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interesting. btw, im putting my cards in my next post. or if someone hasn't posted here by the time im ready to do so, i will edit this post with said cards. you are all about to see 20 of the cards from the hunter series unveiled for the very first time anywhere.

...............well....technically not everywhere. <.< i put them up in the yccg set 2 submission phase first. but this will be the first time outside of that, (and seven of the twenty that i just put into the megaman-sh thread earlier today) that i have unveiled any of my cards to anyone other then those i consider to be my friends on here. and, yes, you will enjoy them. lol ^-^

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quoted exactly word for word cut, paste, yada yada, since i dont have the time to do any editing. you wana see the card format your gonna have to click on the spoiler boxes to see them that way. hope you guys enjoy them as much as i do! :D :mrgreen:

 

FINALIZING!!! all necessary data downloaded and processed. begin viewing data stream.................

 

these are all of my spell cards. i like to think that i have some pretty cool ones in there.

 

101-110 any spell card....

 

 

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Name: Flames of Darkness

Card Type: Equip Spell

Set: Megaman Zero Hunter-series 001

Effect: This card is Equipped to one of your opponent’s monsters. That monster gains dark attribute and can’t be released and your opponent has to pay 500 life points during each of their standby phases.

 

 

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Name: Awakening Will

Card Type: Equip Spell

Set: MegaMan Zero Hunter-Series 003

Effect: A monster equipped with this card gains light attributes and can be used to advance summon a level 7 or 8 monster.

 

 

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Name: Ragnarok

Card Type: Continuous Spell

Set: MegaMan Zero Hunter-Series 021

Effect: During your opponent's turn, you can destroy 1 Spell or Trap card on your opponent's field. When this card is destroyed, you can pay 500 Life Points add 1 "Fall of Ragnarok" Spell card from your Deck or Graveyard to your hand.

 

 

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Name: Fall of Ragnarok

Card Type: Continuous Spell

Set: MegaMan Zero Hunter-Series 022

Effect: During your opponent's turn, you can pay 500 Life Points to destroy 1 monster on your opponent's field. When "Fall of Ragnarok" is destroyed, you can pay 1000 Life Points to add 1 "Ragnarok Resurrection" Spell card from your Deck or Graveyard to your hand.

 

 

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Name: Ragnarok Ressurection

Card Type: Field Spell

Set: MegaMan Zero Hunter-Series 023

Effect: This card cannot be sent to the Graveyard by the effects of Spell or Trap cards. When "Ragnarok Resurrection" is on the field, you can add 1 card from your Graveyard to your hand during your Draw Phase. When this card is sent to the Graveyard or removed from play, add all cards that are removed from play back to each player's respective Decks. Shuffle your Deck.

 

 

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Name: Confrontation with the Past

Card Type: Continuous Spell

Set: MegaMan Zero Hunter-Series 005

Effect: By paying 500 Life Points, you can Special Summon 1 monster from either player's Graveyard. When a monster Special Summoned by this card's effect is destroyed, you can pay 500 Life Points to Special Summon 1 monster from either player's Graveyard. You cannot Special Summon a monster with the same name.

 

 

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Name: Conversion of Light

Card Type: Ritual Spell

Set: MegaMan Zero Hunter-Series

Effect: During your Main Phase, you can send any number of ritual and fusion monsters on your side of the field to the Graveyard to Special Summon the same number of synchro monsters from your Deck or hand ignoring its Summoning Conditions.

 

 

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Name: Conversion of Darkness

Card Type: Ritual Spell

Set: MegaMan Zero Maverick-Series 000

Effect: During your Main Phase, you can send any number of synchro monsters on your field to the Graveyard to Special Summon the same number of fusion/ritual monsters from your Deck or hand ignoring its Summoning Conditions.

 

i hope that i got them right this time. btw, these cards should be acceptable as shown right? i put the card in there in picture format as well because i know that i am not the only one who likes to see the cards like that, but yeah, i made sure that i did the written format as well. so these are acceptable for the card contest yes?

 

These are my monster cards. This is the first of 2 themes that I am creating. This set of cards that I am about to unveil are from the Zero arc. I hope you guys enjoy them as much as I do.

 

121-150 2 theme with up to 10-15 cards.

 

Zero arc.

 

 

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Name: Desert Warrior Zero

Attribute: Light

Level: 4

Card Rarity: Rare

Type: Warrior / Effect

ATK: 1800 DEF 1500

Set: MegaMan Zero Hunter-Series 000

Effect: If a monster with Zero in its name is targeted by an opponent’s monster, you can tribute Desert Warrior Zero to lower the attack of your opponents monster equal to Desert Warrior Zero's total attack. After resolving this effect, all cards that were equipped to Desert Warrior Zero are equipped to the monster that was targeted by your opponent’s monster instead. When this card destroys an opponent’s monster, you can release it and special summon Dark Lord Zero from your deck or hand during your end phase.

 

 

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Name: Dark Lord Zero

Attribute: Dark

Level: 6

Card Rarity: Rare

Type: Warrior / Effect

ATK: 2500 DEF:2100

Set: MegaMan Zero Hunter-Series 002

Effect: When this card destroys an opponent’s monster in battle, you can release it and summon Emissary of Light Zero from your deck hand or graveyard during your end phase. During your turn, you can pay 500 life points to lower Dark Lord Zero's attack by half and attack your opponent directly. When Dark Lord Zero is targeted by one of your opponent’s monsters, you can increase Dark Lord Zero's attack by 100 x the number of cards on your side of the field.

 

 

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Name: Emissary of Light Zero

Attribute: Light

Level: 7

Card Rarity: Rare

Type: Warrior / Effect

ATK: 2600 DEF: 2400

Set: MegaMan Zero Hunter-Series 004

Effect: When this card destroys a monster in battle, you can send it to the graveyard and summon Shadow King Zero from your deck or hand during your end phase. When Emissary of Light Zero destroys a monster, you can increase your life points by half the destroyed monsters attack or defense. If Emissary of Light Zero is the first monster you attacked with, attack twice more with it and end the battle phase.

 

 

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Name: Shadow King Zero

Attribute: Dark

Level: 8

Card Rarity: Super Rare

Type: Warrior / Effect

ATK: 2800 DEF:2500

Set: MegaMan Zero Hunter-Series 006

Effect: If Shadow King Zero is destroyed as a result of battle, you may special summon Sprinting Cerberus Gregar or Rising Phoenix Falzar from your deck or hand. If Shadow King Zero is the only monster on your side of the field at the start of the battle phase, you must attack all of your opponents monsters with this card. If this card is targeted by one of your opponents monsters, you can remove from play a card with zero in its name from your hand or grave to destroy your opponents monster.

 

Well, I hope you guys enjoyed viewing the Zero arc. Now for my 2nd theme for this installment of set contributions. This arc is called Reign of the Cybeasts. Please keep in mind that I can only show about ½ of this due to the Omega arc being released for a later set in the ccg. I hope you guys enjoy them. ^^

 

121-150 2 theme with up to 10-15 cards.

 

Reign of the Cybeasts arc.

 

 

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Name: Sprinting Cerberus Gregar

Attribute: Earth

Level: 10

Card Rarity: Super Rare

Type: Warrior-Beast / Effect

ATK: 3200 DEF: 2600

Set: MegaMan Zero Hunter-Series: 007

Effect: Unless this card was special summoned by the effect of Shadow King Zero, you must release 3 monsters to summon it. Each time Sprinting Cerberus Gregar attacks or is attacked, place a counter on it (max 3). When 3 counters have been placed on Sprinting Cerberus Gregar, you can release it to special summon Beast King Gregar from you deck hand or graveyard. If this card is destroyed in battle by your opponent’s monster, ½ the attack of this card and the card that destroyed it is inflicted to your opponent’s life points.

 

 

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Name: Rising Phoenix Falzar

Attribute: Wind

Level: 10

ATK: 3200 DEF: 2600

Card Rarity: Super Rare

Type: Warrior-Beast / Effect

Set: MegaMan Zero Hunter-Series 008

Effect: Unless this card was summoned by Shadow King Zero's effect, you must Release 3 monsters to summon it. Each time Rising Phoenix Falzar card damage to your opponent’s life points, place a counter on it (max 3). When 3 counters have been placed on Rising Phoenix Falzar, you can release it to special summon Sky Master Falzar from your deck hand or graveyard. If this card is destroyed in battle, you can inflict damage to your opponent equal to ½ this cards total attack.

 

 

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Name: Beast King Gregar

Attribute: Earth

Level: 11

Card Rarity: Ultra Rare

Type: Warrior-Beast / Effect

ATK: 3600 DEF: 2800

Set: MegaMan Zero Hunter-Series 009

Effect: Unless this card was summoned using Sprinting Cerberus Gregars effect, you must release 3 monsters to summon it. Once during your main phase you can discard a card from your hand to destroy a card your opponent controls. When an opponent targets a monster that you control you can pay 500 life points to nullify the attack.

 

 

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Name: Sky Master Falzar

Attribute: Wind

Level: 11

Card Rarity: Ultra Rare

Type: Warrior-Beast / Effect

ATK: 3800 DEF: 2800

Set: MegaMan Zero Hunter-Series 010

Effect: Unless this card was summoned using the effect of Rising Phoenix Falzar, you must release 3 monsters to summon it. All monsters you control gain 1000 attack and defense. During your draw phase you may draw a card from your graveyard in addition to your normal draw phase. When your opponent targets a monster you control, you can have your opponents monster target this card instead.

 

 

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Name: Unification of the Beast

Spell Type: Ritual Spell

Card Rarity: Ultra Rare

Set: MegaMan Zero Hunter-Series 011

Effect: This card is used to summon Shadow Emperor Zerato. You must also remove from play, from your field, hand, and graveyard Beast King Gregar and Sky Master Falzar or monsters whose total level equals 30 or more.

 

 

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Name: Shadow Emperor Zerato

Attribute: Dark

Level: 12

Card Rarity: Ultimate Rare

Type: Warrior-Beast \ Effect

ATK: 4500 DEF: 3500

Set: MegaMan Zero Hunter-Series 012

Effect: This card cannot be normal or effect summoned. Shadow Emperor Zerato can only be special summoned by using the ritual spell Unification of the Beast. During your opponents battle phase you can select 2 monsters your opponent controls. Those monsters can’t attack or change their battle position and Shadow Emperor Zerato can’t attack until your 2nd standby phase. During your opponents battle phase you can remove this card from play and double the attack and defense of 2 of your monsters until your 2nd end phase.

 

thats all of them. hope you enjoy them as much as i do. ^^ and i really hope that some of them make it into the next ccg set.

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will do skipper. hey, i might even enter in it.

1: i dont yet have a deck of my cards. at least not if your talking about created cards.

2: a turn-based tournament in text format through pm is new to me, and i dont really know how far it might get. i guess we'll just have to see, eh slick?

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or that i was looking at the wrong thread. most likely because of the simple fact that there arent a whole lot of people participating. dont you even have banners that we can paste onto our siggy so that anyone who may find taht they are interested in what the thread might have going on can find it easily just by clicking on the banner under our post? and we couls also have the address for the thread under the banner as well. so maybe think about that and message me with image coding for a banner and the address for the thread okay?

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  • 5 weeks later...

your supposed to click on the link....<.< you see that it is in blue type right? that means that there is a url, or address, hidden inside it. however, instead of a bunch of letters and numbers, i used a code to make it actually say something. so while it says something, it is still an address as is duly noted by its blue type, and is to be treated as such by clicking on it. XD

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  • 2 weeks later...

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