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Spell Counter Cards - Please Rate


ZeroLuneth

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[spoiler=Cards]

[spoiler=Card 1]

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[spoiler=Card Lore]

You can only activate this card during your Opponents turn. During each of your Standby Phase you must pay 1200 Life Points if you can not this card is destroyed. Once per turn you can distribute up to 3 Spell Counters to cards you control.

 

 

[spoiler=Card 2]

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[spoiler=Card Lore]

You can Special Summon this card from your hand if there's 6 or more Spell Counters on your side of the field. When this card is Special Summoned you can place 3 Spell Counters on cards you control. Once per turn you can remove 2 Spell Counters from the field to reduce the ATK of 1 of your Opponents monsters to 0.

 

 

[spoiler=Card 3]

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[spoiler=Card Lore]

When this card is activated place 4 Spell Counters on this card. When your Opponent declares an attack you can remove 1 Spell Counter from this card to negate the attack. If there is no Spell Counters on this card destroy this card. When this card is destroyed you can distribute the remaining Spell Counters to cards you control..

 

 

[spoiler=Card 4]

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[spoiler=Card Lore]

When this card is successfully Normal Summoned, you can remove 4 Spell counters from the field to Special Summon 1 Level 4 or lower Spellcaster type monster from your Deck in face-up attack position.

 

 

[spoiler=Card 5]

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[spoiler=Card Lore]

You can remove 4 Spell Counters from the field to negate the activation of a Spell or Trap and destroy it.

 

 

[spoiler=Card 6]

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[spoiler=Card Lore]

Once per turn, you can remove Spell Counters from the field equal to the Level of a monster in your Deck and Special Summon it.

 

 

[spoiler=Artist Credit]

Pictures are from Father Wolf and deviant art.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Comments, Positive Criticism and any Ideas are welcome.♪

 

 

If you see an OCG error point out the error not just state that there's one.

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Augury Conglomeration = AUUUUUUUUUUGH. OCG is fractured with a broken knee, but readable. 3 Spell Counters to distribute all at once on your opponent's turn? Aww yeah. That's really fast, to be honest. 1200 Life Points almost feels worthy, but really is a bit much to pay.

 

Auricomous Diviner is interesting, stacking on more counters when she already needs 6 to hit the field minimum. LET'S GO FOR MEGA TON MAGICAL CANNON, EH? Not a bad effect, really, it's a good hit for the Spell Counter archetype. Again, some minor OCGness stuff.

 

Shiranai Raishuu Yoimei is pretty hilariously broken. Combo it with Augury Conglomeration and some massive Spell Counter stacking is gonna go on. Negating attacks would be REALLY nice for the archetype as well.

 

 

These cards would be pretty awesome for Spell Countercasters. I like them a lot. There's a bit of shakiness in the OCG of them, but the overall effects are really good.

 

8/10.

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Your pic for the 3rd card doens't fit..

OCG Fixes:

 

1st card: You can only activate this card during your opponent's turn (What part of the turn?). During each of your Standby Phases, decrease your Life Points by 1200. If you cannot, this card is destroyed. Once per turn you can distribute up to 3 Spell Counters to cards you control.

 

2nd card:

If there are 6 or more Spell Counters on your field, you can Special Summon this card from your hand (Assuming). When this card is Special Summoned, you can place 3 Spell Counters on cards you control. Once per turn, you can remove 2 Spell Counters from the field to decrease the ATK of 1 of your opponent's monsters to 0.

 

3rd Card:

When this card is activated, place 4 Spell Counters on this card. When you opponent declares an attack, you can remove 1 Spell Counter from this card to negate the attack. If there is no Spell Counters on this card, it is destroyed. When this card is destroyed, you can distribute the remaining Spell Counters to cards you control. (No idea...)

 

 

Good cards overall.

 

The pic of the first is ok, I like the holo on the second card, and the third cards pic is not very good at all.

 

Overally, a 7/10 to me ^_^

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I love the new card a lot. I liked the Spell Counter archetype and the nice boost it got from Endymion. A Special Summon generator from the Deck using Spell Counters was one of the only things missing, really. Also lol tuner. Bring in Summoner Monk, start doing work.

 

9/10 for the new card.

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