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Joker's Wild


Immortal Chaos

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Based on the Joker Cards originally set into fruition by ICP. Pics found on Google and Photobucket. Credit for the Idea to Violent J and Shaggy. Much love and respect.

 

 

Carnival of Carnage - Joker Card #1

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Lore: You can only activate this card by paying 1000 Life Points. This card cannot be destroyed by the effects of Spell or Trap cards that destroy Spell and Trap cards on the field. Once per turn, during your Standby Phase, you may pay 500 Life Points to Special Summon 1 monster from your deck with "Joker Card" in it's name to your side of the Field. If you do so, you cannot Normal Summon or Set this turn.

 

 

The Ringmaster - Joker Card #2

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Lore: This card cannot be Special Summoned except by the effect of "Carnival of Carnage - Joker Card #1". When this card is Special Summoned by this effect, inflict 1000 points of damage to your opponent. During your Standby Phase, you may roll a six sided dice. If the result is 1 or 6, destroy this card. If the result is 2,3, or 4, you may return a Normal Spell card from your Graveyard to your Hand. If you use this effect, this card cannot declare an attack this turn.

 

The Riddle Box - Joker Card #3

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Lore: This card cannot be Special Summoned except by the effect of "Carnival of Carnage - Joker Card #1". When this card is Special Summoned by this effect, destroy 1 monster your opponent controls. If this card is in your Graveyard at the beginning of your opponent's Main Phase, you may remove it from play to make your opponent skip his/her Battle Phase this turn.

 

The Great Milenko - Joker Card #4

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Lore: This card cannot be Special Summoned except by the effect of "Carnival of Carnage - Joker Card #1". When this card is Special Summoned by this effect, you may return 1 "Joker Card" monster in your Graveyard to your Deck. When you or your opponent summon a monster to the field, flip a coin and call it. If you call it correct, half the monster's ATK, if you call it wrong, you take 500 Points of Damage.

 

The Amazing Jeckel Brothers - Jake - Joker Card #5

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Lore: This card's attribute is also treated as FIRE. This card cannot be Special Summoned except by the effect of "Carnival of Carnage - Joker Card #1". When this card is Special Summoned by this effect, you may Special Summon 1 "The Amazing Jeckel Brothers - Jack - Joker Card #5" from your hand. When you or your opponent summon a monster to the field, you may gain life equal to half the summoned monsters ATK or DEF.

 

The Amazing Jeckel Brothers - Jack - Joker Card #5

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Lore: This card's attribute is also treated as FIRE. This card cannot be Special Summoned except by the effect of "The Amazing Jeckel Brothers - Jake - Joker Card #5". When you or your opponent summon a monster to the field, you may inflict damage to your opponent equal to half the summoned monsters ATK or DEF.

 

The Wraith - Joker Card #6

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Lore: This card cannot be Special Summoned except by the effect of "Carnival of Carnage - Joker Card #1". When this card is Special Summoned by this effect, you and your opponent must discard your hands. This card cannot attack your opponent directly. Once per turn, you may return 1 card from your Graveyard to your deck. If "The Carnival Of Carnage - Joker Card #1" is destroyed and sent to the Graveyard, destroy this card, and take damage equal to half of this cards ATK.

 

Jeckel Juggle Blast

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Lore: This card can only be activated if you have a face-up "The Amazing Jeckel Brothers - Jake - Joker Card #5" or "The Amazing Jeckel Brothers - Jack - Joker Card #5" on your side of the field. Inflict damage to your opponent for each monster card in their Graveyard x200 and remove all monsters in your Graveyard from play.

 

Wicked Jester

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Lore: When this card is Normal Summoned or Special Summoned, add 1 "The Carnival Of Carnage - Joker Card #1" from your Deck or Graveyard to your hand.

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