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Deck for Team Tournaments.


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[6] MONSTERS

 

3 Elemental Hero Bubbleman

3 Fire Trooper

 

[34] SPELLS

 

3 Meteor of Destruction

3 Tremendous Fire

3 Restructer Revolution

3 Poison of the Old Man

3 Ookazi

3 Final Flame

3 Card of Sanctity

3 Hinotama

3 Goblin Thief

2 Hand Destruction

1 Reinforcement of the Army

1 E - Emergency Call

1 Monster Reborn

1 Monster Gate

1 Reasoning

 

[8] SIDE DECK

 

3 Volcanic Queen

 

3 Hammer Shot

1 Fissure

1 Smashing Ground

 

===

 

Both players use the same deck.

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Can your partner chain to your cards? If so' date=' play chain burn and go nuts.

[/quote']

 

If it's you turn, you teammate can't do anything.

 

 

You sure? When we played a tag tourney, we played that our team mate could activate traps during our turn (though this was ages a go, it was just the rule we all agreed to). I played Demise OTK (the really old Doom Dozer one) and my partner just ran a deck full of stuff that would keep me alive like Seven Tools, Dark Bribe, Decree etc.

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Can your partner chain to your cards? If so' date=' play chain burn and go nuts.

[/quote']

 

If it's you turn, you teammate can't do anything.

 

 

You sure? When we played a tag tourney, we played that our team mate could activate traps during our turn (though this was ages a go, it was just the rule we all agreed to). I played Demise OTK (the really old Doom Dozer one) and my partner just ran a deck full of stuff that would keep me alive like Seven Tools, Dark Bribe, Decree etc.

 

Now in tag duels you and your teammate have one field and you take turns to play.

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There is a miscommunication amongst you.

 

Your partner CAN use traps on your turn, but he has to set them first. This deck hasn't not FTK'd yet, so there's no real reason to use a slightly less effective deck that takes longer. The difference being, one time a guy owned our Chain Strikes with Curse of the Forbidden Spell. We still won through regular burn, but had they not been terrible, we would've lost.

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