Fizzy™ Posted July 13, 2009 Author Report Share Posted July 13, 2009 This contest is not about the prize. Its about the competition. xD And hes the only one getting anything out of this. He gets all our points lol [spoiler=17 cards total] Once per turn' date=' you can discard 2 cards from your hand to activate the effect of 1 Spell Card in your Graveyard. Once per turn, you can discard 1 card from your hand to move 1 monster on your opponent's side of the field to the Monster Card Zone on your opponent's side of the field, adjacent to this card (if it is not occupied). During your End Phase, destroy the monster on your opponent's side of the field in the adjacent Monster Card Zone to this card. [img']http://img18.imageshack.us/img18/1704/43114.jpg[/img]You can return this card from your Graveyard to your hand during the End Phase of a turn that it was destroyed by a card effect. You can Special Summon this card from your hand by Tributing 1 face-up Level 4 Warrior-Type monster you control while there are at least 2 LIGHT monsters in your Graveyard. Each time this card destroys a monster your opponent controls by battle, increase your Life Points by the Level of the destroyed monster x 200. Monsters this card destroys in battle are removed from play. For each monster this card destroys in battle, increase its Level by 1. If the Level of this card is 10 or higher, remove it from play. This card cannot be Special Summoned. As long as this card remains face-up on the field, neither player can Tribute Summon. During your Standby Phase, you must discard 1 card, if you cannot this card is destroyed. This card is treated as "Forest". All Beast-Type, Beast-Warrior-Type, Insect-Type, and Plant-Type monsters gain 200 ATK. You can remove from play 3 EARTH monsters from your Graveyard to select 1 of your opponent's unoccupied Monster Card Zones. The designated Monster Card Zone cannot be used during this Duel. When this card is Tribute Summoned, change the battle positions of all face-up monsters on the field, then inflict 100 damage to your opponent for Defense Position monster they control. When this card battles a monster your opponent controls, switch the ATK and DEF of both monsters, the monster that loses the battle is destroyed with this effect without applying Damage Calculation. If this card destroys a monster your opponent controls, the Card Zone that the monster occupied cannot be used as long as this card remains face-up. You can Special Summon this card from your hand when your opponent activates the effect of a card that removes monsters in your Graveyard from play. When this card is Summoned by its own effect, you can send 6 Level 6 or higher DARK monsters from your Deck to the Graveyard. Each time this card destroys a monster your opponent controls by battle, you must equip 1 DARK monster from your Graveyard to this card. If you cannot, destroy this card. This card gains ATK equal to the DEF of the equipped card. If this card has more than 3 cards equipped to it, destroy this card. When this card would be destroyed by a card effect, you can destroy 1 Equip Card equipped to this card instead. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 face-up Pyro-Type monsters you control and sending them to the Graveyard. When this card is Summoned, you can pay up to half your Life Points and destroy all monsters you control (excluding this card). Raise the ATK of this card by half that amount. Once per turn, instead of attacking, you can put 1 Ra Counter on this card. You can remove a number of Ra Counters from this card to destroy 1 face-up monster your opponent controls that has an ATK less than or equal to the number of Ra Counters removed x 2000 and inflict 900 damage to your opponent. This card is unnaffected by the effects of your opponent's Spell Cards. As long as this card remains face-up, you cannot Summon monsters. The name of this card is treated as "Dark Magician". When this card is Summoned, you can add 1 Spell Card from your Deck to your hand that includes "Dark Magic" in its name. When this card destroys a monster your opponent controls by battle, put 1 Spell Counter on this card. You can remove 2 Spell Counters from this card to look at the top card of your Deck, if the card is a Spell Card, add it to your hand. You can Special Summon this card from your hand by Tributing 1 DARK Dragon-Type monster you control, the Special Summon of this card this way is treated as Normal Summon. During your Draw Phase, you can reveal the card you draw to your opponent to inflict 600 damage to your opponent and an additional 200 for each Zombie-Type monster they control. During your Battle Phase, you can discard 1 DARK monster from your hand to treat the DEF of all monsters your opponent controls as 0 until the end of Damage Calculation. For each Standby Phase that passes after this card is Summoned, this card loses 100 ATK. When you draw this card, you can discard 1 card from your hand to draw 1 extra card. When this card is Summoned successfully, you can select 1 face-up monster your opponent controls and return it to your opponent's hand. When this card is selected as a target for a card effect, you can pay 500 Life Points to return this card to the top of your Deck. Once per turn, you can remove from play 1 monster from your Graveyard to Special Summon 1 "Crystal Beast" monster from your Spell & Trap Card Zone. During your Standby Phase, you can pick up the top card of your Deck. If the card was a "Crystal Beast" monster, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card. If you pick up any other card, you can pay 1000 Life Points to add it to your hand, if you do not, send it to the bottom of your Deck face-up. Your Deck is then shuffled. 1 Psychic-Type Tuner monster + 1 or more non-Tuner monstersWhen this card is Summoned, change the Battle Positions of all face-up monsters on the field except this card. Your opponent loses 200 Life Points for each Attack Position monster they control. Each time damage is inflicted to your opponent's Life Points by a card effect other than this card's, double the damage and inflict an equal amount of damage to your Life Points. This card cannot be Special Summoned unless you have at least 3 cards in your hand. When this card is Special Summoned, discard 3 cards. This card gains 900 ATK for each card discarded. Once per turn, you can remove from play 1 FIRE monster from your Graveyard so this card can attack twice during your Battle Phase this turn. If you do, treat the ATK of this card as the number of FIRE monsters you have removed from play x 400. As long as this card remains in your Graveyard, your opponent cannot activate the effects of Set Trap Cards. When your opponent targets this card with the effect of an Effect Monster, flip 1 face-down card on the field face-up; if the card was a Spell or Trap card that could not be activated at that time, it is destroyed. Once per turn, you may discard 1 FIRE monster from your hand to destroy 1 face-up Spell or Trap Card on the field. When this card is Tribute Summoned successfully, increase your Life Points by 1000. During your Battle Phase, you can pay 800 Life Points to switch the ATK and DEF of all face-up monsters your opponent controls. Once per turn, you can skip your Draw Phase. If you do, you and your opponent lose 1500 Life Points. Each time your opponent activates a Spell Card during your turn, you can add 1 Level 3 or lower Beast-Type Tuner monster from your Graveyard to your hand. During your Standby Phase if this card is in your hand and you control no monsters, you can Special Summon this card. If you do, you cannot Normal Summon this turn. Once per turn, you can remove from play 1 WATER monster from your Graveyard to add 1 Equip Spell Card from your Deck to your hand. When this card is destroyed, add WATER monsters that are removed from play to your hand equal to the number of Equip Spell Cards equipped to this card. This card cannot be Special Summoned. When this card is Tribute Summoned, you can send up to 3 WATER monsters from your Deck to the Graveyard and shuffle your Deck. When this card destroys 1 monster your opponent controls as a result of battle and sends it to the Graveyard, put 1 Leiku Counter on this card. When this card is destroyed by a card effect and sent to the Graveyard, draw 1 card for every 2 Leiku Counters on this card. When this card is Normal Summoned, you can select 1 Fusion Monster Card from your opponent's Graveyard. Pay Life Points equal to the half the ATK of the selected monster to equip the selected Fusion Monster Card to this card, it is treated as an Equip Spell Card. This card gains ATK equal to half of the ATK of the selected card, and DEF equal to half of the DEF of the selected card. When this card is destroyed, Special Summon the Fusion Monster to your opponent's side of the field, this is treated as a Fusion Summon. This card cannot be Special Summoned. This card retruns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Summoned successfully, you can send up to 2 cards from your hand to the Graveyard. Place the top two cards of your Deck face-down in your Spell & Trap Card Zone. When this card would be removed from the field, destroy these cards. Decrease the DEF of all monsters your opponent controls by 200 for each face-down card in your Spell & Trap Card Zone. As long as this card remains face-up, you can remove from play 2 Spell Cards to negate the effects of Spell & Trap Cards your opponent activates during your turn. During your End Phase before returning this card to your hand, count the total number of Spell Cards you have removed from play. If there are more than 15, you win the duel. To be honest I never expected to get this many points out of the contest! OK I'll raise the points for 1st place up to 200 and if people keep putting in more cards I'll increase it even more!Then there will be a bigger struggle for first place! Can you update who's 1st etc? OK then' date='Places [i']so far[/i]: 1st: Hunter 2nd: The Devaštatør 3rd: Yankeefan4th: Pikachu5th: Rakesh And yet again it was very close. Note: These places can change randomly as many more cards can be entered at any time. Even the members names who aren't up to 5th yet still have a chance of being 1st!The real end is Sunday the 26th of July! Link to comment Share on other sites More sharing options...
Ghost Ryder Posted July 13, 2009 Report Share Posted July 13, 2009 [align=center][spoiler=[b]The Combined Monster Myths Knight Lord (Holoed by nii-chan)[/b]] Effect:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except my removing 3 Level 4 monsters from play in your Graveyard. If this card is Special Summoned by a Spell, Trap Card that ignores this card's Summoning conditions, it's effect is negated until the end of the next Damage Step. When this card destroys a Level 5 or higher monster by battle, place 1 Lord Counter on this card (max.4), when this card is attacked by a monster, you can remove 1 Lord Counter from this card to negate the attack. During your Battle Phase, if this card has 4 Lord Counters, you can remove 4 Lord Counters from this card to destroy all cards on the field except this card. During your End Phase, if this card is in your Graveyard, you can pay 1000 Life Points to Special Summon this card in Defense Position. During your opponent's Battle Phase, if this card is attacked by a Level 4 or higher monster, remove this card from play and remove the attacking monster from play. Gain Life Points equal to the attacking monster's Level x 100. This card cannot be Summoned back by card effect(s). [spoiler=[b]The Warrior of the Path of Light[/b]] Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 LIGHT monster you control, this card gains 200 ATK. Once per turn, you can remove 1 LIGHT monster from play in your Graveyard to place 1 Warrior Counter on this card (max.5). You can remove 1 Warrior Counter from this card to select 1 Level 4 or lower LIGHT monster from either player's Graveyard and add it to their owner's hand. During your End Phase, if this card has 5 Warrior Counters, you can remove 5 Warrior Counters from this card to destroy all LIGHT monsters your opponent controls. During your opponent's Standby Phase, destroy this card. Image credit to wanderley. [spoiler=[b]Anna - Young Feminine Warrior of Flames[/b]] Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Pyro-Type Level 3 or lower monster. After you Tributed the Pyro-Type Level 3 or lower monster, you gain 400 Life Points. You can complete the following effect(s) to have this card gain the effect(s).- Tribute 1 monster to inflict damage to your opponent for each FIRE monster removed from play x 400. - You can Tribute this card to destroy 1 monster that your opponent controls. - During your Battle Phase, you can discard 1 Trap Card from your hand to select 1 card from your opponent's hand randomly and add it to your Deck. Your Deck is then shuffled, if you draw a FIRE monster, inflict 500 damage to your opponent. Holo by me. [spoiler=[b]Elemental Hero Megaman[/b]] Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Level 4 or lower "Elemental Hero" monsters from your Graveyard. When this card is on the field, you gain 500 Life Points. During your Battle Phase, if this you control this card face-up, decrease this card's DEF by 700 to inflict 2000 damage to your opponent. You lose 300 Life Points for each face-up monster on the field. During your End Phase, remove this card from play to add 1 Spell Card from your Graveyard to your Deck. Your Deck is then shuffled. This card cannot be Summoned back by other card effect(s). During your opponent's Standby Phase, your opponent must add 1 Level 4 or lower "Elemental Hero" monsters from your opponent's hand to your hand, your opponent can then draw 1 card from their Deck. If your opponent draws a Level 5 or higher monster, your opponent can discard 2 cards from your hand randomly. Holo by me! [spoiler=[b]The Ancient Deck Infection[/b]] Effect:If your opponent can return up to 2 cards from their Graveyard to their Deck, you can select 2 cards in the Graveyard and add it to your Deck. If you already added 2 cards to your Deck due to this card's effect, your opponent can pick 1 card in your hand and negate the effect(s) of the card. Once your opponent negated 1 of your card's effect(s), both player's must destroy all Spell Cards, Trap Cards and monsters added to your Deck. Once per turn, you can Tribute 1 card you control to send 1 card on the top of your opponent's Deck to the Graveyard. During your End Phase, you can Tribute this card to inflict 500 damage to your opponent. [spoiler=[b]Rainbow Stealth Assassin[/b]] Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Warrior-Type monster. During either player's Battle Phase, if you control a "Rainbow" monster, inflict 300 damage to your opponent for each "Rainbow" monster you control. You cannot activate Trap Cards until the next Battle Phase of that turn. When your opponent activates a Trap Card, you can Tribute this card to negate the Trap Card's effect and destroy it. Attribute credit to LiAM! [spoiler=[b]The Royal Knight of the Archers Kingdom[/b]] Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 1 Spell Card from your hand and by paying 800 Life Points. The discarded Spell Card is removed from play after. During your Standby Phase, you can search your Deck and pick 1 EARTH monster, show it to your opponent, then add it to your opponent's Deck. Your opponent's Deck is then shuffled, during your Battle Phase, if your opponent Summons the EARTH Monster Card, inflict 1000 Battle Damage to your opponent. This card is now removed from play. [spoiler=[b]Atlantic Ocean King Serpent[/b]] Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 1000 Life Points and by adding 1 Level 4 or lower WATER monster from your opponent's Graveyard to your opponent's Deck. Your opponent's Deck is then shuffled. You can Special Summon 1 "Atlantic Ocean Gurdian" from your Deck, it gains 200 ATK and DEF until your End Phase. During your End Phase, half of the original ATK of "Atlantic Ocean Gurdian" is inflicted as damage to your opponent. Then add "Atlantic Ocean Gurdian" to your opponent's hand, if your opponent Summons "Atlantic Ocean Gurdian" you can discard 1 card from your opponent's hand randomly. [spoiler=[b]Enraged Wild Monster[/b]] Effect:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned exceot by sending the top card of your Deck to the Graveyard. During your Battle Phase, if you control this card in face-up Defense Position and is attacked by a monster whose ATK is higher than this card's DEF, inflict the difference as Battle Damage to your opponent. During your End Phase, if this card is the only monster you control, you can Tribute this card to destroy all cards on the field. During your opponent's Standby Phase, when your opponent draws a card, if the drawn card is a Trap Card, remove from play 2 cards in your Graveyard. [spoiler=[b]The Monster of Lochness[/b]] Effect:This card cannot be Special Summoned or Set. This card can only be Normal Summoned, during your Standby Phase, if you a control a Continious Trap Card, switch all monsters Battle Position to it's other Battle Position. During your Battle Phase, you can discard 1 card from your hand to destroy 1 face-down monster on the field. For each card discarded from your hand due to this card's effect, you gain 200 Life Points. During the End Phase, you lose 200 Life Points for each card in your opponent's hand, you can Tribute this card to inflict 600 damage to your opponent. During your opponent's Standby Phase, when your opponent draws a card, if the drawn monster is a Spell Card or a Trap Card, discard 1 card from your hand. [spoiler=[b]Devil Wolf Beast[/b]] Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by decrease any "Beast" monster's ATK by 300. This card gais 200 DEF, during your Standby Phase, if this Monster Card is in face-up Attack Position on the field. You can pay 1000 Life Points to attack your opponent directly. During your Battle Phase, remove this card from play to add 1 Spell Card from your Graveyard to the bottom of your Deck. Your Deck is then shuffled, this card cannot be Summoned back from other card effect(s). [spoiler=[b]Technologic Golem Warrior[/b]] Effect:When this card is Special Summoned by a Machine-Type monster, destroy all Trap Cards on the field. You can Tribute the Machine-Type monster to return 1 Trap Card destroyed due to this card's effect from your Graveyard to your hand. When you activate the Trap Card, it's effect is negated until the End Phase of that turn. When a Effect Monster's effect destroys the Trap Card whilst it's effect is negated, inflict 500 damage to your opponent. Image credit to wanderley. [spoiler=[b]Destiny Hero - Stone Golem Foe[/b]] Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Destiny Hero" monster. When your opponent targets this card with a Effect Monster, you can pay 1000 Life Points to negate the Effect Monster's effect until your opponent's next Standby Phase. During your opponent's next Standby Phase, inflict 300 damage to your opponent and destroy this card. Holo by me. [spoiler=[b]The Golden Cloud Dragon[/b]] Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters you control, this card gains 300 DEF until the End Phase of this turn. If you only control this card, you can Special Summon 1 Level 3 or lower LIGHT monster from your Graveyard. During your End Phase, remove this card from play to inflict 200 damage to your opponent for monster your opponent controls. During your opponent's Standby Phase, your opponent can draw 1 card. Then neither player can activate any Trap Cards until your opponent's next Standby Phase. [/align] Update now? Link to comment Share on other sites More sharing options...
Yankee Posted July 13, 2009 Report Share Posted July 13, 2009 lol, 3rd? i lol Link to comment Share on other sites More sharing options...
ICEBURG Posted July 13, 2009 Report Share Posted July 13, 2009 I don't know why, but I really like tokens...anyway, here's one card, may enter more, not sure yet... [spoiler=[b]Black Water Fairy[/b]][spoiler=[b]Effect[/b]]This card is also treated as a Warrior-type monster. When this card attacks your opponent directly, special summon 1 'Black Fairy Token' (Level 4/WATER/FAIRY/ATK/0DEF/0) on your opponents side of the field. 'Black Fairy Tokens' cannot attack or be tributed and are not destroyed by battle(damage calculations still apply). When a 'Black Fairy Token' is attacked, it takes on the attributes of the monster that attacked it. If this card is to be destroyed by battle, you may offer one 'Black Fairy Token' on your opponents side of the field as a tribute to keep this card on the field. If a 'Black Fairy Token' is Tributed by this effect, you opponent loses 500 Life Points. Link to comment Share on other sites More sharing options...
me200333 Posted July 14, 2009 Report Share Posted July 14, 2009 Oh, gosh I'm not in the top 5 so I'll send 2 more card, I have paid my points.Sorry that was a mess up, this is the second card.Here are the effect's. Twins: When Dark and Light Pets are on the field increase this card by 200 for every Angel or Demon monster in your graveyard. All Spells, Traps, and your opponent's Monster Effects are negated when this card is on the field. This card can attack twice or you can double your attack and attack once. Pets: Increase this monster's attack and defense by 3000 when The Dark and Light Twins of Heaven and The Underworld. If this card is in defense position then every draw phase you may draw 3 cards instead of 1. If you sacrafice 1000 LP you are allowed to see your opponent's hand every phase until this card is destroyed. Link to comment Share on other sites More sharing options...
Pikachu Posted July 14, 2009 Report Share Posted July 14, 2009 lol' date=' 3rd? i lol[/quote'] *hugs Yankeefan* It's ok, now you don't have to be so stressed! Link to comment Share on other sites More sharing options...
.:~WhiteTiger~:. Posted July 14, 2009 Report Share Posted July 14, 2009 I will join![align=center][spoiler=Fenix,The Fire Monarch King]Lore:This card can only be special summoned.To summon "Fenix,The Fire Monarch",tribute 2 winged beast monsters(4 stars)from your deck to your graveyard.When "Fenix,The Fire Monarch" is summoned,special summon 5 winged beast monsters and put them in your hand.You can tribute "Fenix,The Fire Monarch" to destroy 1 fire type monster on your opponents field. [spoiler=Assault Tiger]lorePay 1000 life points to summon Assault Tiger.When Assault Tiger is summoned,summon all Assault Tigers from your deck,hand or graveyard.You can tribute Assault Tiger to summon any fire-type beast in your deck and graveyard.Then,put the tributed Assault Tiger to the top of the top of your deck. [spoiler=Machine Warrior] [/align] Paying right now!! Link to comment Share on other sites More sharing options...
Heero_Yuy Posted July 14, 2009 Report Share Posted July 14, 2009 Here are 5 more of my Cards^^[spoiler=Card Effect]"Heavy Gundam Synchron" + 1 or more non-Tuner monstersOnce during each of your turns, if you activated a Spell Card, this card gains 1000 ATK during its next attack, for damage calculation only. Once per turn, if this attacking card destroys an opponent's monster by battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position, and attack it with this card. [spoiler=Card Effect]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. [spoiler=Card Effect]"Wing Gundam Synchron" + 1 or more non-Tuner monstersOnce per turn, you can destroy up to 2 monsters whose DEF is equal or less than the ATK of this card. If you use this effect, this card cannot attack during this turn.If this card would be destroyed, you can send an Equip Spell Card equipped to this card to the Graveyard to prevent this card from being destroyed. [spoiler=Card Effect]"Gundober" + "Volfogg" + "Gunglue"Once per turn, you can return 1 monster your opponent controls to its owner's hand.While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. [spoiler=Card Effect]"R-Series R-1"+"R-Series R-2 Powered"+"R-Series R-3 Powered"This card can only be Special Summoned from your Fusion Deck by removing from play the above cards you control (You do not use "Polymerization").When this card attacks,you can change the battle position of the attack target.(Flip Effects are not activated at this time.)This card is unaffected by the effects of Spell Cards.This card is unaffected by the effects of Trap Cards. Link to comment Share on other sites More sharing options...
Fizzy™ Posted July 14, 2009 Author Report Share Posted July 14, 2009 Prizes updated.First place gets 200 points! Link to comment Share on other sites More sharing options...
Yankee Posted July 14, 2009 Report Share Posted July 14, 2009 [align=center][spoiler=Darkness Bishop - Leslie][spoiler=Effect]As long as this card remains face-up on your side of the field, all cards in your hand that have the effect of decreasing your Life Points while in your hand are instead treated as increasing your Life Points, and all cards with the effect of increasing your Life Points are instead treated as decreasing your Life Points. If your Life Points become 3000 or more than your opponent's, halve all damage your opponent recives. If your Life Points become 5000 or more than your opponent's, half the ATK of all monsters on your side of the field. If your Life Points become 6000 or more than your opponent's, all opponent's attacks are treated as direct attacks. If your Life Points become 6500 or more than your opponent's, all effects of increasing Life Points on your side of the field are instead treated as decreasing. If this card is destroyed by battle, decrease your Life Points by the amount of turns this card was on the field x200. [spoiler=Darkness Bishop - Rebecca][spoiler=Effect]During your Main Phase, if a card in your hand is revealed by it's own effect, you can put this card into your hand and Special Summon the revealed card in face-up Attack Position. If this card is in your hand by it's own effect, play with it revealed and apply the following effect: -As long as there is at least 1 card in your hand that is revealed (not counting this one), you can decrease your Life Points by any amount. Increase the ATK of 1 monster on your side of the field by the amount you decreased. The selected monster is destroyed during the End Phase. If an effect that discards cards from your hand is activated, Special Summon this card in face-up Attack Position. If this card is destroyed by battle, increase your Life Points by the amount of turns this card was on the field x 200. [spoiler=Darkness Bishop - Amanda][spoiler=Effect]When this card is drawn from the Deck, play with it revealed in your hand and apply the following effect:-When a monster you control is destroyed, you may decrease your Life Points by half the original ATK of the destroyed card to Special Summon this card from your hand in face-up Attack Position. If there is 2 or more cards with "Darkness Bishop" in their names on your side of the field, you may put them into your hand revealed (Besides this card). Decrease your Life Points by the amount of cards you put into your hand by this cards effect x300. [spoiler=Darkness Bishop - Jessica][spoiler=Effect]Increase the ATK of this card by 300 for every card with "Darkness Bishop" in it's name on the field (Excluding this card). As long as this card remains face-up on the field, during your opponent's Standby Phase, inflict damage to your opponent equal to half the ATK of this card. When this card attacks or is attacked, halve the ATK of this card. If this card is destroyed by battle, increase your Life Points by this cards ATK. During your Standby Phase, while this card is in your Graveyard, you can pay 1000 Life Points to shuffle this card into your Deck. [spoiler=Darkness Bishop - Rayla][spoiler=Effect]Once per turn, during your Standby Phase, you may discard 1 card in your hand to put 1 card you control into your hand revealed. Increase the ATK of this card by 400 for ever card in your hand that is revealed. For every card in your hand that is revealed, apply the apropriate effect:1: During battle between this card and an opponent's Defence Position monster with a lower DEF than this cards ATK, inflict the differance as battle damage to your opponent's Life Points.2: Once per turn, during your Standby Phase, you can decrease the ATK of this card by 400 to search your Deck for a card with "Darkness Bishop" in it's name, and put it in your hand. You cannot play the selected card this turn. 3 +: Decrease your Life Points by 300 during every 1 of your Standby Phases. If you cannot, as long as you control this face-up monster, all cards in your hand cannot be reveald to the opponent. [spoiler=Absol] [spoiler=Effect]When this card is Summoned, if there is a face-up Field Spell Card on the field, place 1 Chaos Counter on 1 face-up Field Spell Card on the field. If a Field Spell Card with a Chaos Counter on it would affect the Attribute of a monster(s), it is treated as affecting all monster(s) with the same Attribute as this card. When this card destroys an opponent's monster by battle, the Attribute of this card becomes the Attribute of the destroyed monster. If there are no face-up Field Spell Cards on the field when this card is Summoned, place 1 Chaotic Land Counter in your Field Spell Card Zone. Once per turn, during your Standby Phase, while there are no face-up Field Spell Card(s) on the field, you can pay 500 Life Points to place 1 Chaotic Land Counter in your Field Spell Card Zone. Once per turn, during your End Phase, by removing 3 Chaotic Land Counters from your Field Spell Card Zone, you can select 1 Field Spell Card from your Deck and place it face-down in your Field Spell Card Zone. [spoiler=Darkness Bishop - Maryann][spoiler=Effect]If your Life Points are 500 or less, you can decrease the ATK of a face-up monster you control to increase your Life Points by the same amount. When this card is attacked, you can return it to its owner’s hand. If this card is returned to your hand by its own effect, play with it revealed and apply the following effect:- Decrease your Life Points by 200 during your Standby Phase. If your Life Points are 2000 or less, decrease the ATK of all monsters your opponent controls by 300 and pay and additional 200 Life Points during your Standby Phase. If your Life Points are 500 or less, Special Summon this card to the field in Attack Position. [spoiler=Magician of Gifted Life] [spoiler=Effect]This card cannot be Special Summoned. When this card is Summoned, increase your Life Points x300 for each face-up card on the field. As long as this card remains face-up on the field, during your Standby Phase, increase your Life Points x100 for each face-up card on the field. If this card is selected as an attack target by an opponent's monster, you can decrease your Life Points by up to the amount this cards effect increased. If you do, the ATK of this card becomes the amount decrease until the End Phase. When this card is destroyed, change all opponent's monsters to face-down Defense Position. [spoiler=Tiamat Dragon] [spoiler=Effect]When this card is summoned, switch your Deck with your Graveyard. The original ATK of this card becomes the number of cards in your Deck x200. Once per turn, you may add the top card in your Graveyard to your hand. If you do, this card may not attack this turn. Any card this card destroys by battle is shuffled face-up into the owners' deck. When a player draws a face-up card, they gain 500 Life Points. [spoiler=Victory Battleground] [spoiler=Effect]Activate only when there are 15 or more cards in each player's Deck and each player controls 1 or more monsters. You cannot activate this card if you control more monsters than your opponent. When this card is activated, each player removes from play face-down the top 6 cards of their Deck. Monsters cannot attack players directly. Both players can only attack with 1 monster during their respective Battle Phases. When a monster attacks, if the attack target is not destroyed by battle, destroy the attacking monster. If a monster is attacked but not destroyed, it loses ATK if in Attack Position or DEF if in Defense Position equal to the ATK of the attacking monster. When a monster is destroyed by battle, its owner's opponent can randomly add 1 of their cards removed from play by this card's effect to their hand. If a player controls no monsters, they lose the duel. If a player moves all cards removed from play by this card's effect to their hand, they win the duel. [spoiler=A Legendary Encounter] [spoiler=Lugia][spoiler=Effect]This card can only be Ritual Summoned with the Ritual Spell Card, "A Legendary Encounter". This card gains the appropriate effect depending on the type of Monster Card destroyed to summon it: -Normal: This card gains ATK and DEF equal to half the ATK and DEF respectively of the destroyed monster. -Effect: This card gains the effect of the destroyed monster.As long as you control this face-up card, your opponent can only select this card as an attack target. [spoiler=Articuno] [spoiler=Effect]When this card destroys an opponent's monster by battle, all monsters with an ATK lower than the destroyed monsters ATK cannot declare an attack untill your next Battle Phase except by this cards effect. When this card destroys a monster with the highest ATK on your opponent's side of the field, skip your next Battle Phase, and all monsters with 1000 ATK or less on your opponent's side of the field can attack directly during their Battle Phase. If your opponent inflicts 1500 damage or more to your Life Points, end the Battle Phase and inflict damage to your opponent equal the amount of damage you received -1500. [spoiler=Zapdos] [spoiler=Effect]This card is also treated as Thunder-Type. Once, during your Main Phase 2, you may discard 1 card from your hand to destroy 1 card on your opponent's side of the field. If the destroyed card was a monster, decrease the ATK of this card by half of the original DEF of the destroyed card. If the destroyed card was a Spell, decrease the DEF of this card by half of the original ATK of a face-up card with the lowest ATK on the field. If the destroyed card was a Trap, increase the ATK of this card by the amount of cards in your opponent's Graveyard x100. [spoiler=Moltres] [spoiler=Effect]This card is also treated as Pyro-Type. AS long as this card remains face-up on your side of the field, your opponent cannot play monsters in face-down Defense Position. During battle between this card and an opponent's monster with a DEF lower than the ATK of this card, inflict the difference as battle damage to your opponent's Life Points. If this card inflicts 600 or more damage to your opponent's Life Points with it's effect, all battle damage involving this card during your next Battle Phase is reduced to 0. During your End Phase, if this card did not inflict battle damage to your opponent, inflict 400 damage to your opponent's Life Points. [spoiler=Ophila the Flame Mage] [spoiler=Effect]This card cannot be destroyed by battle (Damage Calculation is applied normally). When this card destroys a monster by battle, the controller of this card can shift control of this card to his/her opponent at the end of the Battle Phase. The controller of this card pays 1000 Life Points during each of their Standby Phases. During battle between this card and an opponent's monster with a lower DEF that this cards ATK, inflict the difference as battle damage to your opponent's Life Points. [spoiler=Spellfie Mage] [spoiler=Effect]When this card is Normal Summoned, switch this card with 1 of your Spell or Trap cards on the field. The Spell or Trap card is treated as a monster (Beast-Type/EARTH/Level 4/ATK 1800/DEF 500) and this card is treated as an equip card equipped to that card. If the equipped card is attacked while face-down, you can activate it's effect as if it were a Spell or Trap card. If you use this effect, double any damage you take in a battle involving this card. When the equipped card is destroyed, Special Summon this card to your side of the field. When this card is Special Summoned this way, as long as this card remains face-up on the field, all monsters your opponent controls gain 500 ATK. If this card is attacked by a monster with 2000 ATK or more, inflict damage to your opponent's Life Points equal to the Level of the attacking monster x 200. [spoiler=Prodigy Mage - Aubun] [spoiler=Effect]Once per turn, during your Standby Phase, you can select 2 Spell & Trap or Monster Card Zones on your field and 1 Spell & Trap or Monster Card Zone on your opponent's field. The selected Zones cannot be used until the beginning of your next turn. If any of the selected Zones are occupied, the cards are removed from play until the selected Zone can be used again. Decrease the ATK of this card by 500 for each card removed from play by this effect. [spoiler=Lucario] [spoiler=Effect]When this card is selected as an attack target by an opponrnt's monster, you may remove from play 1 card you control to negate the attack. When this card is successfully attacked by an opponent's monster, and is not destroyed, Special Summon 1 "Arora Token" (Beast-Type/LIGHT/2 Star/ATK 0/DEF 500) in Defence Position on your side of the field. Increase the ATK of this card by 200 for every "Arora Token" on your side of the field. [spoiler=Bulbasaur] [spoiler=Effect]If you control another face-up Plant-Type monster, this card cannot be selected as an attack target by an opponent's monster. During your Standby Phase, you can tribute this face-up card you control to Specail Summon 1 "Sprouting Bud - Ivysaur" from your hand or Deck. The Deck is then shuffled. [spoiler=Ivysaur] [spoiler=Effect]If this card is Special Summoned by the effect of "Flowering Plant - Bulbasaur", during each of your Standby Phases, put 1 Flower counter on this card (max 3). Once per turn, you can remove 1 Flower counter from this card to destroy 1 Spell or Trap card on the field. When this card has 3 Flower Counters on it, you can send this card to the Graveyard to Special Summon 1 "Dangerous Rose - Venasaur" to your side of the field. [spoiler=Venasaur] [spoiler=Effect]This card cannot be Normal Summoned or set. This card can only be Special Summoned by the effect of "Flowering Plant - Ivysaur". Once per turn, you can put 1 Solar counter on this card by this cards effect (max 1). If you do, this card cannot attack this turn. Increase the ATK of this card by the amount of Solar counters on this card x700. If this card attacks while it has a Solar counter on it, remove the Solar counter from it during the end of the Damage Step. [spoiler=Charmander] [spoiler=Lazy People]During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Burning Rage - Charmeleon" from your hand or Deck. [spoiler=Charmeleon] [spoiler=Effect]If this card was Special Summoned by the effect of "Flickering Flame - Charmander", increase the ATK of this card by 100 during every 1 of your Standby Phases. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During the End Phase of a turn that this card inflicted Battle Damage to your opponent's Life Points, send this card to the Graveyard to Special Summon 1 "Blazing Dragon - Charizard" from your hand of Deck. [spoiler=Charizard] [spoiler=Effect]This card cannot be Normal Summoned or set. This card cannot be Special Summoned exceot by the effect of "Burning Rage - Charmeleon". During battle between this card and an opponent's monster with a lower DEF this this cards ATK, inflict the differance as battle damage to your opponent's Life Points. By sending 1 card from your hand to the Graveyard, destroy 1 card on the field. If you do, this card cannot declare an attack this turn. [spoiler=Squirtle] [spoiler=Lazy People]When this card is Summoned, search your Deck for a "Battle Turtle - Wartortle" and put it in your hand. The Deck is the shuffled. [spoiler=Wartortle] [spoiler=Effect]When an opponent's monster attacks this Defence Position card with an ATK that is lower than the DEF of this card, destroy the attacking monster during the end of the Damage Step. During the End Phase of a turn that this card destroyed an opponent's monster by battle, send this card to the Graveyard to Special Summon 1 "Aqua Cannon - Blastoise" from your hand of Deck. [spoiler=Blastoise] [spoiler=Effect]This card cannot be Normal Summoned or set. This card cannot be Special Summoned except by the effect of "Battle Turtle - Wartortle". As long as you control this face-up card, your opponent connot select another monster you control as an attack target. [spoiler=Caterpie] [spoiler=Effect]When this card is Summoned, put 1 Meta counter on this card (max 1). Once per turn, during your Main Phase 2, you can send this card to the Graveyard with a Meta counter on it to Special Summon 1 "Evalutionary Cacoon - Metapod" from your hand or Deck. [spoiler=Metapod] [spoiler=Effect]If this card is Special Summoned by the effect of "Silk Worm - Caterpie", increase the DEF of this card by 500. During every 1 of your Standby Phases, place 1 Butterfly counter on this card (max 3). During your Standby Phase, you can send this card to the Graveyard with 3 Butterfly counters on it to Special Summon 1 "Psychic Butterfly - Butterfree" from your hand or Deck. [spoiler=Butterfree] [spoiler=Effect]If you control another Insect-Type monster, this card cannot be selected as an attack target by an opponent's monster. Once per turn, you can look at 1 of your opponent's face-down cards. If your opponent activates the selected card this turn, inscrease your Life Points by 1000. [spoiler=Weedle] [spoiler=Effect]As long as you control this face-up card, monsters that battles with this card decreases it's ATK by 200 during every 1 of the controller's Standby Phases. During your Standby Phase, you can send this card to the Graveyard to Special Summon 1 "Evolutionary Cacoon - Kakuna" from your Deck. [spoiler=Kakuna] [spoiler=Effect]When this card is destroyed by battle, you can Special Summon 1 "Poison Worm - Weedle" from your Graveyard. During your Standby Phase, send this card to the Graveyard to Special Summon 1 "Stinging Bee - Beedrill" from your hand or Deck. [spoiler=Beedrill] [spoiler=Effect]If this card was Special Summoned by the effect of "Evolutionary Cacoon - Kakuna", during battle between this attacking monster and an opponent's Defense Position monster, inflict the differance as Battle Damage to your opponent's Life Points. When this card destroyes an opponent's monster by battle, it can attack once again in a row. [spoiler=Pidgy] [spoiler=Effect]As long as you control this face-up card, increase the ATK of all WIND monsters by 200. During the End Phase of a turn that this card card was selected as an attack target and was not destroyed by battle, send this card to the Graveyard to Special Summon 1 "Soaring Power - Pidgeotto" from your hand or Deck. [spoiler=Pidgeotto] [spoiler=Effect]If this card was summoned by the effect of "Baby Bird - Pidgey", increase the ATK of this card for every card on your opponent's field x100. As long as you control this face-up card, increase the ATK of all WIND monsters by 500. Decrease the ATK of this card for every other monster you control x100. During the End Phase of a turn that this card destroyed an opponent's monster by battle, send this card to the Graveyard to Special Summon 1 "Powerful Beauty - Pidgeot" from your hand or Deck. [spoiler=Pidgeot] [spoiler=Effect]If this card was summoned by the effect of "Soaring Power - Pidgeotto", as long as you control this face-up card, increase the ATK and DEF of all WIND monsters by 800. If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. [spoiler=Exo-Blight Parasite] [spoiler=Effect]This card cannot be Normal Summoned. This card can only be Special Summoned from your hand by selecting 1 monster you control. Equip the selected monster to this card. This card gains ATK equal to the original ATK of a monster equipped to this card. When this card destroyes an opponent's monster by battle, equip the destroyed monster to this card instead of sending it to the Graveyard and send any other cards equipped to this card to the Graveyard. During your Main Phase, you can Special Summon the monster equipped to this card in face-up Attack Position. Destroy this card if there are no cards equipped to it. [/align] Added more XD26 total Link to comment Share on other sites More sharing options...
Master White Posted July 14, 2009 Report Share Posted July 14, 2009 I'm in. I sent you my ten points. It is under Card Contest in XzY. Here it is. If it don't preview, than it is attached Attachments are not allowed ~ Yankeefan Link to comment Share on other sites More sharing options...
Ghost Ryder Posted July 14, 2009 Report Share Posted July 14, 2009 [align=center][spoiler=[b]The Combined Monster Myths Knight Lord (Holoed by nii-chan)[/b]] Effect:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except my removing 3 Level 4 monsters from play in your Graveyard. If this card is Special Summoned by a Spell, Trap Card that ignores this card's Summoning conditions, it's effect is negated until the end of the next Damage Step. When this card destroys a Level 5 or higher monster by battle, place 1 Lord Counter on this card (max.4), when this card is attacked by a monster, you can remove 1 Lord Counter from this card to negate the attack. During your Battle Phase, if this card has 4 Lord Counters, you can remove 4 Lord Counters from this card to destroy all cards on the field except this card. During your End Phase, if this card is in your Graveyard, you can pay 1000 Life Points to Special Summon this card in Defense Position. During your opponent's Battle Phase, if this card is attacked by a Level 4 or higher monster, remove this card from play and remove the attacking monster from play. Gain Life Points equal to the attacking monster's Level x 100. This card cannot be Summoned back by card effect(s). [spoiler=[b]The Warrior of the Path of Light[/b]] Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 LIGHT monster you control, this card gains 200 ATK. Once per turn, you can remove 1 LIGHT monster from play in your Graveyard to place 1 Warrior Counter on this card (max.5). You can remove 1 Warrior Counter from this card to select 1 Level 4 or lower LIGHT monster from either player's Graveyard and add it to their owner's hand. During your End Phase, if this card has 5 Warrior Counters, you can remove 5 Warrior Counters from this card to destroy all LIGHT monsters your opponent controls. During your opponent's Standby Phase, destroy this card. Image credit to wanderley. [spoiler=[b]Anna - Young Feminine Warrior of Flames[/b]] Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Pyro-Type Level 3 or lower monster. After you Tributed the Pyro-Type Level 3 or lower monster, you gain 400 Life Points. You can complete the following effect(s) to have this card gain the effect(s).- Tribute 1 monster to inflict damage to your opponent for each FIRE monster removed from play x 400. - You can Tribute this card to destroy 1 monster that your opponent controls. - During your Battle Phase, you can discard 1 Trap Card from your hand to select 1 card from your opponent's hand randomly and add it to your Deck. Your Deck is then shuffled, if you draw a FIRE monster, inflict 500 damage to your opponent. Holo by me. [spoiler=[b]Elemental Hero Megaman[/b]] Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Level 4 or lower "Elemental Hero" monsters from your Graveyard. When this card is on the field, you gain 500 Life Points. During your Battle Phase, if this you control this card face-up, decrease this card's DEF by 700 to inflict 2000 damage to your opponent. You lose 300 Life Points for each face-up monster on the field. During your End Phase, remove this card from play to add 1 Spell Card from your Graveyard to your Deck. Your Deck is then shuffled. This card cannot be Summoned back by other card effect(s). During your opponent's Standby Phase, your opponent must add 1 Level 4 or lower "Elemental Hero" monsters from your opponent's hand to your hand, your opponent can then draw 1 card from their Deck. If your opponent draws a Level 5 or higher monster, your opponent can discard 2 cards from your hand randomly. Holo by me! [spoiler=[b]The Ancient Deck Infection[/b]] Effect:If your opponent can return up to 2 cards from their Graveyard to their Deck, you can select 2 cards in the Graveyard and add it to your Deck. If you already added 2 cards to your Deck due to this card's effect, your opponent can pick 1 card in your hand and negate the effect(s) of the card. Once your opponent negated 1 of your card's effect(s), both player's must destroy all Spell Cards, Trap Cards and monsters added to your Deck. Once per turn, you can Tribute 1 card you control to send 1 card on the top of your opponent's Deck to the Graveyard. During your End Phase, you can Tribute this card to inflict 500 damage to your opponent. [spoiler=[b]Rainbow Stealth Assassin[/b]] Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Warrior-Type monster. During either player's Battle Phase, if you control a "Rainbow" monster, inflict 300 damage to your opponent for each "Rainbow" monster you control. You cannot activate Trap Cards until the next Battle Phase of that turn. When your opponent activates a Trap Card, you can Tribute this card to negate the Trap Card's effect and destroy it. Attribute credit to LiAM! [spoiler=[b]The Royal Knight of the Archers Kingdom[/b]] Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 1 Spell Card from your hand and by paying 800 Life Points. The discarded Spell Card is removed from play after. During your Standby Phase, you can search your Deck and pick 1 EARTH monster, show it to your opponent, then add it to your opponent's Deck. Your opponent's Deck is then shuffled, during your Battle Phase, if your opponent Summons the EARTH Monster Card, inflict 1000 Battle Damage to your opponent. This card is now removed from play. [spoiler=[b]Atlantic Ocean King Serpent[/b]] Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 1000 Life Points and by adding 1 Level 4 or lower WATER monster from your opponent's Graveyard to your opponent's Deck. Your opponent's Deck is then shuffled. You can Special Summon 1 "Atlantic Ocean Gurdian" from your Deck, it gains 200 ATK and DEF until your End Phase. During your End Phase, half of the original ATK of "Atlantic Ocean Gurdian" is inflicted as damage to your opponent. Then add "Atlantic Ocean Gurdian" to your opponent's hand, if your opponent Summons "Atlantic Ocean Gurdian" you can discard 1 card from your opponent's hand randomly. [spoiler=[b]Enraged Wild Monster[/b]] Effect:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned exceot by sending the top card of your Deck to the Graveyard. During your Battle Phase, if you control this card in face-up Defense Position and is attacked by a monster whose ATK is higher than this card's DEF, inflict the difference as Battle Damage to your opponent. During your End Phase, if this card is the only monster you control, you can Tribute this card to destroy all cards on the field. During your opponent's Standby Phase, when your opponent draws a card, if the drawn card is a Trap Card, remove from play 2 cards in your Graveyard. [spoiler=[b]The Monster of Lochness[/b]] Effect:This card cannot be Special Summoned or Set. This card can only be Normal Summoned, during your Standby Phase, if you a control a Continious Trap Card, switch all monsters Battle Position to it's other Battle Position. During your Battle Phase, you can discard 1 card from your hand to destroy 1 face-down monster on the field. For each card discarded from your hand due to this card's effect, you gain 200 Life Points. During the End Phase, you lose 200 Life Points for each card in your opponent's hand, you can Tribute this card to inflict 600 damage to your opponent. During your opponent's Standby Phase, when your opponent draws a card, if the drawn monster is a Spell Card or a Trap Card, discard 1 card from your hand. [spoiler=[b]Devil Wolf Beast[/b]] Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by decrease any "Beast" monster's ATK by 300. This card gais 200 DEF, during your Standby Phase, if this Monster Card is in face-up Attack Position on the field. You can pay 1000 Life Points to attack your opponent directly. During your Battle Phase, remove this card from play to add 1 Spell Card from your Graveyard to the bottom of your Deck. Your Deck is then shuffled, this card cannot be Summoned back from other card effect(s). [spoiler=[b]Technologic Golem Warrior[/b]] Effect:When this card is Special Summoned by a Machine-Type monster, destroy all Trap Cards on the field. You can Tribute the Machine-Type monster to return 1 Trap Card destroyed due to this card's effect from your Graveyard to your hand. When you activate the Trap Card, it's effect is negated until the End Phase of that turn. When a Effect Monster's effect destroys the Trap Card whilst it's effect is negated, inflict 500 damage to your opponent. Image credit to wanderley. [spoiler=[b]Destiny Hero - Stone Golem Foe[/b]] Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Destiny Hero" monster. When your opponent targets this card with a Effect Monster, you can pay 1000 Life Points to negate the Effect Monster's effect until your opponent's next Standby Phase. During your opponent's next Standby Phase, inflict 300 damage to your opponent and destroy this card. Holo by me. [spoiler=[b]The Golden Cloud Dragon[/b]] Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters you control, this card gains 300 DEF until the End Phase of this turn. If you only control this card, you can Special Summon 1 Level 3 or lower LIGHT monster from your Graveyard. During your End Phase, remove this card from play to inflict 200 damage to your opponent for monster your opponent controls. During your opponent's Standby Phase, your opponent can draw 1 card. Then neither player can activate any Trap Cards until your opponent's next Standby Phase. [spoiler=[b]Mecha Monster Class Elite[/b]] Effect: 1+ Tuner +1 more non-Tuner monstersIf you Synchro Summon this card with a "Mecha" monster, inflict 200 damage to your opponent. During your Battle Phase, if you control this card in face-up Defense Position, that is attacked by a monster who ATK is higher than this card's DEF, inflict the difference as Battle Damage to your opponent. During your End Phase, you can Tribute this card to return 1 card in your Graveyard to your hand. [spoiler=[b]Destiny Hero - Spider Queen[/b]] Effect:When this card battles with a "Destiny Hero" monster, this card gains 400 ATK until the End Phase of that turn. When this card a Level 3 or lower monster attacks your opponent directly, you can remove this card from play to destroy 1 face-up Defense Position monster your opponent controls. During your opponent's Standby Phase, your opponent's destroyed monster's ATK is halved and the DEF is doubled. [spoiler=[b]Combat Water Shark[/b]] Effect:When this card is on the field, you can pay 600 Life Points to switch 1 Fish-Type monster's Battle Position to it's other Battle Position your opponent controls. During the Damage Step, if this card inflicts 500 damage or lower to your opponent, remove this card from play to discard 1 card from your opponent's hand randomly. During your opponent's Battle Phase, you can activate a Trap Card, if your opponent negates the Trap Card's effect with a card effect, destroy the Trap Card. [spoiler=[b]Death Demon - Ancient Summoner of the Red World[/b]] Effect:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 Trap Card. Remove the Trap Card from play afterwards, during your opponent's Damage Step, damage inflicted to you is treated as 0. During your opponent's End Phase, discard 2 Level 4 or lower monsters to inflict 300 damage to your opponent. If you use this card's effect(s) again, remove from play 2 cards in your Graveyard to Special Summon "Death Lord - Summoner of All Demons" from your Grvaeyard. Your Deck is then shuffled, draw 1 card. [spoiler=[b]The Dragon of the Forbidden Vortexes[/b]] Effect:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 1500 Life Points and by Tributing 1 face-up "The Forbidden Dark Vortex" monster you control. After you Tributed that monster, this monster gains 300 ATK and DEF. If your opponent Summons a monster with "Forbidden Vortex" in it's name, you can remove all DARK monsters from play in your opponent's Graveyard. If your Life Points equal to half of your opponent's Life Points, Special Summon 1 "The Emperor of the Forbidden Dark Vortexes" monster from your Deck. During the End Phase, inflict damage on to your opponent for each DARK monster removed from play x 300 and you lose Life Points equal to each LIGHT monster in your Graveyard x 200. [spoiler=[b]The Savage Beast Within[/b]] Effect:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by discarding 1 Quick-Play Spell Card from your hand. The Quick-Play Spell Card is then removed from play, you can decrease this card's DEF by 200 to Special Summon 1 Level 3 or lower monster. Increase the Special Summoned monster's DEF by 200, during your Battle Phase, if this card is attacked by a Beast-Type monster. Inflict 800 damage to your opponent, then discard 1 card from your opponent's hand randomly and remove this card from play. Holo by me. [spoiler=[b]Torturous Pain[/b]] Effect:During your Standby Phase, when a Level 4 or lower monster is Special Summoned, select 1 Level 4 or lower monster you control. You can half the monster monster's DEF and add it to the selected monster's DEF. During your Battle Phase, if the monster is in face-up Defense Position, you can pay 500 Life Points to have the monster gain 300 DEF. When the monster is targeted by a Spell Card, you can Tribute the monster to negate the Spell Card's effect and destroy it. When the monster is returned by a card effect, the returned monster's ATK and DEF return to it's original ATK and DEF. Pic credit to FW (Father Wolf for the noobs who don't know!) [spoiler=[b]Mechanical Mega Crab[/b]] Effect:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by discarding 2 Trap Cards from your hand. You can then Tribute the following monster Types that are Level 4 or higher to gain the effect: - Machine: When this card is removed from the field, destroy 1 monster your opponent controls. - Beast: All Beast-Type monsters on the field gain 300 ATK until the End Phase of this turn. - Rock: When this card destroys a monster by battle, inflict 1000 damage to your opponent. If you cannot Tribute 1 or less of the above monster Types, remove 1 Machine-Type monster you control and you lose 1000 Life Points. [spoiler=[b]Grim Reaper of Hell[/b]] Effect:This card cannot be Normal Summoned or Set. This card cannot be Special Summon except by Tributing 1 "Grim Reaper" monster. During your Battle Phase, each time this card destroys a monster by battle, you lose 200 Life Points. At the end of this turn, you gain Life Points equal to each this card destroyed a monster by battle x 200. [/align] Update now? 23 cards I believe. Link to comment Share on other sites More sharing options...
blue flame 48 Posted July 14, 2009 Report Share Posted July 14, 2009 Link to comment Share on other sites More sharing options...
Fizzy™ Posted July 18, 2009 Author Report Share Posted July 18, 2009 Places so far: 1st: Yankeefan2nd: The Devaštatør 3rd: Hunter4th: Pikachu5th: Rakesh And yet again it was very close. Note: These places can change randomly as many more cards can be entered at any time. Even the members names who aren't up to 5th yet still have a chance of being 1st!The real end is Wednesday the 22nd of July! And yes I updated the End Date. Link to comment Share on other sites More sharing options...
Fizzy™ Posted July 19, 2009 Author Report Share Posted July 19, 2009 C'mon everyone.Please enter.Anyone can still make it!Easily to the top 5... And get the big prizes! Link to comment Share on other sites More sharing options...
gustavosuarez Posted July 20, 2009 Report Share Posted July 20, 2009 i enter. here are my cards.[spoiler=effect!!]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. Each time a Spell Card is activated, put 1 Spell Counter on this card. Once per turn, you can remove any number of Spell Counters from this card to decrease the ATK and DEF of all monsters your opponent controls by 300 points for each removed Spell Counter, until the end of this turn. [spoiler=effect!!]1 Tuner + 1 or more non-Tuner Dragon-Type monstersWhen this card is Synchro Summoned successfully, search in your Deck for 3 Dragon-Type monsters and sent it to your Graveyard. Increase the ATK of this card by 100 for each Dragon-Type monster in each player’s Graveyard. Each time that this card is destroyed by the effect of a Spell or Trap Card, you can remove from play 2 Dragon-Type monsters from your Graveyard to Special Summon this card to your side of the field during the End Phase. Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted July 20, 2009 Report Share Posted July 20, 2009 Self-explainatory =D. Vocaloid₂- Hatsune Miku: This card can be Special Summoned from your hand if you control a monster with "Vocaloid₂" in its card name on your side of the field. This card cannot attack during the turn it is Summoned. This card's ATK and DEF is equal to the amount of monsters on the field x 500. During your Main Phase, one time only, you can reduce this card's ATK and DEF to 0 to increase your Life Points by 1000 for each of your Standby Phases that have passed since this card was Summoned. If this effect is activated, this card's battle position cannot be changed for the rest of the Duel, except if you control another monster with "Vocaloid₂" in its card name. This card can be treated as 2 Tributes for the Tribute Summon of a monster with "Vocaloid₂" in its card name. Vocaloid₂- Kagamine Rin: Once per turn, you can equip to card to a monster you control with "Vocaloid₂" in its card name, OR unequip it to Special Summon this card. While equipped to a monster by this effect, once per turn, you can pay 500 Life Points to negate the effect of a Spell or Trap Card that would remove the equipped monster from the field. If this effect is activated, your opponent can Special Summon 1 Level 2 or lower monster from his/her Deck or Graveyard to their side of the field in face-up Defense Position. If your opponent Special Summons a monster this way, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is Special Summoned to your side of the field in face-up Defense Position with 0 DEF instead. If you control a face-up "Vocaloid₂- Kagamine Len" on your side of the field, this card's DEF becomes 1500 instead.) Link to comment Share on other sites More sharing options...
RaidenKamikaze Posted July 20, 2009 Report Share Posted July 20, 2009 i'm in i'lll start with mines Link to comment Share on other sites More sharing options...
OMGAKITTY Posted July 20, 2009 Report Share Posted July 20, 2009 Baw, Yankee's in this? :/I can aim for second, unless Hunter and Demented joined up after the first page. [align=center][spoiler=Quantum Lord Aramis]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card battles a monster, you can remove from play 2 monster cards from your Graveyard to increase this card's ATK by 600 until the end of the Damage Step. When this card destroys a monster by battle, remove from play cards from the bottom of your opponent's Deck equal to half the Level of the destroyed monster (rounded down). [spoiler=Butterfly Mistress]This card cannot be Normal Summoned or Set. This card can only be Ritual Summoned by the Ritual Spell Card "Dance of the Butterflies". As long as this card remains on the field, monsters with a Level higher than this card's cannot declare an attack. This card is not affected by Monster Effects. During your Main Phase 1, you can place 1 Butterfly Counter on this card to increase it's Level by 1. Pay 200 Life Points for any additional Butterfly Counters placed on this card (max 2 per turn). During your opponent's Battle Phase, you can pay 200 Life Points to discard 1 Butterfly Counter from this card to negate an attack directed to this card. When this card is sent to the Graveyard, select 1 monster with a Level equal to or lower than this card's current Level, and send it to the Graveyard. [spoiler=Cyber Valkyrie]This card cannot be targeted for attack while it is in Defense Position. This card cannot be targeted for attack by EARTH monsters. When battling a WIND monster, increase this card's ATK by 1000 until the end of the Damage Step. While this card is in Attack Position, downgrade the Level of all Winged Beast-Type monsters by 1. Increase the ATK and DEF of all Winged Beast-Type monsters by the total number of Set Spell or Trap Cards on the field x100. [spoiler=Dark Dream Feeder]Once per turn, you can select 1 monster you control and shuffle it face-up into your opponent's Deck. When your opponent draws that card, Special Summon it to your field in face-up Attack Position and deal deal damage to your opponent's Life Points equal to the Level of the selected card x200. [spoiler=Dark Eden]When a Plant-Type monster is destroyed by battle and sent to the Graveyard, Special Summon that monster in face-up Defense Position at the end of the Battle Phase, and decrease it's ATK and DEF to 0. For each monster Special Summoned by this effect, place 1 Knowledge Counter on this card. When there are 10 Knowledge Counters on this card, toss a coin: -Heads: Remove 1 Knowledge Counter for each monster you control, then inflict damage to your opponent's Life Points equal to the remaining Knowledge Counters x100 and destroy this card. -Tails: Discard cards from your hand equal to the number of Plant-Type monsters you control and destroy this card. [spoiler=Gaikotsu Gaidan]When an Equip Card is equipped to this card, destroy the Equip Card. When this card battles a LIGHT monster, increase it's ATK by 1000 until the end of the Damage Step. When this card is sent to the Graveyard, you can pay 500 Life Points to place it on top of your Deck. If this card is destroyed by battle with a LIGHT monster, search your Deck for a DARK monster with half the Level (rounding up) of the LIGHT monster that destroyed this card and add it to your hand. [spoiler=Mystical Beast Summoner Maria]When this card is selected as an attack target by your opponent's monster, Special Summon 1 Beast-Type monster from your hand or Graveyard whose Level is equal to or lower than the attacking monster, and switch the attack to that monster. Monsters Special Summoned by this effect cannot be destroyed by battle. Destroy the Special Summoned monster during the end of your Battle Phase. [spoiler=Swift Stryker Ayumi]If a chain is activated while this card is on the field, deal damage to your opponent's Life Points equal to the number of cards involved in the chain x300. This card can declare an attack during your opponent's Battle Phase. If it does, it cannot attack during your next Battle Phase. [spoiler=The Pretentious Prince]When this card is Summoned, double it's ATK and DEF. During your End Phase, decrease your Life Points by 500 for every other monster you control. Once per turn, you can remove from play cards in your Graveyard equal to the total number of monsters you control to place all monsters you control under this card. This card gains 200 ATK and DEF for every card under it. When this card is targeted by a Spell, Trap, or Monster Effect, remove from play 1 card under this card and negate the effect. [spoiler=Anarchist Magician]When this card is Summoned, Special Summon 1 "Anarchist Token" (Beast-Type/DARK/2 Star/ATK 500/DEF 0) in Attack Position in all unoccupied Monster Card Zones. All monsters are switched to Attack Position and cannot change Battle Position. "Anarchist Tokens" cannot attack directly, cannot be Tributed, and their ATK and DEF cannot be increased. Whenever a card with the words "Law" or "Judgment" is played, destroy it. Whenever a player declares an attack or activates a Spell Card, the attacking player tosses a coin and calls it. If the he/she calls it incorrectly, the defending player can choose a new target for the attack or Spell Card Effect.[/align] Link to comment Share on other sites More sharing options...
DeathSDelano Posted July 20, 2009 Report Share Posted July 20, 2009 I'll enter with 12 cards if thats alright here they are This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 WIND monsters on your side of the field to Graveyard. This card's ATK and DEF is equal to the number of WIND monsters in the graveyard x 500. Once per turn, Return 2 WIND monsters on your side of the field except this card to return all Spell and Trap cards on the field to the owner's hand. You cannot not activate or set any Spell or Trap cards during the turn you activate this effect. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 Water monsters on your side of the field to Graveyard.When your opponent Summons or Sets a monster Special Summon 1 "Water Fiend Token"(Fiend-Type/WATER/Level 4/ATK 1000/DEF 1000) Once per turn, Tribute 2 Water monsters on your side field to destroy all cards on the field expect this card. This card cannot attack the turn you activate this effect. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 Dark monsters on your side of the field to Graveyard. When you opponent Summons or Sets a monster Special Summon 1 "Shadow Fiend Token"(Fiend-Type/DARK/Level 4/ATK 0/DEF 1000) on your opponent's side of the field in Attack Position. The tokens cannot be used for Tribute for a Tribute Summon or change battle positions expect by a card effect. During your Standby Phase, you may Tribute 2 "Shadow Fiend Tokens" on your opponent's side of the field. Than increase the ATK of all DARK monsters on your side of the field by 500 until the End Phase. You cannot Summon or Set any monsters during the turn you activate this effect This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 LIGHT monsters on your side of the field to Graveyard. This card's ATK is equal to the number of LIGHT monsters in the graveyard x 500. Once per turn you can change the battle position of 1 face-up monster on the field than destory 1 Spell or Trap. During the turn you active this effect your monsters cannot change battle positions expect by a card effect and only this card can attack during the Battle Phase. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 FIRE monsters on your side of the field to Graveyard. Once per turn, half this card's ATK to destory up to 2 cards on the field. During the turn you activate this effect this card must attack if able and no other monster on your side of the field can attack this turn. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 EARTH monsters on your side of the field to Graveyard. Once per turn, discard 2 EARTH monsters to destory all face-down cards on the field. During the turn you activate this card you cannot set any cards This card can be Normal Summoned by Tributing 1 WATER monster on your side of the field if you control a "Quminides, Fiend Lord of The Sea" is face-up on the your side of the field. If you Summon this card this way this card cannot attack this turn or activate its effect. Once per turn, Tribute 1 WATER monster except this card or "Quminides, Fiend Lord of The Sea" to destory up to 2 cards on your opponent's side of the field. Turning the turn you activate this effect this card cannot attack. This card can be Normal Summoned by Tributing 1 LIGHT monster on your side of the field while "Tezimaq, Fiend Lord of Storms" is face-up on the your side of the field. If you Summon this card this way this card cannot attack this turn or activate its effect. Once per turn, Tribute 1 WIND monster except this card or "Tezimaq, Fiend Lord of Storms" to return all Spell and Traps on the field. During the turn you activate this effect you cannot Set or active any Spell or Trap cards. This card can be Normal Summoned by Tributing 1 EARTH monster on your side of the field if you control a "Hexizi, Fiend Lord of Stone" is face-up on the your side of the field. If you Summon this card this way this card cannot attack this turn or activate its effect. Once per turn, Tribute 1 EARTH monster except this card or "Hexizi, Fiend Lord of Stone" to destory up to 2 face-down cards on the field. During the turn you activate this effect you cannot Set. This card can be Normal Summoned by Tributing 1 LIGHT monster on your side of the field while "Azime, Fiend Lord of Lightning" is face-up on the your side of the field. If you Summon this card this way this card cannot attack this turn or activate its effect. Once per turn, you can Tribute 1 LIGHT monster except this card and "Azime, Fiend Lord of Lightning" to switch all monsters on the field into Attack Position. During the turn you activate this effect, you cannot Set or Switch the Battle Position of your monsters this turn. This card can be Normal Summoned by Tributing 1 FIRE monster on your side of the field while "Fizire, Fiend Lord of Flames" face-up on the your side of the field. If you Summon this card this way this card cannot attack this turn or activate its effect. Once per turn, you can Tribute 1 FIRE monster to destory 2 monsters on your opponent's side of field. This card cannot attack the turn you activate this effect. This card can be Normal Summoned by Tributing 1 DARK monster on your side of the field if you control a "Hizadi, Fiend Lord of Shadows" is face-up on the your side of the field. If you Summon this card this way this card cannot attack this turn or activate its effect. Once per turn, Tribute 1 DARK monster except this card or "Kizadi, Fiend Lord of Shadows" increase the ATK of 1 DARK monster by 600 except this card. During the turn you activate this effect this card cannot not attack and you cannot Summon or Set. Link to comment Share on other sites More sharing options...
Fizzy™ Posted July 27, 2009 Author Report Share Posted July 27, 2009 OK sorry for the late winners announcements. I had to suddenly go off on holidays.But now i can finally announce the winners and give out the prizes: 1st: Yankeefan2nd: The Devaštatør 3rd: Hunter4th: OMGAKITTY5th: ♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Congratulations to all the above and thanks to everyone else for participating!All prizes will be awarded within the next couple of days. Link to comment Share on other sites More sharing options...
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