-Griffin Posted June 19, 2009 Report Share Posted June 19, 2009 The Ladybugs were in here; http://forum.yugiohcardmaker.net/thread-127195.htmlBut that set was large and I don't think anyone had the patience to read through it. Plus; I liked the cards on there own and wanted comments on them alone. I'm also going to be using this thread for cards that don't support any archtype in particular. For those of you who don't know the card, the following are based off of this; http://yugioh.wikia.com/wiki/Golden_Ladybug |Marine Ladybug||WATER/Insect||Level 1||ATK 0|DEF 0||Once per turn, during your Standby Phase, you can reveal this card in your hand to return a card from your Graveyard to your Deck. If you do this, this card remains revealed while it is in your hand, until the End Phase.| |Crimson Ladybug||FIRE/Insect||Level 1||ATK 0|DEF 0||Once per turn, during your Standby Phase, you can reveal this card in your hand to increase the ATK of 1 monster you control by 500 until the End Phase of this turn. If you do this, this card remains revealed while it is in your hand, until the End Phase.| |Obsidian Ladybug||DARK/Insect||Level 1||ATK 0|DEF 0||Once per turn, during your Standby Phase, you can reveal this card in your hand to remove from play 1 card in your opponent’s Graveyard. If you do this, this card remains revealed while it is in your hand, until the End Phase.| |Marble Ladybug||WIND/Insect||Level 1||ATK 0|DEF 0||Once per turn, during your Standby Phase, you can reveal this card in your hand and return 1 card you control to your hand to return 1 Spell or Trap Card on the field to its owner’s hand. If you do this, this card remains revealed while it is in your hand, until the End Phase.| |Jade Ladybug||EARTH/Insect||Level 1||ATK 0|DEF 0||Once per turn, during your Standby Phase, you can reveal this card in your hand to flip 1 face-up card on the field face-down. If you do this, this card remains revealed while it is in your hand, until the End Phase.|(Worried this one is OP'd, suggestions?) |Prism Ladybug||LIGHT/Insect||Level 5||ATK 0|DEF 0||During your Standby Phase, if you have 4 different “Ladybug” cards revealed in your hand you may Special Summon this monster from your hand or Deck and stop revealing all “Ladybug” cards in your hand. This card gains 500 ATK for each card in your hand. You have no hand size limit. During your opponent's turn, you can return this card to your hand to view your opponent's hand. You can only Special Summon 1 "Prism Ladybug" per turn.| |Doomcaliber Guard||DARK/Fiend||Level 4||ATK 1800|DEF 1900||This card cannot be Special Summoned. When an Spell or Trap Card is activated, you must Tribute this card. Negate that cards's activation and destroy the card.| |Perfect Tactics||Spell|Quickplay||Discard a card, draw a card, destroy a card on each side of the field and return a monster on each side of the field to the owners hand to make your opponent discard a card.|(Yes, all of that before the last discard is a cost) |Path of Bright Souls||Normal Trap||Discard 1 card. Add a Spell Card from your Deck to your hand.| |Path of Dark Souls||Normal Trap||Discard 1 card. Add a Trap Card from your Deck to your hand.| |Charge for the Guns||Spell|Quickplay||Select 1 Attack Position monster your opponent controls, then select a monster you control with less ATK. Those monsters battle.| Link to comment
玄魔の王 Posted June 19, 2009 Report Share Posted June 19, 2009 |Doomcaliber Guard||DARK/Fiend||Level 4||ATK 1800|DEF 1900||This card cannot be Special Summoned. When an Spell or Trap Card is activated' date=' you must Tribute this card. Negate that cards's activation and destroy the card.| |Perfect Tactics||Spell|Quickplay||Discard a card, draw a card, destroy a card on each side of the field and return a monster on each side of the field to the owners hand to make your opponent discard a card.|(Yes, all of that before the last discard is a cost)[/quote'] I'm... so... confused... so... complex... cost... *head explodes* ow... *Yubel starts lapping up blood* Not now. Yes, I am that bored that I'd post that. I don't see why Doomcalibur is here, given he has nothing to do with them. Nor do I understand why so many steps are in the cost. But, I don't [censored] care; I like 'em. And if you're posting these separate, I'll probably post my Spiders separately. Link to comment
-Griffin Posted June 19, 2009 Author Report Share Posted June 19, 2009 He's here as tech, since I did say non-archtype cards I make will be here, and I haven't got a Doomcaliber archtype. Also; the whole point of Tactics was the cost, making it largely un-negateable. Link to comment
玄魔の王 Posted June 19, 2009 Report Share Posted June 19, 2009 I'm well aware of that, but they way it works out is a major headache to anyone using it the first time. Let the player beware! Link to comment
-Griffin Posted June 21, 2009 Author Report Share Posted June 21, 2009 Hmm... I'm thinking about making some general S/T searching, with a reasonable cost of course.How would, for example, this be in terms of balance:|Normal Trap||Discard 1 card. Add a Spell Card from your Deck to your hand.|It's a -1 and has to be set before you use it, is that balanced? I just feel it's odd that the game contains no real effective searching. Yes, it might be useful, but is that a bad thing to make decks consistent rather than playing by lucky draws? I think it would be good for the game, anyone else? Link to comment
玄魔の王 Posted June 21, 2009 Report Share Posted June 21, 2009 |Curse of Soul Enchanting||Normal Trap||Discard 1 card. Add a Spell Card from your Deck to your hand.|It's a -1 and has to be set before you use it' date=' is that balanced? I just feel it's odd that the game contains no real effective searching. Yes, it might be useful, but is that a bad thing to make decks consistent rather than playing by lucky draws? I think it would be good for the game, anyone else?[/quote'] I have to agree that searching is pathetic, and so I cannot object to this card. I likes it. Link to comment
-Griffin Posted June 21, 2009 Author Report Share Posted June 21, 2009 Added the two simplest and most effective S/T search cards in the game. Also; an interesting card for battle outside of the Battle Phase (Which probably has awful OCG that I'd like help with). Link to comment
玄魔の王 Posted June 21, 2009 Report Share Posted June 21, 2009 |Charge for the Guns||Spell|Quickplay||Select 1 Attack Position monster your opponent controls, then select a monster you control with less ATK. Treat those monsters as though they have battled.| This was a challenge, since this card it clearly a unique effect. I think this is right. How 'bout a ruling; is Battle Damage dealt to players? I'll assume that, like Equip Shot, the turn decides which monster is attacking (your opponent's turn = them, your turn = you). Great way to get 2 hits outta Yubel. Link to comment
-Griffin Posted June 22, 2009 Author Report Share Posted June 22, 2009 |Charge for the Guns||Spell|Quickplay||Select 1 Attack Position monster your opponent controls' date=' then select a monster you control with less ATK. Treat those monsters as though they have battled.|[/quote'] This was a challenge, since this card it clearly a unique effect. I think this is right. How 'bout a ruling; is Battle Damage dealt to players? I'll assume that, like Equip Shot, the turn decides which monster is attacking (your opponent's turn = them, your turn = you). Great way to get 2 hits outta Yubel. I'm not sure on the OCG, like you said, it's really difficult. I think I'll stick to mine. No attack is declared, they just battle. Battle damage is dealt. EDIT: Actually, I prefer your OCG for selecting the monsters. Link to comment
玄魔の王 Posted June 22, 2009 Report Share Posted June 22, 2009 |Charge for the Guns||Spell|Quickplay||Select 1 Attack Position monster your opponent controls' date=' then select a monster you control with less ATK. Treat those monsters as though they have battled.|[/quote'] This was a challenge, since this card it clearly a unique effect. I think this is right. How 'bout a ruling; is Battle Damage dealt to players? I'll assume that, like Equip Shot, the turn decides which monster is attacking (your opponent's turn = them, your turn = you). Great way to get 2 hits outta Yubel. I'm not sure on the OCG, like you said, it's really difficult. I think I'll stick to mine. No attack is declared, they just battle. Battle damage is dealt. EDIT: Actually, I prefer your OCG for selecting the monsters. Then scratch my Yubel comment. Thanks for the rulings; I like it. Link to comment
moneypony Posted June 24, 2009 Report Share Posted June 24, 2009 Path of Bright and Dark souls are OPed and makes OTKs much easier Link to comment
-Griffin Posted June 24, 2009 Author Report Share Posted June 24, 2009 If getting a specific Spell or Trap Card is worth waiting a turn and a -1 now, even to the extent of OP'd-ness, then I think there's something wrong with the way the game's going. Link to comment
玄魔の王 Posted June 24, 2009 Report Share Posted June 24, 2009 Path of Bright and Dark souls are OPed and makes OTKs much easierIf getting a specific Spell or Trap Card is worth waiting a turn and a -1 now' date=' even to the extent of OP'd-ness, then I think there's something wrong with the way the game's going.[/quote'] It's a sad, sad truth my friend, but I disagree that that's too powerful. Monsters like DAD are the real killers; S/T cards are just garnishes. Link to comment
moneypony Posted June 25, 2009 Report Share Posted June 25, 2009 Path of Bright and Dark souls are OPed and makes OTKs much easierIf getting a specific Spell or Trap Card is worth waiting a turn and a -1 now' date=' even to the extent of OP'd-ness, then I think there's something wrong with the way the game's going.[/quote'] It's a sad, sad truth my friend, but I disagree that that's too powerful. Monsters like DAD are the real killers; S/T cards are just garnishes. But isn't OPed to be able to search ARA on the first turn which can lead to many OTKs involving Demise.It only takes 3 cards to win with Demise and you start with 6 cards.If you get a hand like:Manju/SenjuPath of Bright SoulsBlack Salvo/Doom Dozer(if Doom Dozer) Megamorph you win,and you still have 1 card left in your hand.Magical stone Excavation is Semi-limited and you have to discard 2 card and you still only get 1 spell from your graveyard.If -3ing yourself to get a spell from the graveyard is semi-limit worthy why isn't -1ing yourself to get a spell from you deck not? And I am pretty sure it's banworthy or limit,not only semi It also makes Exodia a bit faster since you can discard 1 of you un-needed cards to get a draw card.As for meta-decks,LS can just discard a un-needed card in their hand (Wulf,etc.) and get another spell card like Monster Reborn,Solar Power,Heavy Storm,etc. The Dark souls isn't as OPed but it's still powerful to search you deck for it As for the s/t for garnishes,i would like to see you try to build a good deck with a much larger monster:s/t ratio like 3:1,most of the decks in the current meta are equal in Monster and s/t support,so if s/t are not the real killers then we should see more decks with more monsters and less s/t Link to comment
玄魔の王 Posted June 25, 2009 Report Share Posted June 25, 2009 Path of Bright and Dark souls are OPed and makes OTKs much easierIf getting a specific Spell or Trap Card is worth waiting a turn and a -1 now' date=' even to the extent of OP'd-ness, then I think there's something wrong with the way the game's going.[/quote'] It's a sad, sad truth my friend, but I disagree that that's too powerful. Monsters like DAD are the real killers; S/T cards are just garnishes. But isn't OPed to be able to search ARA on the first turn which can lead to many OTKs involving Demise.It only takes 3 cards to win with Demise and you start with 6 cards.If you get a hand like:Manju/SenjuPath of Bright SoulsBlack Salvo/Doom Dozer(if Doom Dozer) Megamorph you win,and you still have 1 card left in your hand.Magical stone Excavation is Semi-limited and you have to discard 2 card and you still only get 1 spell from your graveyard.If -3ing yourself to get a spell from the graveyard is semi-limit worthy why isn't -1ing yourself to get a spell from you deck not? And I am pretty sure it's banworthy or limit,not only semi It also makes Exodia a bit faster since you can discard 1 of you un-needed cards to get a draw card.As for meta-decks,LS can just discard a un-needed card in their hand (Wulf,etc.) and get another spell card like Monster Reborn,Solar Power,Heavy Storm,etc. The Dark souls isn't as OPed but it's still powerful to search you deck for it As for the s/t for garnishes,i would like to see you try to build a good deck with a much larger monster:s/t ratio like 3:1,most of the decks in the current meta are equal in Monster and s/t support,so if s/t are not the real killers then we should see more decks with more monsters and less s/t First of all, these are Trap cards so you cannot get them on your first turn; maybe your second. Secondly, it's just our job to make the cards, not decide their limit counts. Third, it's not the count that makes it a garnish but what it does (most decks use cards like DAD, JD, Stardust Assault etc to do the real damage, the S/Ts just clear the way or you what you want). Fourth, being hostile based on other people's opinions... Link to comment
-Griffin Posted June 30, 2009 Author Report Share Posted June 30, 2009 Bump, anyone got some comments on the Ladybugs? >> Link to comment
玄魔の王 Posted June 30, 2009 Report Share Posted June 30, 2009 |Prism Ladybug||LIGHT/Insect||Level 5||ATK 0|DEF 0||If you have 4 different “Ladybug” cards revealed in your hand you may Special Summon this monster from your hand or Deck and stop revealing all “Ladybug” cards in your hand. This card gains 500 ATK for each card in your hand. You have no hand size limit. During your opponent's turn' date=' you can return this card to your hand to view your opponent's hand. You can only Special Summon 1 "Prism Ladybug" per turn.|[/quote'] The part about stop revealing ladybugs is kinda pointless, since it's not mandatory anyway. From the Deck is too strong, but hand to Graveyard would be fine. Link to comment
-Griffin Posted June 30, 2009 Author Report Share Posted June 30, 2009 |Prism Ladybug||LIGHT/Insect||Level 5||ATK 0|DEF 0||If you have 4 different “Ladybug” cards revealed in your hand you may Special Summon this monster from your hand or Deck and stop revealing all “Ladybug” cards in your hand. This card gains 500 ATK for each card in your hand. You have no hand size limit. During your opponent's turn' date=' you can return this card to your hand to view your opponent's hand. You can only Special Summon 1 "Prism Ladybug" per turn.|[/quote'] The part about stop revealing ladybugs is kinda pointless,No it's not, it allows you to reuse the Ladybugs that turn, ...wait, damn, I thought I added that the summon happened only during the Standby Phase >> *fixes*since it's not mandatory anyway. From the Deck is too strong, but hand to Graveyard would be fine. Too strong from the Deck? If you're playing dedicated Ladybugs, it'd still never really have more than 3500 ATK when summoned, and that's if nothing has EVER left your hand without returning card advantage. Even then, it's vulnerable. I can see your points, he's not designed to be a God-like card, just a little tie-together. From Deck that bad? Link to comment
玄魔の王 Posted June 30, 2009 Report Share Posted June 30, 2009 Yeah. You can call 3 of them by doing that and have an army of beatsticks, but with Graveyard only ones you've already drawn are available and they don't swarm, with beatsticks. Picture that max you mentioned, and picture 3 3500 ATK monsters FOR FREE from the Deck. But, good to see you fixed the timing. Link to comment
-Griffin Posted June 30, 2009 Author Report Share Posted June 30, 2009 "You can only Special Summon 1 "Prism Ladybug" per turn."This was intended exactly for that reason. Link to comment
玄魔の王 Posted June 30, 2009 Report Share Posted June 30, 2009 Ah yes, I forgot about that. Okay then, I have no argument for the effect. Link to comment
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