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The Any Effect Card Contest! Finished! Winners Announced, Prizes Coming Up!


Fizzy™

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lol @ Pika

This outta be good. I still got alot of good stuff to put it ^_^

I'm very competitive =D

 

Here's another card =P

 

212877eue.jpg

 

Effect:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned exceot by sending the top card of your Deck to the Graveyard. During your Battle Phase, if you control this card in face-up Defense Position and is attacked by a monster whose ATK is higher than this card's DEF, inflict the difference as Battle Damage to your opponent. During your End Phase, if this card is the only monster you control, you can Tribute this card to destroy all cards on the field. During your opponent's Standby Phase, when your opponent draws a card, if the drawn card is a Trap Card, remove from play 2 cards in your Graveyard.

 

Now I'm just gonna copy Pikachu, gonna go rest and have a cup of tea =D

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Ok. At first I thought I could win this easily by entering 6 of my best cards. But since Yankee and Devastator entered like 20 each, i'll need more. xD

 

I'll update in a minute, until then, 6 cards. xD

 

[spoiler=cards]43114j.jpg

Once per turn, you can discard 2 cards from your hand to activate the effect of 1 Spell Card in your Graveyard. Once per turn, you can discard 1 card from your hand to move 1 monster on your opponent's side of the field to the Monster Card Zone on your opponent's side of the field, adjacent to this card (if it is not occupied). During your End Phase, destroy the monster on your opponent's side of the field in the adjacent Monster Card Zone to this card.

 

43114.jpg

You can return this card from your Graveyard to your hand during the End Phase of a turn that it was destroyed by a card effect. You can Special Summon this card from your hand by Tributing 1 face-up Level 4 Warrior-Type monster you control while there are at least 2 LIGHT monsters in your Graveyard. Each time this card destroys a monster your opponent controls by battle, increase your Life Points by the Level of the destroyed monster x 200. Monsters this card destroys in battle are removed from play. For each monster this card destroys in battle, increase its Level by 1. If the Level of this card is 10 or higher, remove it from play.

 

43114.jpg

This card cannot be Special Summoned. As long as this card remains face-up on the field, neither player can Tribute Summon. During your Standby Phase, you must discard 1 card, if you cannot this card is destroyed. This card is treated as "Forest". All Beast-Type, Beast-Warrior-Type, Insect-Type, and Plant-Type monsters gain 200 ATK. You can remove from play 3 EARTH monsters from your Graveyard to select 1 of your opponent's unoccupied Monster Card Zones. The designated Monster Card Zone cannot be used during this Duel.

 

43114l.jpg

When this card is Tribute Summoned, change the battle positions of all face-up monsters on the field, then inflict 100 damage to your opponent for Defense Position monster they control. When this card battles a monster your opponent controls, switch the ATK and DEF of both monsters, the monster that loses the battle is destroyed with this effect without applying Damage Calculation. If this card destroys a monster your opponent controls, the Card Zone that the monster occupied cannot be used as long as this card remains face-up.

 

43114p.jpg

You can Special Summon this card from your hand when your opponent activates the effect of a card that removes monsters in your Graveyard from play. When this card is Summoned by its own effect, you can send 6 Level 6 or higher DARK monsters from your Deck to the Graveyard. Each time this card destroys a monster your opponent controls by battle, you must equip 1 DARK monster from your Graveyard to this card. If you cannot, destroy this card. This card gains ATK equal to the DEF of the equipped card. If this card has more than 3 cards equipped to it, destroy this card. When this card would be destroyed by a card effect, you can destroy 1 Equip Card equipped to this card instead.

 

43114x.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 face-up Pyro-Type monsters you control and sending them to the Graveyard. When this card is Summoned, you can pay up to half your Life Points and destroy all monsters you control (excluding this card). Raise the ATK of this card by half that amount. Once per turn, instead of attacking, you can put 1 Ra Counter on this card. You can remove a number of Ra Counters from this card to destroy 1 face-up monster your opponent controls that has an ATK less than or equal to the number of Ra Counters removed x 2000 and inflict 900 damage to your opponent. This card is unnaffected by the effects of your opponent's Spell Cards. As long as this card remains face-up, you cannot Summon monsters.

 

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Time for,

Places so far!:

 

1st: The Devaštatør

2nd: Yankeefan

3rd: Hunter

4th: Pikachu

5th: Rakesh

 

The Devaštatør and Yankeefan are still ultra close! Yankeefan had a great card which I thought would give him 1st but The Devaštatør entered a lot more cards afterwards to match it up! Also Hunter is right behind the two of them! This looks like an extremely tight contest where anyone can still win!

 

Note: These places can change randomly as many more cards can be entered at any time. Even the members names who aren't up to 5th yet still have a chance of being 1st!

 

The real end is Sunday the 26th of July!


 

Oh and by the way I increased the amount of points as the prize!

1st place is now 100 points! Which is behind 2nd with 40 points, so the battle for 1st place is what everyone should be aiming at!

If this continues and many people keep entering loads of cards I'll increase the prize money even more!

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And here's another one ;)

 

212877r.jpg

 

Effect:

This card cannot be Special Summoned or Set. This card can only be Normal Summoned, during your Standby Phase, if you a control a Continious Trap Card, switch all monsters Battle Position to it's other Battle Position. During your Battle Phase, you can discard 1 card from your hand to destroy 1 face-down monster on the field. For each card discarded from your hand due to this card's effect, you gain 200 Life Points. During the End Phase, you lose 200 Life Points for each card in your opponent's hand, you can Tribute this card to inflict 600 damage to your opponent. During your opponent's Standby Phase, when your opponent draws a card, if the drawn monster is a Spell Card or a Trap Card, discard 1 card from your hand.

 

Another 10 points, I've already lost over 50 points D:

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And here's another one ;)

 

212877r.jpg

 

Effect:

This card cannot be Special Summoned or Set. This card can only be Normal Summoned' date=' during your Standby Phase, if you a control a Continious Trap Card, switch all monsters Battle Position to it's other Battle Position. During your Battle Phase, you can discard 1 card from your hand to destroy 1 face-down monster on the field. For each card discarded from your hand due to this card's effect, you gain 200 Life Points. During the End Phase, you lose 200 Life Points for each card in your opponent's hand, you can Tribute this card to inflict 600 damage to your opponent. During your opponent's Standby Phase, when your opponent draws a card, if the drawn monster is a Spell Card or a Trap Card, discard 1 card from your hand.

 

Another 10 points, I've already lost over 50 points D:

[/quote']

 

Could you please post all the cards you've entered together in one post(using spoilers) like Yankeefan.

It just makes it easier for me ^^

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OK, here!

[align=center]

[spoiler=[b]The Combined Monster Myths Knight Lord (Holoed by nii-chan)[/b]]

2iivk3a.png

 

Effect:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except my removing 3 Level 4 monsters from play in your Graveyard. If this card is Special Summoned by a Spell, Trap Card that ignores this card's Summoning conditions, it's effect is negated until the end of the next Damage Step. When this card destroys a Level 5 or higher monster by battle, place 1 Lord Counter on this card (max.4), when this card is attacked by a monster, you can remove 1 Lord Counter from this card to negate the attack. During your Battle Phase, if this card has 4 Lord Counters, you can remove 4 Lord Counters from this card to destroy all cards on the field except this card. During your End Phase, if this card is in your Graveyard, you can pay 1000 Life Points to Special Summon this card in Defense Position. During your opponent's Battle Phase, if this card is attacked by a Level 4 or higher monster, remove this card from play and remove the attacking monster from play. Gain Life Points equal to the attacking monster's Level x 100. This card cannot be Summoned back by card effect(s).

 

 

[spoiler=[b]The Warrior of the Path of Light[/b]]

212877e.jpg

 

Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 LIGHT monster you control, this card gains 200 ATK. Once per turn, you can remove 1 LIGHT monster from play in your Graveyard to place 1 Warrior Counter on this card (max.5). You can remove 1 Warrior Counter from this card to select 1 Level 4 or lower LIGHT monster from either player's Graveyard and add it to their owner's hand. During your End Phase, if this card has 5 Warrior Counters, you can remove 5 Warrior Counters from this card to destroy all LIGHT monsters your opponent controls. During your opponent's Standby Phase, destroy this card.

 

Image credit to wanderley.

 

 

[spoiler=[b]Anna - Young Feminine Warrior of Flames[/b]]

28l5aig.jpg

 

Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Pyro-Type Level 3 or lower monster. After you Tributed the Pyro-Type Level 3 or lower monster, you gain 400 Life Points. You can complete the following effect(s) to have this card gain the effect(s).

- Tribute 1 monster to inflict damage to your opponent for each FIRE monster removed from play x 400. - You can Tribute this card to destroy 1 monster that your opponent controls. - During your Battle Phase, you can discard 1 Trap Card from your hand to select 1 card from your opponent's hand randomly and add it to your Deck. Your Deck is then shuffled, if you draw a FIRE monster, inflict 500 damage to your opponent.

 

Holo by me.

 

 

[spoiler=[b]Elemental Hero Megaman[/b]]

118hi7a.jpg

 

Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Level 4 or lower "Elemental Hero" monsters from your Graveyard. When this card is on the field, you gain 500 Life Points. During your Battle Phase, if this you control this card face-up, decrease this card's DEF by 700 to inflict 2000 damage to your opponent. You lose 300 Life Points for each face-up monster on the field. During your End Phase, remove this card from play to add 1 Spell Card from your Graveyard to your Deck. Your Deck is then shuffled. This card cannot be Summoned back by other card effect(s). During your opponent's Standby Phase, your opponent must add 1 Level 4 or lower "Elemental Hero" monsters from your opponent's hand to your hand, your opponent can then draw 1 card from their Deck. If your opponent draws a Level 5 or higher monster, your opponent can discard 2 cards from your hand randomly.

 

Holo by me!

 

 

[spoiler=[b]The Ancient Deck Infection[/b]]

212877r.jpg

 

Effect:

If your opponent can return up to 2 cards from their Graveyard to their Deck, you can select 2 cards in the Graveyard and add it to your Deck. If you already added 2 cards to your Deck due to this card's effect, your opponent can pick 1 card in your hand and negate the effect(s) of the card. Once your opponent negated 1 of your card's effect(s), both player's must destroy all Spell Cards, Trap Cards and monsters added to your Deck. Once per turn, you can Tribute 1 card you control to send 1 card on the top of your opponent's Deck to the Graveyard. During your End Phase, you can Tribute this card to inflict 500 damage to your opponent.

 

 

[spoiler=[b]Rainbow Stealth Assassin[/b]]

azcbyg.jpg

 

Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Warrior-Type monster. During either player's Battle Phase, if you control a "Rainbow" monster, inflict 300 damage to your opponent for each "Rainbow" monster you control. You cannot activate Trap Cards until the next Battle Phase of that turn. When your opponent activates a Trap Card, you can Tribute this card to negate the Trap Card's effect and destroy it.

 

Attribute credit to LiAM!

 

 

[spoiler=[b]The Royal Knight of the Archers Kingdom[/b]]

212877ehw.jpg

 

Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 1 Spell Card from your hand and by paying 800 Life Points. The discarded Spell Card is removed from play after. During your Standby Phase, you can search your Deck and pick 1 EARTH monster, show it to your opponent, then add it to your opponent's Deck. Your opponent's Deck is then shuffled, during your Battle Phase, if your opponent Summons the EARTH Monster Card, inflict 1000 Battle Damage to your opponent. This card is now removed from play.

 

 

[spoiler=[b]Atlantic Ocean King Serpent[/b]]

212877.jpg

 

Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 1000 Life Points and by adding 1 Level 4 or lower WATER monster from your opponent's Graveyard to your opponent's Deck. Your opponent's Deck is then shuffled. You can Special Summon 1 "Atlantic Ocean Gurdian" from your Deck, it gains 200 ATK and DEF until your End Phase. During your End Phase, half of the original ATK of "Atlantic Ocean Gurdian" is inflicted as damage to your opponent. Then add "Atlantic Ocean Gurdian" to your opponent's hand, if your opponent Summons "Atlantic Ocean Gurdian" you can discard 1 card from your opponent's hand randomly.

 

 

[spoiler=[b]Enraged Wild Monster[/b]]

212877eue.jpg

 

Effect:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned exceot by sending the top card of your Deck to the Graveyard. During your Battle Phase, if you control this card in face-up Defense Position and is attacked by a monster whose ATK is higher than this card's DEF, inflict the difference as Battle Damage to your opponent. During your End Phase, if this card is the only monster you control, you can Tribute this card to destroy all cards on the field. During your opponent's Standby Phase, when your opponent draws a card, if the drawn card is a Trap Card, remove from play 2 cards in your Graveyard.

 

 

[spoiler=[b]The Monster of Lochness[/b]]

212877r.jpg

 

Effect:

This card cannot be Special Summoned or Set. This card can only be Normal Summoned, during your Standby Phase, if you a control a Continious Trap Card, switch all monsters Battle Position to it's other Battle Position. During your Battle Phase, you can discard 1 card from your hand to destroy 1 face-down monster on the field. For each card discarded from your hand due to this card's effect, you gain 200 Life Points. During the End Phase, you lose 200 Life Points for each card in your opponent's hand, you can Tribute this card to inflict 600 damage to your opponent. During your opponent's Standby Phase, when your opponent draws a card, if the drawn monster is a Spell Card or a Trap Card, discard 1 card from your hand.

 

 

[/align]

 

I hope I done it right as requested.

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This contest is not about the prize. Its about the competition. xD

 

And hes the only one getting anything out of this. He gets all our points lol

 

[spoiler=17 cards total]

 

43114j.jpg

Once per turn, you can discard 2 cards from your hand to activate the effect of 1 Spell Card in your Graveyard. Once per turn, you can discard 1 card from your hand to move 1 monster on your opponent's side of the field to the Monster Card Zone on your opponent's side of the field, adjacent to this card (if it is not occupied). During your End Phase, destroy the monster on your opponent's side of the field in the adjacent Monster Card Zone to this card.

 

43114.jpg

You can return this card from your Graveyard to your hand during the End Phase of a turn that it was destroyed by a card effect. You can Special Summon this card from your hand by Tributing 1 face-up Level 4 Warrior-Type monster you control while there are at least 2 LIGHT monsters in your Graveyard. Each time this card destroys a monster your opponent controls by battle, increase your Life Points by the Level of the destroyed monster x 200. Monsters this card destroys in battle are removed from play. For each monster this card destroys in battle, increase its Level by 1. If the Level of this card is 10 or higher, remove it from play.

 

43114.jpg

This card cannot be Special Summoned. As long as this card remains face-up on the field, neither player can Tribute Summon. During your Standby Phase, you must discard 1 card, if you cannot this card is destroyed. This card is treated as "Forest". All Beast-Type, Beast-Warrior-Type, Insect-Type, and Plant-Type monsters gain 200 ATK. You can remove from play 3 EARTH monsters from your Graveyard to select 1 of your opponent's unoccupied Monster Card Zones. The designated Monster Card Zone cannot be used during this Duel.

 

43114l.jpg

When this card is Tribute Summoned, change the battle positions of all face-up monsters on the field, then inflict 100 damage to your opponent for Defense Position monster they control. When this card battles a monster your opponent controls, switch the ATK and DEF of both monsters, the monster that loses the battle is destroyed with this effect without applying Damage Calculation. If this card destroys a monster your opponent controls, the Card Zone that the monster occupied cannot be used as long as this card remains face-up.

 

43114p.jpg

You can Special Summon this card from your hand when your opponent activates the effect of a card that removes monsters in your Graveyard from play. When this card is Summoned by its own effect, you can send 6 Level 6 or higher DARK monsters from your Deck to the Graveyard. Each time this card destroys a monster your opponent controls by battle, you must equip 1 DARK monster from your Graveyard to this card. If you cannot, destroy this card. This card gains ATK equal to the DEF of the equipped card. If this card has more than 3 cards equipped to it, destroy this card. When this card would be destroyed by a card effect, you can destroy 1 Equip Card equipped to this card instead.

 

43114x.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 face-up Pyro-Type monsters you control and sending them to the Graveyard. When this card is Summoned, you can pay up to half your Life Points and destroy all monsters you control (excluding this card). Raise the ATK of this card by half that amount. Once per turn, instead of attacking, you can put 1 Ra Counter on this card. You can remove a number of Ra Counters from this card to destroy 1 face-up monster your opponent controls that has an ATK less than or equal to the number of Ra Counters removed x 2000 and inflict 900 damage to your opponent. This card is unnaffected by the effects of your opponent's Spell Cards. As long as this card remains face-up, you cannot Summon monsters.

 

43114.jpg

The name of this card is treated as "Dark Magician". When this card is Summoned, you can add 1 Spell Card from your Deck to your hand that includes "Dark Magic" in its name. When this card destroys a monster your opponent controls by battle, put 1 Spell Counter on this card. You can remove 2 Spell Counters from this card to look at the top card of your Deck, if the card is a Spell Card, add it to your hand.

 

43114l.jpg

You can Special Summon this card from your hand by Tributing 1 DARK Dragon-Type monster you control, the Special Summon of this card this way is treated as Normal Summon. During your Draw Phase, you can reveal the card you draw to your opponent to inflict 600 damage to your opponent and an additional 200 for each Zombie-Type monster they control. During your Battle Phase, you can discard 1 DARK monster from your hand to treat the DEF of all monsters your opponent controls as 0 until the end of Damage Calculation. For each Standby Phase that passes after this card is Summoned, this card loses 100 ATK.

 

43114lmk.jpg

When you draw this card, you can discard 1 card from your hand to draw 1 extra card. When this card is Summoned successfully, you can select 1 face-up monster your opponent controls and return it to your opponent's hand. When this card is selected as a target for a card effect, you can pay 500 Life Points to return this card to the top of your Deck.

 

43114x.jpg

Once per turn, you can remove from play 1 monster from your Graveyard to Special Summon 1 "Crystal Beast" monster from your Spell & Trap Card Zone. During your Standby Phase, you can pick up the top card of your Deck. If the card was a "Crystal Beast" monster, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card. If you pick up any other card, you can pay 1000 Life Points to add it to your hand, if you do not, send it to the bottom of your Deck face-up. Your Deck is then shuffled.

 

Cybernetic_Psychoid.png

1 Psychic-Type Tuner monster + 1 or more non-Tuner monsters

When this card is Summoned, change the Battle Positions of all face-up monsters on the field except this card. Your opponent loses 200 Life Points for each Attack Position monster they control. Each time damage is inflicted to your opponent's Life Points by a card effect other than this card's, double the damage and inflict an equal amount of damage to your Life Points.

 

43114g.jpg

This card cannot be Special Summoned unless you have at least 3 cards in your hand. When this card is Special Summoned, discard 3 cards. This card gains 900 ATK for each card discarded. Once per turn, you can remove from play 1 FIRE monster from your Graveyard so this card can attack twice during your Battle Phase this turn. If you do, treat the ATK of this card as the number of FIRE monsters you have removed from play x 400. As long as this card remains in your Graveyard, your opponent cannot activate the effects of Set Trap Cards.

 

43114c.jpg

When your opponent targets this card with the effect of an Effect Monster, flip 1 face-down card on the field face-up; if the card was a Spell or Trap card that could not be activated at that time, it is destroyed. Once per turn, you may discard 1 FIRE monster from your hand to destroy 1 face-up Spell or Trap Card on the field.

 

43114h.jpg

When this card is Tribute Summoned successfully, increase your Life Points by 1000. During your Battle Phase, you can pay 800 Life Points to switch the ATK and DEF of all face-up monsters your opponent controls. Once per turn, you can skip your Draw Phase. If you do, you and your opponent lose 1500 Life Points. Each time your opponent activates a Spell Card during your turn, you can add 1 Level 3 or lower Beast-Type Tuner monster from your Graveyard to your hand.

 

43114.jpg

During your Standby Phase if this card is in your hand and you control no monsters, you can Special Summon this card. If you do, you cannot Normal Summon this turn. Once per turn, you can remove from play 1 WATER monster from your Graveyard to add 1 Equip Spell Card from your Deck to your hand. When this card is destroyed, add WATER monsters that are removed from play to your hand equal to the number of Equip Spell Cards equipped to this card.

 

43114q.jpg

This card cannot be Special Summoned. When this card is Tribute Summoned, you can send up to 3 WATER monsters from your Deck to the Graveyard and shuffle your Deck. When this card destroys 1 monster your opponent controls as a result of battle and sends it to the Graveyard, put 1 Leiku Counter on this card. When this card is destroyed by a card effect and sent to the Graveyard, draw 1 card for every 2 Leiku Counters on this card.

 

43114.jpg

When this card is Normal Summoned, you can select 1 Fusion Monster Card from your opponent's Graveyard. Pay Life Points equal to the half the ATK of the selected monster to equip the selected Fusion Monster Card to this card, it is treated as an Equip Spell Card. This card gains ATK equal to half of the ATK of the selected card, and DEF equal to half of the DEF of the selected card. When this card is destroyed, Special Summon the Fusion Monster to your opponent's side of the field, this is treated as a Fusion Summon.

 

43114u.jpg

This card cannot be Special Summoned. This card retruns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Summoned successfully, you can send up to 2 cards from your hand to the Graveyard. Place the top two cards of your Deck face-down in your Spell & Trap Card Zone. When this card would be removed from the field, destroy these cards. Decrease the DEF of all monsters your opponent controls by 200 for each face-down card in your Spell & Trap Card Zone. As long as this card remains face-up, you can remove from play 2 Spell Cards to negate the effects of Spell & Trap Cards your opponent activates during your turn. During your End Phase before returning this card to your hand, count the total number of Spell Cards you have removed from play. If there are more than 15, you win the duel.

 

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[align=center]

[spoiler=[b]The Combined Monster Myths Knight Lord (Holoed by nii-chan)[/b]]

2iivk3a.png

 

Effect:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except my removing 3 Level 4 monsters from play in your Graveyard. If this card is Special Summoned by a Spell, Trap Card that ignores this card's Summoning conditions, it's effect is negated until the end of the next Damage Step. When this card destroys a Level 5 or higher monster by battle, place 1 Lord Counter on this card (max.4), when this card is attacked by a monster, you can remove 1 Lord Counter from this card to negate the attack. During your Battle Phase, if this card has 4 Lord Counters, you can remove 4 Lord Counters from this card to destroy all cards on the field except this card. During your End Phase, if this card is in your Graveyard, you can pay 1000 Life Points to Special Summon this card in Defense Position. During your opponent's Battle Phase, if this card is attacked by a Level 4 or higher monster, remove this card from play and remove the attacking monster from play. Gain Life Points equal to the attacking monster's Level x 100. This card cannot be Summoned back by card effect(s).

 

 

[spoiler=[b]The Warrior of the Path of Light[/b]]

212877e.jpg

 

Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 LIGHT monster you control, this card gains 200 ATK. Once per turn, you can remove 1 LIGHT monster from play in your Graveyard to place 1 Warrior Counter on this card (max.5). You can remove 1 Warrior Counter from this card to select 1 Level 4 or lower LIGHT monster from either player's Graveyard and add it to their owner's hand. During your End Phase, if this card has 5 Warrior Counters, you can remove 5 Warrior Counters from this card to destroy all LIGHT monsters your opponent controls. During your opponent's Standby Phase, destroy this card.

 

Image credit to wanderley.

 

 

[spoiler=[b]Anna - Young Feminine Warrior of Flames[/b]]

28l5aig.jpg

 

Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Pyro-Type Level 3 or lower monster. After you Tributed the Pyro-Type Level 3 or lower monster, you gain 400 Life Points. You can complete the following effect(s) to have this card gain the effect(s).

- Tribute 1 monster to inflict damage to your opponent for each FIRE monster removed from play x 400. - You can Tribute this card to destroy 1 monster that your opponent controls. - During your Battle Phase, you can discard 1 Trap Card from your hand to select 1 card from your opponent's hand randomly and add it to your Deck. Your Deck is then shuffled, if you draw a FIRE monster, inflict 500 damage to your opponent.

 

Holo by me.

 

 

[spoiler=[b]Elemental Hero Megaman[/b]]

118hi7a.jpg

 

Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Level 4 or lower "Elemental Hero" monsters from your Graveyard. When this card is on the field, you gain 500 Life Points. During your Battle Phase, if this you control this card face-up, decrease this card's DEF by 700 to inflict 2000 damage to your opponent. You lose 300 Life Points for each face-up monster on the field. During your End Phase, remove this card from play to add 1 Spell Card from your Graveyard to your Deck. Your Deck is then shuffled. This card cannot be Summoned back by other card effect(s). During your opponent's Standby Phase, your opponent must add 1 Level 4 or lower "Elemental Hero" monsters from your opponent's hand to your hand, your opponent can then draw 1 card from their Deck. If your opponent draws a Level 5 or higher monster, your opponent can discard 2 cards from your hand randomly.

 

Holo by me!

 

 

[spoiler=[b]The Ancient Deck Infection[/b]]

212877r.jpg

 

Effect:

If your opponent can return up to 2 cards from their Graveyard to their Deck, you can select 2 cards in the Graveyard and add it to your Deck. If you already added 2 cards to your Deck due to this card's effect, your opponent can pick 1 card in your hand and negate the effect(s) of the card. Once your opponent negated 1 of your card's effect(s), both player's must destroy all Spell Cards, Trap Cards and monsters added to your Deck. Once per turn, you can Tribute 1 card you control to send 1 card on the top of your opponent's Deck to the Graveyard. During your End Phase, you can Tribute this card to inflict 500 damage to your opponent.

 

 

[spoiler=[b]Rainbow Stealth Assassin[/b]]

azcbyg.jpg

 

Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Warrior-Type monster. During either player's Battle Phase, if you control a "Rainbow" monster, inflict 300 damage to your opponent for each "Rainbow" monster you control. You cannot activate Trap Cards until the next Battle Phase of that turn. When your opponent activates a Trap Card, you can Tribute this card to negate the Trap Card's effect and destroy it.

 

Attribute credit to LiAM!

 

 

[spoiler=[b]The Royal Knight of the Archers Kingdom[/b]]

212877ehw.jpg

 

Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 1 Spell Card from your hand and by paying 800 Life Points. The discarded Spell Card is removed from play after. During your Standby Phase, you can search your Deck and pick 1 EARTH monster, show it to your opponent, then add it to your opponent's Deck. Your opponent's Deck is then shuffled, during your Battle Phase, if your opponent Summons the EARTH Monster Card, inflict 1000 Battle Damage to your opponent. This card is now removed from play.

 

 

[spoiler=[b]Atlantic Ocean King Serpent[/b]]

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Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 1000 Life Points and by adding 1 Level 4 or lower WATER monster from your opponent's Graveyard to your opponent's Deck. Your opponent's Deck is then shuffled. You can Special Summon 1 "Atlantic Ocean Gurdian" from your Deck, it gains 200 ATK and DEF until your End Phase. During your End Phase, half of the original ATK of "Atlantic Ocean Gurdian" is inflicted as damage to your opponent. Then add "Atlantic Ocean Gurdian" to your opponent's hand, if your opponent Summons "Atlantic Ocean Gurdian" you can discard 1 card from your opponent's hand randomly.

 

 

[spoiler=[b]Enraged Wild Monster[/b]]

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Effect:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned exceot by sending the top card of your Deck to the Graveyard. During your Battle Phase, if you control this card in face-up Defense Position and is attacked by a monster whose ATK is higher than this card's DEF, inflict the difference as Battle Damage to your opponent. During your End Phase, if this card is the only monster you control, you can Tribute this card to destroy all cards on the field. During your opponent's Standby Phase, when your opponent draws a card, if the drawn card is a Trap Card, remove from play 2 cards in your Graveyard.

 

 

[spoiler=[b]The Monster of Lochness[/b]]

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Effect:

This card cannot be Special Summoned or Set. This card can only be Normal Summoned, during your Standby Phase, if you a control a Continious Trap Card, switch all monsters Battle Position to it's other Battle Position. During your Battle Phase, you can discard 1 card from your hand to destroy 1 face-down monster on the field. For each card discarded from your hand due to this card's effect, you gain 200 Life Points. During the End Phase, you lose 200 Life Points for each card in your opponent's hand, you can Tribute this card to inflict 600 damage to your opponent. During your opponent's Standby Phase, when your opponent draws a card, if the drawn monster is a Spell Card or a Trap Card, discard 1 card from your hand.

 

 

[spoiler=[b]Devil Wolf Beast[/b]]

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Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by decrease any "Beast" monster's ATK by 300. This card gais 200 DEF, during your Standby Phase, if this Monster Card is in face-up Attack Position on the field. You can pay 1000 Life Points to attack your opponent directly. During your Battle Phase, remove this card from play to add 1 Spell Card from your Graveyard to the bottom of your Deck. Your Deck is then shuffled, this card cannot be Summoned back from other card effect(s).

 

 

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[spoiler=[b]The Combined Monster Myths Knight Lord (Holoed by nii-chan)[/b]]

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Effect:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except my removing 3 Level 4 monsters from play in your Graveyard. If this card is Special Summoned by a Spell, Trap Card that ignores this card's Summoning conditions, it's effect is negated until the end of the next Damage Step. When this card destroys a Level 5 or higher monster by battle, place 1 Lord Counter on this card (max.4), when this card is attacked by a monster, you can remove 1 Lord Counter from this card to negate the attack. During your Battle Phase, if this card has 4 Lord Counters, you can remove 4 Lord Counters from this card to destroy all cards on the field except this card. During your End Phase, if this card is in your Graveyard, you can pay 1000 Life Points to Special Summon this card in Defense Position. During your opponent's Battle Phase, if this card is attacked by a Level 4 or higher monster, remove this card from play and remove the attacking monster from play. Gain Life Points equal to the attacking monster's Level x 100. This card cannot be Summoned back by card effect(s).

 

 

[spoiler=[b]The Warrior of the Path of Light[/b]]

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Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 LIGHT monster you control, this card gains 200 ATK. Once per turn, you can remove 1 LIGHT monster from play in your Graveyard to place 1 Warrior Counter on this card (max.5). You can remove 1 Warrior Counter from this card to select 1 Level 4 or lower LIGHT monster from either player's Graveyard and add it to their owner's hand. During your End Phase, if this card has 5 Warrior Counters, you can remove 5 Warrior Counters from this card to destroy all LIGHT monsters your opponent controls. During your opponent's Standby Phase, destroy this card.

 

Image credit to wanderley.

 

 

[spoiler=[b]Anna - Young Feminine Warrior of Flames[/b]]

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Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Pyro-Type Level 3 or lower monster. After you Tributed the Pyro-Type Level 3 or lower monster, you gain 400 Life Points. You can complete the following effect(s) to have this card gain the effect(s).

- Tribute 1 monster to inflict damage to your opponent for each FIRE monster removed from play x 400. - You can Tribute this card to destroy 1 monster that your opponent controls. - During your Battle Phase, you can discard 1 Trap Card from your hand to select 1 card from your opponent's hand randomly and add it to your Deck. Your Deck is then shuffled, if you draw a FIRE monster, inflict 500 damage to your opponent.

 

Holo by me.

 

 

[spoiler=[b]Elemental Hero Megaman[/b]]

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Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Level 4 or lower "Elemental Hero" monsters from your Graveyard. When this card is on the field, you gain 500 Life Points. During your Battle Phase, if this you control this card face-up, decrease this card's DEF by 700 to inflict 2000 damage to your opponent. You lose 300 Life Points for each face-up monster on the field. During your End Phase, remove this card from play to add 1 Spell Card from your Graveyard to your Deck. Your Deck is then shuffled. This card cannot be Summoned back by other card effect(s). During your opponent's Standby Phase, your opponent must add 1 Level 4 or lower "Elemental Hero" monsters from your opponent's hand to your hand, your opponent can then draw 1 card from their Deck. If your opponent draws a Level 5 or higher monster, your opponent can discard 2 cards from your hand randomly.

 

Holo by me!

 

 

[spoiler=[b]The Ancient Deck Infection[/b]]

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Effect:

If your opponent can return up to 2 cards from their Graveyard to their Deck, you can select 2 cards in the Graveyard and add it to your Deck. If you already added 2 cards to your Deck due to this card's effect, your opponent can pick 1 card in your hand and negate the effect(s) of the card. Once your opponent negated 1 of your card's effect(s), both player's must destroy all Spell Cards, Trap Cards and monsters added to your Deck. Once per turn, you can Tribute 1 card you control to send 1 card on the top of your opponent's Deck to the Graveyard. During your End Phase, you can Tribute this card to inflict 500 damage to your opponent.

 

 

[spoiler=[b]Rainbow Stealth Assassin[/b]]

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Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Warrior-Type monster. During either player's Battle Phase, if you control a "Rainbow" monster, inflict 300 damage to your opponent for each "Rainbow" monster you control. You cannot activate Trap Cards until the next Battle Phase of that turn. When your opponent activates a Trap Card, you can Tribute this card to negate the Trap Card's effect and destroy it.

 

Attribute credit to LiAM!

 

 

[spoiler=[b]The Royal Knight of the Archers Kingdom[/b]]

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Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 1 Spell Card from your hand and by paying 800 Life Points. The discarded Spell Card is removed from play after. During your Standby Phase, you can search your Deck and pick 1 EARTH monster, show it to your opponent, then add it to your opponent's Deck. Your opponent's Deck is then shuffled, during your Battle Phase, if your opponent Summons the EARTH Monster Card, inflict 1000 Battle Damage to your opponent. This card is now removed from play.

 

 

[spoiler=[b]Atlantic Ocean King Serpent[/b]]

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Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 1000 Life Points and by adding 1 Level 4 or lower WATER monster from your opponent's Graveyard to your opponent's Deck. Your opponent's Deck is then shuffled. You can Special Summon 1 "Atlantic Ocean Gurdian" from your Deck, it gains 200 ATK and DEF until your End Phase. During your End Phase, half of the original ATK of "Atlantic Ocean Gurdian" is inflicted as damage to your opponent. Then add "Atlantic Ocean Gurdian" to your opponent's hand, if your opponent Summons "Atlantic Ocean Gurdian" you can discard 1 card from your opponent's hand randomly.

 

 

[spoiler=[b]Enraged Wild Monster[/b]]

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Effect:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned exceot by sending the top card of your Deck to the Graveyard. During your Battle Phase, if you control this card in face-up Defense Position and is attacked by a monster whose ATK is higher than this card's DEF, inflict the difference as Battle Damage to your opponent. During your End Phase, if this card is the only monster you control, you can Tribute this card to destroy all cards on the field. During your opponent's Standby Phase, when your opponent draws a card, if the drawn card is a Trap Card, remove from play 2 cards in your Graveyard.

 

 

[spoiler=[b]The Monster of Lochness[/b]]

212877r.jpg

 

Effect:

This card cannot be Special Summoned or Set. This card can only be Normal Summoned, during your Standby Phase, if you a control a Continious Trap Card, switch all monsters Battle Position to it's other Battle Position. During your Battle Phase, you can discard 1 card from your hand to destroy 1 face-down monster on the field. For each card discarded from your hand due to this card's effect, you gain 200 Life Points. During the End Phase, you lose 200 Life Points for each card in your opponent's hand, you can Tribute this card to inflict 600 damage to your opponent. During your opponent's Standby Phase, when your opponent draws a card, if the drawn monster is a Spell Card or a Trap Card, discard 1 card from your hand.

 

 

[spoiler=[b]Devil Wolf Beast[/b]]

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Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by decrease any "Beast" monster's ATK by 300. This card gais 200 DEF, during your Standby Phase, if this Monster Card is in face-up Attack Position on the field. You can pay 1000 Life Points to attack your opponent directly. During your Battle Phase, remove this card from play to add 1 Spell Card from your Graveyard to the bottom of your Deck. Your Deck is then shuffled, this card cannot be Summoned back from other card effect(s).

 

 

[spoiler=[b]Technologic Golem Warrior[/b]]

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Effect:

When this card is Special Summoned by a Machine-Type monster, destroy all Trap Cards on the field. You can Tribute the Machine-Type monster to return 1 Trap Card destroyed due to this card's effect from your Graveyard to your hand. When you activate the Trap Card, it's effect is negated until the End Phase of that turn. When a Effect Monster's effect destroys the Trap Card whilst it's effect is negated, inflict 500 damage to your opponent.

 

Image credit to wanderley.

 

 

[spoiler=[b]Destiny Hero - Stone Golem Foe[/b]]

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Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Destiny Hero" monster. When your opponent targets this card with a Effect Monster, you can pay 1000 Life Points to negate the Effect Monster's effect until your opponent's next Standby Phase. During your opponent's next Standby Phase, inflict 300 damage to your opponent and destroy this card.

 

Holo by me.

 

 

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I'll join because this is one of the best contests ever, by the way I will send 2 cards, and I usually do Angel type monsters. I have sent my points.

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You might not be able to read the effects so.

Part 1: It takes 3 turns for your army of dark dragons to arrive, but you may summon 2 dragon monsters with attack over 2000 for the 3 turns, and if your opponent attack's this monster they are attacking your LP directly. When the 3 turns are over this card transforms into The Angel Goddess of The Demon Dragons Part 2.

 

Part 2: You may use the 2 dragons that were there to protect you while your dragons were coming to protect this monster but you must offer your opponent 200 LP each turn. This monster's attack and defense increase by 1000 for every Dragon monster in the game.

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It's wierd that the QUANTATY of the cards has more worth than the cards themselves tho...

 

Well you see, let me explain:

I see how good each members cards are compared to another members cards.

The more cards you have the more chances you have against the other members entry.

Your total entry is the entry you make with all the cards you posted.

 

If somebody has extremely bad cards and posts 100 of them in their entry it wouldn't be that good because the cards aren't good.

They would lose to an entry with 1 or 2 good cards.

 

It's not all about quantity even though it has quite a big part to play here.

Having good cards is very important.

 

But the situation here is that all of you(the ones posting loads of cards) have very good cards so it's going down to how many of them you put in your entry.

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