BehindTheMask Posted June 27, 2009 Report Share Posted June 27, 2009 This article will show how to run a Gladiator Beast Deck AND how to side deck against them, as well as tips. Let’s look at a Gladiator Beast Deck, knowing what is run will help you know how to run it, and what to expect to run into. The GB deck I am going to show is Rescue Glads. I personally think this is the best GB deck out there. This is because it utilizes Rescue Cat to special summon Samnite/Test Tiger, to either get Two Tags, or to get any GB effect. This helps speed up the deck, gain control, or neutralize the opponent’s field. Here is what I run: [spoiler=GB Deck]Monsters- 193 Gladiator Beast Laquari3 Test Tiger2 Gladiator Beast Equeste2 Gladiator Beast Darius2 Rescue Cat2 Gladiator Beast Samnite1 Sangan1 Gladiator Beast Bestiari1 Gladiator Beast Hoplomus1 Gladiator Beast Murmillo1 Gladiator Beast Retiari Spells- 103 Book of Moon2 Gladiator Proving Grounds1 Monster Reborn1 Enemy Controller1 Heavy Storm1 Mystical Space Typhoon1 Cold Wave Traps- 113 Bottomless Trap Hole3 Solemn Judgment2 Waboku2 Gladiator Beast War Chariot1 Mirror Force Okay, so let’s break down this. [spoiler=Monsters][spoiler=Laquari]Laquari – He is the beat stick of the deck, 1800 before the tag, and 2100 after the tag. It being a Beast Warrior and Fire doesn’t help outside of the deck, but key to this deck. Use him to run over stuff, and is deadly after a Cold Wave + Gyzarus play. [spoiler=Test Tiger]Test Tiger – Earth, Beast Type monster, 600 attack. Not that great, but it is a Rescue Cat Target. Its ability makes it amazing in this deck though. It can be Special Summoned from the hand, if you have a GB on the field AND when you can tribute it, and send back a GB to Special Summon ANY Gladiator Beast monster from your deck. That GB monster is treated like it was Special Summoned by a GB monster. THAT’S HUGE. Allowing you to get any GB effect before the battle phase is amazing, as you will see soon. [spoiler= Equeste]Equeste – At 1600 attack, This GB allows you to bring back ANY “Gladiator Beast” card back to your hand. Yes, you can grab a Non-Monster. Equeste can bring back War Chariot- which makes it a pivotal card in the current build (as explained latter). It allows you to also bring monsters back, so you can keep up the assault if it dies. [spoiler= Darius]Darius – At 1700 attack, This GB revives a GB when he comes out. However, this GB’s effects are negated, and when Darius is removed from the field, the GB goes back to the deck. This is important, because it gives you a body and allows you to reuse GB monsters like Hoplomus, Bestiari (for a quick contact fuse, as well as being able to get Gyzarus again) and murmillo. [spoiler=Rescue Cat]Rescue Cat – A huge key to the success of the deck. It gets any level 3 or lower Beast monster in the deck. The deck runs 5 targets total, 3 Test Tiger, and 2 Samnite. It speeds up the deck, by providing 2 Samnites for attacking (and thus 2 more GBs) or any GB effect you need. Making Smart Rescue Cat plays are important to playing the deck correctly, because not maximizing a game breaking card is foolish. [spoiler=Samnite]Samnite – A new addition to the GB family. His first role in this deck is a reliable Cat target. At 1600 attack, he is a little weak, but can push for some damage. However, alongside Test Tiger (after a Cat play), he can turn into any GB that you might need. His effect is going to be hard to pull off, but is game breaking. After being Special Summoned from a Gladiator Beast, he must destroy a monster. When this happens, you can grab ANY Gladiator Beast card from your deck. Tutoring any GB card to your hand is amazing. Grabbing a Chariot is deadly, along with Bestiari (set up for Gyzarus) AND after that, you get a tag. Pretty great stuff right there. He is also Earth attribute [spoiler=Sangan]Sangan – This Critter (ucwutididthar?) grabs 1500 or less ATK point monsters, most notably, Rescue Cat and then Test Tiger, when he hits the grave. Dark, 1000 attack makes him a CCV target, but not important with this deck. He can also grab Bestiari, Hoplomus, or if your desperate, Murmillo or Retiari. However you will probably want to grab Rescue Cat or Test Tiger. [spoiler=Bestiari]Bestiari – One of the Gladiator Players most important cards. Being the Mandatory Requirement for Gyzarus explained later), he opens the deck up for big plays. He also provides reusable S/T destruction; however, he is vulnerable to the ever popular Bottomless trap hole. I will explain later how to maximize Bestiari, in order to protect him, so Gyzarus is an option. He is a 1500 Wing Beast, and wind, which can lead to some interesting plays. [spoiler=Hoplomus]Hoplomus – Hoplomus is the Gladiator Beast Wall. Earth, 700 ATK, Beast-Warrior. EWWW HE SOUNDS BAD. However, his saving grace is a beefy 2100 defense. After he comes out from a Gladiator Beast effect, he goes up to 2400 defense. He can help you turtle (play defensively) while you build momentum to control the field. [spoiler=Murmillo]Murmillo – Murmillo is the Gladiator monster killer. Water, Fish, 800 ATK. Horrible, however, when he is brought out he kills a face up monster, on either side of the field. An important tool for Gladiator Players, being able to attack into a weaker, or defense position monster, and bringing out this Aquatic friend means taking out a bigger monster. Drawing Murmillo is painful, because of the lack of sets to get free attacks, and at 800 ATK, he won’t be killing much. [spoiler=Retiari]Retiari – Let’s look at my last monster. Water, Aqua, 1200 attack. Not much better than our friend Murmillo. When he is special summoned from the deck by a Gladiator Beast effect, he can remove any card from your opponent’s Graveyard. This card is good against Lightsworn, because it keeps the number of different Lightsworns down, so JD is harder to summon, keeps Lumina’s targets to revive down, can remove a JD or Honest, so they can’t Monster Reincarnate them or Beckoning Light later in the game. Like Murmillo, it hurts to draw him. Now that you have taken a look at what each monster can do, it is time to explain the Spells, which are an integral part of the strategy. [spoiler=Spells][spoiler=Book of Moon]Book of Moon – Such a great card for the Gladiator Player. It is a multipurpose card, and is both offensive and defensive in nature. It turns any monster, face down in defense. This means keeping Honest and Kalut at bay, while still killing their monster and keeping control. Another tool is to ensure the tag. Can’t get over their monster? Bam, you got the tag now, as well as an answer. Is a GB going to get bottomless’d? Not anymore. Skill Drain keeping Bestiari a sad panda? Use this, put Bestiari facedown, and pop Skill Drain. This card will also be explained later on. [spoiler=Gladiator Proving Grounds]Gladiator Proving Grounds – Makes any Gladiator Beast card available to you. You are most likely going to grab Bestiari with this card. However, it allows you to grab anyone, so you can combo this card with an In Hand Test Tiger for tagging shenanigans, or get a GB to run over their monster and gain control that way. Saving this card is important, until you need it, or until you can solidify your game position. [spoiler=Monster Reborn]Monster Reborn – Gets back any almost any monster from each player’s graveyard. Allows you to get another use off of Rescue Cat, allow you to get back Bestiari for Gyzarus, reuse of a Test Tiger. It even allows GB player’s access to Synchros, if you grab an opponent’s Tuner. 95% of the time, you will want to grab your own stuff though. [spoiler=Enemy Controller]Enemy Controller – Another multipurpose card for the GB player. This allows you to get a free tag(s) like with Book of Moon. Another trick is to tribute a Gladiator Beast to gain control of a monster, while keeping that pesky Bottomless Trap Hole off of your important GBs. [spoiler=Heavy Storm]Heavy Storm – Kills Backrow, allowing you to make important Pre-Battle Phase plays, like contacting for Gyzarus or playing Cat. Do I really have to explain this one? [spoiler=Mystical Space Typhoon]Mystical Space Typhoon – See Heavy Storm [spoiler=Cold Wave]Cold Wave – A great card for GB users, however since LS and BW decks have taken off, Cold Wave has become less useful. This allows you to control the field, without worrying about cards like Bottomless Trap Hole, Torrential, etc, for two turns. Now onto the trap cards of the deck. Each trap helps you solidify your control, or take away answers your opponent has. [spoiler=Traps][spoiler=Bottomless Trap Hole]Bottomless Trap Hole – Removes from play Monster(s) with 1500 attack or more when they are summoned. This is an important card. Keeping big monsters off the field is obviously a good thing. In other top deck match ups it’s even better. Against LS, removing LS monsters makes Judgment Dragon Q_Q, Synchros not named Stardust BAWWWW as well as get Lumina PISSED. BW players will cry after you stop them from getting their Normal Summon. In the Mirror Match, this card goes “Pew Pew” against Rescue Cat Plays, and Bestiari. [spoiler=Solemn Judgment]Solemn Judgment – One of the best tools a GB player can have. Stopping a game breaking card for half your life points is amazing. THIS CARD SHOULD ONLY BE USED TO STOP GAME BREAKING CARDS, and by that, I mean, if the card is going to cost you too much control or will end the game. It is really hard to describe WHEN to use Solemn, but a good GB player (or player in General) will know when to use Solemn. It’s not really something you can teach. [spoiler=Waboku]Waboku – Great card, as it (like Book of Moon and E-Con) is an offensive and defensive tool. While its uses are limited, it provides you with easy tags, while keeping your monsters safe. Provides the player safety to a big attack, so next turn he can come back and gain momentum. Also, this can be used to protect LP if you are down. [spoiler=Gladiator Beast War Chariot]Gladiator Beast War Chariot –“Activate only if you control a "Gladiator Beast" monster. Negate the activation of an Effect Monster's effect, and destroy it.” Wow. Pretty amazing, no? Keeping Monster effects from ruining your fun is important. It stops all LS milling at the end phase, JD goes FFFFFUUUUU stops Honest and Kalut, stops Sirocco from making a huge BW, stops Gale from halving your monster, Bora doesn’t get trample, Other GB players don’t get their tag effects like Murmillo/Bestiari/Gyzarus. Rescue Cat cries as you deny it its cheezburgur. This makes Stardust less scary. [spoiler= Mirror Force]Mirror Force – Kills attacking monsters. This is a little situational, because it’s a not a trigger effect, but still amazing. Need I say more? Now let’s take a look at the Mandatory Extra Deck Participants [spoiler=Extra Deck][spoiler=Gyzarus]Gyzarus – Dark, 2400, Winged Beast. All Great stuff. Gyzarus has to be fused by returning 1 Gladiator Beast Bestiari and any other Gladiator Beast to the deck. When it gets Special Summoned (no matter how it gets special summoned), you can destroy up to 2 cards. Pretty amazing, right? When it attacks or is attacked, and survives, it brings out 2 Gladiator Beasts, other than Bestiari. [spoiler=Herakilinos]Herakalinos - Fire, 3000 Attack, Beast Warrior. Awesome sauce. Herakalinos has to be fused by returning 1 Gladiator Beast Laquari and 2 other Gladiator Beasts. His effect? You can discard one card from your hand to negate the activation of a Spell or a Trap Card. Helps lock down your opponent and controls what they can do. He, however, cannot Tag out. Okay, so that’s the breakdown of my deck. Most builds will run something similar to this. This build still has room for improvement. Now let’s take a look at what cards are popular in GB’s however, I chose to eschew. [spoiler=Prisma]Elemental Hero Prisma – 1700 Light, Warrior, Elemental Hero. All pretty good to great stuff. Warrior means RoTA target, E-Hero means Stratos Target, Light = Honestable, 1700 is decent attack. Its effect lets you drop any fusion material monster and gain their name. In this deck, that means Laquari or Bestiari, mostly. This allows it to be used for Contacts/Test Tiger plays. [spoiler=Summoner Monk]Summoner Monk – 800, Dark, Spellcaster. Decent stats. Can be CCV’d when face down (because of its effect). You can pitch a spell card from your hand, to pull out a level 4 Monster from your deck. That monster can’t attack the turn it’s brought out. 11 yummy targets to get in my build; however the ones most likely to grab is Rescue Cat. [spoiler=X-Saber Airbellum]X-Saber Airbellum – 1600, Earth, Beast, 3 Stars, Tuner. Oh my lord, so good right there. A Rescue Cat target that provides different options to the GB player. Great stuff, but excluded from my build for reasons. Some players have also used Dimensional Fissure and or King Tiger Wanghu. These builds are run differently, and I have little experience with them, due to consistency issues in my build and my own play style. Okay, so some builds likes to run these cards. While there is nothing wrong with these cards I excluded them. The importance of Prisma has dropped, and the need for extra protection made me forgo this card. Summoner Monk takes away precious S/T’s away from the GB player, for a Rescue Cat play. I always found this to be troubling and for that reason I decided not to run him. X-Saber Airbellum is a great card; however, I could not find room for him without taking out vital cards. Run him if you can, if you feel it’s necessary to get level 7 and 6 star synchros. Now, that we have a basic understanding of what the Gladiator Beast cards do, we will take a look at how to run them. Most of our core monsters have an effect that activates when they attacked or are attacked. This is the key to running your deck. Each monster provides us a different option, and with that option, we get a toolbox of effects to use to control. However, these monsters have to survive battle. By doing so, you create Control, Pressure, and Momentum. The main strength of a GB deck is the aspect of control. It doesn’t have any cool OTK tricks with DSF or a big easy to summon Game Ender. Instead, it relies on the ability of the player to keep control and punish the opposition. The use of trap cards like “Gladiator Beast War Chariot”, “Solemn Judgment” , “Bottomless Trap Hole” controls what the opponent can and cannot do, while the monster effects provide Pressure, and card advantage. Pressure comes from your ability to control. Putting pressure on an opponent forces them to make moves in order to play out of their bad field position. To successfully control, you must apply the right amount of pressure, and then back it up with your control cards, creating advantages, be it card advantage, field position, or psychological advantage. Putting too much pressure can force both players into a bad position, however. Chariot Looping (explained later) is a great way to put pressure on your opponent. To put pressure on your opponent, your side of the field must create problems for your opponent. For example Cold Wave + Gyzarus tagging into 2 Laquari is a great pressure play. They must deal with 2 2100 attack monsters, without any S/T back up. After creating pressure, a GB player begins to build momentum. Momentum to a Gladiator Player is very important. A Gladiator Player needs to be able to attack and control from there. Without Momentum, random, sporadic attacks mean that they can’t do that as well. With Momentum, you can flawlessly get anything you need. Momentum is hard to maintain, but a veteran player will be able to maximize their momentum and reduce momentum robbing plays. Now I will explain some important plays a GB deck can make. [spoiler=Chariot Looping]Chariot Looping: This play is when you can seamlessly reuse War Chariot, via Equeste. The Gladiator Beast Player usually has 2 or more monsters, usually one being Equeste. After the Battle Phase, they make sure to return Equeste(if it is on the field) and brings out GB, then the other GB brings out an Equeste, which returns Chariot. This greatly reduces your opponent’s ability to use Monster Effects, which puts pressure on your opponent. An Example of Chariot Looping: Player A has “Gladiator Beast Equeste”, “Gladiator Beast Laquari (2100)” on the field and “Gladiator Beast War Chariot” in the grave. Player A attacks with both GB’s(assuming he can do it seamlessly), returning Equeste back to the deck first, bring out a “Gladatior Beast Laqauri.” Then, the other “Gladiator Beast Laquari”(the one that attacked) returns to the deck, bringing out “Gladiator Beast Equeste, returning that Chariot. This play keeps the GB’s on the field the same, yet you gain Card Advantage and pressure. [spoiler=Cold Wave -> Gyzarus]Cold Wave -> Gyzarus: This play helps clear backrow and gain advantage. The Gladiator Beast Player activates Cold Wave, and then using Cold Wave’s protection, they summon Gyzarus to destroy the backrow. This keeps any counter moves from your opponent off the board, and gives you two GB effects after Gyzarus’ attack. You can also Destroy monster, if you fear an Honest/Kalut. [spoiler= Darius -> Book of Moon]Darius -> Book of Moon: Okay, to explain this, I will show you an example first. Player A has “Gladiator Beast Equeste” in ATK position on the field, “Gladiator Beast Murmillo” in the grave, and “Book of Moon” in his/her hand. Player B has “Sangan” in ATK position and “Colossal Fighter” in ATK position. Player A attacks Player B’s “Sangan”, destroying it. Player B takes 600 damage. Player A then returns “Gladiator Beast Equeste” to the deckm and Special Summons “Gladiator Beast Darius.” “Gladiator Beast Darius’” effect activates, Targeting “Gladiator Beast Murmillo” that was in the grave. No cards were added to the chain.“Gladiator Beast Murmillo’s” effect activates, making it Chain Link 1, and targeting Player B’s “Colossal Fighter”. Player A chains “Book of Moon” from their hand, targeting “Gladiator Beast Murmillo.” No other cards were added to the chain. So, the Chain Looks like this: Chain Link 1: “Gladiator Beast Murmillo’s” effectChain Link 2: “Book of Moon” Then the chain begins to resolve, in reverse order. So, “Book of Moon” resolves, putting “Gladiator Beast Murmillo” in face down DEF position. Gladiator Beast Murmillo resolves, killing “Colossal Fighter.” WAIT WHAT? DARIUS NEGATES THE GLADIATOR BEAST’S EFFECT! Normally, this would be the case. “Gladiator Beast Darius” however, can be manipulated. His effect that negates the Gladiator Beast Monster is a continuous targeting, as long as the monster remains face-up. You “break the link” between “Gladiator Beast Darius” and that monster with “Book of Moon.” When “Gladiator Beast Murmillo” begins to resolve, “Gladiator Beast Darius’” negating effect no longer applies to “Gladiator Beast Murmillo”, and therefore, the monster targeted Dies. This would also apply to any trigger effect from Gladiator Beast Monsters(i.e. you want to grab Chariot back with a revived Equeste, or destroy a S/T with Bestiari.) Gladiator Beast Darius also interacts differently with Bottomless Trap Hole.“When your opponent activates Bottomless Trap Hole with the intent of removing Darius from play, they will be activating it in a chain to the activation of Darius' effect. When these effects resolve in reverse order, Darius will be destroyed and removed from play, followed by the other monster being special summoned with it's effect negated (as long as that effect activates or is applied on the field).” Taken from this post: http://forums.yugiohetc.com/index.php?s=&showtopic=57888&view=findpost&p=1287073 [spoiler= Book of Moon Interactions]Book of Moon -> Gyzarus/Bestiari/MurmilloOkay, this one is important when facing a Skill Drain build. When any of the mentioned is summoned, and you want to bypass Skill Drain, chain Book of Moon to their effect, and Skill Drain won’t negate it. For example: Player A has “Gladiator Beast Laquari” in ATK position, and “Book of Moon” in their hand. Player B has a Face Up “Skill Drain”. Player A attacks with “Gladiator Beast Laquari” dealing 1800 damage to Player B. Player A then returns “Gladiator Beast Laquari” to the deck(as a cost to activate the effect), bringing out “Gladiator Beast Bestiari” (targeting “Skill Drain”, and then chains “Book of Moon.” The Chain is this: Effect of “Gladiator Beast Bestiari”(Chain Link 1) -> Book of Moon (Chain Link 2). Thus it resolves like this: Book of Moon -> Effect of “Gladiator Beast Bestiari”. Since Skill Drain only negates Face up Monster effects, it cannot negate “Gladiator Beast Bestiari’s” effect. So, you learned how to make a few plays, but these are some tools to help you. Now, let’s take a look at how to play AGAINST a Gladiator Beast Player. Okay, so we know how a GB player will run his deck. So how do we stop it? Well, Game 1, you have to keep the monsters off the field, using cards like “Bottomless Trap Hole”, and “Torrential Tribute.” This disrupts their tagging, and their ability to use War Chariot. Doing this will keep them from controlling the field, and you will be able to push for big damage and win. Depending on your deck you are running, making a big swarm will hurt them. A Gladiator Beast Player can’t handle a big swarm, because they can’t attack over bigger monsters, they will destroy the biggest one with Murmillo, but be exposed to the rest of your swarm. If you are using BW’s or LS, you can easily get 2-4 summons a turn. Plus with Kalut/Honest will kill their attacking monster, unless they chariot. Negating their attack will also stopping from controlling the board, because they cannot get their effects. LS usually run 3 Necro Gardna, to block attackes, but most decks can run Threatening Roar because of its popularity stopping the OTK nature of Blackwings and Lightsworn. Startdust Dragon is also a huge threat to GB players. At 2500 attack, this card can’t be killed by most Gladiator cards, except by Herakilinos. Getting this out early stops GB’s from using Gyzarus’ effect and Murmillo’s. Now let’s take a look at what you can side deck: [spoiler=side deck choices][spoiler=Legendary Jujitsu Master]Legendary Jujitsu Master – 1300 ATK/1800 DEF, Rock, Earth Monster. Its effect returns to the top of the deck a monster that attacks him in DEF mode. 1800 attack means that outside of a 2100 Laquari or Gyzarus, this card won’t be destroyed by battle. Its effect can still be negated by Chariot, but if you can get’s effect off once, you wall off the Gladiator Toolbox. [spoiler=G.B. Hunter]G.B. Hunter – This card is overhyped. It stops cards from returning to the deck, so it stops GB’s from even activating their effects. It’s good against GB’s; however, a competent GB player will play around this card, through use of Book of Moon. Its 2000 defense is beefy; however, if a GB player has a 2100 Laquari, this card is useless. [spoiler=Jowls of Dark Demise]Jowls of Dark Demise – This card is useful IN THE MIRROR MATCH ONLY. It steals a GB, and then allows you to tag out for your own! If they don’t attack it, then you can flip it, and use it for your Gyzarus, or to get an attack. [spoiler=Threatening Roar]Threatening Roar – If this card is not main decked, it can be sided against most Top Deck’s this format. It can stop the OTK’s that BW and LS pull off, or the attacks that a GB player needs. [spoiler=Compulsorary Evacuation Device]Compulsorary Evacuation Device – This card returns any monster to their owner’s hand. Keeping a GB off the field keeps them from attacking. This helps you clear the field, and slows down a possible Gyzarus play. [spoiler=Bottomless Trap Hole]Bottomless Trap Hole – Side deck this card if you do not main this. It hits all Top Tier decks this format. [spoiler=Mirror of Oaths]Mirror of Oaths - Great Side deck card. Although GB decks have decreased in popularity, it still hurts the special summoning capabilities of this deck, AND you get to draw a card. This card also hits RescueSynchro/SynchroCat [spoiler=Royal Oppression]Royal Oppression - Since Gladiator Beasts special summon to work, stopping them with this trap card is deadly. Paying 800 life points to stop them is worth it, as they will have trouble making any type of offense. Beware, however, because Cold Wave will stop this and it will be destroyed. Also, this card will also hurt your special summoning as well. Now, games 2 and 3 use the same strategy as game 1. With the help of your side decked cards, you should be able to control the game. Watch out for their side decked cards. They will usually side in Threatening Roar, Light Imprisoning Mirror, Lightning Vortex, Legendary Jujistu Master and/or Kycoo the Ghost Destroyer for Lightsworn. Usually siding out Cold Wave, Mirror Force and other slower cards. Against Blackwings, Threatening Roar will most likely come in, along with 1-2 Lightning Vortex and Legendary Jujitsu Master. For SynchroCat, watch out for Mirror of Oaths, as it is a major boon to the deck. So, that’s what I have to say about Gladiator Beast decks. Hope you enjoyed this. I will appreciate any comments, questions or concerns. Thanks. Link to comment Share on other sites More sharing options...
Mister Sir Posted June 27, 2009 Report Share Posted June 27, 2009 Thank god for this. I would +Rep you, but I'm out for today D: Link to comment Share on other sites More sharing options...
BehindTheMask Posted June 27, 2009 Author Report Share Posted June 27, 2009 Forgot to talk about Rescue Synchro, and Mirror of Oaths. Will update soon. Link to comment Share on other sites More sharing options...
Willieh Posted June 27, 2009 Report Share Posted June 27, 2009 Bravo, good sir. Bravo indeed. Link to comment Share on other sites More sharing options...
tonisanoob Posted June 27, 2009 Report Share Posted June 27, 2009 wow there was me thinkign you wherte crap, im just about to build a glad deck so this was helpful ty Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted June 27, 2009 Report Share Posted June 27, 2009 That's awesome stuff. Very helpful, the Book of Moon Darius combo had never occurred to me. You're awesome, I love Glads, +rep. Another thing one might want to note is Compulsory Evacuation Device, which can play double-duty by taking out your opponent's Synchro Monsters and chaining to your opponent's Bottomless Trap Hole to save your Bestiari, considering how essential Bestiari is. Link to comment Share on other sites More sharing options...
BehindTheMask Posted June 27, 2009 Author Report Share Posted June 27, 2009 Thanks everyone. I'm currently testing a new build, that utilizes Blackwing - Gale The Whirlwind. Giving me access to Black Rose Dragon, as well as a shrink effect, is great, and I will tell you how it goes. Link to comment Share on other sites More sharing options...
MjRiku Posted June 27, 2009 Report Share Posted June 27, 2009 Amazing! grate help here! +1 rep for you! Link to comment Share on other sites More sharing options...
Kale Posted June 27, 2009 Report Share Posted June 27, 2009 damn. this was impressive. i learned new things about book of moon.. +rep to you, sir. This was one of the most amazing things that i have read in a while. ;) Link to comment Share on other sites More sharing options...
Static Posted June 27, 2009 Report Share Posted June 27, 2009 First off, Icwutudidthar. Second, thanks for the protip (skill drain -> Book of moon) Link to comment Share on other sites More sharing options...
BehindTheMask Posted June 27, 2009 Author Report Share Posted June 27, 2009 First off' date=' Icwutudidthar.[/quote'] First one :P Also, thanks everyone for reading again :) Link to comment Share on other sites More sharing options...
Willieh Posted June 28, 2009 Report Share Posted June 28, 2009 Thank you, sir. You have made me see why Yu-Gi-Oh! is such a wonderful game. I'm going to start playing it again. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted June 28, 2009 Report Share Posted June 28, 2009 Old. Link to comment Share on other sites More sharing options...
BehindTheMask Posted June 28, 2009 Author Report Share Posted June 28, 2009 Old. =/. Working on a Lightsworn deck guide right now, any one interested? Link to comment Share on other sites More sharing options...
Mister Sir Posted June 28, 2009 Report Share Posted June 28, 2009 A bit, but not as interested as I am in this. Link to comment Share on other sites More sharing options...
Father Wolf Posted June 28, 2009 Report Share Posted June 28, 2009 Skill Drain [/thread] Link to comment Share on other sites More sharing options...
RyanAtlus Posted June 29, 2009 Report Share Posted June 29, 2009 Proving Ground needs a tag. Link to comment Share on other sites More sharing options...
BehindTheMask Posted June 29, 2009 Author Report Share Posted June 29, 2009 Thanks, fixing now. Link to comment Share on other sites More sharing options...
Smeg Posted June 30, 2009 Report Share Posted June 30, 2009 I swaer I have seen something exactly like this on another site. Probably just me, anyway thanks, I didnt learn anything because 1/2 of the people at the locals play gb anyways.So I know all about the Bombing Murmillo and shiz. THANKYOU FOR POINTING OUT TO NUBS THAT G.B. HUNTER AINT GOOD. It just fuels them. Link to comment Share on other sites More sharing options...
dead draw Posted July 1, 2009 Report Share Posted July 1, 2009 untill now, I have overlooked Equeste and not heard of Mirror of Oaths.you get a rep Link to comment Share on other sites More sharing options...
Καsτοr Posted July 1, 2009 Report Share Posted July 1, 2009 Gosh, this makes me regret giving my GBs away to my firend (He doesn't even use them). This was awesome for me, and I just love it. +rep. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted July 2, 2009 Report Share Posted July 2, 2009 Indexed. Link to comment Share on other sites More sharing options...
dragonmaster8610 Posted July 3, 2009 Report Share Posted July 3, 2009 dang you are a genius! You should make one of these for all of the top metagame decks. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted July 3, 2009 Report Share Posted July 3, 2009 OMG. G-nius will describe you. Link to comment Share on other sites More sharing options...
JAELOVE Posted July 23, 2009 Report Share Posted July 23, 2009 Great OP. Although I think 19 monsters is a bit thick in GB. Link to comment Share on other sites More sharing options...
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