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Light warrior


ĎλЯклξššζ

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The effect ::: (((( When this card enters the battle phase your opponent can drow one card then you can do one of these effects :

# If the opponent drow a monster card take that monster and put it in the spell/trap card zone and use it as an equip spell card to increase the ATK and DEF of this card by same ATK and DEF power.

# If the opponent drow a spell card this card can attack him directly, if the attack successfully complete remove that card and increase the ATK of this card by 1000.

# If the opponent drow a trap card you can chose one of your monsters, that chosen one can attack the opponent directly, if the attack successfully complete remove that card and increase the ATK of this card by 1000. ))))

Please tell me if there is something wrong with it .........

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Nice idea, but I would change it to you drawing the card (and having the effects change slightly)

Also the effects for a Spell and Trap Card are very similar, so I suggest changing them.

 

During your Battle Phase, draw 1 card. Depending on the type of card drawn, activate 1 of the following effects:

- Monster Card: The drawn card is treated as an Equip Spell Card and is equipped to a face-up monster on your opponent's side of the field. The equipped monster loses ATK and DEF equal to the monster's Level Stars x 200. During your End Phase, the drawn monster is destroyed.

- Spell Card: This card can attack your opponent directly. If this card inflicts Battle Damage to your opponent, remove from play 1 Spell Card on your opponent's side of the field.

- Trap Card: This card cannot be destroyed by battle. (Damage calculation is applied normally). This card gains 1000 ATK until your End Phase.

 

/\ I think that would be a slightly better (and OCG fixed) version of this card.

 

Overall, a very good card (despite OCG errors and capitalisation mistakes).

 

8/10

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Nice idea' date=' but I would change it to [i']you[/i] drawing the card (and having the effects change slightly)

Also the effects for a Spell and Trap Card are very similar, so I suggest changing them.

 

During your Battle Phase, draw 1 card. Depending on the type of card drawn, activate 1 of the following effects:

- Monster Card: The drawn card is treated as an Equip Spell Card and is equipped to a face-up monster on your opponent's side of the field. The equipped monster loses ATK and DEF equal to the monster's Level Stars x 200. During your End Phase, the drawn monster is destroyed.

- Spell Card: This card can attack your opponent directly. If this card inflicts Battle Damage to your opponent, remove from play 1 Spell Card on your opponent's side of the field.

- Trap Card: This card cannot be destroyed by battle. (Damage calculation is applied normally). This card gains 1000 ATK until your End Phase.

 

/\ I think that would be a slightly better (and OCG fixed) version of this card.

 

Overall, a very good card (despite OCG errors and capitalisation mistakes).

 

8/10

I didn't mean that I draw a card the opponent draws

and the monster wont be destroyed cause I want it to be OP.

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