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New Archfiend Set.


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I made this set mainly because I run an Archfiend/Fiend deck and thought I would make my own type of Archfiends that has different Feild Spell and some different effects and like all sets some cards arnt exactly usefull but im posting the whole pack including its supporter cards.

 

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[spoiler=Effect]While this card is on the feild "Archfiend Kingdom" may not be destroyed. A new field spell card may not be activated.

 

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[spoiler=Effect]When a "Archfiend" monster on your side of the field is selected as an attack target you may pay 800 life points to negate the attack. When this card is selected as a target of a effect of a card controlled by your opponent roll a six-sided die if the result is 2, 3, or 5, negate the effect and destroy your opponents card.

 

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[spoiler= Effect]The controller of this card pays 300 life points during each their Stand-By phases (this is not optional). Equip this card to 1 "Archfiend" monster on the feild the equiped monster gains 1500 ATK it DEF is reduced to 0. If this card is destroyed by an effect controlled by your opponent, destroy the equiped monster. If the equiped monster is destroyed by battle Special Summon this card in face-up attack position.

 

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[spoiler=Effect]The contoller of this card pays 500 life points during their stand-by phase (this is not optional). This card may not be destroyed by battle from a monster with the same ATK. This card gains 200ATK every time it destroys a monster. When this card is targeted by the effect of a card controlled by your opponent when resolving the effect roll a six-sided die if the result is 2 or 6, negate the effect and destroy your opponents card.

 

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[spoiler=Effect]The controller of this card pays 500 life points during each of there Stand-by phases (this is not optional) When this card attacks a Face-up monster on your opponent side of the feild this card gains 500 ATK x the level of the attack target. Any battle damage involving this card is reduced to 0. If this card is attacked it is switched to deffence position. If this card is targeted by the effect of a card controlled by your opponent roll a six-sided die if the result is 3, or 5, then negate the effect and destroy your opponents card.

 

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[spoiler=Effect]You may discard this card to add 1 "Archfiends Kingdom" to your hand. If this card is on your side of the feild but "Archfiend Kingdom" is not then destroy this card.

 

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[spoiler=Effect]The controller of this card pays 500 Life points during each of their Stand-by phase (this is not optional). As long as this card remains on the feild, during each Stand-By phase increase the ATK of 1 "Archfiend" monster on the field by 1000 points until the End Phase. If this card is targeted by the effect of a card controlled by your opponent, when resolving the effect roll a six-sided die if the result is 3, or 6, negate the effect and destroy your opponents card.

 

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[spoiler= Effect]1 tuner + 1 or more non-tuiner monsters.

This card cannot be Special Summoned except Synchro Summoned. This card may attack 3 times during your Battle Phase.

 

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[spoiler= Effect]The controller of this card pays 500 life points during each of their Stand-by phases (this is not optional). When this card is Summoned you may Special Summon 1 lvl 4 or lower"Archfiend" monster from either players Graveyard. This card gains 200 ATK for each "Archfiend" monster on your side of the feild. When a "Archfiend" monster on your side of the feild is selected as a target by the effect of a card controlled by your opponent roll a six-sided die if the result is, 2, or 6, negate the effect and destroy your opponents card.

 

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[spoiler=Effect]The controller of this card pays 500 Life Points during each of their Stand-By phases. As long as this card remains on the feild, your opponenet cannot attack any "Archfiend" monster card on your side of the feild except "Archfeind Illusionist". When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect roll a six-sided die, if the result is 3, negate the effect and destroy your opponents card.

 

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[spoiler=Effect]While this card is on the feild increase the ATK of all "Archfiend" monsters on your side of the feild by 200. When this card destroys a monster the effect of the destroyed monster is negated. This card gains 200 ATK for each other "Archfiend" monster on the feild. When this card is effected by the effect of a card controlled by your opponent when resolving the effect roll a six-sided die if the result is 2, or 5, negate the effect and destroy your opponents card.

 

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[spoiler=Effect]While this card is on the feild neither player has to pay life points by the effect of "Archfiend" monsters during their Stand-By phase. When a "Archfeind" monster is destroyed except by battle add 1 "Archfiend" monster from your deck with a lower level then the destroyed monster.

 

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[spoiler=Effect]1 tuner monster + 1 non-tuner monster

The controller of this card pays 900 life points during each of their Stand-By phases (this is not optional). If you opponent controlls no monsters but deffence position monsters this card may attack your opponent directly. When this card is targeted by the effect of a card controlled by your opponent when resolving the effect roll a six-sided die, if the result is 4, negate the effct and destroy your opponents card.

 

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[spoiler=Effect]This card cannot be Special Summoned. This card can only be Normal Summoned or Set by Tributing 3 monsters including at least 1 "Archfiend" monster. When this card is succesfully Tribute Summoned, you can equip monsters from your Graveyard (max 1) to this card. This monster gains ATK equal to the equipped monster's ATK. When this card is targeted by the effect of a card controlled by your opponent, roll a six-sided die. if the result is 1, 3, or 5, negate the effect and destroy that card.

 

 

Will be updated soon. I know some of them resemble cards that are already made but I like to make cards like they were some of the first and stuff like that I don't userally make combos with cards in real life so I have to recreate some to fill in blank spots in the strategy. Will be updated soon

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