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The Holder of the Eternal Light


Phanax Leminer

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[align=center]Phanax: Yeah, I know that's Ra on the card. Yes, I know it's a Warrior and not a Divine. And finally; Yes, I know that I'm tired...

-o-ZZZzzzz....

 

 

The Holder of the Eternal Light

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Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except if you Tribute 3 Level 4 or higher LIGHT monsters you control. During your opponent's Standby Phase, you can remove from play 2 LIGHT monsters from your Graveyard. If you do, this card cannot be destroyed, during this turn. Once per turn, you can pay 500 Life Points to Special Summon 1 Level 4 or lower LIGHT monster from your removed from play. When this card is destroyed, remove it from play.[/align]

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Guest JoshIcy

Aiku: Thanks for the rant everyone! ^w^

 

To Icy: Eummm.... what's a monster Spell? oxO?

 

You put this cards support inside the card itself.

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... especially with removing 2 LIGHT monsters just to prevent it from being destroying in battle for 1 turn

 

My dear boy I suggest reading the effect again.

 

Now let me have a swing at it.

 

The Holder of the Eternal Light

Well' date=' the first bit promotes a strong follow up of an effect with such a high cost to summon.

 

Ah, the next bit I do like. While most Boss monsters made on this site boast an ability to not be destroyed by anything at all period, this card has a cooler mind set, allowing you to already at least 3 built in LIGHTs waiting to be RFGed. Unfortunately though, being protected doesn't mean you're getting rid of your opponent's threats seeing that once you run out of LIGHTs to scapegoat you can certainly kiss you Holder of Light gone.

 

This next effect undoubtedly proves that this is made to mastermind an end game rush when you're sure you have all the pieces set for the win. [i']Although[/i], you're inability to negate the effect of the summoned monster adds a little too much. a Summon Lumina [/b] Proceed to win. I suggest adding that in so that you make sure that your make-shift summoned beat sticks remain as such, beat sticks.

 

The last adds a balanced icing on the cake to an almost immaculate effect making sure that you Holder of Light won't be there to be added for another Holder of Light.

 

If anything it's only OP'd by mere centimeters seeing that sporting 2500 ATK isn't something to boast about and it has to survive any BTH or S/T your opponent has in store for it on the turn it's summoned. Fix up that one tidbit and you're good-to-go!

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... especially with removing 2 LIGHT monsters just to prevent it from being destroying in battle for 1 turn

 

My dear boy I suggest reading the effect again.

 

Now let me have a swing at it.

 

The Holder of the Eternal Light

Well' date=' the first bit promotes a strong follow up of an effect with such a high cost to summon.

 

Ah, the next bit I do like. While most Boss monsters made on this site boast an ability to not be destroyed by anything at all period, this card has a cooler mind set, allowing you to already at least 3 built in LIGHTs waiting to be RFGed. Unfortunately though, being protected doesn't mean you're getting rid of your opponent's threats seeing that once you run out of LIGHTs to scapegoat you can certainly kiss you Holder of Light gone.

 

This next effect undoubtedly proves that this is made to mastermind an end game rush when you're sure you have all the pieces set for the win. [i']Although[/i], you're inability to negate the effect of the summoned monster adds a little too much. a Summon Lumina [/b] Proceed to win. I suggest adding that in so that you make sure that your make-shift summoned beat sticks remain as such, beat sticks.

 

The last adds a balanced icing on the cake to an almost immaculate effect making sure that you Holder of Light won't be there to be added for another Holder of Light.

 

If anything it's only OP'd by mere centimeters seeing that sporting 2500 ATK isn't something to boast about and it has to survive any BTH or S/T your opponent has in store for it on the turn it's summoned. Fix up that one tidbit and you're good-to-go!

 

Aiku: Thanks for the REALLY good rant, but eum... what's BTH and S/T, plus what do we have to exactly fixe for tomorrow, because eummm...

 

Phanax: ZZZZZzzzz...[/color]

Aiku: Yeah, she's asleep.

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 3 Level 4 or higher LIGHT monsters you control. During your opponent's Standby Phase, you can remove 2 LIGHT monsters in your Graveyard from play. This card cannot be destroyed during the turn this effect has been activated. Once per turn, you can pay 500 Life Points to Special Summon 1 Level 4 or lower LIGHT monster that has been removed from play. When this card is removed from the field, remove it from play.

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