Fay D. Flourite Posted July 12, 2009 Report Share Posted July 12, 2009 The newest cards to my Jumper Set. These cards have the signature effect that is "When this card is selected as an attack target, remove it from play. During your opponent's End Phase, Special Summon it in face-up Defense Position. You cannot activate this effect if there is already a "Jump" or "Jumper" monster removed from play." Although I'd like to change it to a new type (example: Machine/Jumper/Effect~Fiend/Jumper/Synchro/Effect) But it is just a thought. Please fill out the Poll on it ^^'.The newest cards to my Jumper Set Astral StrikeEffect: This card cannot be activated from your hand. When you have 1 'Jump' or 'Jumper' monster removed from play, inflict your opponent with 700 points of damage. Cyber JumperEffect: 1 Machine-Type Tuner monster + 1 or more non-Tuner monstersWhen this card is selected as an attack target, remove it from play. During your opponent's End Phase, Special Summon it in face-up Defense Position. You cannot activate this effect if there is already a "Jump" or "Jumper" monster removed from play. When this card is Special Summoned using it's effect, add 1 Level 4 or lower 'Jump' or 'Jumper' monster from your Graveyard to your hand. Increase this cards ATK by 200 for each 'Jump' or 'Jumper' monster added to your hand by this card's effect. Fiend Jumper Effect: Once per turn, during your Main Phase 1, if you have a 'Jump' or 'Jumper' monster removed from play, you can pay 100 Life Points to return the removed monster to the bottom of your Deck. If this effect is activated, this monster cannot be removed from play by its own effect. When this card is selected as an attack target, remove it from play. During your opponent's End Phase, Special Summon it in face-up Defense Position. You cannot activate this effect if there is already a "Jump" or "Jumper" monster removed from play. Heavy JumperEffect: This card cannot be destroyed as a result of battle. Once per turn during your Standby Phase, pay 600 Life Points. If you do not, this card is destroyed. When this card is selected as an attack target, remove it from play. During your opponent's End Phase, Special Summon it in face-up Defense Position. You cannot activate this effect if there is already a "Jump" or "Jumper" monster removed from play. Jump SamuraiEffect: During your End Phase only, you can Tribute this face-up Attack Position monster to Special Summon 1 Level 4 or lower 'Jump' or 'Jumper' monster from your Graveyard. When this card is selected as an attack target, remove it from play. During your opponent's End Phase, Special Summon it in face-up Defense Position. You cannot activate this effect if there is already a "Jump" or "Jumper" monster removed from play. Shatter ShieldEffect: Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster. When this effect is activated you cannot remove any monsters from play this turn. Again All image credit goes to Father Wolf. Yes it is unoriginal but I find them very fitting for this set. Comments Welcome Link to comment Share on other sites More sharing options...
Card Constructor Posted July 12, 2009 Report Share Posted July 12, 2009 Astral Strike - "Jump" and "Jumper" should have " ", not ' '. The last part of the effect should read something like... "Each time a "Jump" or "Jumper" monster is removed from play, inflict 700 points of damage to your opponent's Life Points." -Source Card "Backfire"- You may also want to change this card to a continuous spell. Cyber Jumper - Pretty good. Switch the ' ' to " ". Fiend Jumper - "If this effect is activated, this monster cannot be removed from play by its own effect". This portion seems out of place. If you read the card's effect, it's confusing, because you state it's removal effect AFTER the part about the effect being negated. It's not a big deal, but if you can find a way to put that portion of the effect at the end, the card would make a bit more sense. Heavy Jumper - This one is fine. Jump Samurai - Same error as Cyber Jumper. Shatter Sheild - Kingdom Hearts, eh? Only problem is this part... "Negate the attack of that 1 monster" Remove the "1" as it is not needed. "Negate the attack of the monster" is perfect. Link to comment Share on other sites More sharing options...
Fay D. Flourite Posted July 12, 2009 Author Report Share Posted July 12, 2009 Astral Strike - "Jump" and "Jumper" should have " "' date=' not ' '. The last part of the effect should read something like... "Each time a "Jump" or "Jumper" monster is removed from play, inflict 700 points of damage to your opponent's Life Points." [b']-Source Card "Backfire"-[/b] You may also want to change this card to a continuous spell. Cyber Jumper - Pretty good. Switch the ' ' to " ". Fiend Jumper - "If this effect is activated, this monster cannot be removed from play by its own effect". This portion seems out of place. If you read the card's effect, it's confusing, because you state it's removal effect AFTER the part about the effect being negated. It's not a big deal, but if you can find a way to put that portion of the effect at the end, the card would make a bit more sense. Heavy Jumper - This one is fine. Jump Samurai - Same error as Cyber Jumper. Shatter Sheild - Kingdom Hearts, eh? Only problem is this part... "Negate the attack of that 1 monster" Remove the "1" as it is not needed. "Negate the attack of the monster" is perfect. Astral Strike - "Jump" and "Jumper" should have " ", not ' '. The last part of the effect should read something like... "Each time a "Jump" or "Jumper" monster is removed from play, inflict 700 points of damage to your opponent's Life Points." -Source Card "Backfire"- This ^ is wrong. I agree with the " part however the rest is incorrect I do not want it "Each time" that would make it a continuous spell and that is not whant I want it is fine the way it is and no the source is not backfire because that is not the effect I have.-------------------Fiend Jumper - "If this effect is activated, this monster cannot be removed from play by its own effect". This portion seems out of place. If you read the card's effect, it's confusing, because you state it's removal effect AFTER the part about the effect being negated. It's not a big deal, but if you can find a way to put that portion of the effect at the end, the card would make a bit more sense. this is also incorrect. Please re-read its effect. the part you point out is indicating that when the effect above is activated the effect below cannot be activated.---------------------Jump Samurai - Same error as Cyber Jumper. this ^ is just plain incorrect. Read its effect please. It states nothing of negateing any effects.---------------------Shatter Sheild - Kingdom Hearts, eh? Only problem is this part... "Negate the attack of that 1 monster" Remove the "1" as it is not needed. "Negate the attack of the monster" is perfect. No not Kingdom heart. I dont even know what that is. And if i leave the 1 in it is still "perfect" have you never seen Negate Attack?.---------------------Thank you for trying to correct my cards tho but for reasons stated above none will be changed. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted July 12, 2009 Report Share Posted July 12, 2009 lol gah Fai Fai love how harsh you sound lol ^^ but you have great points. all cards are perfect. No changes needed 10/10 Link to comment Share on other sites More sharing options...
Angel of Silence Posted July 12, 2009 Report Share Posted July 12, 2009 Leave the 1 in. That's correct. The cards are cool. I would love it if you continued these. 10/10 Link to comment Share on other sites More sharing options...
Card Constructor Posted July 12, 2009 Report Share Posted July 12, 2009 If you cannot take criticism, I suggest you do not post your cards. Astral Strike - I misinterpreted the intentions of this card. Keep it the way you have it. Fiend Jumper - Your counter argument supported what I originally said to change. Look at your "Heavy Jumper" card. The part about the effect being negated is at the END of the card, AFTER you've stated which effect is negated. In "Fiend Jumper", you state the negation of "the effect" before actually stating the effect, which confuses the card reader. Jumper Samuri - I'm not sure what you are talking about with "negating effects". I said it had the same error as "Cyber Jumper", which would be the " " instead of ' '. Shatter Sheild - Kingdom Hearts I don't card if you use my advice. It's for your benefit, but if you choose not to use it, that's fine with me. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted July 12, 2009 Report Share Posted July 12, 2009 rofl wow CC stupid first comment since Fai is takingyour critisizm and he is also revising it so if you dont want to be corrected dont post fixes ^^ especially incorrect fixes and ima fix this for far the Fiend jumper part is wrong again he's stating if you activate its first effect it cant be removed from play by its own effect which cant go after the effect being negated due to misunderstanding. you are the only one incorrectly reading the card ^^ Well its easily misunderstood that you were talking about your incorrect fix of Cyber Jumper being whats wrong with Samurai. =/ and Fai hasnt ever heard of KH so how would he know about that? he got the pic from FW. and no your fixes are not to his benefit =/ unless the benefit is Epic failure. (not meaning to sound mean. just the way i sound :[ ) Link to comment Share on other sites More sharing options...
lacikus Posted July 12, 2009 Report Share Posted July 12, 2009 9/10 3rd card is awesome other 2 are OK. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 12, 2009 Report Share Posted July 12, 2009 except for heavy jumper's pic is unimpressive compared to the others, everything else is perfect 9.5/10 Link to comment Share on other sites More sharing options...
Aonon Posted July 12, 2009 Report Share Posted July 12, 2009 excellent! Link to comment Share on other sites More sharing options...
Fay D. Flourite Posted July 13, 2009 Author Report Share Posted July 13, 2009 Bump Link to comment Share on other sites More sharing options...
Fay D. Flourite Posted July 13, 2009 Author Report Share Posted July 13, 2009 Bump Link to comment Share on other sites More sharing options...
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