koramore Posted July 2, 2009 Report Share Posted July 2, 2009 [align=center]I decided to show some cards that I had never showed and some old cards from the past. So please enjoy. :) Each time this card inflicts Battle Damage to your opponent, you can discard 1 card from your hand to have this card attack once again in a row. If you inflicted 1000 or more Battle Damage to your opponent this Battle Phase, your opponent must skip their next Draw Phase. During your Draw Phase if you have more cards in your hand than your opponent, inflict 600 damage to his/her Life Points. FLIP: Select 1 card your opponent controls and remove it from play, your opponent must send all cards of the same name in his/her hand and Deck to the Graveyard. This card's original ATK becomes equal to the amount of card's sent to the Graveyard by this card's effect x 500. Send all Zombie-Type monsters in your hand and Deck to the Graveyard. Increase your Life Points equal to the amount of "Undead Hero" monsters sent to the Graveyard by this card x 300. If 3 or more "Undead Hero" monsters were sent, draw 1 card. Select 1 monster you control and 1 monster your opponent controls. After 2 Standby Phases that you activated this card, send the selected monsters to the Graveyard. If the monsters destroyed were Level 6 or lower, inflict 500 damage to both players. If the monsters destroyed were Level 7 or higher, both players' Life Points are halved. You can send 1 Field Spell Card you control to the Graveyard to switch the ATK & DEF of this card. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can remove from play 1 EARTH monster in your Graveyard to destroy 1 Spell or Trap Card on the field. If the card destroyed was a Spell Card inflict 500 damage to your opponent. When this card is sent to the Graveyard by a card effect you can Special Summon 1 Level 4 or lower EARTH monster from your Graveyard to the field in face-up Attack Position. Activate only if you control 3 or more face-up Attack Position Warrior-Type monsters. Select 1 card your opponent controls and destroy it. If the card destroyed was a Spell or Trap Card, increase your Life Points by 1000. If the card destroyed was a monster, inflict damage to your opponent equal to the total amount of the destroyed monster's Level x 150. Once per turn you can pay 600 Life Points to select 1 random card in your opponent's hand and return it to the bottom of his/her Deck. If the card was a Spell Card, inflict 500 damage to your opponent and place 1 Thunder Counter on this card (max.2). During your Standby Phase, you can remove 2 Thunder Counters from this card to draw 1 card from your Deck. 1 Tuner + 1 or more non-Tuner monstersOnce per turn during your Draw Phase, you can add 1 Level 5 or lower monster from your Deck to you hand instead of conducting your normal Draw Phase. You can discard 1 Level 4 or 5 monster to negate the Normal Summon of a monster. Inflict damage to your opponent equal to half the discarded monster's ATK or DEF. Once per turn if this is the only monster you control, you can draw 1 card from your Deck. If the card drawn is a Level 4 or lower EARTH monster you can Special Summon it in face-up Attack Position. When this card is sent to the Graveyard increase your Life Points by 1000. This card cannot be Normal Summoned or Set, except by removing from play 1 face-up Continuous Spell or Trap Card you control. Once per turn, you can pay 700 Life Points to Special Summon 1 "Illusion Projection Token" (Beast-Warrior-Type/EARTH/Level 3/ATK 0/DEF 2000) to the field in face-up Defense Position. If you control 2 or more "Illusion Projection Tokens" this card cannot be destroyed by battle (Damage Calculation is applied normally). This card gains 600 ATK for every "Illusion Projection Token" you control. When this card inflicts Battle Damage to your opponent, you can Release 1 "Illusion Projection Token" you control to destroy 1 Set Spell or Trap Card your opponent controls. Each time a Spell or Trap Card is Set, increase this card's ATK by 200. During your Standby Phase, you can remove from play the top card of your Deck to destroy 1 Spell or Trap Card your opponent controls. If it was a Spell Card, this card can attack twice in the same Battle Phase until the end of this turn. You can Release 1 monster you control to have this card be Special Summoned in face-up Defense Position. When this card is switched from face-up Defense Position to face-up Attack Position, switch the original ATK & DEF of this card. If you control another face-up "Matronix Defender" monster in Defense Position, your opponent cannot select this card as a target of a card effect. This card cannot be Normal Summoned or Set, except by Releasing 2 LIGHT monsters you control. Once per turn, you can remove from play 1 Machine-Type in your Graveyard to return 1 card on the field to the respective owner's hand, if the card sent was a monster Level 4 or higher you can place 1 Saber Counter on this card (max.3). During your Standby Phase, you can remove 3 Saber Counters from this card to send your opponent's hand to the Graveyard. When this card is Summoned, you can select 1 card your opponent controls and remove it from play. If the card removed from play by this card's effect was an Effect Monster, you can Special Summon 1 Level 3 or lower monster from your Graveyard. This card gains 150 ATK for each Level 3 or lower monster you control (excluding this card). This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● This card is also treated as a Thunder-Type monster. When a monster your opponent controls selects a monster a monster you control as an attack target, you can send the top of your Deck to the Graveyard to decrease the attacking monster's ATK by 700. Once per turn, you can pay 800 Life Points to randomly select 1 card in your opponent's hand and send it to the Graveyard. If the card sent was a Spell Card inflict 500 damage to your opponent. During your Standby Phase if this card is in Defense Position, increase your Life Points by 500. When this card is sent to the Graveyard by an opponent's card effect you can discard 1 card to draw 1 card. Once per turn, you can discard 1 card to change this card's Attribute to WATER, WIND, DARK, or LIGHT. When this card destroys an opponent's monster by battle depending on this card's Attribute apply the following effect:● FIRE: Inflict 500 damage to your opponent.● WATER: Increase your Life Points by 500.● WIND: Return 1 Level 4 or lower monster from your Graveyard to the top of your Deck.● DARK: All non-DARK monsters on the field cannot change Battle Positions until the end of your opponent's next turn.● LIGHT: Both players draw 1 card. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Field Spell Card you control. Each time a monster is used as a Tribute for a Normal Summon, place 1 Burning Magic Counter on this card(max.2). You can remove 2 Burning Magic Counter from this card to inflict damage to your opponent equal to the amount of FIRE monsters in your Graveyard x 350. When this card is removed from the field, you can return 1 removed from play Field Spell Card to your hand. While this card is removed from play your opponent cannot Normal Summon Level 5 or higher monsters. If you control 2 or more non-Tuner monsters, this card cannot be destroyed by battle (Damage Calculation is applied normally). You can remove from play 1 non-Tuner monster you control to have this card's ATK become 2000 only for the Damage Step. 1 Warrior-Type Tuner + 1 or more non-Tuner monstersOnce per turn during your Battle Phase, you can discard 1 card from your hand to increase the ATK of all Warrior-Type monsters you control by 500 (excluding this card) until the end of your Battle Phase. If you inflicted 2000 or more Battle Damage to your opponent the turn you activated this card's effect, your opponent must skip his/her next Draw Phase. Each time this card destroys a monster your opponent controls by battle, inflict 400 damage to your opponent. If this card is targeted by a card effect you can remove from play 1 EARTH monster in your Graveyard to negate it. At the End Phase you activated this card's effect, you can send it to the Graveyard to increase your Life Points by 1000. Each time a monster you control is destroyed, your opponent picks up 3 cards from his/her Deck. All non-LIGHT monsters your opponent picks up are removed from play. Send the remaining cards to the Graveyard. If there are 6 or more Effect Monsters removed from play, this card's ATK becomes 3000 only for the Damage Step. When you Summon a "Royal Order Knight" monster return this card to the bottom of your Deck. Once per turn during your Main Phase 1, you can return 1 monster to your hand with "Lost Land" in its name from your Graveyard. During your Standby Phase, you can discard 1 monster with "Lost Land" in its name to increase your Life Points by 800. 1 Tuner + 1 or more non-Tuner monstersOnce per turn, you can send 1 Set Spell or Trap Card you control to the Graveyard to inflict damage to your opponent equal to the amount of Machine-Type monsters in your Graveyard x 100. If you inflicted 800 or more damage to your opponent with this card's effect, switch the ATK & DEF of this card until the end of this turn. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.[/size Each time this card inflicts Battle Damage to your opponent, your opponent discards 1 random card. If the card discarded was an Effect Monster, you can discard 1 card to have this card attack once again in a row. At the end of your Battle Phase if this card attacked 2 or more times, switch it to Defense Position until the end of your next Battle Phase. While this card is in face-up Defense Position your opponent cannot activate Spell Cards that involve discarding. This card cannot be Normal Summoned or Set, except by it's own effect. This card can only be Normal Summoned if your opponent controls more monsters than you, you can remove from play 2 Level 4 or lower monsters in your Graveyard to Normal Summon this card to the field in face-up Attack Position. Increase this card's ATK equal to the total amount of monster's Level x 500 used to Summon this card. If this card's ATK is 4000 or more, remove it from play at the end of your turn. While this card is in face-up Attack Position your opponent cannot activate Spell & Trap Card(s) that destroy monster(s) you control. Each time a monster is destroyed by battle, inflict 800 damage to both players. You can Special Summon this card from your hand if you control a face-up "Twin Golem Brother" monster. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● If you control another "Twin Golem Brother" monster, this card cannot be destroyed by battle (Damage Calculation is applied normally). When this card inflicts Battle Damage to your opponent, your opponent cannot Normal Summon monsters with an ATK of 2000 of higher until the end of his/her next turn. You can Special Summon this card from your hand if you control a face-up "Twin Golem Brother" monster. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● If you control another "Twin Golem Brother" monster, this card can attack twice during the same Battle Phase. All direct Battle Damage your opponent receives from this card is halved. During your Battle Phase, you can discard 1 Spell Card in your hand, your opponent cannot activate Trap Cards until the end of this Battle Phase. This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Graveyard by its own effect. During your Main Phase if you activated a Spell Card, you can Special Summon this card from your Graveyard to the field in face-up Attack Position. Each time you destroy a monster your opponent controls, inflict 700 damage to your opponent and increase your Life Points by 500. This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Graveyard by its own effect. During your Battle Phase if you destroy 1 or more monsters your opponent controls in a row, you can Special Summon this card from the Graveyard to the field in face-up Attack Position. This card gains 400 ATK for each monster destroyed during the this card was Summoned. Each time a monster is sent to the Graveyard place 1 Penalty Counter on this card(max.2). If a card you control is sent to the Graveyard, you can remove 2 Penalty Counters from this card to add it to your hand. This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Graveyard by its own effect. During your Standby Phase if you activated a Trap Card, you can Special Summon this card from your Graveyard to the field in face-up Attack Position. Once per turn, you can place 1 Penalty Counter on this card(max.1). This card gains 2000 ATK for each Penalty Counter on it. This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Graveyard by its own effect. During your Battle Phase if you destroy 1 monster your opponent controls, you can Special Summon this card from your Graveyard to the field in face-up Attack Position. Once per turn, you can discard 1 Level 4 or higher DARK monster to have this card attack your opponent directly during this Battle Phase. Each time a LIGHT monster is Special Summoned, place 1 Warp Counter on this card. If this card has 4 or more Warp Counters on it, your opponent cannot select your monsters as attack targets. During your Standby Phase if this card has 4 or more Warp Counters, you can remove 4 Warp Counters from this card to destroy all of your opponent's Spell & Trap Cards. Increase both players' Life Points equal to the amount of Spell & Trap Cards destroyed by this card's effect x 200. 1 Tuner + 1 or more non-Tuner monstersDuring your Standby Phase you can discard 1 WATER monster from your hand to inflict 700 damage to your opponent. Once per turn if you have more Life Points than your opponent, you can return 1 Spell Card from your Graveyard to your hand. At the End Phase after this effect was activated, return this card to the Extra Deck.[/align] Link to comment Share on other sites More sharing options...
Zeaux Posted July 2, 2009 Report Share Posted July 2, 2009 Matronix Defender is a little OP.Lower its stats or Level it up. The other cards are pretty cool Rate - 9.2/10 Link to comment Share on other sites More sharing options...
regalsword65 Posted July 2, 2009 Report Share Posted July 2, 2009 Some are OP'ed.Otherwise,I like em.Cool cards and great pics. Link to comment Share on other sites More sharing options...
Guest setojim Posted July 2, 2009 Report Share Posted July 2, 2009 mechanized samurai is so banned!!The ruler of thunder is limited!other than that, lol i think they're fine Link to comment Share on other sites More sharing options...
koramore Posted July 2, 2009 Author Report Share Posted July 2, 2009 Thanks I'll fix later Link to comment Share on other sites More sharing options...
Chance21 Posted July 2, 2009 Report Share Posted July 2, 2009 Good pic, some OP, otherwise great cards. Link to comment Share on other sites More sharing options...
koramore Posted July 2, 2009 Author Report Share Posted July 2, 2009 Thanks Link to comment Share on other sites More sharing options...
Shonen Jump™ Posted July 2, 2009 Report Share Posted July 2, 2009 nice and random just the way I like my rice crispies xD lawl wtfanyways Matronix Defender is OP'ed a little do what Zeaux said anyways 9/10 ^_^ Link to comment Share on other sites More sharing options...
koramore Posted July 2, 2009 Author Report Share Posted July 2, 2009 Thanks Yeah I'll fix up Matronix DefenderFixed Matronix Defender Link to comment Share on other sites More sharing options...
koramore Posted July 3, 2009 Author Report Share Posted July 3, 2009 bump Link to comment Share on other sites More sharing options...
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