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Duc Vic, the Luminous Tyrant

Warrior/Effect

Dark Level 7

2700/2200

Once per turn, you can discard 1 card from your hand to move 1 monster on your opponent's side of the field to an unoccupied Monster Card Zone on your opponent's side of the field adjacent to this card. During your End Phase, destroy the monster on your opponent's side of the field in the adjacent Monster Card Zone to this card.

 

Kinetic Virtuality Disruptor

Machine/Effect

Light Level 6

1300/2300

When this card is Tribute Summoned, change the battle positions of all face-up monsters on the field, then inflict 100 damage to your opponent for Defense Position monster they control. If this card destroys a monster your opponent controls, the Card Zone that the monster occupied cannot be used as long as this card remains face-up.

 

Senet Swap

Spell Card

Select 2 monsters you control. Move the selected cards to eachother's Card Zones.

 

Relocate

Spell Card Quick-Play

Select 1 monster your opponent controls. Move it to an unoccupied Monster Card Zone on your opponent's side of the field.

 

Coordinate Draw

Spell Card

Draw 2 cards. Your opponent selects 4 unoccupied Card Zones on your side of the field. The selected Card Zones cannot be used until your next Standby Phase.

 

Destructive Alignment

Spell Card Continuous

When this card is activated, select 1 card zone on the field. Once per turn destroy all cards on the field adjacent to the selected card zone. Your opponent can pay 1000 Life Points to change the selected Card Zone. Your opponent can only activate this effect once.

 

Skipper Knight

Warrior/Tuner

Wind Level 2

900/700

When this card is Summoned, you can return this card and 1 monster your opponent controls in a Monster Card Zone adjacent to this card to the owner's hands.

 

Transport Burn

Spell Card Continuous

Each time a monster you control is moved to another Monster Card Zone on your side of the field, inflict 500 damage to your opponent.

 

Jump Grenader

Warrior/Effect

Fire Level 4

1500/1450

You can Special Summon this card from your hand to a Monster Card Zone on your side of the field that is adjacent from a monster your opponent controls.

 

Flip the Field

Trap Card

Only activate this card if the number of monsters you control is 3 or less. You can move each monster you control to an unoccupied Monster Card Zone on your side of the field once.

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