced to flow.

Question: What happens if you have more of the same monster, like 3 Fire Princesses or 3 Machine Angels? Can you Special Summon more than 1 from these monsters (could be broken) or only 1 at a turn (recommended)?

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Like the Idea. Very unique. I highly doubt something will top this any time soon, although some of the wording doesn't seem right for me 9.3/10

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Ideas for your set:

1.You could have a card which you could use in order to randomly select a card in your opponent's Hand and add to it an effect that makes the time it must be summoned at specific.

2.A card which benefits from or helps you play long duels,or the opposite.

3.Able to go "back time".In other words set the duel exactly as it was a few turns ago.

 

If you're going to use any of these ideas,please credit me:)(except if you thought them yourself.)

 

Anyway,creating cards based on entirely new concepts is something I have tried myself as well....it's fun!

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A question which came to my mind:

Can the Time Monsters be used as Synchro Materials ? (or Fusion Materials for cards which don't specify 1 particular card, but a Type or Attribute). If yes, I believe there are some nasty combinations, especially if you make more early Time Monsters.

Example:

Turn 1 - Future Summon Flame Princess (Level 3), Normal Summon Marauding Captain (Level 3), Special Summon 1 Level 3 or 4 Tuner with its effect (Level 3 or 4, based on your decision) => easy Level 9 or even 10 Synchro Summoning in your very first turn. Is it supposed to work that way?

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All right, I was just curious because such an easy Special Summoning can make possibilities for swift combos, either for swarming or for Synchro Materials. When someone introduces a new gameplay mechanism, it's a nice thing to check for various combo potentials for balance reasons. That's why I'm really interested in your set. ^^

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nice cards 8/10

 

 

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