Hunterback Posted June 24, 2009 Report Share Posted June 24, 2009 This is my first attempt at designing a set. I know that there might be some effect text mistakes, but I am trying. Images are from haris, Father Wolf, and Dark Galaxy -DR-. The basic idea behind this set is a tuner-less synchro deck. Monster cards: This card cannot be Normal Summoned or Set. This card can only be special summoned from the deck when "Twin Soul - Ibiki" is destroyed by it's effect. If you draw this card, or have this card in your hand, you must show this card to your opponent, shuffle this card into your deck, then return up to 2 monsters from your graveyard to your deck. Your deck is then shuffled. If this card is Special Summoned, halve you opponent's Life Points during your opponent's next Standby Phase. This card cannot be Normal Summoned or Set. This card can only be special summoned from the deck when "Twin Soul - Torus" is destroyed by it's effect. If you draw this card, or have this card in your hand, you must show this card to your opponent, shuffle this card into your deck, then draw 1 card. Once per turn, you can destroy one card on your opponent's side of the field. This card cannot be Normal Summoned or Set. This card can only be special summoned from the deck when "Twin Soul - Darkus" is destroyed by it's effect. If you draw this card, or have this card in your hand, you must show this card to your opponent, shuffle this card into your deck, then return up to 2 traps from your graveyard to your deck. Your deck is then shuffled. During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster must attack this card. This card cannot be Normal Summoned or Set. This card can only be special summoned from the deck when "Twin Soul - Helious" is destroyed by it's effect. If you draw this card, or have this card in your hand, you must show this card to your opponent, shuffle this card into your deck, then return up to 2 spells from your graveyard to your deck. Your deck is then shuffled. This card can attack all monsters that your opponent controls once each. This card cannot be Normal Summoned or Set. This card can only be special summoned from the deck When "Twin Soul - Kaze" is destroyed by it's effect. If you draw this card, or have this card in your hand, you must show this card to your opponent, shuffle this card into your deck, then destroy up to 2 face-up monsters on your opponent's side of the field. When this card is summoned successfully, you can play spell and trap cards from your hand during your opponent's turn. This card cannot be Normal Summoned or Set. This card can only be special summoned from the deck when "Twin Soul - Mizu" is destroyed by it's effect. If you draw this card, or have this card in your hand, you must show this card to your opponent, shuffle this card into your deck, then destroy up to 2 spell or trap cards on your opponent's side of the field. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard. Spell Cards: Trap Cards: Synchro Monsters: Sample deck: 40 cards Monsters: 20 2x Twin Soul - Ibiki 2x Twin Soul - Mizu 2x Twin Soul - Darkus 2x Twin Soul - Helious 2x Twin Soul - Torus 2x Twin Soul - Kaze 1x Cero, the Lost Soul of Wind 1x Aquilious, the Lost Soul of Water 1x Luminus, the Lost Soul of Light 1x Sakari, the Lost Soul of Darkness 1x Sol, the Lost Soul of Fire 1x Toll, the Lost Soul of Earth 1x Soul Spiritualist 1x Soul Hunter Spells: 14 3x Twin Soul Synchronization 3x Soul Search 2x Twin-Soul Technician 2x Soul Taker 1x Spectrial Plane 1x Giant Trunade 1x Mystical Space Typhoon 1x Pot of Avarice Traps: 6 2x Soul Rope 1x Soul Reflect 1x Negate Attack 1x Mirror Force 1x Dimension Wall Extra Deck: 6 1x Falcon Fantasma, the Soul of Wind 1x Gabriel, the Soul of Light 1x Hydrya, the Soul of Water 1x Lucifer, the Soul of Darkness 1x Pyris, the Soul of Fire 1x Terran, the Soul of Earth Please Comment! Link to comment Share on other sites More sharing options...
MrParaduo Posted June 26, 2009 Report Share Posted June 26, 2009 Very good, very good indeed! The art is professional, the text is decent, and the cards are balanced with spells and traps, you've also made some excellent references that people like me can understand (was that too pretentious sounding?) I recommend you improve it by adding more spell and trap cards that work other genres into your cards to increase the possible strategies that they can be used under. Then again, I'm only a beginner in this sight, so you do what you think is best. Good luck with further developement. :) Link to comment Share on other sites More sharing options...
Hunterback Posted June 27, 2009 Author Report Share Posted June 27, 2009 Thanks. I'll start working on that. Link to comment Share on other sites More sharing options...
Hunterback Posted July 1, 2009 Author Report Share Posted July 1, 2009 Here's some more cards. Image respects to: Haris and Omni, Diedra, Father Wolf I will admit, I have not had a chance to test these cards yet. I hope that they're good. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted May 15, 2011 Report Share Posted May 15, 2011 Well the first thing is I would suggest is to change the first sentence in every one of the synchros. From a wording standpoint they can't be summoned. So the sentence should say "This card can only be special summoned by synchro summon." Other than that it is a very balanced archetype. I don think there are some other wording issues with the main monsters themselves. I am trying to figure out if they would get their special summoning twin effects or would they self destruct first? Link to comment Share on other sites More sharing options...
YourxHenchman Posted May 16, 2011 Report Share Posted May 16, 2011 I think this deck may be a tad broken. There is alot of special and synchro spamming happening here, and alot of the cards make it really easy to do so. The field spell also gives the monsters overpowered atk and a wildheart effect. I think it needs to be watered down a bit on how easy it is to spam, or else this deck would be a bit too broken. Link to comment Share on other sites More sharing options...
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