Huntar! Posted July 7, 2009 Report Share Posted July 7, 2009 Duc Vic, the Luminous TyrantWarrior/Effect Dark Level 7 2700/2200Once per turn, you can discard 1 card from your hand to move 1 monster on your opponent's side of the field to an unoccupied Monster Card Zone on your opponent's side of the field adjacent to this card. During your End Phase, destroy the monster on your opponent's side of the field in the adjacent Monster Card Zone to this card. Kinetic Virtuality DisruptorMachine/Effect Light Level 6 1300/2300When this card is Tribute Summoned, change the battle positions of all face-up monsters on the field, then inflict 100 damage to your opponent for Defense Position monster they control. If this card destroys a monster your opponent controls, the Card Zone that the monster occupied cannot be used as long as this card remains face-up. Senet SwapSpell CardSelect 2 monsters you control. Move the selected cards to eachother's Card Zones. RelocateSpell Card Quick-PlaySelect 1 monster your opponent controls. Move it to an unoccupied Monster Card Zone on your opponent's side of the field. Coordinate DrawSpell CardDraw 2 cards. Your opponent selects 4 unoccupied Card Zones on your side of the field. The selected Card Zones cannot be used until your next Standby Phase. Destructive AlignmentSpell Card ContinuousWhen this card is activated, select 1 card zone on the field. Once per turn destroy all cards on the field adjacent to the selected card zone. Your opponent can pay 1000 Life Points to change the selected Card Zone. Your opponent can only activate this effect once. Skipper KnightWarrior/Tuner Wind Level 2 900/700When this card is Summoned, you can return this card and 1 monster your opponent controls in a Monster Card Zone adjacent to this card to the owner's hands. Transport BurnSpell Card ContinuousEach time a monster you control is moved to another Monster Card Zone on your side of the field, inflict 500 damage to your opponent. Jump GrenaderWarrior/Effect Fire Level 4 1500/1450You can Special Summon this card from your hand to a Monster Card Zone on your side of the field that is adjacent from a monster your opponent controls. Flip the FieldTrap CardOnly activate this card if the number of monsters you control is 3 or less. You can move each monster you control to an unoccupied Monster Card Zone on your side of the field once. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.