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SACRED WARRIOR CARDS {CREATED BY EVILHEROSPENCERSIMPSON}


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Your siting idly on a sunny summers' day. The sky darkens. Pitch blackness surrounds you as you try to find your place. The heavens open, blinding you with the most brilliant light ever seen. The sound of a glorious choir off somewhere thunders. You try to pinpoint the melodious music but are halted as magnificeint beings descend from the celestial realm:

 

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I let evilherospencersimpson use my account and he came up with these.. i have to say: im quite impressed.

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Quite good (even though they're not actually yours...)

 

Daedelous

 

i) 'Daedelous' is spelt 'Daedalus'

ii) OCG:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Sacred Call". When this card is summoned, destroy 1 Spell or Trap Card on the field. As long as this card remains face-up on the field, your opponent cannot select another Warrior-Type monster you control as an attack target.

 

Sacred Call

OCG:

Tribute 1 DARK and 1 LIGHT Warrior-Type monster on your side of the field. Special Summon 1 "Daedalus, Sacred Soldier" from your Deck.

 

Azranorth

OCG:

2 Warrior-Type Tuners + "Daedalus, Sacred Soldier"

Once per turn, during your Draw Phase, select 1 card in your opponent's hand and send it to the Graveyard. If the sent card was a Monster Card, Special Summon the monster in Attack Position on your side of the field with half its original ATK. If the sent card was a Spell Card, gain 500 Life Points. If the sent card was a Trap Card, destroy this card during your End Phase.

 

8/10

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