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Celestial Body set[11/???]


gil2m

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[spoiler= monster cards]

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This card cannot be normal summoned or set. This card can only be special summoned by removing all the cards in your hand from play. When this card attacks a monster in face down deffense mode your opponent cannot activate a spell or trap cards untill the end of the battle phase

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This card cannot be normal summoned or set. This card can only be special summoned by removing 2 equip spell cards on the field from play. Once per turn by paying 1000 life points all monsters on your side of the field can attack twice. The turn this effect was activated this card cannot attack.

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This card cannot be normal summoned or set. This card can only be special summoned by removing to field spells from your graveyard out of play. all monsters on the field type's are changed to fire. Once per turn you can inflict 100 points of damage to your opponent for every fire type monster on the field.

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This card cannot be normal summoned or set. This card can only be special summoned by removing 2 continous trap cards. Once per trn you can search thourgh your deck and find 2 equip spell cards and add them to your hand.

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This card cannot be normal summoned or set. This card can only be special summoned by removing 2 counter trap cards from your graveyard. When this card is summoned remove one monster card from your hand from play. On your 2 standby phase after activating this effect special summon that card to the field.

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This card cannot be normal summoned or set. This card can only be special summoned by removing 3 fairy type monsters from your graveyard. This card cannot be destroyed in battle. When a monster attacks this card at the end of the damage step your opponent's battle phase automaticly ends.

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This card cannot be normal summoned or set. This card can only be special summoned by removing 3 rock type monsters from your graveyard. Each time a monster is filped facedown you gain 500 life points

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This card cannot be normal summoned or set. This card can only be special summoned by removing 3 machine type monsters from your graveyard. each time this card destroys a monster in battle inflict half that card's def points to your opponent's life points.

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This card cannot be normal summoned or set. This card can only be special summoned by removing 3 thunder type monsters from your graveyard. once per turn by removing 10 cards from your deck you can skip your opponent's battle phase.

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This card cannot be normal summoned or set. This card can only be special summoned by removing 3 Warrior type monsters from your graveyard. This card can attack all monster cards on your opponent's side of the field.

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This card can attack twice per turn.

 

 

[spoiler=spell cards]

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When a moster is normal summoned or set place 1 star counter on this card.When this card has 3 star counters on it all monsters with Celestial in there name gain 600 atk points. When this card has 6 or more star counters all monsters on your opponent's side of the field loose 400 atk

 

 

hope you enjoy them

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1st card

effect fix:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing all the cards in your hand from play. When this card attacks a monster in face-down DEF position your opponent cannot activate a Spell or Trap card until the end of the Battle Phase.

 

2nd card

effect fix:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 Equip Spell cards on the field from play. Once per turn by paying 1000 Life Points all monsters on your side of the field can attack twice. The turn this effect was activated this card cannot attack.

 

3rd card

effect fix:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 Field Spells from your Graveyard from play. All monsters attributes on the field are changed to Fire. Once per turn, you can inflict 100 points of damage to your opponent for every Fire-type monster on the field.

 

op'd mean overpowered and up'd mean underpowered...

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cards are ok. pics are overused. effects arok. OCG is ok. 6/10

 

this^^

 

these cards are ok...

 

i see you use 1 image from Wanderley

my brother say in his archive that you must credit him

so please make it

 

anyway good luck on your way

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