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I'm in!

 

 

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Card Lore:Each Standby Phase, place 1 Core Counter (max. 8 ) on this card.Each Standby Phase you can increase the ATK or DEF of a FIRE monster you control (except for this card) by 500.If you do so,place 1 Core Counter on this card.If this card has 8 Core Counters on it,destroy all cards on the field.If this card is destroyed by battle,destroy all cards on the field.You and your opponent must pay the number of Core Counters X 200 this card had when it was destroyed by battle.As long as this card is face-up on the field,monsters your opponent controls cannot attack directly.

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I'm in

this is a card i made earlier but i forgot to save it so i remade it.

 

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effect for those of you who can't read:

This card can only be played by sacrificing one or more "light type cards" with a total number of stars equaling 7 or above. You can sacrifice a "light" type monster from the field or your hand to increase this cards attack by 100 points for ever star that monster(s) has.

 

Picture credit goes to Photobucket.

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i enter. here is my card.

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[spoiler=effect!!]This card can only be Summon by the effect of “Little Gryphon”. When this card is Summoned, you can search in your Deck or Graveyard for 1 Winged-Beast-Type monster and Special Summon it on your side of the field. Once per turn, you can Tribute 1 face-up WIND monster you control to destroy 1 Spell or Trap Card on the field. When this card is destroyed and sent to your Graveyard, you can search in your Deck for 1 WIND monster and add it to your hand.

 

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Im in. Here is my card:

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[spoiler=Effect]When this card is Special Summoned, you can add 1 Level 4 or lower Insect-Type monster from your Graveyard to your hand. When this card is Tribute Summoned, you can remove from play 2 Insect-Type monster from your Graveyard to destroy all face-up monster on the field whose DEF is equal or lower than this card's ATK. When this card is destroyed and sent to the Graveyard, you can discard 1 WIND monster to Special Summon this card in Defense Position. When this card is attacked, its ATK and DEF becomes 1000.

 

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im in.

 

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During each Standby Phase add 1 Carnage Counter to this card. Increase that ATK of this card by 200 and decrease the DEF by 300 for each Carnage Counter on it. When the DEF of this card reaches 0 by this card's effect remove all Carnage Counters from it, add 1 Bloodlust Counter and return this card's DEF to 1800. Destroy cards on the field equal to the number of Carnage Counters destroyed by this effect. Increase the ATK of this card by 500 for each Bloodlust Counter on it. If this card destroys a monster by battle while there is at least 1 Bloodlust Counter on it inflict 1000 points of damage to your opponent's Life Points.

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[align=center]>>>> Nevel Eradicator <<<<

 

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Effect:

This card is also treated as a DARK Fiend-Type monster. Each time your opponent Summons a monster, place 1 Mist Counter on it (max. 5). Monsters gain 200 DEF for each Mist Counter on them. Once per turn, during your opponent's Battle Phase, you can pay 500 Life Points to place 1 Mist Counter on a monster your opponent controls. If a monster attacks with 1 or more Mist Counters on it, the controller of the targeted monster can change the attack target to another monster on his/her field. The controller of the targeted monster can use this effect as many times per turn as the number of Mist Counters on the 1st attacking monster during the Battle Phase of that turn.

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for those who cant read it. This card is treated as a dark' light' and earth attributed monster. If this card was special summoned then choose one of the following effects 1.draw 3 cards and for each monster you draw deal 500 damage to your opponent. 2.decrease this cards atk by 500 and Element guardian can attack directly.

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[spoiler=Card Lore]This card cannot be Normal Summoned or Set.This card can not be Special Summoned except by offering 3 Beast-Type Monsters from your side of the Field.If this card attacks a Beast-Type Monster you can increase this cards ATK by 700.If this card is attacked by a Beast-Type Monster you can offer another Beast-Type Monster on your side of the field negate the attack.By offering 1000 Life Points you can destroy one of your opponents monsters,if you use this effect this card cannot attack.By offering another Beast-Type Monster you can increase this cards ATK by 500 for the turn.

 

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i'll enter

 

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[spoiler=effect]This card cannot be normal summoned or set. This card can only summoned by tributing 1"Shadow the Hedgehog Normal Form". When this card is summoned, pay 500 life points to activate it's bonus effect. The real effect is this:

1. Look at your opponent's deck.

2. Destroy a beast type monster.

3. Re summon that monster to your hand.

4. Transform the attributed in to LIGHT.

Now once you have done that, the beast type monster is invincible to normal or effect type monsters. Now here's the bonus effect:

Every time this card destroys a DARK attributed monster, inflict 1595 damage to your opponent.

 

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  • 3 weeks later...

well he wan out of time,

here are the top three,

[spoiler=Scrooge]200665k.jpgEach Standby Phase, place 1 Core Counter (max. 8 ) on this card.Each Standby Phase you can increase the ATK or DEF of a FIRE monster you control (except for this card) by 500.If you do so,place 1 Core Counter on this card.If this card has 8 Core Counters on it,destroy all cards on the field.If this card is destroyed by battle,destroy all cards on the field.You and your opponent must pay the number of Core Counters X 200 this card had when it was destroyed by battle.As long as this card is face-up on the field,monsters your opponent controls cannot attack directly.

 

[spoiler=DeMeNTeD]6ie3np.pngThis card is also treated as a DARK Fiend-Type monster. Each time your opponent Summons a monster, place 1 Mist Counter on it (max. 5). Monsters gain 200 DEF for each Mist Counter on them. Once per turn, during your opponent's Battle Phase, you can pay 500 Life Points to place 1 Mist Counter on a monster your opponent controls. If a monster attacks with 1 or more Mist Counters on it, the controller of the targeted monster can change the attack target to another monster on his/her field. The controller of the targeted monster can use this effect as many times per turn as the number of Mist Counters on the 1st attacking monster during the Battle Phase of that turn.

 

[spoiler=Ovechkin Rocks]315534e.jpg

 

the points and rep will be awarded soon,

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  • 2 weeks later...

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