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Few of my Twinkle Cards with 6 NEW CARDS ADDED!


chizuruotohime

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Here are some of the Twinkle monsters that I have made their pics....

 

silmeria.jpg

 

nanalie.jpg

 

camila.jpg

 

AND HERE ARE THE NEW ONES~~!!

 

TWNKL011.jpg

p><p>[img]<a href=http://i220.photobucket.com/albums/dd79/otohimechizuru/TWNKL010.jpg' alt='TWNKL010.jpg'>[/align]

If the total Level Stars of face-up "Twinkle" monsters on your side of the field equals 7 or more, you can Special Summon this card from your hand. During each of your Standby Phases, increase this card's Level by 1 (Max. 7). During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, during your End Phase, you can decrease this card's Level by 4 to add 1 face-up monster on your opponent's side of the field to the top of your opponent's Deck. You cannot activate this effect is this card's Level is 4 or lower.

 

TWNKL008.jpg

p><p>During each of your Standby Phases, increase this card

[align=center]

http://i220.photobucket.com/albums/dd79/otohimechizuru/TWNKL006.jpg' alt='TWNKL006.jpg'>[/align]

During each of your Standby Phases, increase this card's Level by 1. This card's ATK is equal to it's Level Stars x 400. Once per turn, if this card would be destroyed by battle, you can decrease this card's Level by 2. If you do, this card is not destroyed (damage calculation is applied normally). You cannot activate this effect if this card's Level is 4 or lower.

 

TWNKL005.jpg

p><p>During each of your Standby Phases, increase this card

[align=center]

http://i220.photobucket.com/albums/dd79/otohimechizuru/TWNKL003.jpg' alt='TWNKL003.jpg'>[/align]

During each of your Standby Phases, increase this card's Level by 1. You can decrease this card's Level by 2 to draw 1 card from your Deck. Effect once per turn. You cannot activate this effect if this card's Level Stars is equal to 2 or less. When this card is sent to the Graveyard, you may look the top card of your Deck and place it on top or bottom of your Deck.

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You continue to impress me.

 

A few points (bear with me!):

 

i) '(max. 6)' = '(Max. 6)'

ii) Nanalie needs a Level maximum, as does Camila

iii) 'Nanalie': '...this effect even in opponent's turn...' = '...this effect during your opponent's turn...'

iv) 'Camila': '...effect, you must skip Battle Phase...' = '...effect, you must skip your Battle Phase...'

 

These are getting better and better.

 

9/10

 

(PS: I might have some fairy-esque image links knocking around on my computer. I'll send them to you if I can find them.)

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Curious ideas, even though you may want to lower the ATK decreasing of Silmeria (at its current state, it lowers by 1200, so practically it can destroy anything in Attack Position when attacks). The other two are somewhat hard to keep alive on the field.

My scores:

Silmeria - 6.5/10 (possible balance issues)

Nanalie - 7.5/10 (hard to keep alive)

Camila - 8/10

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Hmmm impressive. You have a few mistakes sadly, but nothing really big.

Twinkle Fairy Silmeria-

"If this card battles an opponent's monster, decrease the ATK of that monster by the Level of this card x200 during the Damage Step only."

 

Twinkle Fairy Nanalie-

"You can decrease the Level of this card by 2, to destroy 1 Spell or Trap Card on the field."

"This effect can be activated during either player's turn."

 

Twinkle Fairy Camila-

"If this card was Special Summoned by the effect of a "Twinkle" monster, you can destroy 1 monster on your opponent's side of the field."

"Once per turn, you can destroy 1 monster on your opponent's side of the field with a Level equal to this card's."

"Reduce this monster's Level to 1 during the turn this effect is activated."

"During the turn you use this effect, you cannot declare an attack."

 

Great job though. I love every new card you make. Sorry I haven't been commenting lately, but I have been busy. 7.5/10

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@yugioh pro

YOU ARE BACK~!!! I DO MISS YOU~!!

 

anyways..how r u ?? what makes you busy??

 

thanks for your comment~!!!

 

@aonon

during each of your standby phases, increase this card's level by 1.(Max 6).

it increases its level by 1 that means in your next turn it will be a level 7 monster got it??

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Nothing really. Just been in Summer School, having a job hasn't made it any better. Plus I've been trying to get my skills back on Halo 3. Anyway, Aonon, what she means, like recently said above, it increases its Level by 1 each Standby Phase, and it can only raise itself 6 times. That more clear? So it can become a Level 12 by the 6th increase.

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ahhh...Summer school...YOu really are busy~~!! :)

 

Thanks for the explanation for aonon yugioh pro~~!!

 

I'm now planing on their field magic card and their counterpart "Dark Twinkle" soon....here is the field magic card's effect...

 

 

Twinkle Castle

Field Magic Card

Increase the ATK and DEF all Twinkle monsters by 500. Once per turn during Main Phase, increase Level Stars of all "Twinkle" monsters by 1. All "Twinkle" monsters cannot be destroyed in battle as long as this card remains on the field. Once per turn, if you would activate an effect of a "Twinkle" monsters that decreases Level Stars, Decrease Level Stars by half of the original amount.

 

How about it?? Is it a great support of the Twinkle monsters??

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I would like to agree, but it'd be awfully odd if a monster was getting reduced by 3, because then it would be 1 and a half stars. By the way, you don't need to say Stars after Level. And Dark Twinkle sounds awesome. It sounds like it'd be excellent support for a Twilight Deck.

"Increase the ATK and DEF all "Twinkle" monsters by 500. Once per turn during your Main Phase, you can increase the Level of all "Twinkle" monsters by 1. As long as this card remains face-up on the field, "Twinkle" monsters you control cannot be destroyed as a result of battle. Once per turn, if you would activate the effect of a "Twinkle" monster that decreases its Level, you can reduce the lowered amount by 1."

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@ yugioh pro and max_darkness

 

The reason i put the level reduction by half that's because i made all numbers even like Nanalie that uses 2 LVLs to destroy a magic or trap card, with the field card now active, Nanalie can now only use 1 LVL to activate....All other Twinkle monsters are the same~~!! I use the even numbers now....Then I would adjust the Queen and Twinkle Star Dragon, because Queen uses 9 and Dragon uses 1.......Therefore, the queen uses 8 and dragon uses 2 now!

 

@darkstar_316

 

Thanks for the comment and the rate~~!!

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@ yugioh pro and max_darkness

 

The reason i put the level reduction by half that's because i made all numbers even like Nanalie that uses 2 LVLs to destroy a magic or trap card' date=' with the field card now active, Nanalie can now only use 1 LVL to activate....All other Twinkle monsters are the same~~!! I use the even numbers now....Then I would adjust the Queen and Twinkle Star Dragon, because Queen uses 9 and Dragon uses 1.......Therefore, the queen uses 8 and dragon uses 2 now!

[/quote']

 

That's all well and good, but the problem arises here \/

 

Marissa

OCG: 1 "Twinkle" Tuner + 1 or more non-Tuner monsters

During each of your Standby Phases' date=' increase this card's Level by 1. Once per turn, during your Main Phase, you can decrease this [b']card's Level by 3[/b] to reduce all Attack Position monsters' ATK and all Defense Position monsters' DEF by 1000. You cannot activate this effect if this card's Level Stars are equal to 3 or less.

 

Because if you activate Marissa's effect when your Field Spell is active, she ends up losing 1 1/2 levels... So you'll need a part which mentions rounding up so that doesn't happen.

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@ yugioh pro and max_darkness

 

The reason i put the level reduction by half that's because i made all numbers even like Nanalie that uses 2 LVLs to destroy a magic or trap card' date=' with the field card now active, Nanalie can now only use 1 LVL to activate....All other Twinkle monsters are the same~~!! I use the even numbers now....Then I would adjust the Queen and Twinkle Star Dragon, because Queen uses 9 and Dragon uses 1.......Therefore, the queen uses 8 and dragon uses 2 now!

[/quote']

 

That's all well and good, but the problem arises here \/

 

Marissa

OCG: 1 "Twinkle" Tuner + 1 or more non-Tuner monsters

During each of your Standby Phases' date=' increase this card's Level by 1. Once per turn, during your Main Phase, you can decrease this [b']card's Level by 3[/b] to reduce all Attack Position monsters' ATK and all Defense Position monsters' DEF by 1000. You cannot activate this effect if this card's Level Stars are equal to 3 or less.

 

Because if you activate Marissa's effect when your Field Spell is active, she ends up losing 1 1/2 levels... So you'll need a part which mentions rounding up so that doesn't happen.

Yeahh...Marissa's level reduction...that will be adjusted too by 2 from now on~~!! Too many adjustments to make~~!!

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Didn't really have time to go through all of them, but the first few are very well put together.

 

The concept is nice. The levels are like counters, yet the adjusting can make Synchro Summoning easier.

 

All in all, the set gets a solid....

9.015/10 from me.

 

(Also, quick thing. In your sig, it's "Capiche," not "Kapish." :D)

 

Keep it up, and I love your Fancy Hero cards.

Where did you get the pics, by the way?

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@madchurro

thanks for the comment and the rating...i know the kapish, i just spelled it that way cause I like it, and add some original touches heheheheheheh.........

 

about my images...thats not mine the fancy heroes are my idea but the images are from my friend kaibaman that i have requested these arts from him~~!! And I am thankful for him ~~!!

 

which fancy hero are your favorite??

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