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[Zeaux] Koair's Fury (26/??) *6 NEW CARDS!!!!!!!!!!!* (Good comments = 1 + rep)


Zeaux

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I made 2 sets, they are called Berserker's Beasts and the other is Prodigious Demon (Prodigious Demons is my best set so far) but I think this one will be even more good.

 

Ah thanx for the rate Yugiohfreak ;)

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Guest Lily

I dont see any OCG, pictures fit everything. Some could be a little better, but it doesn't matter because the others make up for it. 9.9/10 (Send me the links to the images beside the last 2 and 3rd please!)

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rather impressive concept. ;) i like the synergy that these guys get from their summon requirements. This leads to them being more balanced. While i was reading each of these effects i didnt once have the "OVERPOWERED" trigger get switched in my head. and that is something, since that happens often. ;)

 

the effects are short, simple, and effective. That, too, is impressive.

 

The art is stunning! Some of the art is from this site, but other art i have not seen before. Would you mind if i asked where you got your art? i might would like to use it on a mini-series on my main thread here right now. that would be very useful..

 

The OCG was pretty near perfect. I may have seen a few errors, but nothing too bad to point out.

 

i must say, this is rather impressive. I am happy that someone has taken as much time as i have to promote professionalism. ;)

 

[9/10]

 

.kale

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Leon is cool, constantly posing a threat by having the right monsters to remove, while waiting out something to tune with. 8/10.

 

Leonar is interesting, if you can feed its effect with the right monsters, again. These seem a little situational, but situational is fun at times. 7/10.

 

Guardian is crazy, and I think you should mention something about not being able to use his effect for his own effect, like "except "Koair Guardian"" or something. A lot of potential ugly self-comboing. Pick up a Koair, mill cards to summon it, you milled for "Koair" so you draw again, repeat.. funny. 6/10.

 

Minorius is pretty fair. The potential to either sacrifice one card of yours, or put it down when you're already a few cards ahead is interesting. A couple good first turn plays. 8/10.

 

I like Prince. The flexibility to spend his Tribute by sending 1 card you need from your Deck to the Graveyard is rather useful, and the protection from Traps (and clear potential to protect from Spells) makes him pretty formidable. There aren't a horrible load of targetting Spells still running around, but this would stop them dead in their tracks. <_< 7/10.

 

Garuz is... okay. Switching it to defense position and increasing its ATK doesn't seem all that worthwhile, but it can have a little utility with being a Tuner and whatnot. 7/10.

 

Brutalis is OH JESUS. 6* with a potential 4800 ATK? That's a big punch. The cooldown for only 1400 ATK is pretty nasty, though, and the backlash it provides, outside of pushing for a giant OTK, makes it fairly balanced. 8/10.

 

Beast's Rage is cool. Dragon's Rage with an added on effect for its destruction. The potential comboability with it (though making it only your opponent's Spell effect was a smart move) is good, and it can provide a constant annoyance. 9/10.

 

Chaos Destruction Thunder Spear is pretty wicked. I like the effect and the weirdness of it, and how the monster can pretty easily pump itself back up if an attack would put it in danger. This is actually really useful, and halving the ATK of it to hamper its use during the Battle Phase (unless you felt risky and wanted to use it in the Main Phase 2) is pretty cool, as well. 9/10.

 

Endless Battle is.... fffffff. 7/10.

 

Ligraus is pretty mean. You have a lot of potential to shut down a bunch of your opponent's moves. Re-summoning it during the End Phase does not seem necessary. It's like Stardust Dragon/Assault Mode, except with a little cost tagged on. The only real outs are Mind Crushing it or removing your whole Graveyard from play. This would be a sick late game play. Just a little OP. 4/10.

 

 

This set overall looks pretty nice, some high points and low points throughout. 8/10. Good set, Zeaux.

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[align=center]Koair Fury's Set

Koair Leon

 

 

273350r.jpg

 

-Card Effect-

 

This card can only be Normal Summoned by sending the top card from your Deck to the Graveyard. During both player's Battle Phase' date='[/b'] you can remove 1 monster from your Graveyard from play. If you do, this card gains ATK equal to the Level of the monster x 100 until the End Phase.

 

Koair Leonar

 

 

273350tcj.jpg

 

-Card Effect-

 

This card can only be Normal Summoned by discarding 1 card. When this card is attacked you can return it to your hand and Special Summon 1 monster from your hand whose Level is equal to the Level of the monster that attacked this card. A monster Special Summoned by this effect is sent to the Graveyard during your next End Phase.

 

 

Koair Guardian

 

 

273350arr.jpg

 

-Card Effect-

 

Each time a card is sent to the Graveyard by the effect of a "Koair" Monster, draw 1 card. If the card drawn was a "Koair" Monster, you can send cards from the top of your Deck equal to the Level of the monster to Special Summon it.

 

 

Koair Minorius

 

 

273350k.jpg

 

-Card Effect-

 

This card can only be Normal Summoned by sending 1 card you control to the Graveyard. If you control 3 or more cards, you can Special Summon this card from your hand. Each time this card battles, decrease its ATK by 100. If this card destroys a monster by battle you can add 1 monster from your Deck whose Level is equal to the destroyed monster OR Special Summon 1 monster from your hand whose Level is lower than the destroyed monster.

 

 

Koair Prince

 

 

273350o.jpg

 

-Card Effect-

 

This card can only be Normal Summoned by sending 1 card from your Deck to the Graveyard. As long you control a "Koair" Monster other than "Koair Prince", this card is unaffected by the effects of Trap Cards your opponent controls. If this card is targeted by the effect of a Spell Card, you can remove 1 monster from your Graveyard from play to negate and destroy it.

 

 

Koair Garuz

 

 

273350teh.jpg

 

-Card Effect-

 

This card can only be Normal Summoned by sending 1 "Koair" Monster from your Deck to the Graveyard. When this card is Summoned and it is the only monster you control, change it to Defense Position and increase its ATK by the number of the cards in your opponent's hand x 200. When this card is attacked, you can remove 2 "Koair" Monsters from your Graveyard from play to increase the DEF of this card by the Level of the attacking monster x 100.

 

 

Koair Brutalis

 

 

273350p.jpg

 

-Card Effect-

 

When this card is Synchro Summoned, remove 3 "Koair" Monsters from your Graveyard from play. If you cannot, destroy this card. Once per turn, you can remove 1 "Koair" Monster from your Graveyard from play to double the ATK of this card until the End Phase. If you activated this effect, half the ATK of this card during the End Phase until your next Standby Phase.

 

 

Beast's Rage

 

 

273350y.jpg

 

-Card Effect-

 

When a Beast, Beast-Warrior or Winged Beast-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card is destroyed by a Spell Card's effect your opponent controls, Special Summon 1 Level 3 or lower Beast, Beast-Warrior or Winged Beast-Type from your Deck.

 

 

 

Chaos Destruction Thunder Spear

 

 

273350swb.jpg

 

-Card Effect-

 

Equip only to a Warrior or Beast-Warrior-Type monster. Once per turn, you can half the ATK of the monster equipped with this card to destroy 1 Spell or Trap Card on the field. During your opponent's Battle Phase, if the monster equipped with this card is attacked you can remove from play 1 monster from your Graveyard to double the ATK of 1 monster you control until the End Phase.

 

 

Endless Battle

 

 

273350j.jpg

 

-Card Effect-

 

Activate only when a monster you control is destroyed by battle. Special Summon 1 Level 4 or lower monster and 1 Level 4 or lower monster to your opponent's field. They cannot be destroyed by battle or used as a Tribute for a Tribute Summon. Level 4 or lower monster can only attack a Level 4 or lower monster. If 1 of the monsters Special Summoned by this effect is destroyed, remove all Level 4 or lower monsters from the field from play.

 

 

Koair Ligraus

 

 

273350v.jpg

 

-Card Effect-

 

This card can only be Normal Summoned by sending 1 card from your Deck to the Graveyard. When your opponent activates a card effect, you can return this card to your hand and remove 1 card from your Graveyard from play to negate and destroy it. If this card is returned to your hand by this effect, you can pay 500 Life Points to Special Summon it during the End Phase.

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Great cards! I have corrected some OCG errors, not so many so that's good! All the cards have an ok balance (it seems). And overall, great set Zeaux! 9/10 ^_^

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finally beasts and beast-warriors get the attention they deserve :D

very cool cards and I like the pics aswell

oh and very good effects 10/10

 

ps: where did you found those pics?

and I wish I could make good cards like you

but I have trouble with making up good effects

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