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Soul set


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This is my first attempt at designing a set. I know that there might be some effect text mistakes, but I am trying. Images are from haris, Father Wolf, and Dark Galaxy -DR-.

 

 

The basic idea behind this set is a tuner-less synchro deck.

 

 

Monster cards:

 

187162.jpg187162.jpg

 

187162n.jpg187162y.jpg

 

187162.jpgguitarist2copy.jpg&set1=TSD01&set2=HYTGF&inset=true&type=Warrior&description=When%20this%20card%20is%20Normal%20Summoned%2C%20Flip%20Summoned%2C%20or%20Special%20Summoned%2C%20Special%20Summon%20%22Twin%20Soul%20-%20Kaze%22%20from%20your%20hand%2C%20deck%2C%20or%20graveyard.%20Only%202%20%22Twin%20Soul%22%20monsters%20can%20be%20face-up%20on%20the%20field%20at%20one%20time.%20If%20%22Twin%20Soul%20-%20Kaze%22%20is%20not%20on%20the%20field%2C%20destroy%20this%20card.%20When%20this%20card%20is%20summoned%20successfully%2C%20you%20can%20remove%20from%20play%20up%20to%202%20cards%20from%20your%20opponent%27s%20Graveyard.&circulation=&atk=1800&def=1000&creator=Brian%20Miller&year=2009&serial=54956086

 

187162z.jpg187162.jpg

 

187162.jpg

 

This card cannot be Normal Summoned or Set. This card can only be special summoned from the deck when "Twin Soul - Ibiki" is destroyed by it's effect. If you draw this card, or have this card in your hand, you must show this card to your opponent, shuffle this card into your deck, then return up to 2 monsters from your graveyard to your deck. Your deck is then shuffled. If this card is Special Summoned, halve you opponent's Life Points during your opponent's next Standby Phase.

 

187162m.jpg

 

This card cannot be Normal Summoned or Set. This card can only be special summoned from the deck when "Twin Soul - Torus" is destroyed by it's effect. If you draw this card, or have this card in your hand, you must show this card to your opponent, shuffle this card into your deck, then draw 1 card. Once per turn, you can destroy one card on your opponent's side of the field.

 

ZombieDBZ.png&set1=TSD01&set2=56987&inset=true&type=Fiend&description=This%20card%20cannot%20be%20Normal%20Summoned%20or%20Set.%20This%20card%20can%20only%20be%20special%20summoned%20from%20the%20deck%20when%20%22Twin%20Soul%20-%20Darkus%22%20is%20destroyed%20by%20it%27s%20effect.%20If%20you%20draw%20this%20card%2C%20or%20have%20this%20card%20in%20your%20hand%2C%20you%20must%20show%20this%20card%20to%20your%20opponent%2C%20shuffle%20this%20card%20into%20your%20deck%2C%20then%20return%20up%20to%202%20traps%20from%20your%20graveyard%20to%20your%20deck.%20Your%20deck%20is%20then%20shuffled.%20During%20your%20opponent%27s%20Battle%20Phase%2C%20all%20monsters%20they%20control%20are%20changed%20to%20face-up%20Attack%20Position%2C%20and%20each%20monster%20must%20attack%20this%20card.&circulation=&atk=3500&def=2500&creator=Brian%20Miller&year=2009&serial=82114597

 

This card cannot be Normal Summoned or Set. This card can only be special summoned from the deck when "Twin Soul - Darkus" is destroyed by it's effect. If you draw this card, or have this card in your hand, you must show this card to your opponent, shuffle this card into your deck, then return up to 2 traps from your graveyard to your deck. Your deck is then shuffled. During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster must attack this card.

 

187162.jpg

 

This card cannot be Normal Summoned or Set. This card can only be special summoned from the deck when "Twin Soul - Helious" is destroyed by it's effect. If you draw this card, or have this card in your hand, you must show this card to your opponent, shuffle this card into your deck, then return up to 2 spells from your graveyard to your deck. Your deck is then shuffled. This card can attack all monsters that your opponent controls once each.

 

darkangle.jpg&set1=TSD01&set2=4451&inset=true&type=Fiend&description=This%20card%20cannot%20be%20Normal%20Summoned%20or%20Set.%20This%20card%20can%20only%20be%20special%20summoned%20from%20the%20deck%20When%20%22Twin%20Soul%20-%20Kaze%22%20is%20destroyed%20by%20it%27s%20effect.%20If%20you%20draw%20this%20card%2C%20or%20have%20this%20card%20in%20your%20hand%2C%20you%20must%20show%20this%20card%20to%20your%20opponent%2C%20shuffle%20this%20card%20into%20your%20deck%2C%20then%20destroy%20up%20to%202%20face-up%20monsters%20on%20your%20opponent%27s%20side%20of%20the%20field.%20When%20this%20card%20is%20summoned%20successfully%2C%20you%20can%20play%20spell%20and%20trap%20cards%20from%20your%20hand%20during%20your%20opponent%27s%20turn.&circulation=&atk=3000&def=2500&creator=Brian%20Miller&year=2009&serial=56716689

 

This card cannot be Normal Summoned or Set. This card can only be special summoned from the deck When "Twin Soul - Kaze" is destroyed by it's effect. If you draw this card, or have this card in your hand, you must show this card to your opponent, shuffle this card into your deck, then destroy up to 2 face-up monsters on your opponent's side of the field. When this card is summoned successfully, you can play spell and trap cards from your hand during your opponent's turn.

 

187162.jpg

 

This card cannot be Normal Summoned or Set. This card can only be special summoned from the deck when "Twin Soul - Mizu" is destroyed by it's effect. If you draw this card, or have this card in your hand, you must show this card to your opponent, shuffle this card into your deck, then destroy up to 2 spell or trap cards on your opponent's side of the field. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard.

 

 

Spell Cards:

 

187162.jpg187162e.jpg

 

187162.jpgwar-1.png&set1=TSD01&set2=H780J&inset=true&type=&description=Pay%20500%20Life%20Points%20to%20search%20your%20deck%20or%20graveyard%20for%20a%20%22Twin-Soul%20Synchronization%22%20and%20add%20it%20to%20your%20hand.&circulation=&atk=&def=&creator=Brian%20Miller&year=2009&serial=86722830

 

 

Trap Cards:

 

187162c.jpg

 

 

Synchro Monsters:

 

187162o.jpg187162k.jpg

 

187162.jpg187162t.jpg

 

187162.jpgGuitarRevive.jpg&set1=TSD01&set2=JU542&inset=true&type=Warrior&description=Twin%20Soul%20Kaze%20%2B%20Twin%20Soul%20Torus%0AThis%20card%20cannot%20be%20Special%20Summoned.%20This%20card%20can%20only%20be%20Synchro%20Summoned%20by%20the%20effect%20of%20%22Twin%20Soul%20Synchronization%22%20targeting%20%22Twin%20Soul%20Kaze%22.%20This%20card%20can%20attack%20twice%20during%20the%20same%20Battle%20Phase.&circulation=&atk=2800&def=2000&creator=Brian%20Miller&year=2009&serial=07557096

 

 

Sample deck: 40 cards

 

Monsters: 20

 

2x Twin Soul - Ibiki

 

2x Twin Soul - Mizu

 

2x Twin Soul - Darkus

 

2x Twin Soul - Helious

 

2x Twin Soul - Torus

 

2x Twin Soul - Kaze

 

1x Cero, the Lost Soul of Wind

 

1x Aquilious, the Lost Soul of Water

 

1x Luminus, the Lost Soul of Light

 

1x Sakari, the Lost Soul of Darkness

 

1x Sol, the Lost Soul of Fire

 

1x Toll, the Lost Soul of Earth

 

1x Soul Spiritualist

 

1x Soul Hunter

 

 

Spells: 14

 

3x Twin Soul Synchronization

 

3x Soul Search

 

2x Twin-Soul Technician

 

2x Soul Taker

 

1x Spectrial Plane

 

1x Giant Trunade

 

1x Mystical Space Typhoon

 

1x Pot of Avarice

 

 

Traps: 6

 

2x Soul Rope

 

1x Soul Reflect

 

1x Negate Attack

 

1x Mirror Force

 

1x Dimension Wall

 

 

Extra Deck: 6

 

1x Falcon Fantasma, the Soul of Wind

 

1x Gabriel, the Soul of Light

 

1x Hydrya, the Soul of Water

 

1x Lucifer, the Soul of Darkness

 

1x Pyris, the Soul of Fire

 

1x Terran, the Soul of Earth

 

 

 

Please Comment!

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Very good, very good indeed! The art is professional, the text is decent, and the cards are balanced with spells and traps, you've also made some excellent references that people like me can understand (was that too pretentious sounding?) I recommend you improve it by adding more spell and trap cards that work other genres into your cards to increase the possible strategies that they can be used under. Then again, I'm only a beginner in this sight, so you do what you think is best. Good luck with further developement. :)

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  • 1 year later...

Well the first thing is I would suggest is to change the first sentence in every one of the synchros. From a wording standpoint they can't be summoned. So the sentence should say "This card can only be special summoned by synchro summon."

 

Other than that it is a very balanced archetype. I don think there are some other wording issues with the main monsters themselves. I am trying to figure out if they would get their special summoning twin effects or would they self destruct first?

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I think this deck may be a tad broken. There is alot of special and synchro spamming happening here, and alot of the cards make it really easy to do so. The field spell also gives the monsters overpowered atk and a wildheart effect. I think it needs to be watered down a bit on how easy it is to spam, or else this deck would be a bit too broken.

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