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Morphtronics - Now With A Handy Article On The Archetype


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I probably didn't do a very good job on the little article here. Skip to the deck if you don't want to read it. Please comment on how badly written the article was if you can't even come up with something to say about the deck. >.> Yes, that is the ONLY reason it's there.

 

[spoiler=Part 1 of the Article]Morphtronics

 

Introduction

 

Morphtronics are an archetype of Swarm, and can get several easy OTKs. However, there are many cards that they have that distract them from that goal, and they're commonly run. Morphtronics have gotten a reputation for being bad, when they're fairly complete as an archetype. Not meta, but can still be VERY powerful. This was written in an attempt to stop any future Morphtronic decks that run on the wrong idea. Remember, Morphtronics aren't Equip-based, like some would have you think, but battle-position based.

 

"Morphtronic" Monsters

 

[align=center]MorphtronicBoardenCRMS-EN-C-1E.jpg

 

● While in Attack Position: "Morphtronic" monsters you control can attack your opponent directly.

● While in Defense Position: Other "Morphtronic" monsters you control cannot be destroyed by battle.

[/align]

 

Morphtronic Boarden is a very good card' date=' as should be obvious based on its effects. It can bypass huge monsters got the occasional OTK, or can deal loads of damage if you can't. It's defensive effect is one of the better ones. Having 2 Boardens in Defense stops you opponent from beating any Morphtronics in battle. As Machine Duplication can get you an immediate two in defense, and its attack mode effect can actually do something, this is better than Magnen by a long shot. Run this at 3. 2 can work, but not as well.[/b']

 

[align=center]MorphtronicBoomboxenCSOC-EN-R-1E.png

 

● While in Attack Position: This card can attack twice during each Battle Phase. ● While in Defense Position: Once per turn' date=' when a face-up "Morphtronic" monster you control is selected as an attack target, you can negate that attack.[/quote'][/align]

 

At first glance, this card may look terrible, nothing special. Just another double attacker. However, there are a few things that set this apart from other double attackers. To start with, It's a morphtronic, so Radion will make it a 2000 ATK double attacker. Also, it's a Machine-type. Limiter Removal causes an OTK if it's already at 2000, as you now have a 4000 ATK beater that can attack directly twice if you have Boarden out in Attack mode. Also, it's Defense effect isn't half-bad. If you end up having no choice but to play them en masse with Celfon while a powerful monster is out, just negate attacks to keep Celfon alive. It can also defend itself. Clearly, effects still kill it, but that can be fixed with other cards. Run this at 3 or you're doing it wrong.

 

[align=center]MorphtronicCameranCSOC-EN-C-1E.png

 

● While in Attack Position: When this card is destroyed by battle' date=' you can Special Summon 1 Level 4 or lower "Morphtronic" monster from your hand or Graveyard, except "Morphtronic Cameran". ● While in Defense Position: "Morphtronic" monsters on the field cannot be targeted by effects.[/quote'][/align]

 

After reading the previous two, and especially after Boomboxen, you expect me to tell you to run this at 3 as well, right? Well, don't even. This is one of those Morph cards that I mentioned earlier (looks good on the surface, but actually either terrible or outclassed). Whatever this does, something else does it far better. I think this will become more obvious as I continue, but if it's isn't clear enough: DO NOT USE!

 

[align=center]400px-MorphtronicCelfonCSOC-EN-C-1E.png

 

● While in Attack Position: Once per turn' date=' you can roll a six-sided die. Reveal cards from the top of your Deck equal to the roll and Special Summon 1 Level 4 or lower "Morphtronic" monster from among them, ignoring the Summoning conditions. Shuffle the rest into the Deck. ● While in Defense Position: Once per turn, you can roll a six-sided die. Look at cards from the top of your Deck equal to the roll, then return them in the same order.[/quote'][/align]

 

Run at 3. Morphtronic Celfon can be an OTK when used with Machine Duplication if you're lucky enough. Even without it, it still swarms readily. It's a card that relies on luck, but it still works rather well. This is the most important Morphtronic to run! There isn't much else to say.

 

[align=center]MorphtronicClockenCSOC-EN-C-1E.png

 

● While in Attack Position: This card gains 500 ATK for each Morph Counter on it. ● While in Defense Position: Once per turn' date=' you can place 1 Morph Counter on this card. You can Tribute this card to inflict 1000 damage to your opponent for each Morph Counter on it.[/quote'][/align]

 

There's an alternate Morphtronic strategy that revolves around this card being in defense for 8 turns. Don't use it, I'm begging you. This card will never survive long enough, just don't run it.

 

[align=center]MorphtronicDatatronCSOC-EN-C-1E.png408px-MorphtronicDatatronCSOC-JP-C.jpg

 

● While in Attack Position: Once per turn' date=' you can Tribute 1 monster to inflict 600 damage to your opponent. ● While in Defense Position: Once per turn, you can inflict 300 damage to your opponent.[/quote'][/align]

 

Terrible, terrible card. I don't think anyone can come up with a reason why this doesn't suck.

 

[align=center]MorphtronicMagnenCSOC-EN-C-1E.png

 

● While in Attack Position: If your opponent controls a face-up monster' date=' this card can only select their highest ATK monster as an attack target. ● While in Defense Position: Your opponent cannot select another monster as an attack target.[/quote'][/align]

 

Attack mode effect is epic lolz. Defense mode effect is out classed by Boarden. Just because Rua/Leo used it doesn't mean you have to, same goes for Datatron.

 

[align=center]MorphtronicMagnenIANPR-JP-C.jpg

 

● While in Attack Position: If you control 2 other face-up Attack Position monster beside this card' date=' once per turn you can have this card gain ATK equal to the combined ATK of those other monsters until the End Phase of this turn. During the turn in which this effect is activated, other monsters you control cannot attack. ● While in Defense Position: While this card is face-up on the field, monsters you control cannot declare an attack.[/quote'][/align]

 

This card might have a use with Creature Swap or something if you can force it into staying in Defense mode without being tributed, etc. This card has potential to be made into it's own deck, since it isn't chained to Morphs. This card has no use in a Morphtronic deck, however. Also, note how anyone running Magic Cylinder can deal lots of damage to you while stopping all of your attacks... No, just no.

 

[align=center]MorphtronicRadionCSOC-EN-R-1E.png

 

● While in Attack Position: "Morphtronic" monsters you control gain 800 ATK. ● While in Defense Position: "Morphtronic" monsters you control gain 1000 DEF.
[/align]

 

Doesn't look like much' date=' right? Well, it's actually an integral card to any Morphtronic swarm strategy. Having just one of these can cause you to OTK. Having two out makes it even easier, and having three makes it ridiculous. If it's not obvious, run at three. Not 2, not 1, not 4, not 0, 3.[/b']

 

[align=center]MorphtronicRemotenRGBT-EN-R-1E.png

 

● While in Attack Position: Once per turn' date=' you can remove from play 1 "Morphtronic" monster from your Graveyard and add 1 "Morphtronic" monster with the same Level from your Deck to your hand.● While in Defense Position: Once per turn, you can send 1 "Morphtronic" monster from your hand to the Graveyard and add 1 "Morphtronic" monster with the same Level from your Graveyard to your hand.[/quote'][/align]

 

Level-specific, archetype-specific Monster Reincarnation in monster form when in defense mode. It's semi-useful in attack mode. I would just side this for when you have to side in Light-Imprisoning Mirror, to replace Scopen (which would be useless in that situation).

 

[align=center]400px-MorphtronicScopenRGBT-EN-C-1E.jpg

 

● While in Attack Position: Once per turn' date=' you can Special Summon 1 Level 4 "Morphtronic" monster from your hand. Destroy it during the End Phase. ● While in Defense Position: While this card is in face-up Defense Position, it is Level 4.[/quote'][/align]

 

Spontaneous LV7 Synchro, that's what this is. Its Defense effect is quite useful for getting LV8. Run it at 1 or 2, you'll draw it far too much at 3, and you can just recycle it with all of the Morph revival. Incidentally, you can pull Black Rose Dragon out of nowhere, nuke the field while Morphtronic Map's out, bring Scopen back, and Synchro Summon again for an assault at a clear field!

 

[align=center]MorphtronicSlingenCRMS-EN-C-1E.jpg

 

● While in Attack Position: Once per turn' date=' you can Tribute 1 "Morphtronic" monster, except "Morphtronic Slingen", to destroy 1 card on the field.

● While in Defense Position: If this card would be destroyed, you can destroy another "Morphtronic" monster you control instead.[/quote'][/align]

 

Looks terrible, right? Play it using Celfon, sac the Celfon to destroy something. It's also a handy beater with Radion out. Run at 1 or 2, it's best when pulled by Celfon.

 

[align=center]MorphtronicVideonRGBT-EN-C-1E.png

 

● While in Attack Position: This card gains 800 ATK for each Equip Card equipped to it. ● While in Defense Position: This card gains 800 DEF for each Equip Card equipped to it.
[/align]

 

It's just bad. >.> Better than Maha Vailo' date=' but as I said with Magnen I, no use in Morphs.[/b']

 

Morphtronic Support

 

[align=center]DoubleToolC%26DRGBT-EN-C-1E.png

 

Equip only to a "Power Tool Dragon" or Level 4 or higher Machine-Type "Morphtronic" monster you control. While equipped: ● During your turn: It gains 1000 ATK' date=' any effects of the attack target that activate or apply on the field are negated during that Battle Phase. ● During your opponent's turn: Your opponent cannot select a monster other than the equipped monster as an attack target. An opponent's monster that battles the equipped monster is destroyed at the end of the Damage Step.[/quote'][/align]

 

Handy effects, but the limitations on it pretty much killed it. Not needed, though I can see why you'd use it.

 

[align=center]Factoryof100MachinesCSOC-EN-C-1E.jpg

 

Remove from play all "Morphtronic" monsters from your Graveyard. Target face-up Machine-Type monster you control gains 200 ATK for each card removed' date=' until the End Phase.[/quote'][/align]

 

Err... You may as well just tech Chimeratech OTK instead. >.>

 

[align=center]GadgetArmsRGBT-EN-C-1E.png

 

FLIP: Select 1 "Morphtronic" Spell or Trap Card in your Graveyard and add it to your hand.
[/align]

 

VERY useful' date=' but wastes space on your field. As you can fill up spaces quickly on your field, and FLIP effects are slow and bad, don't use this. No matter how much I want to tell you to run it, just don't.[/b']

 

[align=center]GadgetDriverCSOC-EN-C-1E.png

 

You can send this card from your hand to the Graveyard and select any number of face-up "Morphtronic" monsters you control. Change the battle position of the selected monster(s). This effect can be activated during either player's turn.
[/align]

 

LOOKS good' date=' but it's a -1 in card advantage, and if you were planning on using it to load Map up fast:[/b']

 

If multiple monsters have their battle positions changed at the same time' date=' only 1 Morph Counter is placed on this card.[/quote']

 

So, yeah. Also, the battle position change will probably still not save you. DO NOT RUN! I'm sick and tired of seeing noobs running this card at 3, seriously.

 

[align=center]GadgetHaulerCSOC-EN-C-1E.png

 

Once per turn' date=' you can send any number of "Morphtronic" monsters from your hand to the Graveyard to have this card gain 800 ATK for each.[/quote'][/align]

 

Was this their sad attempt at a boss monster for Morphs, or was it Power Tool Dragon? Either way, terrible. Maybe, just maybe, it could be semi-usable if it had "Morphtronic" in its name.

 

[align=center]400px-JunkBoxRGBT-EN-C-1E.jpg

 

Special Summon 1 Level 4 or lower "Morphtronic" monster from your Graveyard. Destroy it during the End Phase.
[/align]

 

Swing of Memories' date=' Morphtronic-style. Run at 3. Use it for OTKs or synchros, or just to get a big threat out of the way by getting Radion.[/b']

 

[align=center]MorphtransitionCSOC-EN-C-1E.jpg

 

Activate only when a face-up "Morphtronic" monster you control is selected as an attack target. Negate the attack' date=' and change the battle position of the selected "Morphtronic" monster.[/quote'][/align]

 

*cough* lolno. Need I say more?

 

[align=center]MorphtronicAcceleratorCSOC-EN-R-1E.jpg

 

Return 1 "Morphtronic" monster from your hand to the Deck. Destroy 1 card on the field' date=' and draw 1 card.[/quote'][/align]

 

It had an errata. Just clearing that up. Run it at 3, if you can't use it when you need it at ANY point in the game, you either drew a terrible hand, or something's wrong.

 

[align=center]MorphtronicBindRGBT-EN-C-1E.png

 

While you control a face-up "Morphtronic" monster' date=' all Level 4 or higher monsters your opponent controls cannot attack or change their battle positions.[/quote'][/align]

 

Use only if you can't get the "Recommended Cards" that are listed below. Spellbinding Circle to all LV4+ monsters your opponent controls. :D

 

[align=center]MorphtronicCordCSOC-EN-C-1E.png

 

Equip only to a "Morphtronic" monster. Each time the equipped monster's battle position is changed' date=' destroy 1 Spell or Trap Card on the field.[/quote'][/align]

 

Mystical Space Typhoon beats this.

 

[align=center]MorphtronicEngineCSOC-EN-C-1E.png

 

Equip only to a Level 3 "Morphtronic" monster. Its ATK becomes double its original ATK. During your second Standby Phase after this card's activation' date=' destroy this card, and take damage equal to the original ATK of the equipped monster.[/quote'][/align]

 

"Level 3" and "original ATK" killed it. Not worth using. Enough said.

 

[align=center]MorphtronicForcefieldCRMS-EN-C-1E.jpg

 

Negate the activation of a Spell or Trap Card that would destroy a face-up "Morphtronic" monster you control and destroy it. Add 1 "Morphtronic" card from your Deck to your hand.
[/align]

 

Respond to Mirror Force' date=' Torrential Tribute, Lightning Vortex, basically anything that either destroys groups of monsters, or targets your Morphs. Unfortunately, you can't negate Smashing Ground, but this is still a good reason to say that overextension doesn't exist for Morphs. Run at 2+.[/b']

 

[align=center]MorphtronicMapCRMS-EN-C-1E.jpg

 

Each time a monster's battle position is changed' date=' place 1 Morph Counter on this card. All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard.[/quote'][/align]

 

I'm not going to lie, I've gotten a 7200 ATK Boomboxen with this because I was bored. However, you should focus your attention at the last sentence. For the similar reasons as Geartown, run this at 3. Jut remember to set extra copies for the revival effect, or you'll miss the timing.

 

Also, Ancient Fairy Dragon makes this miss the timing unless you choose not to search for extra field spells.

 

[align=center]MorphtronicMix-upCRMS-EN-C-1E.jpg

 

If you control 2 or more face-up "Morphtronic" monsters' date=' select 2 cards your opponent controls. Destroy 1 card of your opponent's choice from those 2.[/quote'][/align]

 

Situational, and your opponent's choice. No.

 

[align=center]MorphtronicMonitronCSOC-EN-C-1E.jpg

 

When a "Morphtronic" monster is Summoned' date=' you can change it to face-up Defense Position.[/quote'][/align]

 

Handy card. That's about all. If you can find room, go ahead and run it. Use this over Light of Intervention (if you even thought about running that anyways) because of Morphtronic Map.

 

[align=center]MorphtronicRepairUnitRGBT-EN-C-1E.png

 

Send 1 "Morphtronic" monster from your hand to the Graveyard and select 1 "Morphtronic" monster in your Graveyard. Special Summon the selected monster and equip it with this card. The equipped monster cannot change its Battle Position. When this card is removed from the Field' date=' destroy the equipped monster.[/quote'][/align]

 

Looks like a good card, but it can easily be a dead draw. That's this card in a nutshell.

 

[align=center]MorphtronicRustyEngineCRMS-EN-C-1E.jpg

 

Equip only to a "Morphtronic" monster. If the equipped monster is destroyed' date=' inflict damage to each player equal to its original ATK.[/quote'][/align]

 

A worsened Ring of Destruction. No.

 

[align=center]PowerToolDragonRGBT-EN-UR-1E.png

 

1 Tuner + 1 or more non-Tuner monsters

Once per turn' date=' during your Main Phase, you can select 3 Equip Spell Cards from your Deck, have your opponent pick 1 of them at random, and add it to your hand. Return the remaining cards to your Deck. If this card would be destroyed while equipped with an Equip Spell Card, you can send that card to the Graveyard instead.[/quote'][/align]

 

Linked through the anime and by Double Tool C&D, don't run this in Morphs, unless it's just for the lolz. It's LV7, so it's easy for Morphs to pull it out.

 

Recommended Cards

 

I recommend teching Chimeratech OTK, along with Cyber Valley, Machine Duplication and Limiter Removal. They'll all be useful. Cyber Valley's a good card, and a third target for Machine Duplication, a card that had a good use mentioned already. Chimeratech OTK can easily just speed you along (with Future Fusion super-milling you) or give you an alternate win condition. Limiter Removal doesn't need explaining.

 

One for One can search out Valley and Celfon, making swarming easier, but it's not necessary.

 

Magical Hats can thin your deck by 3, and gets you a free Morphs from the grave for every Morphtronic Map you use for it.

 

Deck

 

Applying everything above, I end up with the following deck (which has SOME room for improvement):

 

 

 

Morphtronic Deck (40)

 

Monsters (19)

 

1x Cyber Dragon

3x Cyber Valley

3x Morphtronic Boarden

3x Morphtronic Boomboxen

3x Morphtronic Celfon

3x Morphtronic Radion

2x Morphtronic Scopen

1x Morphtronic Slingen

 

Spells (17)

 

1x Future Fusion

1x Heavy Storm

3x Junk Box

1x Limiter Removal

3x Machine Duplication

1x Monster Reborn

3x Morphtronic Accelerator

3x Morphtronic Map

1x Overload Fusion

 

Traps (4)

 

1x Mirror Force

2x Morphtronic Forcefield

1x Torrential Tribute

 

Extra Deck (15)

 

1x Ancient Fairy Dragon

1x Armory Arm

2x Black Rose Dragon

1x Chimeratech Fortress Dragon

2x Chimeratech Overdragon

1x Colossal Fighter

2x Dark Strike Fighter

1x Goyo Guardian

1x Magical Android

2x Stardust Dragon

1x Thought Ruler Archfiend

 

Side Deck (15)

 

1x Brain Control

1x G.B. Hunter

2x Light-Imprisoning Mirror

2x Mirror of Oaths

1x Morphtronic Forcefield

1x Morphtronic Remoten

3x Prohibition

2x Shadow-Imprisoning Mirror

2x Trap Eater

 

Based off of a build by SephirothKirby

Approx. Retail Price: $256.05 USD/$283.29 CAN

 

[spoiler=Part 2 of the Article]

Script

 

Now that you have your Mophtronic deck, you're wondering how to run it, right? It's actually quite simple. Morphtronics have no real script. You work with what you have, and try to rush your opponent, while your opponent is distracted by your frontal assault, you set up an OTK.

 

Think of it as a jigsaw puzzle with many different possible solutions. Just SOME of the OTKs you can pull include:

 

Radion + Boomboxen + Boomboxen = 9800

Radion + Boomboxen + Dark Strike Fighter = 11400

Radion + Boomboxen + Boarden + Celfon = 8000

Radion + Radion + Celfon + Celfon = 8600

Radion + Radion + Boarden + Boarden = 9400

Radion + Radion + Boarden + Celfon = 9000

 

The most likely one being Radion + Boomboxen + Boomboxen/Limiter Removal/Dark Strike Fighter.

 

Morphtronics work with a script, yet without one.

 

End

 

I hope this guide has been helpful. Thanks for reading! I hope you do a good job when building a Morph deck of your own.

 

 

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I'm starting to think I should make that BW guide now....

 

Go for it! The more we can stop the uninformed from tripping up' date=' the better!

[/quote']

I'm trying! ADD/Crow stuff takes over. I guess I'll make the CRMS BW one first then. I'll save the rest for later.....

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This is amazing' date=' so I'm gonna use this as my guide for building Morphotronics.

[/quote']

 

I thought you were terribad at this game. This guide has proven otherwise.

 

Thanks to you both. :D

 

 

Everybody knows what heroes do' date=' so I can't make a guide on them :(

[/quote']

 

Oh well... That's too bad. >.> Besides, very few (if any) hero noobs will listen to you. Blame Jaden. They even ignore JD's builds. >.>

 

As for the deck' date=' I would neg a Morphtronic Forcefield for another Scopen. You'll get more use out of your Junk Box that way.

[/quote']

 

I'll test that right away, it makes perfect sense.

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Nice Article but abt that deck....do you have another Dark Strike? Its better to run 2 DSF in here cuz its burn + its a Machine-Type for Overload.

 

I haven't bought it yet' date=' I've been testing online. It works well, but you're right.

 

It needs moar LV7 synchros. I'm going to try to add more, any thoughts to how to edit the Extra Deck?

 

wow very nice deck

and the intostruction to a morphonic is awesome!

Great Job

10/10

 

Thanks.

 

So, overall consensus is that I did well on the article?

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Nice Article but abt that deck....do you have another Dark Strike? Its better to run 2 DSF in here cuz its burn + its a Machine-Type for Overload.

 

I haven't bought it yet' date=' I've been testing online. It works well, but you're right.

 

It needs more LV7 synchros. I'm going to try to add more, any thoughts to how to edit the Extra Deck?

[/quote']

 

Here's my Extra Deck (It does look the same cuz it works this way, lol)

 

EXTRA DECK: 15

 

1x Ancient Fairy Dragon (explained below)

1x Armory Arm

2x Black Rose Dragon

1x Chimeratech Fortress Dragon

2x Chimeratech Overdragon

1x Colossal Fighter

2x Dark Strike Fighter

1x Goyo Guardian

1x Magical Android

2x Stardust Dragon

1x Thought Ruler Archfiend

 

I don't like Red Dragon here. It destroys your lineup with the Morphtronics that are currently on the field (I know that Overload is used for this but you need an open field to get total advantage of Chimera's full ability). Plus, you only need 4 or less Level 8 Synchros in Morphs.

 

I would go for an Ancient Fairy Dragon cuz it destroys your Map, SS a Scopen or Radion, and adds another Map to your hand. Good for Deck thining. Also, if you can get Scopen + a Level 4 Morph, you can abuse this card opening hand (if you go first). This card will replace my Power Tool Dragon in my Morphs when this releases. I hope that helps, lol.

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Nice Article but abt that deck....do you have another Dark Strike? Its better to run 2 DSF in here cuz its burn + its a Machine-Type for Overload.

 

I haven't bought it yet' date=' I've been testing online. It works well, but you're right.

 

It needs more LV7 synchros. I'm going to try to add more, any thoughts to how to edit the Extra Deck?

[/quote']

 

Here's my Extra Deck (It does look the same cuz it works this way, lol)

 

EXTRA DECK: 15

 

1x Ancient Fairy Dragon (explained below)

1x Armory Arm

2x Black Rose Dragon

1x Chimeratech Fortress Dragon

2x Chimeratech Overdragon

1x Colossal Fighter

2x Dark Strike Fighter

1x Goyo Guardian

1x Magical Android

2x Stardust Dragon

1x Thought Ruler Archfiend

 

I don't like Red Dragon here. It destroys your lineup with the Morphtronics that are currently on the field (I know that Overload is used for this but you need an open field to get total advantage of Chimera's full ability). Plus, you only need 4 or less Level 8 Synchros in Morphs.

 

I would go for an Ancient Fairy Dragon cuz it destroys your Map, SS a Scopen or Radion, and adds another Map to your hand. Good for Deck thining. Also, if you can get Scopen + a Level 4 Morph, you can abuse this card opening hand (if you go first). This card will replace my Power Tool Dragon in my Morphs when this releases. I hope that helps, lol.

 

You miss the timing.

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i would like to start by saying i think you did an excellent job on the guid, i agree with most of your suggestions. in fact i wouldnt mind testing out your example deck just to see how it works.

 

however i do have at the very least one thing to add. morphtronic forcefeild is heavily situational, yes there are plenty of cards it can stop, but the most commonly used cards it can stop are as fallowed: mirror force, torrential tribute, bottomless trap hole. now you may wish to say solemn and yes it can negate solemn. however it can only negate solemn judgment if the morphtronic monster was flipped face up, if it was normal summoned? forcefeild cannot negate solemn because solemn negates the summon so the morphtronic technically was never on the feild. if it was flip summoned this is not the case. with the ammount of cards it can negate chances are your going to have it face down on the feild waiting for a situtation that might never come. use it if you want it is a +1 but that dosnt mean its good, the times it could or would be used are just to little for it to be useful. but again thats my oppenion.

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Nice, this has neatly not been allowed to die!

 

It has come to my attention that Ancient Fairy Dragon DOES, in fact, work if you choose to not search out another field spell. Should it still be considered?

 

however i do have at the very least one thing to add. morphtronic forcefeild is heavily situational' date=' yes there are plenty of cards it can stop, but the most commonly used cards it can stop are as fallowed: mirror force, torrential tribute, bottomless trap hole. now you may wish to say solemn and yes it can negate solemn. however it can only negate solemn judgment if the morphtronic monster was flipped face up, if it was normal summoned? [b']forcefeild cannot negate solemn because solemn negates the summon so the morphtronic technically was never on the feild[/b]. if it was flip summoned this is not the case. with the ammount of cards it can negate chances are your going to have it face down on the feild waiting for a situtation that might never come. use it if you want it is a +1 but that dosnt mean its good, the times it could or would be used are just to little for it to be useful. but again thats my oppenion.

 

The deck loses nothing by finding space for Forcefield. On top of that, it's pretty much safe for the duration of the OTK. Its effect is nice, but it's really just there IN CASE you need to activate it.

 

Yes, it's situational, but it stops most anti-swarm dead.

 

Also, I've been playing Yu-Gi-Oh! for a long time, but I've never heard anything to do with the bolded, I'll have to check on that. xD

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Looks like a solid deck, never played Deformers and don't plan on I just came for the guide. The guide really explains about the good cards of Deformers but there is one points I don't like. You telling people what and what not to use. On some cards I can understand it, but other cards good have there use in the right deck. Maybe it wouldn't be the best way to use Deformers but it is still is way that could work. It is like righting a guide about Yu-Gi-Oh! and then telling people to NEVER use anything that isn't meta because with meta you win easy. Of course no one is forced to do what you said in that guide it just almost made me stop reading it a few times, making me almost miss parts of the guide that could be useful if I ever would decide to play Deformers

 

Oh and if you didn't check it already, Avariademon is right about what he said about Solemn judgment VS. Forcefield.

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Morphtronics have no overall strategy that works with the cards I said to steer clear of. I tried.

 

Every card that I explicitly stated to not run was horrible. Explain why one of them is usable in a good way, then I might listen to you there.

 

OK, I'll remove the Solemn part.

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Morphtronics have no overall strategy that works with the cards I said to steer clear of. I tried.

...

Every card that I explicitly stated to not run was horrible.

So you are saying that Morphtronic don't have enough ways to stall to play Clocken? And Clocken is horrible? Maybe against meta but not against every other decks.

 

Clocken isn't that horrible at all because Deformers have enough ways to stop attacks and like I said stall. Also' date=' you don't need 8 counters, most people don't wait until their Wave-Motion Cannon has 8 counters to play it. Of course Wave-Motion Cannon is better because it isn't a monster but you couldn't make Clocken work. In that kind of deck you could even fit Morphtronic Datatron, Jam Breeding Machine gives you 1 token every turn at the cost of not summoning but you can inflict an extra 900 points of damage per turn.

 

 

Every card that I explicitly stated to not run was horrible. Explain why one of them is usable in a good way, then I might listen to you there.

What's your definition of good? Most (if not all) of the alternative ways you could use Deformers but that you say not too is because your way is better, in which I agree you are right. But if I look at your (and all other Deformer) deck(s) then I still think that the occasionally Chimeratech OTK you could play is the best thing of the deck, but there are better ways to play that.

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Morphtronics have no overall strategy that works with the cards I said to steer clear of. I tried.

...

Every card that I explicitly stated to not run was horrible.

So you are saying that Morphtronic don't have enough ways to stall to play Clocken? And Clocken is horrible? Maybe against meta but not against every other decks.

 

Clocken isn't that horrible at all because Deformers have enough ways to stop attacks and like I said stall. Also' date=' you don't need 8 counters, most people don't wait until their Wave-Motion Cannon has 8 counters to play it. Of course Wave-Motion Cannon is better because it isn't a monster but you couldn't make Clocken work. In that kind of deck you could even fit Morphtronic Datatron, Jam Breeding Machine gives you 1 token every turn at the cost of not summoning but you can inflict an extra 900 points of damage per turn.

 

 

Every card that I explicitly stated to not run was horrible. Explain why one of them is usable in a good way, then I might listen to you there.

What's your definition of good? Most (if not all) of the alternative ways you could use Deformers but that you say not too is because your way is better, in which I agree you are right. But if I look at your (and all other Deformer) deck(s) then I still think that the occasionally Chimeratech OTK you could play is the best thing of the deck, but there are better ways to play that.

 

I'm not saying that Morphs can't stall, it's that there are easy overall-nuke cards that Morphs can't block, and they're splashed everywhere (like Black Rose Dragon). Doing 8000 damage is FAR harder in Clocken Stall. [Also, I said 8 turns because the noobs that I normally see running Morphs attempt that]

 

Thank you, you pointed out the HUGE flaw in your own strategy for the Datatron one. Now, tell me why you're essentially c/p the anime. Rua's failure of a strategy won't work against any deck that isn't a pile of absolute random. Besides, do you honestly think that some weak burn will do anything? You just -1'd yourself for 600 damage (not 900). That takes too much setup for too little reward.

 

Also, Chimeratech OTK is just a tech for when it's possible, and to speed it up by quite a bit if you just draw Future Fusion. Also, the alternate ways to use Morphs make them no longer a morph deck, they're stuff like burn that just splashes a few morph cards because they can.

 

This is an article about the overall Morphtronic strategy and how you can use them to their highest potential. Strategies like the ones you posted are simply not what the archetype was built for. My major point here was to show what morphs can do, and the faster you can consistently win, the better the deck is (usually).

 

I'm interested in your rebuttal there.

 

P.S.: I'm FAR less strict in what is good than most people on this site, but even I can see that those cards don't work.

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