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{Lovely New Cards} 3 New Witches


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[align=center]These are my newest creations >:3 mwahahaha

 

Well here we go :3

 

Alexa, the Psychic Witch

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Effect: If this monster destroys a monster on your opponent's side of the field, inflict 200 points of damage to your opponent for every 500 points in the destroyed monster's ATK. If this monster is destroyed by a Trap Card or a monster effect, you take 200 points of damage for every 500 points in this monsters ATK. This card cannot be destroyed by the effect of a Spell Card.

 

Sofia, the Time Witch

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Effect: If this monster destroys a monster on your opponent's side of the field, your opponent must skip his/her next Main Phase 1. If this monster is destroyed by a Spell or Trap Card, you must skip your next Main Phase 1. This card cannot be destroyed by the effect of a monster card. [/align]

 

[align=center]Tori, the Essence Witch

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Effect: When this monster destroys a monster on your opponent's side of the field, as long as this card is face up on the field, when your opponent Summons a monster, that monster's ATK decreases by 200. If this monster is destroyed by a Spell Card or a monster effect, decrease the ATK of all monsters on your side of the field by 200. This card cannot be destroyed by the effect of a Trap Card. [/align]

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They're Level 6 monsters... with only 2000 ATK. The only semi-decent part about them is that they're viable targets for Magician's Circle, and that's not even too much of a help, since that Trap Card hasn't seen much good use lately.

 

No offense, Lovely, the idea is nice, but not very practical - this format around, protection isn't very high, and cards that need specific Decks tailored to them tend to not do well.

 

(Ignores the other poorly thought-out comments)

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on your side of the field = on your field

on your opponent's side of the field = on your opponent's field

 

your first pic is a little blurry and your third is a little squished. just crop it. they are very lovely though. good ocg, just a couple of problems that i could see. 7/10

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They're Level 6 monsters... with only 2000 ATK. The only semi-decent part about them is that they're viable targets for Magician's Circle' date=' and that's not even too much of a help, since that Trap Card hasn't seen much good use lately.

 

No offense, Lovely, the idea is nice, but not very practical - this format around, protection isn't very high, and cards that need specific Decks tailored to them tend to not do well.

 

(Ignores the other poorly thought-out comments)

[/quote']

 

Protection isn't very high = lol. Magician's Circle hasn't seen much good use lately... what Magician's Circle-able Spellcasters have even been played in this recent metagame? Summoner Monk is the only one coming to mind. The other idiotic choices are Lumina and Lyla, 'cause Lightsworns are just DYING for more tech cards to try out, let alone traps. Durhur.

 

Spellcasters have never been an overly viable deck, so of course their related tech cards wouldn't see use. These are actually really nice targets for Circle, and the second one (with monster effect immunity) could combo well with Secret Vilage and Royal Decree to put down a strong lock. Spellcasters are heavily reliant on pulling out set combos, and any monster that has immunity to monster effects (none of which currently exist in this metagame, all the monster effect prevention comes in the form of protection cards. Solemn Judgment, Divine Wrath, GB's War Chariot.. yeah, I'd call those protection cards.)

 

So yes, this is a good push for a Deck that already ISN'T very competitive in the first place. Durhur, a card for a non-Meta Deck wouldn't do well in the Meta? Astounding. I'll go make a support card for Aitsu and Koitsu, and somehow it still wouldn't be Metagame viable. =(((

 

First card is bad, third card is useless. The second one is actually pretty good. Main Phase 1 is where most decks put everything into action, aside from the Battle Phase. If you never enter Main Phase 1 to play new monsters, though, you can't get in any attacks for your Battle Phase.

 

 

Card 1: 5/10.

Card 2: 8/10.

Card 3: 2/10.

 

>_>

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