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Rising of the Supiritto (Now Accepting and Not Started)


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Rise of the Supiritto

Rise of the Supiritto

 

Plot

Plot

Once every 1000 years there is a tournament between wizards and witches who can call upon the power of the spirits of the earth. To summon theses spirits one must cast a ritual in a place rich in spiritual presence. Depending on your heart, soul, mind and intentions then a spirit will take form close which will match you in every way. This tournament shall take place in the ancient stadium of Atlantis which appears out of its watery grave just for this tournament. There would only be one winner you will achieve the ultimate prize. Will you be ready?

Once every 1000 years there is a tournament between wizards and witches who can call upon the power of the spirits of the earth. To summon theses spirits one must cast a ritual in a place rich in spiritual presence. Depending on your heart, soul, mind and intentions then a spirit will take form close which will match you in every way. This tournament shall take place in the ancient stadium of Atlantis which appears out of its watery grave just for this tournament. There would only be one winner you will achieve the ultimate prize. Will you be ready?

 

[align=center][spoiler=Application]

[spoiler=Character Application]

Username:

Role-Play Name:

Age:

Gender:

Appearance: (Picture is fine)

Personality:(please explain)

Biography: (Must be at least 4 sentences)

 

 

[spoiler=Spirit Application]

Spirit Name:

Spirit Type: (Must be Japanese)

Appearance:

Spirit Powers:

Biography:

 

 

 

 

 

[spoiler=Accepted]

 

 

 

[spoiler=Spirit List]

1) Byakko - the white tiger of the west.

2) Kyūbi-no-kitsune - a fox with nine tails.

3) Doji - a spirit with white wings, accounted in European mythology as being like an angel.

4) Enenra - a monster made of smoke.

5) Fūjin - the god of wind.

6) Gagoze - a demon

7) Gashadokuro - a giant skeleton, the spirit of the unburied dead.

8] Genbu - the black tortoise of the north.

9) Goryō - vengeful spirits of the dead.

10) Gotokuneko - a cat Yōkai who can breath fire from a cut shoot of bamboo. His name means "Cat of Five Virtues".

11) Gyūki - another name for the ushi-oni, the ox demon.

12) Koma-inu - another name for the shishi, the pair of lion-dogs that guard the entrances of temples.

13) Harionago - a female monster with deadly barbed hair.

14) Hibagon - the Japanese Bigfoot.

15) Hihi - a baboon monster.

16) Hitodama - a fireball-ghost that is said to appears when someone dies.

17) Hitotsume-kozō - a one-eyed boy.

18) Hō-ō - the legendary Fenghuang bird of China.

19) Hotoke - a deceased person.

20) Hyakume - a creature with a hundred eyes.

21) Ikazuchi-no-Kami - a thunder god

22) Isonade - a fish-like sea monster with a barb-covered tail.

23) Itsumaden - a monstrous bird that appeared over the capital in the Taiheiki.

24) Kitsune - a supernatural fox.

25) Kyūketsuki - a Japanese vampire.

26) Mizuchi - a dangerous water-dragon.

27) Okuri-inu - a dog or wolf that follows travelers at night, similar to the Black dog or Barghest of English folklore.

28) Oni - the classic Japanese demon, an ogre-like creature which often has horns.

29) Shinigami - the "god of death", the Japanese Grim Reaper.

30) Yamata no Orochi - the eight-headed serpent slain by the god Susanoo.

 

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Username: Hayate Masaru

Role-Play Name: Hayate Masaru

Age: 21

Gender: Male

[spoiler=Appearance]2l8fasi.jpg

 

Personality: Calm collective, and is two points away from being a Genius.

Biography: Is the Heir to the Talicathia throne. When his parents died tragicly he had to move away and live with his uncle. Many years later after gaining the Spirit Of Amil Ghoul he learned of the up in coming Tournament in which his family was the creator of the Tournament.

 

Spirit Application

Spirit Name: Amil Ghoul

Spirit Type: Doji - a spirit with white wings, accounted in European mythology as being like an angel. as my spirit.

[spoiler=Appearance]142r7f5.jpg

 

Spirit Powers: Telekinesis, Teleportation

Biography: Amil Ghoul is a Spirit with white wings. When Hayate was younger his family was a royal family. After the death of his mother and father, Hayate was taken in by his uncle that lived far from the castle. His uncle new of the Spirit Amil Ghoul and its powers it possesed. He new that my Father was the original Owner of this amazing Spirit. Once Hayate's Uncle arrived to take Hayate he used a power his Spirit possesed to remove the spirit from my father and give it to me, which was hayate's fathers wish. When Hayate gained him as his spirit His wings turned black.

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Username: Blazinghydra

Role-Play Name: Senna

Age: 24

Gender: Male

Appearance: Red-haired man with bright blue eyes, a slight smirk, and a sharp, almost birdlike face. Allows himself to come with an air of competence and precise grace. Stands at a lofty 6'4, with large limbs and sturdy shoulders along with a steady stance. Often wears an expensive-looking blue jacket over a normal pair of black cloth pants, and sleeveless shirt, both seeming worn but well-made, possibly quite expensive.

Personality: A gambler and a self-proclaimed war-poet, Senna looks for grace and majesty in everything. He is somewhat arrogant, but would never presume to be the best at anything; simply ONE of the best. He often considers himself a genius, though he often doesn't show it. He doesn't think much of authority, but nor does he rebel without case either; Mediation describes Senna, and calculation to see what the best coarse of action is at the time. He is not trustworthy, and doesn't make bonds easy- He's a man who lives by his own rule, and thinks that any true person should be able to rely solely upon themselves.

Biography: An orphan at age 5, due to his parents being too poor to keep him up. In his early days, he was a common pickpocket, but once he became a teenager, he found he was a competent gambler. While playing card games, he almost never loses, especially at poker. He's come to love the thrill of the game, the crush of defeat and thrall of victory, and thinks of anything as simply a roll of the dice. He enters a tournament solely because he thinks he should, as it will give him a thrill.

He became a Wizard solely because someone paid him to do it, in his early years, as an experiment. While most children cannot control spirits at younger ages, Senna managed to keep his under control, and even became friends with it. He only developed his skills recently, and entered the tournament because he figured it would give him something to do.

 

Spirit Name: Geras

Spirit Type: Itsumaden

Appearance: A Chimaerical creature, made with a hawklike head, a humanoid body covered in feathers, and gigantic wings, with a serpentine tail at least twice as long as its body. Geras is mainly dark-red in color with a black beak and crimson scales on his tail.

Spirit Powers: Pyrokinesis, ability to control the wind.

Biography: A being formed from the sorrow of those dying young, and without purpose. He represents honor for the dead, and protection of the weak. Geras came into being when he was summoned by Geras, created from the suffering of the those dying in poverty, like his parents had saved him from.

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Username: Dark Hero Flash Man

Role-Play Name: Rose

Age: 21

Gender: Female

Appearance: Rose

Personality: Rose is a very secluded woman, hiding her features behind a mask she always wears. She never talks to anyone unless she has to, and seldom associates with other people.

Biography: Rose never was one for getting attached to anyone. At an early age she ran away from her family, in pursuit of finding a place where only she would call home. After years of searching, she found it. A forgotten forest deep in the uncharted regions of the world. There she built her home, communing with nature and the spirit world. It wasn't long before she came into contact with the spirit Iname. Rose found the company of the Kitsune rather pleasant, and soon formed a lasting bond with the spirit.

 

Spirit Name: Iname

Spirit Type: Kitsune

Appearance: Iname

Spirit Powers: Manipulation of wind [summoning up tornadoes or other storms], healing, minor clairvoyance [she can see the future, but never can make the face out of who the future belongs to, spirit futures are a total blur to her], Telepathy [communication through mental energy, only links with Rose].

Biography: Iname is more or less the incarnation of Rose's longing for being alone. Kitsune very rarely break from their homes, but like Rose, Iname sought seclusion from the other spirits of the realm. Thus she was summoned to the realm of humans by Rose's meditations in the forest. Being a forest spirit, Iname's powers are amplified if surrounded by forest itself. Most of Iname's time is spent meditating by the small lake near Rose's house. Pulling energy from the forest, the creatures and plants alike, she can heighten her senses exponentially, increasing her vision, hearing and sense of smell.

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