evilfusion Posted June 15, 2009 Report Share Posted June 15, 2009 I've been working on this deck for a bit, but constructive criticism would be appreciated. I know Yubel decks aren't exactly the top deck, but I don't play competitively and I think the deck is fun without being unplayable. Monsters: 19 Yubel x3Yubel-Terror Incarnate x2Yubel-the Ultimate NightmareMystic Tomato x3Giant Germ x3Destiny Hero PlasmaSacred Phoenix of Nephthys x2Hand of NephthysSanganGrinder GolemExiled Force Spells: 11 Monster RebornFires of Doomsday x2Heavy StormFoolish BurialCard DestructionScapegoatMystical Space TyphoonGiant TrunadeBrain ControlCreature Swap Traps: 10 Nightmare Archfiends x2Battle Mania x2Torrential TributeMirror ForceLimit Reverse x2Solemn JudgmentRainbow Life Link to comment Share on other sites More sharing options...
Xing Posted June 15, 2009 Report Share Posted June 15, 2009 Add Stardust, Assault Mode activate., Tuners, And Stardust Assault Mode. It's effect can get out the Ultimate Nightmare. I use it like that. Link to comment Share on other sites More sharing options...
evilfusion Posted June 16, 2009 Author Report Share Posted June 16, 2009 *facepalm* Somehow I knew someone would suggest Synchros, despite the deck being one of the worst ones to even try Synchro Summoning with. Yubel's forms are all 10+, Phoenix is lvl 8, and the basic monsters are better off being destroyed, not "sent" to the graveyard. So unless I rebuild the entire lineup to accomodate tuners and reliable Synchro material, plus add a trap that only works with a Synchro, plus an effect monster that is completely worthless unless that combo works, with the apparent goal being to trigger Yubel's effect...it just won't work. If I wanted a super simple way to summon the Ultimate Nightmare, I'd use Assault on GHQ, which can work just as well with Phoenix and mill the opponent's top 2 cards. That's one card that doesn't kill the deck strategy vs at least a 3 card combo that half the pieces are dead draws in every other situation. Link to comment Share on other sites More sharing options...
arkel Posted June 16, 2009 Report Share Posted June 16, 2009 Someone told me there was a Yubel build in danger. Looks like I got here just in time.Oh, the nostalgia. Monsters (20)3x Yubel2x Jain2x Lumina2x Garoth2x Dark Grepher2x Doom Shaman1x Terror Incarnate1x Ultimate Nightmare1x Armageddon Knight1x Chaos Sorcerer1x JD1x Ryko1x Lyla Spells (16)3x Charge3x Recharge2x Swing2x Warrior Returning2x Exile of the Wicked1x Reborn1x Storm1x Trunade1x RotA Traps (4)3x Limit Reverse1x Torrential Total: 40 Link to comment Share on other sites More sharing options...
evilfusion Posted June 16, 2009 Author Report Share Posted June 16, 2009 Hm, the thing I dislike about those suggestions is that it rebuilds the strategy so that it's more that Yubel is being splashed into a different deck; in this case, Lightsworn. While much better for using Yubel from the graveyard, it's not really a Yubel deck. It's a Lightsworn deck with Yubel in it. I'm trying to have my build more Yubel based. Plus, Lightsworn has that nasty habit of depleting your own deck, which sounds dangerous. Granted, I'm not familiar with Lightsworn cards, and I know Judgment Dragon kicks a**, so there may be something I'm missing, but since you limited all the Yubels to 1, except the first, which has no beneficial effect barring the damage and has a severe downside, I hold to the fact that this build is Lightsworn + Yubel, which is not what I'm going for. Link to comment Share on other sites More sharing options...
Just JkM Posted June 16, 2009 Report Share Posted June 16, 2009 Giant... Germ? If you're using it as tribute fodder, what're you gonna kill Yubel with? It's just not as effective. Link to comment Share on other sites More sharing options...
evilfusion Posted June 16, 2009 Author Report Share Posted June 16, 2009 Giant Germ's intention is for tribute fodder (for Plasma or Phoenix, Nightmare Archfiends, or Yubel if desperate), as well as deck thinning, a target for Mystic Tomato if needed, and a small bit of burn. It isn't the most effective option, per se, but I think it works well. Any alternate suggestions? The main strategy of the deck, which I probably should have explained at the beginning, is to force attacks at the Yubel forms using Battle Mania (preferably in combo with Nightmare Archfiends). Alternatively there's Plasma or Phoenix, the latter working best in combo with Terror Incarnate. Limit Reverse is the most reliable way to destroy Yubel's first form by switching it to defense. The token cards are for tribute fodder or stall until the combo parts come together. Mystic Tomato can easily summon Yubel. I tried to give the deck enough options to be flexible. Link to comment Share on other sites More sharing options...
arkel Posted June 16, 2009 Report Share Posted June 16, 2009 You're doing Yubel completely wrong. The point of a Yubel deck is to get Yubel in the Graveyard first or second turn and revive her with Swing of Memories or Limit Reverse, forcing her into Terror Incarnate at the End Phase. Yubel should never be on the field for more than a turn, and she's NOT supposed to be Tribute Summoned. It's usually wise to keep Terror until there's an opening where you can swing for big damage, in which case you would force Terror into Nightmare. Sacred Phoenix is one of the worst ways to run Yubel because it takes consistency away from the deck. If you really just want a pure Yubel deck, build this. Monsters (19)3x Yubel3x Armageddon Knight3x Dark Grepher 2x Doom Shaman2x The Calculator1x Exiled Force1x Terror Incarnate1x Ultimate Nightmare1x Inaba White Rabbit1x Sangan1x Mystic Tomato Spells (13) 3x Wave-Motion Cannon3x Swing of Memories2x Allure of Darkness 2x Foolish Burial1x Monster Reborn1x Giant Trunade1x Heavy Storm Traps (7)3x Limit Reverse3x Solemn Judgment 1x Torrential Tribute Total Cards: 40 Link to comment Share on other sites More sharing options...
BlueEyesShiningDragon4Z Posted June 17, 2009 Report Share Posted June 17, 2009 You're doing Yubel completely wrong. The point of a Yubel deck is to get Yubel in the Graveyard first or second turn and revive her with Swing of Memories or Limit Reverse' date='[/b'] forcing her into Terror Incarnate at the End Phase. Yubel should never be on the field for more than a turn, and she's NOT supposed to be Tribute Summoned. It's usually wise to keep Terror until there's an opening where you can swing for big damage, in which case you would force Terror into Nightmare. Sacred Phoenix is one of the worst ways to run Yubel because it takes consistency away from the deck. If you really just want a pure Yubel deck, build this. learn swings effect limit will work though Link to comment Share on other sites More sharing options...
evilfusion Posted June 17, 2009 Author Report Share Posted June 17, 2009 I noticed the Swing error also, but decided to assume Swing is meant for Doom Shaman, a Gemini monster that summons fiends. When Shaman is destroyed by Swing's effect, Yubel will also be destroyed. Apparently there are several misunderstandings going on with the Yubel strategy as I envision and INTEND to run it. 1- Yubel is never being tribute summoned. The tribute fodder for Yubel that I mentioned is Yubel's negative effect, the one requiring a tribute or it dies. Of course, in retrospect, I could probably add Treeborn Frog to help with that, which could also help ease the cost of Phoenix. 2- While the decklist suggested is a "pure" Yubel deck, it seems to follow the strategy I'm trying to AVOID: Namely, hastening to summon Ultimate Nightmare at all costs. Ultimate Nightmare is very powerful, but the Yubel basic forms can be just as deadly, but of course no one seems to care about that. Unlike the prior forms, Ultimate Nightmare is gone when removed from the field, but removal is less likely to be used on the prior forms until the opponent has the resources to take all the forms out at once. This does not even cover that Dark Grepher is a secret rare and getting 3 sounds expensive/hard. Same with 3 Solemn Judgment- those things are expensive. The decklist provided has no way to deal significant damage with Yubel. It instead wants to rely on WMC. That would be all fine and good, but if I wanted to use WMC, I'd just use a regular burn deck and scrap Yubel. If one goal of the game is to be creative, I'd like to do that by trying to stick to my general combo. Namely: Nightmare Archfiends and Battle Mania. This combo doesn't require Ultimate Nightmare. It's not an unstoppable combo, but if I have a Yubel in the grave and Limit Reverse down, or a Yubel (any) on the field, or even Mystic Tomato, it's going to do a ton of damage with only a few options of what to do about it. Phoenix is there to help ensure they dont have as many options in the backrow, like their own Solemn Judgments or the like. I appreciate the attempts to help, but I rather have my BASE strategy followed, rather than revamp the entire deck to follow a completely different strategy that seems even more inconsistent. I'm sure the deck plays fine, since it was provided by the "Chief Yubel Strategist", but a Yubel deck, IMHO, should have SOME focus on forcing attacks at Yubel, rather than attacking with Ultimate and using a continuous burn spell. Link to comment Share on other sites More sharing options...
arkel Posted June 17, 2009 Report Share Posted June 17, 2009 You're doing Yubel completely wrong. The point of a Yubel deck is to get Yubel in the Graveyard first or second turn and revive her with Swing of Memories or Limit Reverse' date='[/b'] forcing her into Terror Incarnate at the End Phase. Yubel should never be on the field for more than a turn, and she's NOT supposed to be Tribute Summoned. It's usually wise to keep Terror until there's an opening where you can swing for big damage, in which case you would force Terror into Nightmare. Sacred Phoenix is one of the worst ways to run Yubel because it takes consistency away from the deck. If you really just want a pure Yubel deck, build this. learn swings effect limit will work though Learn simple combos. I noticed the Swing error also' date=' but decided to assume Swing is meant for Doom Shaman, a Gemini monster that summons fiends. When Shaman is destroyed by Swing's effect, Yubel will also be destroyed. Apparently there are several misunderstandings going on with the Yubel strategy as I envision and INTEND to run it. 1- Yubel is never being tribute summoned. The tribute fodder for Yubel that I mentioned is Yubel's negative effect, the one requiring a tribute or it dies. Of course, in retrospect, I could probably add Treeborn Frog to help with that, which could also help ease the cost of Phoenix. 2- While the decklist suggested is a "pure" Yubel deck, it seems to follow the strategy I'm trying to AVOID: Namely, hastening to summon Ultimate Nightmare at all costs. Ultimate Nightmare is very powerful, but the Yubel basic forms can be just as deadly, but of course no one seems to care about that. Unlike the prior forms, Ultimate Nightmare is gone when removed from the field, but removal is less likely to be used on the prior forms until the opponent has the resources to take all the forms out at once. This does not even cover that Dark Grepher is a secret rare and getting 3 sounds expensive/hard. Same with 3 Solemn Judgment- those things are expensive. The decklist provided has no way to deal significant damage with Yubel. It instead wants to rely on WMC. That would be all fine and good, but if I wanted to use WMC, I'd just use a regular burn deck and scrap Yubel. If one goal of the game is to be creative, I'd like to do that by trying to stick to my general combo. Namely: Nightmare Archfiends and Battle Mania. This combo doesn't require Ultimate Nightmare. It's not an unstoppable combo, but if I have a Yubel in the grave and Limit Reverse down, or a Yubel (any) on the field, or even Mystic Tomato, it's going to do a ton of damage with only a few options of what to do about it. Phoenix is there to help ensure they dont have as many options in the backrow, like their own Solemn Judgments or the like. I appreciate the attempts to help, but I rather have my BASE strategy followed, rather than revamp the entire deck to follow a completely different strategy that seems even more inconsistent. I'm sure the deck plays fine, since it was provided by the "Chief Yubel Strategist", but a Yubel deck, IMHO, should have SOME focus on forcing attacks at Yubel, rather than attacking with Ultimate and using a continuous burn spell.[/quote'] 1- You should never have to Tribute for Yubel during the End Phase. If you do, you're playing Yubel completely wrong. 2- The second decklist I provided does NOT hasten the summoning of Ultimate Nightmare; it actually PREVENTS it. The second decklist is Terror Incarnate Control, which focuses on a Terror Incarnate/Inaba White Rabbit/WMC/Solemn Judgment combo. Obviously, this 4-card setup is ideal, but not mandatory for the win. Dark Grepher is a Super Rare as well; I believe it's less than $5. Plus, the Gold Solemn Judgments are only about $10. Relying on Battle Mania and Nightmare Archfiends, although good in theory, does not work well without a HUGE draw engine so that you can get all 3 Nightmare Archfiends at once. I know from experience that Phoenix does not work well at all. I'll post 1 more decklist, then I've run out of ideas. Hopefully you can scrap together something from my suggestions and make your deck work... somehow. Monsters -20-3x Armageddon Knight3x Dark Grepher3x Hand of Nephthys3x Sacred Phoenix2x Abyssal Kingshark2x Yubel1x Terror Incarnate1x Ultimate Nightmare1x Treeborn Frog1x Doom Shaman Spells -12-2x Foolish Burial2x Swing of Memories2x Allure1x Fires of Doomsday1x Scapegoat1x Monster Reborn1x Giant Trunade1x Heavy Storm1x Fiend’s Sanctuary Traps -8-3x Limit Reverse3x Solemn Judgment2x Blast with Chain Total: 40 Link to comment Share on other sites More sharing options...
BlueEyesShiningDragon4Z Posted June 17, 2009 Report Share Posted June 17, 2009 srry never herd of doom shaman beforealso how is a card for $10 cheap Link to comment Share on other sites More sharing options...
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