Jump to content

Assyrian Soul - 10/15 - Updated!


Dark Mousy

Recommended Posts

This is my set dealing with Epic of Gilgamesh, featuring Gilgamesh, Enkidu, and all of the Entities featured in the Epic of Gilgamesh.

 

Enjoy

 

[spoiler=ASY-001 * Divine Warrior - Gilgamesh *]

259609tcn.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 Monsters on your field. Once per turn, you can add 1 Equip Spell Card from your deck to your hand. During the same Battle Phase, in addition to a normal attack, this card can attack as many times as the number of Equip Cards equipped to this card. Increase the ATK of this card by 500 for each Equip Spell Card equipped to this card.

 

 

[spoiler=ASY-002 * Divine Gemini - Enkidu *]

259609rqk.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Monsters on your field. This card is also treated as a Normal Monster. Once per turn, you can add 1 Normal Monster from your Deck to your hand. As long as this card is face-up on the field, increase the ATK of all Normal Monsters on your field by 1000.

 

 

[spoiler=ASY-003 * Ethereal Entity - Enlil of Air *]

2cra82v.png

This card cannot be Normal Summoned of Set. This card can only be Special Summoned by removing 3 WIND Monsters in your Graveyard from play. Once per turn, you can add 1 WIND Monster from your Deck to your hand. If there is another WIND monster face-up on the field, this card cannot be selected as an attack target. You can remove 2 WIND monsters from play to double your Life Points, if you have paid atleast half your Life Points to activate a card effect.

 

 

[spoiler=ASY-004 * Ethereal Entity - Anu of Skies *]

259609d.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 Spell Cards from your hand or field to the Graveyard. This card is also treated as a Spell Card. Once per turn, you can add 1 Spell Card from your Deck to your Graveyard. Then, select 1 Monster on the field, the selected monster's effect becomes the effect of the Spell Card sent to the Graveyard. In addition to a normal attack, it can attack once more for each Spell Card Effect activated this turn.

 

 

[spoiler=ASY-005 * Chaos Entity - Ereshkigal of Death *]

259609n.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 2 LIGHT and 2 DARK Monsters in your Graveyard from play. Once per turn, you can add 1 Continuous Trap Card from your Deck to your hand. If there is a Continuous Trap Card on the field, this card cannot be selected as an attack target. During your Main Phase 1, remove 1 card from play (except this one), if you cannot, Tribute this card to inflict 2000 damage to your opponent.

 

 

[spoiler=ASY-006 * Bound Entity - Xin of Moon *]

259609.jpg

The attribute of this Monster is also treated as DARK. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 Monsters with the same attribute as this card from your hand or your field to the Graveyard. Once per turn, you can add 1 Normal Monster that has the same attribute as this card. As long as another card with the same attribute is on your side of the field, you can see all of your opponent's set cards.

 

 

[spoiler=ASY-007 * Ethereal Entity of Light - Shamash *]

259609lkc.jpg

This monster cannot be Normal Summoned or Set. This Monster cannot be Special Summoned except by Tributing 3 LIGHT Monsters on your field. Once per turn, you can add 1 LIGHT monster from your deck to your hand. Once per turn, you can Special Summon 1 Monster from the Graveyard, then equip this card to the selected Monster. If this card is equipped a monster, this card's effect becomes: During your Standby Phase, increase the ATK of this card by 200. If this card is destroyed, destroy the equipped monster.

 

 

[spoiler=ASY-008 * Waterbound Entity - Enkei *]

259609.jpg

This card cannot be Normal Summoned or Set. This card can only be Spell Summoned by removing from play 3 Quick Play Spell Cards from your hand or your field. Once per turn, you can add 1 Quick Play Spell Card from your Deck to your hand. If you activate a Quick Play Spell Card this turn, this card cannot be selected as an attack target until your next End Phase. You can Tribute 1 Monster to look at the top of your opponent's deck. If it is a monster, Special Summon it to your field, if not, send it to the Graveyard.

 

 

[spoiler=ASY-009 * Clear Phantom *]

259609h.jpg

If this card is on the field or in the Graveyard, this card can be treated as having no attribute, or having all attributes. If this monster is destroyed in battle, you can send 3 cards from your deck to destroy 1 monster your opponent controls.

 

 

[spoiler=ASY-010 * Rising Beyond - Utnapishtim *]

259609lah.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special summoned except by the effect of "Great Flood". Once per turn, you can remove from play 1 Monster in the Graveyard to Special Summon 1 monster that was removed from play. Increase this card's ATK by 500 for each monster removed from play. During your Battle Phase, you can halve this card's ATK to attack once for each Monster that is removed from play.

 

 

[spoiler=ASY-011 * Risen Entity of War - Ishtar *]

259609lah.jpg

This monster cannot be Special Summoned or Set. This monster cannot be Special Summoned except by removing "Ethereal Entity - Anu of Skies". During your Standby Phase, if this card is on the field, remove it from play until the Main Phase 2. Then, change the Battle Positions of all monsters your opponent controls. During your Main Phase 2, destroy all monsters in Defense Position.

 

 

Will post more once done them. If anyone has any good pics they have to offer for me, it's greatly appreciated.

 

Like I said, you will get a rep for this.

 

Also, can some one edit out the cross on Ereshkigal, as well as darken the bg? +2 reps.

Link to comment
Share on other sites

Nah the attack is fine but maybe a restriction would help? maybe that the monster cant attack or something? i dont want to change your card into my card lol so you do what you think is better. heck you dont even have to change it i like this card even if it were OP but if you do want to change it i'd wait to see if anyone agrees with me

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...