Fay D. Flourite Posted June 24, 2009 Report Share Posted June 24, 2009 These are the newest additions to my Archtype Dark Ruin Beasts(I did not draw these cards but found them on Google under Anime Creatures) And more likely then not many will be overpowering. Dark Ruin Beast- Constellation Monarch[spoiler=Lore]This monster cannot be Summoned while 'Dark Ruin- Shattered Valley' is in play. When this card is Special Summoned, remove 3 monsters on the field from play. When this card is destroyed as a result of battle, inflict damage to your opponent's Life Points equal to sum of the Level of the removed cards x 500. If this monster is already in play when 'Dark Ruin- Shattered Valley' is played, remove this monster from play. Dark Ruin Beast- Demon of Chaos[spoiler=Lore]This card can only be Normal Summoned by removing 3 'Dark Ruin Beast' from your Graveyard from play. When this card is Normal Summoned while 'Dark Ruin- Shattered Valley' is in play, the Summon counts as a Special Summon. When this monster is Special Summoned you can Synchro Summon a monster using this Tuner monster and a Level 4 or higher non-tuner monster in your hand. Dark Ruin Beast- Dragon of the Mist[spoiler=Lore]When this monster is Tribute Summoned using a Tuner monster, increase the ATK of 1 monster by 400. When this card is destroyed by the effect of a Spell or Trap Card, decrease the ATK of 1 monster by 400. Dark Ruin Beast- Gemini Mech[spoiler=Lore]This card can attack twice during the same Battle Phase. When this monster successfully destroys a monster on your opponent's side of the field, decrease this card's ATK by 200. Dark Ruin Beast- Grotesque Creation[spoiler=Lore]When this monster is Tribute Summoned while 'Dark Ruin- Shattered Valley' is in play, draw 5 cards. When this monster is destroyed, discard 5 cards from your hand. As long as this card is face up on the field, your opponent's hand limit is 4 cards. Dark Ruin Beast- Minor Minion Cyclops[spoiler=Lore]You can Special Summon this card when you Special Summon a 'Dark Ruin Beast' from you Graveyard. Dark Ruin Beast- Ruler of the Ruins[spoiler=Lore]1 "Dark Ruin Beast" Tuner monster + 1 or more "Dark Ruin Beast" non-tuner monstersIncrease the ATK of all 'Dark Ruin Beast' on the field. This card is unaffected by the effects of Trap Cards. When a Trap Card is activated, inflict 200 points of damage to the respective owner of the Trap Card. Dark Ruin Beast- Vampire of Dusk[spoiler=Lore]This card cannot be destroyed as a result of battle. When this card is destroyed by the effect of a Spell Card, return 1 'Dark Ruin Beast' from your Graveyard to your Deck, then shuffle your Deck. Dark Ruin- Shattered Valley[spoiler=Lore]Increase the ATK of all 'Dark Ruin Beast' by 700. When this card is activated, Special Summon 1 'Dark Ruin Beast'. Your opponent cannot activate Trap cards during the turn this card is activated. When a 'Dark Ruin Beast' is destroyed, Special Summon a Level 4 or lower 'Dark Ruin Beast' from your hand. When this card is destroyed, return it to the top of your Deck. When this card is activated by the effect of a 'Dark Ruin Beast' you can draw 3 cards. This card cannot be destroyed by Spell or Trap cards. Mist of the Ruin Beast[spoiler=Lore]As long as this card is face up on the field, your opponent can only target Level 5 or higher 'Dark Ruin Beast' monsters on your side of the field for attack targets. I hope you like Link to comment Share on other sites More sharing options...
Fay D. Flourite Posted June 24, 2009 Author Report Share Posted June 24, 2009 ^^ Lets bump this Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted June 24, 2009 Report Share Posted June 24, 2009 Lol hey fay fay ^^[spoiler=Rate info]Ok lets see: For Constellation Monarch (Love the pic) I think it's a little overpowering because you can remove a level 8 or 9 or 12 from play or all three then when Monarch is destroyed you'd deal your opponent 14500! Lower the damage to maybe x300 and maybe a level restriction? (BTW i like how you made one monster that doesnt revolve around Shattered Valley :3)8/10 Demon of Chaos: Good effect and I can see why you'd make it hard to summon. And nice pic and good job on the whole card. 10/10 Dragon of the mist: A little dull in the effect since I dont think anyone would tribute a tuner to summon him. But still. But you could make him a tuner so then it wouldnt really be losing a tuner. But whatever you want. 9/10 (Great picture) Gemini Mech: Well it would be overpowering if it werent for the last part of the effect since if it attacks 2 monsters it'll drop to just 2100 atk. But what happens when it gets to 0? You should put that in the effect. again good picture ^^ 9/10 Grotesque creation: O-O I have no idea wat the hell that things SUPPOSED to be but lol nice picture it matches the name. I like this card its like the spell card card of demise. but i think the opponent handycapper is a little random but it goes with the effect. 10/10 Minor Minion: Now his effect is dull but very effective if your looking to Synchro Summon. Great picture and perfect OCG. 10/10 Ruler of the ruins: You forgot to say how much it increases their atk by. I like how its handycapping both players to use Trap Cards! 9/10 (Great pic again lol) Vampire of Dusk: Good effect its like Pot of Avarice except its just 1 monster and you dont draw lol. Good pic good effect 10/10 So this is the epic Shattered Valley ^^ i like its effect. Its like the ultimate field spell which it has to be since your deck revolves around it. I think its a little overpowering since you get an atk increase and whenever a monster is destroyed u can replace it. Im not sure how to fix it but it seems fine. now u just need a pic. 10/10 your final spell is a useful one. It protects your lower monsters smart. 10/10 Final grade: A- lol ^^ good job Link to comment Share on other sites More sharing options...
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