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(Picture-heavy) CYB2-EN 001-082 CyberWarriors: Battle in a Mew World (COMPLETE)


somewhat117

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This set is based off a fan-fiction project a friend and I were working on. (In reality, this is a 4th edition remake from 2007) That's why there's random names with pics of MegaMan DoubleSouls, etc, and other things that wouldn't quite make sense from Battle Network. This set also uses 1 Yu-Gi-Oh! monster as a card, as well as cards from Tokyo Mew Mew (dub names were used). The set has been made using the original OCG rarity ratio from 80-card Yu-Gi-Oh! booster sets, and all cards have been set to Limited, Semi-Limited, or Unlimited.

 

The set itself is not meant to follow some special effect theme, the effects are based as close as possible to the abiities of the story's characters.

 

Credit for all pictures are as follows:

 

-012, 014-018, 022-031, 035, 039-041, 051, 053, 055-058, 061-066, 068-069, 071-078, 081 were either screencaps from www.rockman-exe.com (for MegaMan pics) or the pictures were manually acquired from printscreening actual anime episodes.

 

-001-006 were screencapped from the Rockman ZX Official Japanese site.

 

-007-011, 033, 054 were from unknown sources on www.photobucket.com.

 

-032 is the Ghost pic for the Honest card. <<"

 

-013, 019-020, 034, 036-038, 042-047, 052 were official arts found on www.planet-megaman.com or www.photobucket.com and were edited by me.

 

-048-050, 059-060, 070, 079, 082 were official arts found on atomic-fire.com or www.photobucket.com.

 

-080 was screencapped from gameplay of the GBA game Golden Sun: The Lost Age.

 

NOTE: "Sp. Summon is used as an abbreviation for "Special Summon".

 

inb4 not correct monster types and the constant use of the DIVINE Attribute. Don't you think I know that? <<

 

CYB2-EN 001 X Ryan - Blue Warrior

LIGHT / Warrior / Level 4

ATK 1600 / DEF 1000

If Summoned by a “Ryan” card’s effect, add 1 Charge Counter to this card. You can only control 1 “Ryan” card. This card’s control can’t switch. If this card doesn’t attack, put 1 Charge Counter on this card on your End Phase. (Max. 2) This card gains 300 ATK for each Charge Counter. Remove all Charge Counters after this card attacks. If this card battles, at the end of your Battle Phase, you can send this card to your Deck to Sp. Summon 1 “Ryan” monster with “X” in its card name, other than “X Ryan”, from your Deck.

Super Rare

CYB2-EN001XRyan-BlueWarrior.jpg

 

CYB2-EN 002 ZX Ryan - Red Warrior

LIGHT / Warrior / Level 4

ATK 1900 / DEF 1000

If Summoned by a “Ryan” card’s effect, add 1 Charge Counter to this card. You can only control 1 “Ryan” card. This card’s control can’t switch. This card deals Piercing damage. If this card doesn’t attack, put 1 Charge Counter on this card on your End Phase. (Max. 1) This card gains 200 ATK for each Charge Counter. Remove all Charge Counters after this card attacks. If this card battles, at the end of your Battle Phase, you can send this card to your Deck to Sp. Summon 1 “Ryan” monster with “X” in its card name, other than “ZX Ryan”, from your Deck.

Super Rare

CYB2-EN002ZXRyan-RedWarrior.jpg

 

CYB2-EN 003 HX Ryan - Wind Warrior

WIND / Warrior / Level 4

ATK 1700 / DEF 1500

If Summoned by a “Ryan” card’s effect, destroy 1 Spell/Trap card on the field. You can only control 1 “Ryan” card. This card’s control can’t switch. Once per turn, discard 1 card to destroy 1 Spell/Trap card on the field. If this card battles, at the end of your Battle Phase, you can send this card to your Deck to Sp. Summon 1 “Ryan” monster with “X” in its card name, other than “HX Ryan”, from your Deck.

Super Rare

CYB2-EN003HXRyan-WindWarrior.jpg

 

CYB2-EN 004 FX Ryan - Fire Warrior

FIRE / Warrior / Level 4

ATK 1700 / DEF 1300

If Summoned by a “Ryan” card’s effect, this card can attack twice next turn, but can’t attack directly twice. You can only control 1 “Ryan” card. This card’s control can’t switch. Discard 1 card on Main Phase 1 and this card can attack twice this turn, but can’t attack directly twice. If this card battles, at the end of your Battle Phase, you can send this card to your Deck to Sp. Summon 1 “Ryan” monster with “X” in its card name, other than “FX Ryan”, from your Deck.

Super Rare

CYB2-EN004FXRyan-FireWarrior.jpg

 

CYB2-EN 005 LX Ryan - Ice Warrior

WATER / Warrior / Level 4

ATK 1500 / DEF 1900

If Summoned by a “Ryan” card’s effect, destroy 1 monster on the field. You can only control 1 “Ryan” card. This card’s control can’t switch. Discard 1 card to switch any monster’s battle position, without activating Flip effects. If this card battles, at the end of your Battle Phase, you can send this card to your Deck to Sp. Summon 1 “Ryan” monster with “X” in its card name, other than “LX Ryan”, from your Deck.

Super Rare

CYB2-EN005LXRyan-IceWarrior.jpg

 

CYB2-EN 006 PX Ryan - Shadow Warrior

DARK / Warrior / Level 4

ATK 1500 / DEF 1100

If Summoned by a “Ryan” card’s effect, the next time this card is targeted by your opponent’s card effect, you can negate the effect and destroy that card. You can only control 1 “Ryan” card. This card’s control can’t switch. If this card is attacked, you can discard 1 card to negate the attack. If this card battles, at the end of your Battle Phase, you can send this card to your Deck to Sp. Summon 1 “Ryan” monster with “X” in its card name, other than “PX Ryan”, from your Deck.

Super Rare

CYB2-EN006PXRyan-ShadowWarrior.jpg

 

CYB2-EN 007 Mew Zoey

DIVINE / Beast-Warrior / Level 4

ATK 1500 / DEF 1000

You can only control 1 “Zoey” card. This card’s control can’t switch. When Summoned, Sp. Summon 1 “MiniMew” from your hand or Deck AND/OR add 1 “Mew” Spell/Trap card from your Deck to your hand. Your opponent’s Trap card effects are negated on the Battle Phase. This card gains 100 ATK for each other “Mew” and “Ryan” monster you control.

Super Rare

CYB2-EN007MewZoey.jpg

 

CYB2-EN 008 Mew Corina

LIGHT / Beast-Warrior / Level 4

ATK 1400 / DEF 1300

This card is also WIND. You can only control 1 “Corina” card. When Summoned, add 1 “Mew” Spell/Trap card from your Deck to your hand. Once when this card is on the field, if this card deals Battle Damage, it gains 400 ATK. Once per turn, you can discard 1 card to negate an opponent’s Monster effect that destroys 1 or more cards and destroy it.

Normal Rare

CYB2-EN008MewCorina.jpg

 

CYB2-EN 009 Mew Bridget

LIGHT / Beast-Warrior / Level 4

ATK 1200 / DEF 2000

This card is also WATER. You can only control 1 “Bridget” card. When Summoned, add 1 “Mew” Spell/Trap card from your Deck to your hand. On your Main Phase, you can send the top card of your opponent’s Deck to your Graveyard. Once per turn, you can discard 1 card to negate an opponent’s Spell card that destroys 1 or more cards and destroy it.

Normal Rare

CYB2-EN009MewBridget.jpg

 

CYB2-EN 010 Mew Kikki

LIGHT / Beast-Warrior / Level 3

ATK 1100 / DEF 800

This card is also EARTH. You can only control 1 “Kikki” card. When Summoned, add 1 “Mew” Spell/Trap card from your Deck to your hand. You can Sp. Summon this card from your hand if you control a “Mew” monster. This card can attack directly, but its ATK becomes 400 for that attack. When attacked, you can switch this card to Defense mode.

CYB2-EN010MewKikki.jpg

 

CYB2-EN 011 Mew Renée

LIGHT / Beast-Warrior / Level 4

ATK 1900 / DEF 1000

This card is also DARK. You can only control 1 “Renée” card. When Summoned, add 1 “Mew” Spell/Trap card from your Deck to your hand. This card can’t be destroyed by battle if it attacks. Once per turn, you can discard 1 card to negate an opponent’s Trap card that destroys 1 or more cards and destroy it.

Normal Rare

CYB2-EN011MewRenee.jpg

 

CYB2-EN 012 MiniMew

LIGHT / Fairy / Level 1 / Union

ATK 300 / DEF 300

You can equip this face-up card to a “CS Ryan - ZoeySoul” or “Mew” monster you control. (Other than “MiniMew”.) The equipped monster gains 300 ATK and DEF. When this card is destroyed, add 1 “Mew” Spell or Trap card from your Graveyard to your hand.

CYB2-EN012MiniMew.jpg

 

CYB2-EN 013 DarkRyan - DarkGod of Destruction

DIVINE / Warrior / Level 4

ATK 2000 / DEF 1000

This card is also DARK and NetNavi-Type. You can only control 1 “DarkRyan” card. This card’s control can’t switch. This card is also a “Darkloid” monster for effects that don’t remove it from the field, and isn’t considered to be a “Ryan” card. When Summoned, move 1 “DarkChip” card in your Deck to the top of your Deck. This card can’t be targeted by your opponent’s card effects.

Super Rare

CYB2-EN013DarkRyan-DarkGodofDestruc.jpg

 

CYB2-EN 014 Blue Knight

LIGHT / Warrior / Level 4

ATK 2000 / DEF 1400

You can only control 1 “Blue Knight”. You can’t control “Deep Blue” if you control this card. You can’t Summon this card if you don’t control a “Zoey” card. This card deals Piercing Damage. If a “Zoey” monster you control would be destroyed, you can destroy this card to negate that.

Normal Rare

CYB2-EN014BlueKnight.jpg

 

CYB2-EN 015 Cyniclon - Dren

DARK / Warrior / Level 4

ATK 1800 / DEF 1600

You can only control 1 “Dren”. This card deals Piercing Damage. You can send an “Infusor Token” off the field at any time. When an “Infusor Token” is sent off the field, deal 500 damage to your opponent. Once per turn, on your Main Phase, you can Sp. Summon 1 “Infusor Token”. (DARK/Fiend/Level 1/Tuner/ATK 0/DEF 0) This token can’t attack or be Tributed. “Infusor Token” has the following effect: Send this card you control off the field to add 1 Infusor Counter to a “Predacyte” monster.

Normal Rare

CYB2-EN015Cyniclon-Dren.jpg

 

CYB2-EN 016 Cyniclon - Sardon

DARK / Warrior / Level 4

ATK 1700 / DEF 1900

You can only control 1 “Sardon”. You can send an “Infusor Token” off the field at any time. If this card destroys a monster by battle, look at the top 3 cards of your Deck and re-order them any way you like, then put them back on top of your Deck without shuffling. On your Standby Phase, you can Sp. Summon 1 “Infusor Token”. (DARK/Fiend/Level 1/Tuner/ATK 0/DEF 0) This token can’t attack or be Tributed. “Infusor Token” has the following effect: Send this card you control off the field to add 1 Infusor Counter to a “Predacyte” monster.

CYB2-EN016Cyniclon-Sardon.jpg

 

CYB2-EN 017 Cyniclon - Tarb

DARK / Warrior / Level 3

ATK 1400 / DEF 1200

You can only control 1 “Tarb”. If this card destroys a monster by battle, draw 1 card. You can send an “Infusor Token” off the field at any time. On your End Phase, you can Sp. Summon 1 “Infusor Token”. (DARK/Fiend/Level 1/Tuner/ATK 0/DEF 0) This token can’t attack or be Tributed. “Infusor Token” has the following effect: Send this card you control off the field to add 1 Infusor Counter to a “Predacyte” monster.

CYB2-EN017Cyniclon-Tarb.jpg

 

CYB2-EN 018 Deep Blue

DIVINE / Warrior / Level 8

ATK 2800 / DEF 2400

You can’t Normal Summon this card. Sp. Summon from your hand only when a “Blue Knight” you control is destroyed. When Summoned, you can Sp. Summon 1 “Cyniclon” monster from your hand. You can remove from the field “Infusor Token”(s) you control to add 1 Infusor Counter to a “Predacyte” monster you control and/or negate the activation and effect of a Spell/Trap card and destroy it.

Normal Rare

CYB2-EN018DeepBlue.jpg

 

CYB2-EN 019 Prometheus

DARK / Machine / Level 4

ATK 1900 / DEF 1000

You can only control 1 “Prometheus” card. If a “Ryan” monster is on the field, this card gains 300 ATK & DEF. When Summoned, add 1 Spell/Trap card from your Deck to your hand that has "Prometheus” in its card text. If this card destroys a monster by battle, you can destroy 1 Equip Spell/Trap equipped to this card to attack a second time.

Normal Rare

CYB2-EN019Prometheus.jpg

 

CYB2-EN 020 Pandora

DARK / Machine / Level 4

ATK 1500 / DEF 2000

You can only control 1 “Pandora” card. If a “Zoey” monster is on the field, this card gains 300 ATK & DEF. When Summoned, add 1 Spell/Trap card from your Deck to your hand that has "Pandora" in its card text. When an Equip Spell/Trap equipped to this card is destroyed while you control this card, draw 1 card.

Normal Rare

CYB2-EN020Pandora.jpg

 

CYB2-EN 021 CS Damon - Black Zero

LIGHT / Warrior / Level 6

ATK 2200 / DEF 1500

Sp. Summon from your hand by Tributing 1 “CS Damon” monster you control. This card is also DARK and NetNavi-Type. You can only control 1 “Damon” card. When Summoned, add 1 “BattleChip” Equip Spell from your Graveyard to your hand. When this card attacks, discard X cards to increase ATK by 500 for each card discarded for the turn.

Normal Rare

CYB2-EN021CSDamon-BlackZero.jpg

 

CYB2-EN 022 Darkloid - MetalMan

DARK / NetNavi / Level 6

ATK 2400 / DEF 2500

This card is also EARTH. You can only control 1 “MetalMan” card. If this card attacks a Defense monster, destroy it automatically and deal 500 damage to your opponent. When sent to the Graveyard, you may destroy 1 card on the field.

CYB2-EN022Darkloid-MetalMan.jpg

 

CYB2-EN 023 Darkloid - CloudMan

DARK / NetNavi / Level 6

ATK 2100 / DEF 2500

This card is also WIND and Thunder-Type. You can only control 1 “CloudMan” card. On your Standby Phase, place 1 Fog Counter on every face-up monster on the field. All monsters you control with Fog Counters gain 400 ATK.

CYB2-EN023Darkloid-CloudMan.jpg

 

CYB2-EN 024 Darkloid - SparkMan

DARK / NetNavi / Level 4

ATK 1600 / DEF 1900

This card is also LIGHT and Thunder-Type. You can only control 1 “SparkMan” card. Decrease the ATK of a Thunder-Type monster you control to 0 to add that ATK amount to this card until the End Phase. This card’s ATK & DEF can’t be altered by your opponent’s card effects.

CYB2-EN024Darkloid-SparkMan.jpg

 

CYB2-EN 025 Darkloid - VideoMan

DARK / NetNavi / Level 4

ATK 1700 / DEF 1700

You can only control 1 “VideoMan” card. When Summoned, add 1 of the following cards from your Deck to your hand: “Play Button”, “Rewind Button”, or “Fast Forward Button”. When destroyed, destroy all these face-up cards you control and draw 1 card for each one destroyed.

CYB2-EN025Darkloid-VideoMan.jpg

 

CYB2-EN 026 Darkloid - ColdMan

DARK / NetNavi / Level 4

ATK 1600 / DEF 1800

This card is also WATER. You can only control 1 “ColdMan” card. On your Main Phase, select 1 monster your opponent controls. That monster gets 1 Ice Counter. You can select an extra monster your opponent controls for each “Darkloid - BlizzardMan” in your Graveyard.

CYB2-EN026Darkloid-ColdMan.jpg

 

CYB2-EN 027 Darkloid - GroundMan

DARK / NetNavi / Level 4

ATK 1600 / DEF 2000

This card is also EARTH and Machine-Type. You can only control 1 “GroundMan” card. If this card attacks a Defense monster, destroy it automatically without damage calculation. When this card attacks, discard 1 EARTH monster to deal 500 damage to your opponent.

CYB2-EN027Darkloid-GroundMan.jpg

 

CYB2-EN 028 Darkloid - ColorMan

DARK / NetNavi / Level 4

ATK 1600 / DEF 1700

This card is also FIRE and WATER. You can only control 1 “ColorMan” card. On your Main Phase, you can discard 1 card from your hand to add 1 “Wacko-Duplication!” from your Deck to your hand. If this card would be destroyed, you can destroy a “Darkloid - WackoMan” you control instead.

CYB2-EN028Darkloid-ColorMan.jpg

 

CYB2-EN 029 Darkloid - WackoMan

DARK / NetNavi / Level 4

ATK 1600 / DEF 1700

This card is also FIRE and WATER. You can only control 1 “WackoMan” card. On your Main Phase, you can remove from the field 1 “Wacko Color Token” you control to deal 500 damage to your opponent. If this card would be destroyed, you can destroy a “Darkloid - ColorMan” you control instead.

CYB2-EN029Darkloid-WackoMan.jpg

 

CYB1-EN 030 Darkloid - Punk

DARK / NetNavi / Level 4

ATK 1800 / DEF 1700

You can only control 1 “Punk” card. When this card attacks, it can’t be destroyed until the end of the Battle Phase. When destroyed, Sp. Summon 1 Level 4 or lower “Retsu” monster from your hand/Deck.

CYB2-EN030Darkloid-Punk.jpg

 

CYB2-EN 031 Darkloid - LarkMan

DARK / NetNavi / Level 4

ATK 1600 / DEF 700

This card is also WIND and Winged-Beast-Type. You can only control 1 “LarkMan” card. When Summoned, return 1 Spell/Trap card on the field to its owner’s hand. If this card is targeted by a monster effect that would destroy this card, send this card to your hand instead of the Graveyard.

CYB2-EN031Darkloid-LarkMan.jpg

 

CYB2-EN 032 Ark, the Divine One

DIVINE / Fairy / Level 4

ATK 0 / DEF 0

This card’s effect is considered Spell Speed 4. You can discard this card from your hand at any time and do one of the following: 1) Negate 1 amount of damage you would take. 2) Increase the ATK of a monster by 1000. 3) Sp. Summon this card. When destroyed by battle, Sp. Summon it on the End Phase after destruction if you control a “the Divine One”, “God of Destruction” or “Goddess of Light” monster.

Normal Rare / Semi-Limited

CYB2-EN032ArktheDivineOne.jpg

 

CYB2-EN 033 Zoey’s Winged Dragon of Ra

DIVINE / Divine-Beast / Level 10

ATK ???? / DEF ????

This card needs 3 Tributes to Normal Summon/Set. This card can’t be targeted by card effects. If Sp. Summoned, send it to the Graveyard on the End Phase. When Sp. Summoned, you can pay 1000 LP to destroy 1 of your opponent’s monsters and remove it from play OR pay all but 1 of your LP to add the amount of LP paid to this card’s ATK.

Normal Rare / Limited

CYB2-EN033ZoeysWingedDragonofRa.jpg

 

CYB2-EN 034 OX Ryan - Ultimate Biometal Warrior

DIVINE / Warrior / Level 10 / Fusion

ATK 3500 / DEF 2200

Sp. Summon only with “Final Megamerge” or by returning 6 different “Ryan” monsters with “X” in their card names from your Graveyard to your Deck. You can only control 1 “Ryan” card. This card’s control can’t switch. This card’s name is also “ZX Ryan” while on the field. This card deals Piercing Damage. If this card deals Battle Damage, draw 1 card. If this card attacks or is attacked, at the end of the Battle Phase, you can send this card to the Extra Deck to Sp. Summon 1 “Ryan” monster with “X” in its card name from your Deck/Graveyard.

Ultra Rare

CYB2-EN034OXRyan-UltimateBiometalWa.jpg

 

CYB2-EN 035 CS Ryan - GregarBeast

DIVINE / Beast-Warrior / Level 10 / Fusion

ATK 3400 / DEF 2400

Sp. Summon from your Extra Deck only with a “BeastOut” card. This card is also NetNavi-Type. You can only control 1 “Ryan” card. This card’s control can’t switch. When Summoned, add 1 Spell/Trap card from your Deck to your hand that has "CS Ryan - GregarBeast" in its card text. You can discard 1 card to negate the activation of a monster’s effect and destroy it. This card isn’t considered a NetNavi-Type monster for “BattleChip” cards.

Ultra Rare

CYB2-EN035CSRyan-GregarBeast.jpg

 

CYB2-EN 036 CS Ryan - GregarBeast Overload

DIVINE / Beast-Warrior / Level 11 / Fusion

ATK 4200 / DEF 3400

Summon only with “BeastOver”. This card is also NetNavi-Type. You can only control 1 “Ryan” card. This card’s control can’t switch. On either player’s turn, you can discard 1 card to negate the activation of a monster’s effect and destroy it. This card is unaffected by all opposing card effects. This card can attack all your opponent’s monsters once each. This card isn’t considered a NetNavi-Type monster for “BattleChip” cards.

Ultra Rare

CYB2-EN036CSRyan-GregarBeastOverloa.jpg

 

CYB2-EN 037 CS Ryan - ZoeySoul

DIVINE / Warrior / Level 4 / Fusion

ATK 2300 / DEF 1500

Sp. Summon from your Extra Deck by Tributing 1 “CS Ryan” monster and discarding 1 “Mew Zoey” or “CS Zoey” monster. You can only control 1 “Ryan” card. This card’s control can’t switch. This card is also NetNavi-Type. This card can be selected instead of a “Mew Zoey” card for Spell/Trap effects, unless this card would leave the field. Your opponent’s Trap card effects are negated on the Battle Phase. Once per turn, if you would take Effect Damage from an opponent’s card effect, you can negate it and deal half that damage to your opponent instead.

Ultra Rare

CYB2-EN037CSRyan-ZoeySoul.jpg

 

CYB2-EN 038 CS Ryan - MetalSoul

EARTH / Warrior / Level 4 / Fusion

ATK 2200 / DEF 2000

Sp. Summon from your Extra Deck by Tributing 1 “CS Ryan” monster and discarding 1 “MetalMan” or “MetalSoul” monster. You can only control 1 “Ryan” card. This card’s control can’t switch. This card is also NetNavi-Type and its name is also “MegaMan MetalSoul”. If this card attacks a Defense mode monster, destroy it automatically without damage calculation. When destroyed, destroy the card that destroyed it.

Super Rare

CYB2-EN038CSRyan-MetalSoul.jpg

 

CYB2-EN 039 Lion Predacyte

DARK / Fiend / Level 2 / Synchro

ATK ???? / DEF ????

“Infusor Token” + 1 Beast-Type non-Tuner monster you or your opponent controls

This card’s Level, ATK and DEF is the combined Level, ATK and DEF of the Synchro-Material monsters used. This card is also Beast-Type. Each Standby Phase, add 1 Infusor Counter to this card. This card gains 200 ATK & DEF for each Infusor Counter on it. When this card attacks, you can remove X Infusor Counters from this card to increase this card’s ATK by 300 for the attack.

CYB2-EN039LionPredacyte.jpg

 

CYB2-EN 040 Moth Predacyte

DARK / Fiend / Level 2 / Synchro

ATK ???? / DEF ????

“Infusor Token” + 1 Insect-Type non-Tuner monster you or your opponent controls

This card’s Level, ATK and DEF is the combined Level, ATK and DEF of the Synchro-Material monsters used. This card is also Insect-Type. Each Standby Phase, add 1 Infusor Counter to this card. This card gains 200 ATK & DEF for each Infusor Counter on it. On your Main Phase, you can remove 1 Infusor Counter off this card to lower the ATK of your opponent’s face-up monsters by 300 until your opponent’s End Phase.

CYB2-EN040MothPredacyte.jpg

 

CYB2-EN 041 Mole Predacyte

DARK / Fiend / Level 2 / Synchro

ATK ???? / DEF ????

“Infusor Token” + 1 Rock-Type non-Tuner monster you or your opponent controls

This card’s Level, ATK and DEF is the combined Level, ATK and DEF of the Synchro-Material monsters used. This card is also Rock-Type. Each Standby Phase, add 1 Infusor Counter to this card. This card gains 200 ATK & DEF for each Infusor Counter on it. Remove 3 Infusor Counters from this card on the Battle Phase to remove this card from play until the End Phase. When this card is returned to the field, keep the same # of Infusor Counters that this card had before.

CYB2-EN041MolePredacyte.jpg

 

CYB2-EN 042 Biometal X

Continuous Spell

If sent from the field to the Graveyard by an effect that didn’t negate and/or destroy it, return this card to your hand. By sending this card and 1 “Ryan” monster you control to the Graveyard, other than an “X Ryan” monster, to Sp. Summon 1 “X Ryan - Blue Warrior” from your hand or Deck.

CYB2-EN042BiometalX.jpg

 

CYB2-EN 043 Biometal Z

Continuous Spell

If sent from the field to the Graveyard by an effect that didn’t negate and/or destroy it, return this card to your hand. By sending this card, 1 “Biometal X”, and 1 “Ryan” monster you control to the Graveyard, other than a “ZX Ryan” monster, to Sp. Summon 1 “ZX Ryan - Red Warrior” from your hand or Deck.

CYB2-EN043BiometalZ.jpg

 

CYB2-EN 044 Biometal H

Continuous Spell

If sent from the field to the Graveyard by an effect that didn’t negate and/or destroy it, return this card to your hand. By sending this card, 1 “Biometal X”, and 1 “Ryan” monster you control to the Graveyard, other than an “HX Ryan” monster, to Sp. Summon 1 “HX Ryan - Wind Warrior” from your hand or Deck.

CYB2-EN044BiometalH.jpg

 

CYB2-EN 045 Biometal F

Continuous Spell

If sent from the field to the Graveyard by an effect that didn’t negate and/or destroy it, return this card to your hand. By sending this card, 1 “Biometal X”, and 1 “Ryan” monster you control to the Graveyard, other than an “FX Ryan” monster, to Sp. Summon 1 “FX Ryan - Fire Warrior” from your hand or Deck.

CYB2-EN045BiometalF.jpg

 

CYB2-EN 046 Biometal L

Continuous Spell

If sent from the field to the Graveyard by an effect that didn’t negate and/or destroy it, return this card to your hand. By sending this card, 1 “Biometal X”, and 1 “Ryan” monster you control to the Graveyard, other than an “LX Ryan” monster, to Sp. Summon 1 “LX Ryan - Ice Warrior” from your hand or Deck.

CYB2-EN046BiometalL.jpg

 

CYB2-EN 047 Biometal P

Continuous Spell

If sent from the field to the Graveyard by an effect that didn’t negate and/or destroy it, return this card to your hand. By sending this card, 1 “Biometal X”, and 1 “Ryan” monster you control to the Graveyard, other than a “PX Ryan” monster, to Sp. Summon 1 “PX Ryan - Shadow Warrior” from your hand or Deck.

CYB2-EN047BiometalP.jpg

 

CYB2-EN 048 Biometals’ Wish

Normal Spell

You can discard this card from your hand. When this card is sent to the Graveyard, add 1 Continuous Spell “Biometal” card with “X”, “Z”, “H”, “F”, “L”, “P”, or “A” in its card name from your Deck to your hand.

CYB2-EN048BiometalsWish.jpg

 

CYB2-EN 049 Biometal Change

Quick-Play Spell

Send 1 “X”, “ZX”, “HX”, “FX”, “LX”, “PX”, or “OX” monster you control to your Deck/Extra Deck. Play 1 “X”, “ZX”, “HX”, “FX”, “LX”, or “PX” monster from your Deck, regardless of its requirements. If you send a “Ryan” monster, you must play a “Ryan” monster. If you send a “Zoey” monster, you must play a “Zoey” monster. This isn’t a summon.

Normal Rare

CYB2-EN049BiometalChange.jpg

 

CYB2-EN 050 Final Megamerge!

Normal Spell

Send 1 “Ryan” monster with each of the following names from your field, hand and Deck to the Graveyard: “X Ryan”, “ZX Ryan”, “HX Ryan”, “FX Ryan”, “LX Ryan”, and “PX Ryan”. Sp. Summon 1 “OX Ryan - Ultimate Biometal Warrior” from your Extra Deck OR send 1 “Zoey” monster with each of the following names from your field, hand and Deck to the Graveyard: “X Zoey”, “ZX Zoey”, “HX Zoey”, “FX Zoey”, “LX Zoey”, and “PX Zoey”. Sp. Summon 1 “OX Zoey - Ultimate Biometal Warrior” from your Extra Deck.

Normal Rare

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CYB2-EN 051 Wind Scar

Normal Spell

Select a “ZX Ryan” or “Inuyasha - Demon Form” monster you control. Select 1 of the following sets of cards your opponent controls and destroy them: face-up monsters, face-down monsters, face-up Spell/Traps, or face-down Spell/Traps. Your selected monster can’t attack this turn.

Normal Rare

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CYB2-EN 052 ZX Buster

Equip Spell

Equip to a “ZX” monster or “CS-X Ryan - God of Creation”, then put 1 Charge Counter on this card. If the equipped monster doesn’t attack, put 1 Charge Counter on this card on your End Phase. (Max. 2) The equipped monster gains 600 ATK for each Charge Counter on this card. Remove all Charge Counters from this card after the equipped monster attacks.

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CYB2-EN 053 TriBuster

Quick-Play Spell

You can only activate 1 "TriBuster" per turn. Select a “CS Ryan” monster, a “DarkRyan” monster, a “Bass” monster, or a “CS-X Ryan - God of Creation” you control. Flip 3 coins. The selected monster gains 500 ATK for each Heads and 200 ATK for each Tails for the turn. If you flipped 3 Heads or 3 Tails, return this card to your hand.

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CYB2-EN 054 Soul Link

Quick-Play Spell

Activate if you control a “Ryan” monster when a “Mew Zoey” monster is in your Graveyard/removed cards. Send the “Ryan” monster you control to the Graveyard to play 1 “CS Ryan - ZoeySoul” from your Extra Deck. This is not a Summon.

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CYB2-EN 055 Pyro Cannon

Normal Spell

Select 1 “CyberBeast Gregar”, “CS Ryan - GregarBeast” or “MegaMan BeastOut Gregar” you control. Deal damage to your opponent equal to half the ATK of the selected monster. Your selected monster can’t attack this turn.

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CYB2-EN 056 Thunder Claw

Normal Spell

Select a “CS Ryan - GregarBeast” monster, “CyberBeast Gregar”, or “MegaMan BeastOut Gregar” you control. Destroy 1 monster your opponent controls. Your opponent takes damage equal to the difference between your selected monster’s ATK and their destroyed monster’s highest stat.

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CYB2-EN 057 Thunder Break

Normal Spell

Activate on Main Phase 1. Select 1 “CS Ryan - GregarBeast” monster you control. Destroy all other monsters on the field. Skip your Battle Phase this turn. This card can’t be activated on the turn it was added to your hand by the card effect of a “CS Ryan” monster you control.

Limited

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CYB2-EN 058 Gregar BeastOut!

Quick-Play Spell

Activate 1 of the following effects:

Send 1 “MegaMan” monster and 1 “CyberBeast Gregar” from your hand/field to the Graveyard. Sp. Summon 1 “MegaMan BeastOut Gregar” from your Extra Deck OR send 1 “CS Ryan” monster and 1 “CyberBeast Gregar” from your hand/field to the Graveyard. Sp. Summon 1 “CS Ryan - GregarBeast” from your Extra Deck, negating summon conditions.

Normal Rare

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CYB2-EN 059 BeastOut

Normal Spell

Activate 1 of the following effects:

Send 1 “MegaMan” monster and 1 “CyberBeast” monster from your hand/field to the Graveyard. Sp. Summon from your Extra Deck 1 “MegaMan BeastOut Gregar” if “CyberBeast Gregar” was sent or 1 “MegaMan BeastOut Falzar” if “CyberBeast Falzar” was sent OR send 1 “CS Ryan” monster and 1 “CyberBeast” monster from your hand/field to the Graveyard. Sp. Summon from your Extra Deck 1 “CS Ryan - GregarBeast” if “CyberBeast Gregar” was sent or 1 “CS Ryan - FalzarBeast” if “CyberBeast Falzar” was sent.

Normal Rare

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CYB2-EN 060 BeastOver

Normal Spell

Send 1 “CS Ryan” Fusion Monster with “GregarBeast”, “FalzarBeast”, or “CrossBeast” you control to the Graveyard. Sp. Summon from your Extra Deck 1 “Overload” monster with the same card name as the monster sent.

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CYB2-EN 061 Vampire Evolution

Quick-Play Spell

Activate 1 of the following effects:

-Send 1 “CS Ryan” monster you control to the Graveyard. Sp. Summon 1 “CS Ryan - Vampire Form” from your hand/Deck.

-Send 1 “Ryan” monster you control to the Graveyard. Sp. Summon 1 “Ryan” monster from your hand/Deck/Extra Deck with “Vampire” in its card name that has the name of the sent “Ryan” monster in its card text.

-Send 1 “Karin” monster you control to the Graveyard. Sp. Summon 1 “Karin - Vampire Form” from your hand/Deck.

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CYB2-EN 062 Embody DarkSoul

Normal Spell

Activate if you control a “Darkloid” monster. Activate 1 of the following effects:

-Select 1 “Ryan” monster on the field and decrease its ATK and DEF by 1000. Sp. Summon 1 “DarkRyan - DarkGod of Destruction” from your hand/Deck.

-Tribute 1 “MegaMan” monster on the field. Sp. Summon 1 “MegaMan DarkSoul” from your hand/Deck.

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CYB2-EN 063 Strawberry Bell

Equip Spell

This card is also a “Mew” card. Equip to a “Mew Zoey” monster. It gains 500 ATK. When the equipped monster attacks, destroy 1 Spell/Trap card your opponent controls.

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CYB2-EN 064 Rose Bell

Equip Spell

This card is also a “Mew” card. Equip only to a “Mew Zoey” monster. If “Mew Zoey” had “Strawberry Bell” equipped to it, destroy it and destroy 1 random card in your opponent’s hand. It gains 800 ATK. When the equipped monster attacks, destroy up to 2 Spell/Trap cards your opponent controls.

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CYB2-EN 065 Strawberry Beacon

Normal Spell

This card is also a “Mew” card. Activate if you control “Mew Zoey”. Add up to 3 “Mew” cards from your Deck to your hand. You can’t select a “Mew Zoey” card, or 2 copies of the same card. You can’t add this card to your hand with a “Mew” card’s effect.

Limited

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CYB2-EN 066 Mew-tamorphosis!

Quick-Play Spell

Sp. Summon 1 Level 4 or lower “Mew” monster from your hand.

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CYB2-EN 067 Mew Mew Barrier

Continuous Spell

“Mew” monsters you control can’t be targeted by your opponent’s card effects.

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CYB2-EN 068 Mew Mew Power!

Continuous Spell

All “Mew” monsters you control gain 200 ATK for each “Mew” monster you control. If you control 5 “Mew” monsters, draw 2 cards at each of your Draw Phases instead of 1.

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CYB2-EN 069 Strawberry Blast

Quick-Play Spell

This card is considered a “Mew” card. Activate if you control a “Mew” monster. Destroy 1 Spell/Trap card on the field and deal 300 damage to your opponent.

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CYB2-EN 070 Conflict of Souls

Normal Trap

If you control “CS Ryan - God of Destruction”, Sp. Summon 1 “DarkRyan - DarkGod of Destruction” from your hand. If you control “DarkRyan - DarkGod of Destruction”, Sp. Summon 1 “CS Ryan - God of Destruction” from your hand. “CS-X Ryan - God of Creation” can’t be applied for this effect.

Normal Rare

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CYB2-EN 071 Maximum Training

Normal Trap

Activate if you control at least 2 “CS” monsters. Increase the ATK of 1 “CS” monster you control by 1200 for the turn.

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CYB2-EN 072 Phase Shift

Normal Trap

Select 1 “Ryan” monster you control and remove it from play. You may choose to return it to the field at any time during a Main Phase of the Duel. If “Mew Zoey” or a “CS Zoey” monster is in your Graveyard/removed cards, you can play “CS Ryan - ZoeySoul” from your Extra Deck instead of your removed “Ryan” monster. This card’s effects don’t summon the monsters.

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CYB2-EN 073 Backlash Wave

Counter Trap

Activate if a “ZX Ryan” or “Inuyasha - Demon Form” monster you control is attacked. Negate the attack and deal damage to your opponent equal to their attacking monster’s ATK. Afterwards, destroy their attacking monster.

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CYB2-EN 074 Mew Flash Barrier

Counter Trap

Activate on your opponent’s Battle Phase if you control a “Mew” monster. End the Battle Phase and discard 1 random card from your opponent’s hand.

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CYB2-EN 075 Mew Force

Normal Trap

Activate if you control a “Mew” monster when your opponent attacks. Destroy all your opponent’s Attack Mode monsters.

Normal Rare

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CYB2-EN 076 Bubble Armor!?

Equip Trap

Equip to “Darkloid - BubbleMan”. It gains 1000 DEF. When the equipped monster attacks, switch it to Defense Mode after the attack. When the equipped monster is attacked, destroy this card after the battle. When this card is destroyed, draw 1 card.

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CYB2-EN 077 Vine Snare

Continuous Trap

Activate if you control “Darkloid - PlantMan” when your opponent attacks. Negate the attack. As long as this card is face-up, that monster can’t attack or switch battle positions. On your End Phase, your opponent pays 400 LP and you gain 400 LP.

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CYB2-EN 078 Metal Fist

Normal Trap

Activate when your opponent attacks and you control a “Darkloid - MetalMan”, “MegaMan MetalSoul”, or “CS Ryan - MetalSoul”. You can switch the attack target to a “Darkloid - MetalMan”, “MegaMan MetalSoul”, or “CS Ryan - MetalSoul” you control. All “Darkloid - MetalMan”, “MegaMan MetalSoul”, and “CS Ryan - MetalSoul” monsters you control gain 1000 ATK for the turn.

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CYB2-EN 079 Wacko-Duplication!

Normal Trap

Activate if you control “Darkloid - ColorMan” or “Darkloid - WackoMan”. Sp. Summon 3 “Wacko Color Tokens” to your field. (DARK/NetNavi/Level 1/ATK 800/DEF 800) These tokens can’t be Tributed. These tokens aren’t considered NetNavi-Type monsters for “BattleChip” cards. If you don’t control “Darkloid - ColorMan” or “Darkloid - WackoMan”, destroy these tokens.

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CYB2-EN 080 Cruel Ruin

Counter Trap

Activate if you control a “Ryan” or “DarkRyan” monster. Pay 1000 LP. Destroy all monsters on the field, except if it has “Ryan”, “DarkRyan”, “Zoey”, “DarkZoey”, “Ryou”, “Matt”, or “Amy” in its card name.

Ultra Rare

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CYB2-EN 081 Infusor Token

DARK / Fiend / Level 1 / Tuner

ATK 0 / DEF 0

This token can’t attack or be Tributed. Send this card you control off the field to add 1 Infusor Counter to a “Predacyte” monster.

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CYB2-EN 082 Wacko Color Token

DARK / NetNavi / Level 1

ATK 800 / DEF 800

This token can’t be Tributed. This token isn’t considered a NetNavi-Type monster for “BattleChip” cards. If you don’t control “Darkloid - ColorMan” or “Darkloid - WackoMan”, destroy this token.

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