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My edited cards feel free to comment about anything.


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This card can be summoned from your deck to the field if you send a level 4 or higher light attribute monster from your hand to your graveyard but if this card is summoned this way and it is destroyed in battle you take double the battle damage you would recive by regulary summoning it.[/align]

 

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When this card is on the field with atleast 1 or more dark attribute monster she can switch places with any dark attribute monster either durring your opponents main phase or any time durring your turn besides the your end phase.[/align]

 

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When this card is regular summoned to the field you can summon a level 6 or lower dark attribute monster to the field from your hand but if this card is destroyed send it to the graveyard and return the monster you summoned from your hand back to your hand[/align]

 

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When this card is regular summoned to the field you can summon a level 6 or lower light attribute monster to the field from your hand but if this card is destroyed send it to the graveyard and return the monster you summoned from your hand back to your hand[/align]

 

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When the angel is destroyed by a monster while it is in defense mode you gain life points equal to half of the monster that attackes attack points.When this angel is destroyed by a monster while it is in defense mode you gain life points equal to half of the monster's attack points.[/align]

 

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By sending 1 angel type monster from your hand or on your field to the grave yard you can destroy any equip spell,field spell,or continuous spell on the field.[/align]

 

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This ritual requires at least 1 angel type monster and a light attribute monster of any kind both monsters must have a minimum level of 4 to summon the power of "Cros The Arc Angel" and the monsters that are used in the ritual are now out of play.

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This card can not be defeated in battle and for every monster in the grave yard he gains 100 attack points only when he attacks a monster.[/align]

 

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You can only activate this trap when one of your monsters is attack by another monster when this card is activated you can bring an angel type monster to the field from your grave yard in defense mode to absorb the attack of the monster and if the monster you summoned is not destroyed return it to your hand.[/align]

 

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This dark warrior gains 200 more attack points for every dark attribute monster in the grave yard when this monster is destroyed it the monster that destroyed it loses 200 attack points.[/align]

 

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When this card is destroyed by an effect of a monster,trap,or spell card both players lose life points equal to half of his original attack points.[/align]

 

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"Darkend Angel from hell"+"Dark Night Warrior Keeper of Dark"

When this monster is on the field with atleast 1 dark attribute monster he can add 300 attack points from 1 monster's attack points to his own each turn.[/align]

 

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[align=center]Umm go ahead if you would like to you know be as harsh as last time you people are so evil :?

 

If somthings wrong with this post umm its my bad just deal with it[/align]

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First thing that I noticed was fake types. Don't make those. The Angels will be Fairy-Type and the Demons will be Fiend-Type.

There are also quite a lot of OCG errors that need to be fixed, but the ideas are sound.

 

7/10

 

P.S. Can you PM me a link for the "Dark Empress of Deceite" pic, thanks.

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