chizuruotohime Posted June 26, 2009 Report Share Posted June 26, 2009 Here are some of the Twinkle monsters that I have made their pics.... AND HERE ARE THE NEW ONES~~!! http://i220.photobucket.com/albums/dd79/otohimechizuru/TWNKL010.jpg' alt='TWNKL010.jpg'>[/align] If the total Level Stars of face-up "Twinkle" monsters on your side of the field equals 7 or more, you can Special Summon this card from your hand. During each of your Standby Phases, increase this card's Level by 1 (Max. 7). During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, during your End Phase, you can decrease this card's Level by 4 to add 1 face-up monster on your opponent's side of the field to the top of your opponent's Deck. You cannot activate this effect is this card's Level is 4 or lower. [align=center]http://i220.photobucket.com/albums/dd79/otohimechizuru/TWNKL006.jpg' alt='TWNKL006.jpg'>[/align]During each of your Standby Phases, increase this card's Level by 1. This card's ATK is equal to it's Level Stars x 400. Once per turn, if this card would be destroyed by battle, you can decrease this card's Level by 2. If you do, this card is not destroyed (damage calculation is applied normally). You cannot activate this effect if this card's Level is 4 or lower. [align=center]http://i220.photobucket.com/albums/dd79/otohimechizuru/TWNKL003.jpg' alt='TWNKL003.jpg'>[/align]During each of your Standby Phases, increase this card's Level by 1. You can decrease this card's Level by 2 to draw 1 card from your Deck. Effect once per turn. You cannot activate this effect if this card's Level Stars is equal to 2 or less. When this card is sent to the Graveyard, you may look the top card of your Deck and place it on top or bottom of your Deck. Link to comment Share on other sites More sharing options...
Wanderley Posted June 26, 2009 Report Share Posted June 26, 2009 nice idea^^the last one need a background^^ 7.5/10 Link to comment Share on other sites More sharing options...
chizuruotohime Posted June 26, 2009 Author Report Share Posted June 26, 2009 @ wanderley... thanks~~!! Link to comment Share on other sites More sharing options...
Max Darkness Posted June 26, 2009 Report Share Posted June 26, 2009 You continue to impress me. A few points (bear with me!): i) '(max. 6)' = '(Max. 6)'ii) Nanalie needs a Level maximum, as does Camilaiii) 'Nanalie': '...this effect even in opponent's turn...' = '...this effect during your opponent's turn...'iv) 'Camila': '...effect, you must skip Battle Phase...' = '...effect, you must skip your Battle Phase...' These are getting better and better. 9/10 (PS: I might have some fairy-esque image links knocking around on my computer. I'll send them to you if I can find them.) Link to comment Share on other sites More sharing options...
Exa Raiun Posted June 26, 2009 Report Share Posted June 26, 2009 Curious ideas, even though you may want to lower the ATK decreasing of Silmeria (at its current state, it lowers by 1200, so practically it can destroy anything in Attack Position when attacks). The other two are somewhat hard to keep alive on the field.My scores: Silmeria - 6.5/10 (possible balance issues)Nanalie - 7.5/10 (hard to keep alive)Camila - 8/10 Link to comment Share on other sites More sharing options...
chizuruotohime Posted June 26, 2009 Author Report Share Posted June 26, 2009 @ Max_Darkness Some of the Twinkle monsters doesnt need a limit because you will decrease their level anyways... @ Exa Raiun Thanks for the comment and rate~~!! I just missed you hehehehehehe For more of the Twinkle Fairies, go check them at the written cards section~~!! Link to comment Share on other sites More sharing options...
◊ Hᵃᵏᵃˢᵉ ◊ Posted June 26, 2009 Report Share Posted June 26, 2009 Hmmm impressive. You have a few mistakes sadly, but nothing really big.Twinkle Fairy Silmeria-"If this card battles an opponent's monster, decrease the ATK of that monster by the Level of this card x200 during the Damage Step only." Twinkle Fairy Nanalie-"You can decrease the Level of this card by 2, to destroy 1 Spell or Trap Card on the field.""This effect can be activated during either player's turn." Twinkle Fairy Camila-"If this card was Special Summoned by the effect of a "Twinkle" monster, you can destroy 1 monster on your opponent's side of the field.""Once per turn, you can destroy 1 monster on your opponent's side of the field with a Level equal to this card's.""Reduce this monster's Level to 1 during the turn this effect is activated.""During the turn you use this effect, you cannot declare an attack." Great job though. I love every new card you make. Sorry I haven't been commenting lately, but I have been busy. 7.5/10 Link to comment Share on other sites More sharing options...
Aonon Posted June 26, 2009 Report Share Posted June 26, 2009 i like, but i'm a lil confused. Silmeria is already a level 6 monster, and it says her max level is 6..wouldn't that render her effect useless unless it was specifically lowered by another card? Link to comment Share on other sites More sharing options...
chizuruotohime Posted June 27, 2009 Author Report Share Posted June 27, 2009 @yugioh proYOU ARE BACK~!!! I DO MISS YOU~!! anyways..how r u ?? what makes you busy?? thanks for your comment~!!! @aononduring each of your standby phases, increase this card's level by 1.(Max 6).it increases its level by 1 that means in your next turn it will be a level 7 monster got it?? Link to comment Share on other sites More sharing options...
◊ Hᵃᵏᵃˢᵉ ◊ Posted June 27, 2009 Report Share Posted June 27, 2009 Nothing really. Just been in Summer School, having a job hasn't made it any better. Plus I've been trying to get my skills back on Halo 3. Anyway, Aonon, what she means, like recently said above, it increases its Level by 1 each Standby Phase, and it can only raise itself 6 times. That more clear? So it can become a Level 12 by the 6th increase. Link to comment Share on other sites More sharing options...
chizuruotohime Posted June 27, 2009 Author Report Share Posted June 27, 2009 ahhh...Summer school...YOu really are busy~~!! :) Thanks for the explanation for aonon yugioh pro~~!! I'm now planing on their field magic card and their counterpart "Dark Twinkle" soon....here is the field magic card's effect... Twinkle Castle Field Magic CardIncrease the ATK and DEF all Twinkle monsters by 500. Once per turn during Main Phase, increase Level Stars of all "Twinkle" monsters by 1. All "Twinkle" monsters cannot be destroyed in battle as long as this card remains on the field. Once per turn, if you would activate an effect of a "Twinkle" monsters that decreases Level Stars, Decrease Level Stars by half of the original amount. How about it?? Is it a great support of the Twinkle monsters?? Link to comment Share on other sites More sharing options...
◊ Hᵃᵏᵃˢᵉ ◊ Posted June 27, 2009 Report Share Posted June 27, 2009 I would like to agree, but it'd be awfully odd if a monster was getting reduced by 3, because then it would be 1 and a half stars. By the way, you don't need to say Stars after Level. And Dark Twinkle sounds awesome. It sounds like it'd be excellent support for a Twilight Deck."Increase the ATK and DEF all "Twinkle" monsters by 500. Once per turn during your Main Phase, you can increase the Level of all "Twinkle" monsters by 1. As long as this card remains face-up on the field, "Twinkle" monsters you control cannot be destroyed as a result of battle. Once per turn, if you would activate the effect of a "Twinkle" monster that decreases its Level, you can reduce the lowered amount by 1." Link to comment Share on other sites More sharing options...
Max Darkness Posted June 27, 2009 Report Share Posted June 27, 2009 Yeah, on the field card, you'd have to add a bit saying that you'd round it up to the nearest whole number, otherwise it would get odd. Link to comment Share on other sites More sharing options...
Angel of Silence Posted June 27, 2009 Report Share Posted June 27, 2009 Interesting idea and after all the fixes everyone else said this is a really cool archtype. 9/10 Link to comment Share on other sites More sharing options...
chizuruotohime Posted June 27, 2009 Author Report Share Posted June 27, 2009 @ yugioh pro and max_darkness The reason i put the level reduction by half that's because i made all numbers even like Nanalie that uses 2 LVLs to destroy a magic or trap card, with the field card now active, Nanalie can now only use 1 LVL to activate....All other Twinkle monsters are the same~~!! I use the even numbers now....Then I would adjust the Queen and Twinkle Star Dragon, because Queen uses 9 and Dragon uses 1.......Therefore, the queen uses 8 and dragon uses 2 now! @darkstar_316 Thanks for the comment and the rate~~!! Link to comment Share on other sites More sharing options...
Max Darkness Posted June 27, 2009 Report Share Posted June 27, 2009 @ yugioh pro and max_darkness The reason i put the level reduction by half that's because i made all numbers even like Nanalie that uses 2 LVLs to destroy a magic or trap card' date=' with the field card now active, Nanalie can now only use 1 LVL to activate....All other Twinkle monsters are the same~~!! I use the even numbers now....Then I would adjust the Queen and Twinkle Star Dragon, because Queen uses 9 and Dragon uses 1.......Therefore, the queen uses 8 and dragon uses 2 now![/quote'] That's all well and good, but the problem arises here \/ MarissaOCG: 1 "Twinkle" Tuner + 1 or more non-Tuner monstersDuring each of your Standby Phases' date=' increase this card's Level by 1. Once per turn, during your Main Phase, you can decrease this [b']card's Level by 3[/b] to reduce all Attack Position monsters' ATK and all Defense Position monsters' DEF by 1000. You cannot activate this effect if this card's Level Stars are equal to 3 or less. Because if you activate Marissa's effect when your Field Spell is active, she ends up losing 1 1/2 levels... So you'll need a part which mentions rounding up so that doesn't happen. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 28, 2009 Report Share Posted June 28, 2009 last one works just fine without a background 9.3/10 Link to comment Share on other sites More sharing options...
chizuruotohime Posted June 28, 2009 Author Report Share Posted June 28, 2009 @ yugioh pro and max_darkness The reason i put the level reduction by half that's because i made all numbers even like Nanalie that uses 2 LVLs to destroy a magic or trap card' date=' with the field card now active, Nanalie can now only use 1 LVL to activate....All other Twinkle monsters are the same~~!! I use the even numbers now....Then I would adjust the Queen and Twinkle Star Dragon, because Queen uses 9 and Dragon uses 1.......Therefore, the queen uses 8 and dragon uses 2 now![/quote'] That's all well and good, but the problem arises here \/ MarissaOCG: 1 "Twinkle" Tuner + 1 or more non-Tuner monstersDuring each of your Standby Phases' date=' increase this card's Level by 1. Once per turn, during your Main Phase, you can decrease this [b']card's Level by 3[/b] to reduce all Attack Position monsters' ATK and all Defense Position monsters' DEF by 1000. You cannot activate this effect if this card's Level Stars are equal to 3 or less. Because if you activate Marissa's effect when your Field Spell is active, she ends up losing 1 1/2 levels... So you'll need a part which mentions rounding up so that doesn't happen.Yeahh...Marissa's level reduction...that will be adjusted too by 2 from now on~~!! Too many adjustments to make~~!! Link to comment Share on other sites More sharing options...
Max Darkness Posted June 28, 2009 Report Share Posted June 28, 2009 They're still very nice. Keep it up! 9.5/10 Link to comment Share on other sites More sharing options...
Leon Lonewolf Posted June 28, 2009 Report Share Posted June 28, 2009 these are good cards. 9.99/10 <3 Link to comment Share on other sites More sharing options...
lacikus Posted June 28, 2009 Report Share Posted June 28, 2009 9/10 very good very good indeed. Link to comment Share on other sites More sharing options...
Baragan Posted June 30, 2009 Report Share Posted June 30, 2009 These are nice cards,I like them 9/10 Link to comment Share on other sites More sharing options...
chizuruotohime Posted July 1, 2009 Author Report Share Posted July 1, 2009 @lionheart thanks~~!! @baragan thanks too @lacikus thanks times three~~!! Link to comment Share on other sites More sharing options...
Sailor Gourmet Posted July 1, 2009 Report Share Posted July 1, 2009 Didn't really have time to go through all of them, but the first few are very well put together. The concept is nice. The levels are like counters, yet the adjusting can make Synchro Summoning easier. All in all, the set gets a solid....9.015/10 from me. (Also, quick thing. In your sig, it's "Capiche," not "Kapish." :D) Keep it up, and I love your Fancy Hero cards.Where did you get the pics, by the way? Link to comment Share on other sites More sharing options...
chizuruotohime Posted July 1, 2009 Author Report Share Posted July 1, 2009 @madchurrothanks for the comment and the rating...i know the kapish, i just spelled it that way cause I like it, and add some original touches heheheheheheh......... about my images...thats not mine the fancy heroes are my idea but the images are from my friend kaibaman that i have requested these arts from him~~!! And I am thankful for him ~~!! which fancy hero are your favorite?? Link to comment Share on other sites More sharing options...
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