Apocalypse Doomsayer Posted July 13, 2009 Report Share Posted July 13, 2009 I've revised the cards that were copycats and added a couple more cards into the deck. Also sry it's so long being new and all I have no idea how to hide them. Effect: 1 Tuner + 1 or monr non-Tuner monstersThis card gains 1000 ATK for every "Apocalypse" monster on the field. When this card's attacks with an ATK that is higher than the DEF of your opponent's monster you may choose to destroy that monster without calculating battle damage.[/align]Effect: 1 Tuner + 1 or more non-tuner monstersThe monsters used to Synchro Summon this card are removed from play. The ATK and DEF of this card become the number of cards removed from play x 400. When this card is sent from the field to the Graveyard, you may return 3 cards removed from play to the Graveyard to Special Summon this card back to the field. This is also considered a Normal Summon.[/align]Effect: 1 Tuner + 1 or more non-Tuner Warrior-Type monstersWhen this card inflicts battle damage to your opponent, you may remove from play up to 2 cards from your opponent's Graveyard. During each of your Standby Phases, inflict 100 points of Direct Damage to your opponent's Life Points for each of your opponent's cards removed from play.[/align]When this card is Synchro Summoned, you can remove from play up to 2 monsters from your hand. This card gains ATK equal to the total Level of those cards x 200. During your End Phase you may tribute this card to destroy all cards on your opponent's side of the field.[/align][align=center]http://img29.imageshack.us/img29/1939/340416a.jpg' alt='340416a.jpg'>Effect: This card may not attack. This card cannot be destroyed by battle or card effect while in face-up Attack Position. During the 3rd turn this card is played, remove it from play and pick up 5 cards from the bottom of your Deck. Special Summon any monster with "Apocalypse" in the card's name to the field. The remaining cards are sent to the Graveyard.[/align][align=center]Effect: 1 Tuner + 1 or more non-Tuner monstersIf this card is in face-up Attack Position and would be destroyed as a result of battle, it is not destroyed, but switched to face-up Defense Position. (Damage calculation is applied normally)[/align]Effect: Increase the ATK of Warrior and Spellcaster-Type monsters by the amount of monsters you have removed from play x 100. Also whenever a Level 4 or lower "Apocalypse" monster is sent from the field to the Graveyard, return it to the owner's hand.[/align]Effect:Activate only when youropponent's monster declares an attack. For each monster on the field pay 500 Life Points to remove from play all monsters on the field. Both players then pick up 5 cards from the top of their respective Decks and show the cards to each other. Special Summon any Monster Cards of Level 4 or Lower among them to the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked are placed in the players' hands.[/align] Plz leave a comment. Thanx for all the support so far these past few days. Link to comment Share on other sites More sharing options...
Rise of the Eldrazi Posted July 13, 2009 Report Share Posted July 13, 2009 some OCG, but amazing for a new membah! 9.8/10 Link to comment Share on other sites More sharing options...
Lord Smeagle Posted July 13, 2009 Report Share Posted July 13, 2009 Well he's clearly not exactly "new," but these are still pretty good. Except: Earthen Gate = WabokuWithering Cloth = Sakuretsu ArmorDeformation = Raigeki BreakLightning Gate = Trap Hole These effects are exactly the same but worded slightly differently. Also, while your OCG is good, you have a lot of unnecessary bits. I give 7/10. Link to comment Share on other sites More sharing options...
Card Constructor Posted July 13, 2009 Report Share Posted July 13, 2009 Earthen Gate = WabokuWithering Cloth = Sakuretsu ArmorDeformation = Raigeki BreakLightning Gate = Trap Hole Storm of Apocalypse = MSTSpirit Siren of the Apocalypse = Cyber Jar Link to comment Share on other sites More sharing options...
Lord Smeagle Posted July 13, 2009 Report Share Posted July 13, 2009 Yeah, Storm is definitely Magical Space Typhoon. But Spirit Siren's a little different, especially since it's a Trap. Link to comment Share on other sites More sharing options...
Card Constructor Posted July 13, 2009 Report Share Posted July 13, 2009 Spirit Siren's a little different' date=' especially since it's a Trap.[/quote'] I don't think so... Cyber Jar is pretty much the exact same. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 13, 2009 Report Share Posted July 13, 2009 only Deformation and Storm of Apocalypse have WAY too simple effects, please expand on them 7.5/10 Link to comment Share on other sites More sharing options...
Apocalypse Doomsayer Posted July 13, 2009 Author Report Share Posted July 13, 2009 Probably should have explained that some of the cards have the exact same effect as some original cards. Now to explain "Spirit Siren of the Apocalypse", the part about picking up cards and playing the lower level ones is cyber jar's effect, but I thought that it would be more fair if you could only use it during your opponent's turn and pay life points for each monster on the field. It also removes from play cards instead to complement "Old Throne" keeping cards in the deck for longer duel if there ever is one. sry about the confusion and good of you all to point out. Thx also to be honest I recently started making cards about mid-June but, have been dueling for a long time to catch things. Link to comment Share on other sites More sharing options...
Apocalypse Doomsayer Posted July 14, 2009 Author Report Share Posted July 14, 2009 Bump. Link to comment Share on other sites More sharing options...
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