SephirothKirby Posted July 14, 2009 Report Share Posted July 14, 2009 [18] MONSTERS 1 Cyber Dragon 3 Cyber Valley3 Morphtronic Celfon3 Morphtronic Boardon3 Morphtronic Boomboxen3 Morphtronic Radion1 Morphtronic Scopen1 Morphtronic Slingen [15] SPELLS 3 Junk Box3 Machine Duplication3 Morphtronic Accelerator1 Future Fusion1 Giant Trunade1 Heavy Storm1 Limiter Removal1 Monster Reborn1 Overload Fusion [7] TRAPS 3 Threatening Roar2 Morphtronic Forcefield1 Torrential Tribute1 Mirror Force === Don't run Map. It's bad. I suppose I'm more or less posting this because I'm a bit stung on all the comments you got on your "great" deck and redundant guide, when I am the sole person who got you to this point. Before anyone says our decks are really similar, it's because his is a very slightly modified version of the deck I gave him, but it's okay 'cause he gave me credit. Except not really. Also, equip Morphs are pretty cool and never run out of hand advantage, despite that they aren't as competitive as the alternative. Link to comment Share on other sites More sharing options...
burnpsy Posted July 14, 2009 Author Report Share Posted July 14, 2009 Don't run Map. It's bad. I suppose I'm more or less posting this because I'm a bit stung on all the comments you got on your "great" deck and redundant guide' date=' when I am the sole person who got you to this point. [b']Before anyone says our decks are really similar, it's because his is a very slightly modified version of the deck I gave him, but it's okay 'cause he gave me credit. Except not really.[/b] Also, equip Morphs are pretty cool and never run out of hand advantage, despite that they aren't as competitive as the alternative. @The first bolded part: Explain please. @The second bolded part: If this was a problem, you should have told me. Link to comment Share on other sites More sharing options...
Rise of the Eldrazi Posted July 14, 2009 Report Share Posted July 14, 2009 amazing guide! Link to comment Share on other sites More sharing options...
SephirothKirby Posted July 14, 2009 Report Share Posted July 14, 2009 Don't run Map. It's bad. I suppose I'm more or less posting this because I'm a bit stung on all the comments you got on your "great" deck and redundant guide' date=' when I am the sole person who got you to this point. [b']Before anyone says our decks are really similar, it's because his is a very slightly modified version of the deck I gave him, but it's okay 'cause he gave me credit. Except not really.[/b] Also, equip Morphs are pretty cool and never run out of hand advantage, despite that they aren't as competitive as the alternative. @The first bolded part: Explain please. @The second bolded part: If this was a problem, you should have told me. @1: The ATK boost never comes into play and isn't significant enough to matter, and they aren't going to destroy it. The only thing that can destroy it is itself, Accelerator misses the timing, and Slingen is once per turn, so you wouldn't waste a monster on it. I suppose it isn't necessarily bad, it's just not very good. @2: You never asked. It isn't necessarily a problem, it just would've been nice had I been given some notice, plus I can't help but notice everyone thinks you are good for my work. Link to comment Share on other sites More sharing options...
Alordzynix Posted July 14, 2009 Report Share Posted July 14, 2009 I'm not saying that Morphs can't stall' date=' it's that there are easy overall-nuke cards that Morphs can't block, and they're splashed everywhere (like Black Rose Dragon). Doing 8000 damage is FAR harder in Clocken Stall. [Also, I said 8 turns because the noobs that I normally see running Morphs attempt that']You can always Solemn Black Rose Dragon, or even prevent it from summoning. And far harder is not impossible. Also' date=' Chimeratech OTK is just a tech for when it's possible, and to speed it up by quite a bit if you just draw Future Fusion. Also, the alternate ways to use Morphs make them no longer a morph deck, they're stuff like burn that just splashes a few morph cards because they can.[/quote']I didn't say your deck was build around it. I just say it is by far the easiest way to win with your deck. Also, if 50% or more of a deck is Morph based Burn and the other 50% are staples for most (burn) decks I would still call it, a Morph deck Thank you' date=' you pointed out the HUGE flaw in your own strategy for the Datatron one. Now, tell me why you're essentially c/p the anime. Rua's failure of a strategy won't work against any deck that isn't a pile of absolute random. Besides, do you honestly think that some weak burn will do anything? You just -1'd yourself for [b']6[/b]00 damage (not 900). That takes too much setup for too little reward.No, 900. You first use 1 effect, change his mode and then use the other effect, 600+300=900. Indeed that -1 for the 600 part isn't really worth it but (and even if it is copy pasting the anime) 1 Jam Breeding Machine, Datatron, 1 Clocken in defence mode and 1 or more ways that deformers have to stall you could win in 4 turns. Ofcourse you would be 400 short you would just have one of your absolute necessary boardens attack directly. Maybe a horrible strategy, but it is just 1 of many horrible strategies you could build around Clocken and that still could win. This is an article about the overall Morphtronic strategy and how you can use them to their highest potential. Strategies like the ones you posted are simply not what the archetype was built for. My major point here was to show what morphs can do' date=' and the faster you can consistently win, the better the deck is (usually).[/quote']You told people to not use 16 out the 31 of this archetype making less than half the cards of the set work like the way you say "The Archetype was build for". But you can't safely say that unless you where told by the creators of this set yourself. If it was more like 8 out 31 cards not use I would have a bigger change believing you. P.S.: I'm FAR less strict in what is good than most people on this site' date=' but even I can see that those cards don't work.[/quote']So Morphtransition couldn't negate 1 attack and also add a Morph counter to your map? Link to comment Share on other sites More sharing options...
burnpsy Posted July 14, 2009 Author Report Share Posted July 14, 2009 Well, sorry about that Sephiroth. >.> As for Map, can't you just BRD the field with Map out, revive Scopen, synch for DSF, and attack for 4000? Map is easy to destroy on your own. This is an article about the overall Morphtronic strategy and how you can use them to their highest potential. Strategies like the ones you posted are simply not what the archetype was built for. My major point here was to show what morphs can do' date=' and the faster you can consistently win, the better the deck is (usually).[/quote']You told people to not use 16 out the 31 of this archetype making less than half the cards of the set work like the way you say "The Archetype was build for". But you can't safely say that unless you where told by the creators of this set yourself. If it was more like 8 out 31 cards not use I would have a bigger change believing you. P.S.: I'm FAR less strict in what is good than most people on this site' date=' but even I can see that those cards don't work.[/quote']So Morphtransition couldn't negate 1 attack and also add a Morph counter to your map? Alordzynix, I'm going to skip most of your post, since you don't undestand that I made sure that my wording didn't say "impossible". There's a huge difference between inconsistent, not worth it, and impossible. As for the first part I quoted, who are you quoting there? That isn't a direct quote from me, and my wording is important. I make sure not to say things, and end up suggesting stuff by accident. Regardless, I stated the way to build their most effective strategy, their swarm OTK. Thinking that Chimeratech OTK is the easiest way to win means that you have no clue how MorphSwarm works. Celfon can get the OTKs in a speedy way, especially in multiples. To the Morphtransition comment, do you seriously run Map for the attack boost? The best idea I have for it is to use it upon an attack against Boomboxen, giving you two attack negations, but that's outclassed by Threatening Roar, which isn't a hard card to get. Why run the Archetype-specific support if an unlimited generic card does the same thing in a more effective manner. Rarely does the extra 300 help you in the middle of an enemy battle phase. I'm going to update with other viable strategies and problems with morphs at some point... The "DO NOT WANT" messages will be removed on relevant cards when I do. Link to comment Share on other sites More sharing options...
Alordzynix Posted July 14, 2009 Report Share Posted July 14, 2009 As for the first part I quoted' date=' who are you quoting there?[/quote']What part are you referring to? Anything like this (outside of that) was something you posted outside some of the bolded parts in other posts. The best idea I have for it is to use it upon an attack against Boomboxen' date=' giving you two attack negations, but that's outclassed by Threatening Roar, which isn't a hard card to get. Why run the Archetype-specific support if an unlimited generic card does the same thing in a more effective manner.[/quote'] This is really a way of thinking I was getting to. The keyword being outclassed. You say not to run cards because other cards outclass them. But to say it simple (maybe a bit to simple) the thing morphs do is reducing your opponent's life points to zero by means of attack in which they are outclassed by other archetypes. Doesn't mean you can't run them and win with them. When I started reading your guide I thought I would read about the different ways how to use Deformers and how to use them, not just the best way. When I saw you did all cards 1 for 1 I thought you would explain the good and bad points of the cards, not just say which cards you could build the most easy deck around. Also if a deck not using some/many of the Archetype-specific support because generic cards do the job better can still be called a morph deck why is an other deck using generic burn support to fill it a bit because they don't have enough burn support than not a morph deck? EDIT: Thinking that Chimeratech OTK is the easiest way to win means that you have no clue how MorphSwarm works. Celfon can get the OTKs in a speedy way' date=' especially in multiples.[/quote'] It is a 2 card OTK. I'm not talking about how easy it is to get those 2 cards, I'm just saying having those 2 cards will always be an easier win. If it is Future Fusion + Overload Fusion VS. Celfon + Machine Duplication + Luck I would say that you win easier by having those first 2 in your and than the other option. I'm not saying this deck pulls it off a lot easier than anything else it could pull off, I'm saying that when you can it is a far easier way to win than anything else you could have on that same moment. Link to comment Share on other sites More sharing options...
burnpsy Posted July 14, 2009 Author Report Share Posted July 14, 2009 The best idea I have for it is to use it upon an attack against Boomboxen' date=' giving you two attack negations, but that's outclassed by Threatening Roar, which isn't a hard card to get. Why run the Archetype-specific support if an unlimited generic card does the same thing in a more effective manner.[/quote'] This is really a way of thinking I was getting to. The keyword being outclassed. You say not to run cards because other cards outclass them. But to say it simple (maybe a bit to simple) the thing morphs do is reducing your opponent's life points to zero by means of attack in which they are outclassed by other archetypes. Doesn't mean you can't run them and win with them. When I started reading your guide I thought I would read about the different ways how to use Deformers and how to use them, not just the best way. When I saw you did all cards 1 for 1 I thought you would explain the good and bad points of the cards, not just say which cards you could build the most easy deck around. Well, Morphs have a niche with Batterymen, super duper OTK bonanza. Except for one thing, Morphs do it better. If you could help me reword the problem sections, we could bypass dragging this argument out, k? I only went through every card because I was bored. Also if a deck not using some/many of the Archetype-specific support because generic cards do the job better can still be called a morph deck why is an other deck using generic burn support to fill it a bit because they don't have enough burn support than not a morph deck? Did you miss the last line of my post or something? I was going to eventually include Burn and Equip variants. The messages of the cards being bad will mostly be removed if the cards prove themselves good there. EDIT: Thinking that Chimeratech OTK is the easiest way to win means that you have no clue how MorphSwarm works. Celfon can get the OTKs in a speedy way' date=' especially in multiples.[/quote'] It is a 2 card OTK. I'm not talking about how easy it is to get those 2 cards, I'm just saying having those 2 cards will always be an easier win. If it is Future Fusion + Overload Fusion VS. Celfon + Machine Duplication + Luck I would say that you win easier by having those than the other option, I'm not saying this deck pulls it off easy. This is valid. I have nothing to say to that. Anyways, when I say "Archetype is built for", I mean that the cards that have been released are HEAVILY in favor of it. Link to comment Share on other sites More sharing options...
Alordzynix Posted July 14, 2009 Report Share Posted July 14, 2009 If you could help me reword the problem sections' date=' we could bypass dragging this argument out, k? I only went through every card because I was bored.[/quote']I would like to help where I can, but I don't know how much good it would do you, all I can think of are the easiest (to think of) tactics. Also I wasn't planning to drag the argument. I realised that some of the things I said (being right/wrong about that doesn't matter) didn't really disagree with you because you indeed never said impossible, I filled that in my self. [spoiler=This is just to answer your question]Did you miss the last line of my post or something? I was going to eventually include Burn and Equip variants. The messages of the cards being bad will mostly be removed if the cards prove themselves good there.No, I wasn't referring to your last post but to one of your older posts about a burn variant wouldn't really be a Deformer deck. Link to comment Share on other sites More sharing options...
burnpsy Posted July 14, 2009 Author Report Share Posted July 14, 2009 If you could help me reword the problem sections' date=' we could bypass dragging this argument out, k? I only went through every card because I was bored.[/quote']I would like to help where I can, but I don't know how much good it would do you, all I can think of are the easiest (to think of) tactics. Also I wasn't planning to drag the argument. I realised that some of the things I said (being right/wrong about that doesn't matter) didn't really disagree with you because you indeed never said impossible, I filled that in my self. [spoiler=This is just to answer your question]Did you miss the last line of my post or something? I was going to eventually include Burn and Equip variants. The messages of the cards being bad will mostly be removed if the cards prove themselves good there.No' date=' I wasn't referring to your last post but to one of your older posts about a burn variant wouldn't really be a Deformer deck. [/quote'] Well, I guess I'll think of something. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted July 16, 2009 Report Share Posted July 16, 2009 Very nice! Have a friend that plays morphs, very good deck, made it to nationals (not sure if he could go). He goes for the OTK. I don't know if he uses chimera or not, but I do know he uses Stumbling+Map to quickly rack up counters AND stop super powerful monsters from attack the same turn they are summoned. Did you ever consider Stumbling? Link to comment Share on other sites More sharing options...
burnpsy Posted July 16, 2009 Author Report Share Posted July 16, 2009 Very nice! Have a friend that plays morphs' date=' very good deck, made it to nationals (not sure if he could go). He goes for the OTK. I don't know if he uses chimera or not, but I do know he uses Stumbling+Map [b']to quickly rack up counters[/b] AND stop super powerful monsters from attack the same turn they are summoned. Did you ever consider Stumbling? Nobody plays Map for the counters. It's to be played for revival purposes, the counters are just an extra. Also, the OTKs are slowed with it. Monitron can get Morphs in defense, Boomboxen, Magnen and Boarden can block on their own. No need to force your OTKs dead. Stumbling is counter-productive. His OTKs must be slow... Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted July 16, 2009 Report Share Posted July 16, 2009 If I remember correctly, on avg it was like 4 turns, but then it's been a while. Also, I don't think he played it for the counters (now that I think about it) they were, as you say, a bonus. He went for the traditional OTKs in the morph deck, but stumbling worked well. Link to comment Share on other sites More sharing options...
burnpsy Posted July 16, 2009 Author Report Share Posted July 16, 2009 Well, I suppose it could work. Since he apparently did well (according to you), I'll make mention of it when I update the guide this weekend. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted July 16, 2009 Report Share Posted July 16, 2009 K, that's cool. I'll make a morphtronic and see if I can get the stumbling to work. My friend lives like an hour away and I somehow don't have his number <. Link to comment Share on other sites More sharing options...
RyanAtlus Posted July 18, 2009 Report Share Posted July 18, 2009 Let's all build a guide to how to build a Deck! No, seriously. If all those guides would be half as good as this one, bad decks wouldn't exist anymore. Good job. You earned a rep. Link to comment Share on other sites More sharing options...
Megami Seika Posted August 2, 2009 Report Share Posted August 2, 2009 pwnage 10/5 Link to comment Share on other sites More sharing options...
b dawg Posted August 4, 2009 Report Share Posted August 4, 2009 This looks like a solid deck, my friend made one pretty similar to this one and at first i was like. woahh morphtronics im not scared at all, then i was hit with an OTK. and i cried inside =P soo i really dont have any changes or fixes, a very solid deck. and was pretty unique until everyone saw how great yours was! Link to comment Share on other sites More sharing options...
Ajegertsen Posted August 19, 2009 Report Share Posted August 19, 2009 I probably didn't do a very good job on the little article here. Skip to the deck if you don't want to read it. Please comment on how badly written the article was if you can't even come up with something to say about the deck. >.> Yes' date=' that is the ONLY reason it's there.[/b'] [spoiler=Part 1 of the Article]Morphtronics Introduction Morphtronics are an archetype of Swarm, and can get several easy OTKs. However, there are many cards that they have that distract them from that goal, and they're commonly run. Morphtronics have gotten a reputation for being bad, when they're fairly complete as an archetype. Not meta, but can still be VERY powerful. This was written in an attempt to stop any future Morphtronic decks that run on the wrong idea. Remember, Morphtronics aren't Equip-based, like some would have you think, but battle-position based. "Morphtronic" Monsters [align=center] ● While in Attack Position: "Morphtronic" monsters you control can attack your opponent directly.● While in Defense Position: Other "Morphtronic" monsters you control cannot be destroyed by battle.[/align] Morphtronic Boarden is a very good card' date=' as should be obvious based on its effects. It can bypass huge monsters got the occasional OTK, or can deal loads of damage if you can't. It's defensive effect is one of the better ones. Having 2 Boardens in Defense stops you opponent from beating any Morphtronics in battle. As Machine Duplication can get you an immediate two in defense, and its attack mode effect can actually do something, this is better than Magnen by a long shot. Run this at 3. 2 can work, but not as well.[/b'] [align=center] ● While in Attack Position: This card can attack twice during each Battle Phase. ● While in Defense Position: Once per turn' date=' when a face-up "Morphtronic" monster you control is selected as an attack target, you can negate that attack.[/quote'][/align] At first glance, this card may look terrible, nothing special. Just another double attacker. However, there are a few things that set this apart from other double attackers. To start with, It's a morphtronic, so Radion will make it a 2000 ATK double attacker. Also, it's a Machine-type. Limiter Removal causes an OTK if it's already at 2000, as you now have a 4000 ATK beater that can attack directly twice if you have Boarden out in Attack mode. Also, it's Defense effect isn't half-bad. If you end up having no choice but to play them en masse with Celfon while a powerful monster is out, just negate attacks to keep Celfon alive. It can also defend itself. Clearly, effects still kill it, but that can be fixed with other cards. Run this at 3 or you're doing it wrong. [align=center] ● While in Attack Position: When this card is destroyed by battle' date=' you can Special Summon 1 Level 4 or lower "Morphtronic" monster from your hand or Graveyard, except "Morphtronic Cameran". ● While in Defense Position: "Morphtronic" monsters on the field cannot be targeted by effects.[/quote'][/align] After reading the previous two, and especially after Boomboxen, you expect me to tell you to run this at 3 as well, right? Well, don't even. This is one of those Morph cards that I mentioned earlier (looks good on the surface, but actually either terrible or outclassed). Whatever this does, something else does it far better. I think this will become more obvious as I continue, but if it's isn't clear enough: DO NOT USE! [align=center] ● While in Attack Position: Once per turn' date=' you can roll a six-sided die. Reveal cards from the top of your Deck equal to the roll and Special Summon 1 Level 4 or lower "Morphtronic" monster from among them, ignoring the Summoning conditions. Shuffle the rest into the Deck. ● While in Defense Position: Once per turn, you can roll a six-sided die. Look at cards from the top of your Deck equal to the roll, then return them in the same order.[/quote'][/align] Run at 3. Morphtronic Celfon can be an OTK when used with Machine Duplication if you're lucky enough. Even without it, it still swarms readily. It's a card that relies on luck, but it still works rather well. This is the most important Morphtronic to run! There isn't much else to say. [align=center] ● While in Attack Position: This card gains 500 ATK for each Morph Counter on it. ● While in Defense Position: Once per turn' date=' you can place 1 Morph Counter on this card. You can Tribute this card to inflict 1000 damage to your opponent for each Morph Counter on it.[/quote'][/align] There's an alternate Morphtronic strategy that revolves around this card being in defense for 8 turns. Don't use it, I'm begging you. This card will never survive long enough, just don't run it. [align=center] ● While in Attack Position: Once per turn' date=' you can Tribute 1 monster to inflict 600 damage to your opponent. ● While in Defense Position: Once per turn, you can inflict 300 damage to your opponent.[/quote'][/align] Terrible, terrible card. I don't think anyone can come up with a reason why this doesn't suck. [align=center] ● While in Attack Position: If your opponent controls a face-up monster' date=' this card can only select their highest ATK monster as an attack target. ● While in Defense Position: Your opponent cannot select another monster as an attack target.[/quote'][/align] Attack mode effect is epic lolz. Defense mode effect is out classed by Boarden. Just because Rua/Leo used it doesn't mean you have to, same goes for Datatron. [align=center] ● While in Attack Position: If you control 2 other face-up Attack Position monster beside this card' date=' once per turn you can have this card gain ATK equal to the combined ATK of those other monsters until the End Phase of this turn. During the turn in which this effect is activated, other monsters you control cannot attack. ● While in Defense Position: While this card is face-up on the field, monsters you control cannot declare an attack.[/quote'][/align] This card might have a use with Creature Swap or something if you can force it into staying in Defense mode without being tributed, etc. This card has potential to be made into it's own deck, since it isn't chained to Morphs. This card has no use in a Morphtronic deck, however. Also, note how anyone running Magic Cylinder can deal lots of damage to you while stopping all of your attacks... No, just no. [align=center] ● While in Attack Position: "Morphtronic" monsters you control gain 800 ATK. ● While in Defense Position: "Morphtronic" monsters you control gain 1000 DEF.[/align] Doesn't look like much' date=' right? Well, it's actually an integral card to any Morphtronic swarm strategy. Having just one of these can cause you to OTK. Having two out makes it even easier, and having three makes it ridiculous. If it's not obvious, run at three. Not 2, not 1, not 4, not 0, 3.[/b'] [align=center] ● While in Attack Position: Once per turn' date=' you can remove from play 1 "Morphtronic" monster from your Graveyard and add 1 "Morphtronic" monster with the same Level from your Deck to your hand.● While in Defense Position: Once per turn, you can send 1 "Morphtronic" monster from your hand to the Graveyard and add 1 "Morphtronic" monster with the same Level from your Graveyard to your hand.[/quote'][/align] Level-specific, archetype-specific Monster Reincarnation in monster form when in defense mode. It's semi-useful in attack mode. I would just side this for when you have to side in Light-Imprisoning Mirror, to replace Scopen (which would be useless in that situation). [align=center] ● While in Attack Position: Once per turn' date=' you can Special Summon 1 Level 4 "Morphtronic" monster from your hand. Destroy it during the End Phase. ● While in Defense Position: While this card is in face-up Defense Position, it is Level 4.[/quote'][/align] Spontaneous LV7 Synchro, that's what this is. Its Defense effect is quite useful for getting LV8. Run it at 1 or 2, you'll draw it far too much at 3, and you can just recycle it with all of the Morph revival. Incidentally, you can pull Black Rose Dragon out of nowhere, nuke the field while Morphtronic Map's out, bring Scopen back, and Synchro Summon again for an assault at a clear field! [align=center] ● While in Attack Position: Once per turn' date=' you can Tribute 1 "Morphtronic" monster, except "Morphtronic Slingen", to destroy 1 card on the field.● While in Defense Position: If this card would be destroyed, you can destroy another "Morphtronic" monster you control instead.[/quote'][/align] Looks terrible, right? Play it using Celfon, sac the Celfon to destroy something. It's also a handy beater with Radion out. Run at 1 or 2, it's best when pulled by Celfon. [align=center] ● While in Attack Position: This card gains 800 ATK for each Equip Card equipped to it. ● While in Defense Position: This card gains 800 DEF for each Equip Card equipped to it.[/align] It's just bad. >.> Better than Maha Vailo' date=' but as I said with Magnen I, no use in Morphs.[/b'] Morphtronic Support [align=center] Equip only to a "Power Tool Dragon" or Level 4 or higher Machine-Type "Morphtronic" monster you control. While equipped: ● During your turn: It gains 1000 ATK' date=' any effects of the attack target that activate or apply on the field are negated during that Battle Phase. ● During your opponent's turn: Your opponent cannot select a monster other than the equipped monster as an attack target. An opponent's monster that battles the equipped monster is destroyed at the end of the Damage Step.[/quote'][/align] Handy effects, but the limitations on it pretty much killed it. Not needed, though I can see why you'd use it. [align=center] Remove from play all "Morphtronic" monsters from your Graveyard. Target face-up Machine-Type monster you control gains 200 ATK for each card removed' date=' until the End Phase.[/quote'][/align] Err... You may as well just tech Chimeratech OTK instead. >.> [align=center] FLIP: Select 1 "Morphtronic" Spell or Trap Card in your Graveyard and add it to your hand.[/align] VERY useful' date=' but wastes space on your field. As you can fill up spaces quickly on your field, and FLIP effects are slow and bad, don't use this. No matter how much I want to tell you to run it, just don't.[/b'] [align=center] You can send this card from your hand to the Graveyard and select any number of face-up "Morphtronic" monsters you control. Change the battle position of the selected monster(s). This effect can be activated during either player's turn.[/align] LOOKS good' date=' but it's a -1 in card advantage, and if you were planning on using it to load Map up fast:[/b'] If multiple monsters have their battle positions changed at the same time' date=' only 1 Morph Counter is placed on this card.[/quote'] So, yeah. Also, the battle position change will probably still not save you. DO NOT RUN! I'm sick and tired of seeing noobs running this card at 3, seriously. [align=center] Once per turn' date=' you can send any number of "Morphtronic" monsters from your hand to the Graveyard to have this card gain 800 ATK for each.[/quote'][/align] Was this their sad attempt at a boss monster for Morphs, or was it Power Tool Dragon? Either way, terrible. Maybe, just maybe, it could be semi-usable if it had "Morphtronic" in its name. [align=center] Special Summon 1 Level 4 or lower "Morphtronic" monster from your Graveyard. Destroy it during the End Phase.[/align] Swing of Memories' date=' Morphtronic-style. Run at 3. Use it for OTKs or synchros, or just to get a big threat out of the way by getting Radion.[/b'] [align=center] Activate only when a face-up "Morphtronic" monster you control is selected as an attack target. Negate the attack' date=' and change the battle position of the selected "Morphtronic" monster.[/quote'][/align] *cough* lolno. Need I say more? [align=center] Return 1 "Morphtronic" monster from your hand to the Deck. Destroy 1 card on the field' date=' and draw 1 card.[/quote'][/align] It had an errata. Just clearing that up. Run it at 3, if you can't use it when you need it at ANY point in the game, you either drew a terrible hand, or something's wrong. [align=center] While you control a face-up "Morphtronic" monster' date=' all Level 4 or higher monsters your opponent controls cannot attack or change their battle positions.[/quote'][/align] Use only if you can't get the "Recommended Cards" that are listed below. Spellbinding Circle to all LV4+ monsters your opponent controls. :D [align=center] Equip only to a "Morphtronic" monster. Each time the equipped monster's battle position is changed' date=' destroy 1 Spell or Trap Card on the field.[/quote'][/align] Mystical Space Typhoon beats this. [align=center] Equip only to a Level 3 "Morphtronic" monster. Its ATK becomes double its original ATK. During your second Standby Phase after this card's activation' date=' destroy this card, and take damage equal to the original ATK of the equipped monster.[/quote'][/align] "Level 3" and "original ATK" killed it. Not worth using. Enough said. [align=center] Negate the activation of a Spell or Trap Card that would destroy a face-up "Morphtronic" monster you control and destroy it. Add 1 "Morphtronic" card from your Deck to your hand.[/align] Respond to Mirror Force' date=' Torrential Tribute, Lightning Vortex, basically anything that either destroys groups of monsters, or targets your Morphs. Unfortunately, you can't negate Smashing Ground, but this is still a good reason to say that overextension doesn't exist for Morphs. Run at 2+.[/b'] [align=center] Each time a monster's battle position is changed' date=' place 1 Morph Counter on this card. All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard.[/quote'][/align] I'm not going to lie, I've gotten a 7200 ATK Boomboxen with this because I was bored. However, you should focus your attention at the last sentence. For the similar reasons as Geartown, run this at 3. Jut remember to set extra copies for the revival effect, or you'll miss the timing. Also, Ancient Fairy Dragon makes this miss the timing unless you choose not to search for extra field spells. [align=center] If you control 2 or more face-up "Morphtronic" monsters' date=' select 2 cards your opponent controls. Destroy 1 card of your opponent's choice from those 2.[/quote'][/align] Situational, and your opponent's choice. No. [align=center] When a "Morphtronic" monster is Summoned' date=' you can change it to face-up Defense Position.[/quote'][/align] Handy card. That's about all. If you can find room, go ahead and run it. Use this over Light of Intervention (if you even thought about running that anyways) because of Morphtronic Map. [align=center] Send 1 "Morphtronic" monster from your hand to the Graveyard and select 1 "Morphtronic" monster in your Graveyard. Special Summon the selected monster and equip it with this card. The equipped monster cannot change its Battle Position. When this card is removed from the Field' date=' destroy the equipped monster.[/quote'][/align] Looks like a good card, but it can easily be a dead draw. That's this card in a nutshell. [align=center] Equip only to a "Morphtronic" monster. If the equipped monster is destroyed' date=' inflict damage to each player equal to its original ATK.[/quote'][/align] A worsened Ring of Destruction. No. [align=center] 1 Tuner + 1 or more non-Tuner monstersOnce per turn' date=' during your Main Phase, you can select 3 Equip Spell Cards from your Deck, have your opponent pick 1 of them at random, and add it to your hand. Return the remaining cards to your Deck. If this card would be destroyed while equipped with an Equip Spell Card, you can send that card to the Graveyard instead.[/quote'][/align] Linked through the anime and by Double Tool C&D, don't run this in Morphs, unless it's just for the lolz. It's LV7, so it's easy for Morphs to pull it out. Recommended Cards I recommend teching Chimeratech OTK, along with Cyber Valley, Machine Duplication and Limiter Removal. They'll all be useful. Cyber Valley's a good card, and a third target for Machine Duplication, a card that had a good use mentioned already. Chimeratech OTK can easily just speed you along (with Future Fusion super-milling you) or give you an alternate win condition. Limiter Removal doesn't need explaining. One for One can search out Valley and Celfon, making swarming easier, but it's not necessary. Magical Hats can thin your deck by 3, and gets you a free Morphs from the grave for every Morphtronic Map you use for it. Deck Applying everything above, I end up with the following deck (which has SOME room for improvement): Morphtronic Deck (40) Monsters (19) 1x Cyber Dragon3x Cyber Valley3x Morphtronic Boarden3x Morphtronic Boomboxen3x Morphtronic Celfon3x Morphtronic Radion2x Morphtronic Scopen1x Morphtronic Slingen Spells (17) 1x Future Fusion1x Heavy Storm3x Junk Box1x Limiter Removal3x Machine Duplication1x Monster Reborn3x Morphtronic Accelerator3x Morphtronic Map1x Overload Fusion Traps (4) 1x Mirror Force2x Morphtronic Forcefield1x Torrential Tribute Extra Deck (15) 1x Ancient Fairy Dragon1x Armory Arm2x Black Rose Dragon1x Chimeratech Fortress Dragon2x Chimeratech Overdragon1x Colossal Fighter2x Dark Strike Fighter1x Goyo Guardian1x Magical Android2x Stardust Dragon1x Thought Ruler Archfiend Side Deck (15) 1x Brain Control1x G.B. Hunter2x Light-Imprisoning Mirror2x Mirror of Oaths1x Morphtronic Forcefield1x Morphtronic Remoten3x Prohibition2x Shadow-Imprisoning Mirror2x Trap Eater Based off of a build by SephirothKirbyApprox. Retail Price: $256.05 USD/$283.29 CAN [spoiler=Part 2 of the Article]Script Now that you have your Mophtronic deck, you're wondering how to run it, right? It's actually quite simple. Morphtronics have no real script. You work with what you have, and try to rush your opponent, while your opponent is distracted by your frontal assault, you set up an OTK. Think of it as a jigsaw puzzle with many different possible solutions. Just SOME of the OTKs you can pull include: Radion + Boomboxen + Boomboxen = 9800Radion + Boomboxen + Dark Strike Fighter = 11400Radion + Boomboxen + Boarden + Celfon = 8000Radion + Radion + Celfon + Celfon = 8600Radion + Radion + Boarden + Boarden = 9400Radion + Radion + Boarden + Celfon = 9000 The most likely one being Radion + Boomboxen + Boomboxen/Limiter Removal/Dark Strike Fighter. Morphtronics work with a script, yet without one. End I hope this guide has been helpful. Thanks for reading! I hope you do a good job when building a Morph deck of your own. great build I love it, I built a deck around controlling the field with morphtronic cord till I get my otk combo into play.I have gone with a card that could be played the first turn if you were to use jetroid. The combo goes Jetroid(optional)+Power Bond+Chain material (remove all machines in your deck from play)+spell of pain(quick-play spell) so you can turn the burn damage to your opponent for game. see this is perfect too cause chain material prevents your attack anyways so why fight it. Link to comment Share on other sites More sharing options...
burnpsy Posted August 19, 2009 Author Report Share Posted August 19, 2009 Can everyone just let this thread die? I have to work on a September version, it changes SOME big points. Link to comment Share on other sites More sharing options...
Ajegertsen Posted August 19, 2009 Report Share Posted August 19, 2009 Can everyone just let this thread die? I have to work on a September version' date=' it changes SOME big points.[/quote']can you do me a favor though and see how that combo works out cause I need some feedback from different areas, cause my area is all blackwings,light sworn and Dark synchro. Link to comment Share on other sites More sharing options...
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