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The Destiny Card Set


Adon Madness

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This has all of my 26 card set containing complementary cards for anti-deck destruction and quick drawing and destroying the enemy in at least less than 15 turns. Includes target name card effects.


Here are the cards, there are actually 27 cards

 

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This monster can only be Ritual Summoned with the Ritual Spell Card "Beyond Logic" or "E.V.E.". When this card is Ritual Summoned, destroy all cards on the field except this one. Once during your Main Phrases you can roll a 6-sided dice. If 1,3 or 5, your opponent must remove cards from the top of their Deck to their Graveyard. If 2,4 or 6, your opponent must pay 200 Life Points x the dice number. This card cannot be targeted by any card effects.

 

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This card can only be Special Summoned from the graveyard or Tribute Summoned. When this card is successfully summoned you can Special Summoned it during your opponent's End Phrase. When this happens all trap and spell cards on the field are negated and destroyed. You must then choose one of the following effects: - this card gains 300 ATK and DEF x the number of destroyed cards. OR -Your opponent loses 300 Life Points x the number of destroyed cards.

 

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This monster can be Special Summoned by discarding one "Mage" monster from your hand to the Graveyard. Once during your opponent's Standby Phrases, flip a coin. If heads you draw a card and gain 300 Life Points.

 

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Your opponent can only target this monster during Battle Phrase. Any monster(s) attacking this card loses 500 points to their ATK and DEF.

 

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This card is used to Ritual Summon "A.D.A.M.". You must also offer monsters whose total Level Stars equal 10 or more as a Tribute from the field or your hand.

 

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As long as this card remains face-up on the field, when a "Mage" monster is sent to the Graveyard, you can select and destroy a monster and a trap or spell card on your opponent's side of the field and destroy them.

 

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Choose one of the following effects: -Special Summon 1 "Mage" with less than 1500 DEF from your Deck, the deck is then shuffled. OR -Draw 2 cards OR -Gain 700 Life Points

 

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A monster equip with this card cannot be destroyed as a result of battle. When this card is destroyed you can draw 2 cards from your Deck.

 

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A "Mage" equip with this card gains 600 ATK and 300 DEF. All other "Mage" not equip with this card gain 200 ATK and DEF. When this card is sent to the Graveyard you can put the two bottom cards in your Graveyard into your Deck. The Deck is then shuffled.

 

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When this card is sent from the field to the Graveyard you can Special Summon up to 3 "Mage" Level 1-6 monsters from your Graveyard.

 

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When your opponent attacks your Life Points directly, negate the damage and inflict direct damage to your opponent's Life Points equal to the damage you would have received.

 

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Tribute any 3 "Mage" monsters from your side of the field or hand to Special Summon 1 "A.D.A.M." from your Deck, hand or Graveyard. Draw 1 card from your Deck.

 

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If your opponent ever Special Summons a monster they must pay 700 Life Points, if they don't the monster is sent to the Graveyard. You can pay 300 Life Points to remove it from play if you have a "Mage" monster on the field.

 

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When your opponent tries to inflict over 1000 Life Points of Direct Damage, you gain 3000 Life Points. Draw 1 card from the top of your Deck.

 

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Each "Mage" monster gains 300 ATK and DEF. During your Standby Phrase you can discard two cards from your hand to your Graveyard to put one "Mage" card into your hand. The Deck is then shuffled.

 

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When a "Mage" monster on your side of the field is destroyed, you can Special Summon a monster of equal Level Stars or less from your Deck. The Deck is then shuffled.

 

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During your Battle Phrase you can remove two cards from the top of your Deck to the Graveyard to attack your opponent's Life Points directly. If this card attacks your opponents Life Points directly, it cannot attack again this turn.

 

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When this card is successfully summoned it cannot be targeted by Effect Monster, Trap or Spell card effects. Once during your Main Phrase you can discard your hand to your Graveyard to Special Summon one monster from your Graveyard.

 

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During your Battle Phrases, your opponent cannot activate Trap cards.

 

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This card gains 300 ATK and DEF points for each "Mage" monster on the field, including this card.

 

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When this card is successfully summoned your opponent will receive 400 Life Points of direct damage for each "Mage" monster on your side of the field.

 

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This card cannot be targeted as long as another "Mage" monster is on your side of the field. You can put two cards from your Graveyard into your Deck during your End Phrase. The Deck is then shuffled.

 

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Negate the activation and destroy an Effect monster, Trap or Spell card. Put one card from the Graveyard into your Deck. The Deck is then shuffled.

 

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This card's is also considered a Warrior-type and a Beast-type monster. This monster can use effects involving any of these types.

 

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Negate the activation of a Trap or Spell card and destroy it. Special Summon 1 "Mage" Level 1-6 monster from your hand.


Here's the last two that didn't show up.

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