Sparta™ Posted June 18, 2009 Report Share Posted June 18, 2009 Can you go ahead and tell us what's for round two so we can get prepared? Link to comment Share on other sites More sharing options...
NeoDemonX Posted June 18, 2009 Report Share Posted June 18, 2009 And I want to know how was my OCG and effect was bad Link to comment Share on other sites More sharing options...
TwistedFlameApe Posted June 18, 2009 Report Share Posted June 18, 2009 technically he said it wasnt interesting, not bad. Link to comment Share on other sites More sharing options...
→мαthєus. Posted June 18, 2009 Report Share Posted June 18, 2009 I want t now about my OCG and effect too *-* Link to comment Share on other sites More sharing options...
kid Posted June 18, 2009 Report Share Posted June 18, 2009 7. kid: 93/100 (Overall very good. Didn't lose many points in any specific category.) Like what? Link to comment Share on other sites More sharing options...
NeoDemonX Posted June 18, 2009 Report Share Posted June 18, 2009 I want t now about my OCG and effect too *-*This is what he saidMaTTMarianoow: 80/100 (Lost 18 points for OCG) Link to comment Share on other sites More sharing options...
al9090 Posted June 18, 2009 Report Share Posted June 18, 2009 I want t now about my OCG and effect too *-*Yeah and y his is better than mine (not to be mean matt) Link to comment Share on other sites More sharing options...
→мαthєus. Posted June 18, 2009 Report Share Posted June 18, 2009 Thanks a lot guys!! it'smy first contest and i was very anxiousC'mon people let's talk aout something everybody shuted up what happened?? Link to comment Share on other sites More sharing options...
.:JBM:. Posted June 18, 2009 Author Report Share Posted June 18, 2009 @ Matt: This card only can be Special Summoned by removing a Warrior-Type monster in your graveyard from play or by discarding an Equip Spell from your hand to the graveyard. During each Stanby Phase, place 1 Forge Counter in this card. Place 2 Forge Counters on this card by removing 1 Rock-Type monster in your Graveyard from play. When there are 5 Forge Counters on this card add 1 Equip Spell from your Deck to your hand. Then shuffle your Deck. In every sentence I made a correction. Compare this with the old one. Link to comment Share on other sites More sharing options...
Sparta™ Posted June 18, 2009 Report Share Posted June 18, 2009 you forgot to capitalize Graveyard. Link to comment Share on other sites More sharing options...
.:JBM:. Posted June 19, 2009 Author Report Share Posted June 19, 2009 @ Al9090:1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, remove 3 Spell Cards in your opponent's Graveyard from play. If your opponent has 4 cards in their Spell and Trap card zone, this card gains 700 ATK. If a Warrior-Type monster your opponent controls declares an attack you can activate a Trap Card from your hand. If a Fiend-Type monster your opponent controls declares an attack, negate the attack. For each Warrior-Type Monster on the field place 1 Spell Counter on this card (max 3). By removing 3 Spell Counters from this card, destroy 1 card on the field. Link to comment Share on other sites More sharing options...
Takeshi Posted June 19, 2009 Report Share Posted June 19, 2009 This is my card: Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 5). This card gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to destroy 1 Spell or Trap Card on the field. If this card would be destroyed, you can remove all Spell Counter this card has instead. Link to comment Share on other sites More sharing options...
→мαthєus. Posted June 19, 2009 Report Share Posted June 19, 2009 Woah everybody's helping me thanks but would be it right? (i'm not being ingrate! I'm just worrin if this will count as negative points to me). Link to comment Share on other sites More sharing options...
¶nÇØGn¶TØ Posted June 19, 2009 Report Share Posted June 19, 2009 ok this is the card dude, the OCG errors are very obvious in your card. As much as i don't want to comment, Lrovani is correct amigo :( Link to comment Share on other sites More sharing options...
Aniri Wulf Posted June 19, 2009 Report Share Posted June 19, 2009 I dont mind that i lost. i dont really try hard to make a card Link to comment Share on other sites More sharing options...
1337noob Posted June 19, 2009 Report Share Posted June 19, 2009 w8, so do i make 2 second round?also, for first 5 place, you said 1. 2. 3. 4. 4. Link to comment Share on other sites More sharing options...
→мαthєus. Posted June 19, 2009 Report Share Posted June 19, 2009 Wellwe're just waiting Lrovanis' decison. *-* Link to comment Share on other sites More sharing options...
.:JBM:. Posted June 19, 2009 Author Report Share Posted June 19, 2009 w8' date=' so do i make 2 second round?also, for first 5 place, you said 1. 2. 3. 4. 4. <---- isnt it suppose to be 5?[/quote'] Yes, you're in, and they tied. That's why they're both 4th. Link to comment Share on other sites More sharing options...
Sparta™ Posted June 19, 2009 Report Share Posted June 19, 2009 @ Al9090:1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned' date=' [b']remove 3 Spell Cards in your opponent's graveyard from play. If your opponent has 4 cards in their Spell and Trap card zone, this card gains 700 ATK. If a Warrior-Type monster your opponent controls declares an attack you can activate a Trap Card from your hand. If a Fiend-Type monster your opponent controls declares an attack, negate the attack. For each Warrior-Type Monster on the field place 1 Spell Conter on this card (max 3). By removing 3 Spell Counters from this card, destroy 1 card on the field. Again, forgot about graveyard. Link to comment Share on other sites More sharing options...
.:JBM:. Posted June 19, 2009 Author Report Share Posted June 19, 2009 Changed it. So what do you think about the second round? Pretty tight doncha think? Link to comment Share on other sites More sharing options...
Sparta™ Posted June 19, 2009 Report Share Posted June 19, 2009 I have the greatest idea. Link to comment Share on other sites More sharing options...
.:JBM:. Posted June 19, 2009 Author Report Share Posted June 19, 2009 For the Jerry Beans Man support? I can't wait to see what you guys come up with. Link to comment Share on other sites More sharing options...
TwistedFlameApe Posted June 19, 2009 Report Share Posted June 19, 2009 wow... i hate your contest as much as you must hate mine lol... [spoiler=Cards]This card can only be activated while you control a face-up "Jerry Beans Man". Tribute 1 "Jerry Beans Man" to Special Summon 1 "Jerry Beans Soldier" from your hand, Deck or Graveyard. This card cannot be destroyed by battle. As long as this card remains face-up on the field, Increase the ATK of all Plant-Type monsters by 300 for each Plant-Type monster on the field. When this card is destroyed and sent to the Graveyard, Special Summon up to 3 "Jerry Beans Man" from your hand or Graveyard. As long as this card remains in the Graveyard, "Jerry Beans Man" on your field cannot be destroyed by battle. ugh.. maybe not my best but i hope its good enough.... Link to comment Share on other sites More sharing options...
.Gideon. Posted June 19, 2009 Report Share Posted June 19, 2009 [align=center]augh, Jerry Beans !, the task didn't recommand to make a card that SPECIALLY supports this dude I guess, and that's good. You can Special Summon this card from your hand during either players turn by Tributing 2 Plant-Type monsters you control. This card gains 100 DEF for each Plant-Type monster on the field. You can remove from play 2 Plant-Type monsters from your Graveyard to Special Summon 1 monster with "Bean" or "Beans" in its name from your Deck in face-up Attack Position, the Deck is then shuffled. Monsters Special Summoned by this card's effect cannot attack the turn they are Summoned. As long as this card remains face-up, your opponent cannot select monsters with "Bean" or "Beans" in their name as an attack target. Select 1 Plant-Type monster with 0 DEF in your Graveyard. During your next Standby Phase, Special Summon the selected monster, it cannot be Tributed for a Tribute Summon. The monster Special Summoned by this card's effect gains 300 ATK during each Standby Phase. When the monster Special Summoned by this card's effect is destroyed, destroy this card and Special Summon up to 2 monsters with the same name as that monster from your hand or Deck.[/align] Link to comment Share on other sites More sharing options...
TwistedFlameApe Posted June 19, 2009 Report Share Posted June 19, 2009 ouch.. unfortunately for me those are pretty good. Link to comment Share on other sites More sharing options...
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