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Joke title should be obvious.

 

AncientCity-RainbowRuinsDP07-EN-R-1E.png

 

This card gets these effects, based on the number of "Crystal Beast" cards in your Spell & Trap Card Zone. ● 1+: This card cannot be destroyed by a card effect. ● 2+: Once per turn, you can halve the Battle Damage you take. ● 3+: You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it. ● 4+: Once per turn, during your Main Phase, you can draw 1 card. ● 5+: Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone.

 

A Field Card that has build-in protection, halves battle damage, can negate Spell and Trap cards, draw power and Special Summon power all in one card. What's not to love?

 

Oh yeah, it's archtype that this card has to work with.

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