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Scarecrows


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Guest setojim

Fun lil archetype

 

Monsters:

 

Pillager Scarescrow

4

Dark

Fiend

0

1000

This card cannot attack. When this card is summoned, you can return 1 card from your hand to your deck. Then, draw 2 cards.

 

Graverobber Scarecrow

4

Dark

Fiend

0

1500

This card cannot attack. When this card is Summoned, select 1 card sent to your graveyard during the previous turn and set it face-down on your side of the field (This doesn't count as a Special Summon and if it is a monster you set by this effect it is placed in face-down in defense position.).

 

King Scarecrow

8

Dark

Fiend

0

0

You can Special Summon this card from your hand by tributing 2 "Scarecrow" monsters. This card cannot attack and when it is your only monster, your opponent can attack your life points directly. When this card is summoned, return up to 3 "Scarecrow" monsters in your graveyard to your deck. Then, send cards from the top of your deck to the Graveyard equal to the combined levels of all monsters returned to the deck by this effect. This card gains 1000 ATK and DEF for each "Scarecrow" monsters in your Graveyard. If your opponent activates a card effect to destroy card(s), you can remove 1 "Scarecrow" monster in your graveyard fro play to negate that effect, and if the card negated by this effect is a monter, reduce its ATK to 0.

 

Stand Alone Scarecrow

4

Dark

Fiend

0

0

When this card is Summoned destroy every other monster on the field. Then, you lose Life Points for each monster destroyed by this effect x300.

 

Spells:

 

Haunted Cornfield

Field Spell Card

During your opponent's Draw Phase when you control a "Scarecrow" monster, both players show each other their hands. If your opponent has more of any type of card in their hand (monster, spell, or trap) than you do, destroy them. Your opponent must attack with all face-up monsters he/she controls during their battle phase (if face-up monters your opponent controls are in defense position during their battle phase, switch them to attack position.). When your opponent attacks, roll a 6-sided die. Apply the following effect that corresponds to the number rolled:

1 or 2: The attack happens normally.

3 or 4: Destroy the attacking monster.

5 or 6: Select 1 monster you control and the attacking monster must attack the selected monster. If you control no monsters at the time, the attack happens normally.

 

Scarecrow Pilfer Scythe

Equip Spell Card

When the equipped monster battles, negate the attack and inflict damage to your opponent equal to the ATK of the attacking monster.

 

Scarecrow Builder

Spell Card

Add 1 "Scarecrow" card from your deck to your hand.

 

Scarecrow Excavation

Quickplay Spell Card

Add 1 "Scarecrow" monster from your Graveyard to your hand.

 

Traps:

 

Adamant Scarecrow

Trap Card

Activate only when you control exactly 1 "Scarecrow" monster and your opponent attacks. Destroy all monsters on your opponent's side of the field.

 

Scarecrow Paradox

Continuous Trap Card

When your opponent sends monsters from their hand to the Graveyard by the effect of "Haunted Cornfield", send the same number of monsters from your deck to the Graveyard.

 

Glare of the Scarecrow

Continuous Trap Card

When card(s) are sent from your deck to the Graveyard by the effect of "Scarecrow Paradox", send that number of cards from your opponent's hand to the Graveyard.

 

there are more to come.

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I don't see how these are 'too' OP'd.

Well, the last one/two, yeah, broken as hell in LS Decks.

Scarecrow Pilfer Scythe could be a bit OP'd since it can be equipped to anything, not just the Scarecrows, to give it battle immunity +5.

Haunted Cornfield should probably have some limit to only work while you control a Scarecrow.

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