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BulletMan

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[align=center]Welcome to YCM's Ultimate!

 

 

 

We are all also part of the soon to come out: Yu-Gi-Oh! Breaking Existence Part 3 and so on. They will include cards that are from our Sets. With motivation and much patience, we will be able to pull this off.

 

 

So here comes my part of the Set:

 

[spoiler=The Ammo Rebellion: 16]

Now where was I? Oh, yes. I had been

wanting to make a Fan Fic. The main

character uses these cards. His name:

Greg Ranson.

 

 

 

"These cards" are, the Bullet Monsters.

 

 

 

Here are the basic rules of the Bullet's:

The Bullet Monsters are an Arch-Type; all are Machines and they have random Attributes. Now, the main focus of Bullet Monsters are their abilities. They use a special type of Counter called Bullet Counters. Bullet monsters are really powerful, but Bullet Counters keep them

balanced. Bullet Counters help them activate their true abilities.

 

 

 

Now, most Bullet Monsters begin with this following line usually:

"Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any number of Bullet Counters on your side of the field and move them to appropriate card(s) you control."

 

 

 

And the more that are on the field, the more devastating they become. The Bullet's can compete with todays meta.

 

 

 

Now, this will one day be a complete set (possibly over a 100 cards!). The name of this set is: the Ammo Rebellion.

 

 

 

Now I have not gotten far with other things, besides a few cards done, but I will update this weekly. And there will be other characters to come, which means, more cards.

 

 

[spoiler=[u]Card List: 16 so far![/u]]

 

[spoiler=AMRE 000 Bullet Man]

bulletman.png

[spoiler=Lore;]

Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any number of Bullet Counters on your side of the field and move them to appropriate card(s) you control. When this card declares an attack, remove 1 Bullet Counter from this card. When this card attacks a monster whose ATK is higher than this card's ATK, you can remove 1 Bullet Counter from this card to destroy the attacked monster instead (damage calculation is still applied).

Art by: Father Wolf. Holo by: Strawberry NH Chan

 

 

[spoiler=AMRE 001 Bullet Blocker]

64584.jpg

[spoiler=Lore;]

Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any Bullet Counters on your side of the field and move them to appropriate card(s) you control. During the Damage Step, by removing 1 Bullet Counter from this card, all battle damage that involves this card is doubled. You can only use this effect once per turn.

Art by: SkyFire.

 

 

[spoiler=AMRE 002 Bullet Trooper]

64584w.jpg

[spoiler=Lore;]

Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any Bullet Counters on your side of the field and move them to appropriate card(s) you control. Once per turn, by removing 2 Bullet Counters from this card, destroy 1 Spell or Trap card your opponent controls. If you use this effect, this card cannot declare an attack this turn.

Art by: Father Wolf.

 

 

[spoiler=AMRE 003 Bullet Synchron]

64584.jpg

[spoiler=Lore;]

Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any number of Bullet Counters on your side of the field and move them to appropriate card(s) you control. If this card is selected as an attack target, you can remove 1 Bullet Counter from this card to negate the attack.

art recieved from wanderley

 

 

[spoiler=AMRE 004 Bullet Dragon]

64584.jpg

[spoiler=Lore;]

When this card is destroyed as a result of battle, Special Summon 1 "Bullet" moster from your Deck with 1500 or less ATK, to your field. By Summoning it in Defense Position, place 1 Bullet Counter to that monster.

Art by: Yoshiman

 

 

[spoiler=AMRE 005 Bullet Draw]

64584d.jpg

[spoiler=Lore;]

Draw 2 cards. Then add 1 "Bullet" monster from your hand to your Deck. If you cannot, discard your entire hand.

Art from: deviantart

 

 

[spoiler=AMRE 006 Rebel Yell]

64584s.jpg

[spoiler=Lore;]

When a "Bullet" monster you control is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Bullet" monster with 1500 or less ATK, from your Deck.

Art by: Father Wolf

 

 

[spoiler=AMRE 007 Bullet Shatter]

64584sws.jpg

[spoiler=Lore;]

Remove 1 Bullet Counter from a "Bullet" monster you control. It cannot be selected as an attack target this turn.

Art by: Father Wolf

 

 

[spoiler=AMRE 008 Bullet Rebirth]

64584p.jpg

[spoiler=Lore;]

Discard 1 "Bullet" monster from your hand. Special Summon 1 Level 4 or lwer "Bullet" monster from your Graveyard.

Art by:Catman XXV

 

 

[spoiler=AMRE 009 Bullet Mimic]

64584k.jpg

[spoiler=Lore;]

Only activate while you control a "Bullet" monster. Select 1 Normal Trap card from your opponens Graveyard. This cards effect becomes that Trap cards effect.

Art by: Father Wolf

 

 

[spoiler=AMRE 010 Bullet Reload]

64584u.jpg

[spoiler=Lore;]

Add 1 Level 4 or lower "Bullet" monster from your Deck, to your hand. Then add 1 card from your Graveyard to your Deck.

Art by: ~JG~

 

 

[spoiler=AMRE 011 Bullet Gear]

64584.jpg

[spoiler=Lore;]

"Bullet Synchron" + 1 or more non-Tuner "Bullet" monsters

Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. If you control a "Bullet" monster with a Level equal to or less than the amount of Bullet Counters on this card, you can Tribute that monster and remove Bullet Counters equal to that monsters Level. If you do this, this card gains ATK equal to the Tributed monsters DEF and this card gains its effects until the End Phase of this turn.

Art by: Haseo

 

 

[spoiler=AMRE 012 Bullet Miner]

64584.jpg

[spoiler=Lore;]

If this card is in your Graveyard, you can pay 500 Life Points to remove it from play and add 2 Bullet Counters to "Bullet" monster(s) you control. You can activate this effect during either players turn.

Art by: Haris/Omni

 

 

[spoiler=AMRE 013 Bullet Sniper]

64584.jpg

[spoiler=Lore;]

During your Main Phase, you can return this card to your hand. By revealing this card in your hand, place 1 Bullet Counter on a "Bullet" monster you control. Once per turn, while this card is in your hand, by revealing it and removing 1 Bullet Counter from a "Bullet" monster you control, destroy 1 monster your opponent controls. If you use this effect, the monster you removed the Bullet Counter from cannot attack this turn.

Art by: Hunter

 

 

[spoiler=AMRE 014 the Ammo Rebellion]

64584l.jpg

[spoiler=Lore;]

Once per turn, pay 500 Life Points and add 1 Bullet Counter to this card. When ever a "Bullet" monster is Special Summoned to your side of the field, place 1 Bullet Counter on this card. If this card would be destroyed, you can remove 2 Bullet Counters from this card instead.

Art by: Hunter

 

 

[spoiler=AMRE 015 Bullet Magician]

64584.jpg

[spoiler=Lore;]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding one card while you control a "Bullet" monster on the field or by its own effect. When this card is Summoned, place 2 Bullet Counters on a "Bullet" monster(s) you control. During the End Phase, you can remove this card and 1 "Bullet" monster in your Graveyard from play. If you do, during your next Standby Phase, Special Summon this card or the other "Bullet" monster you removed from play with this cards effect.

Art by: Diedra

 

 

 

 

 

 

[spoiler=Forest Judgment: 3]

So far to update, I have made two chapters to my Fan Fic. The third, I will tell you, introduces a new character. One who will be joining for the rest of the entire Fan Fic. In shorter words: forever.

 

 

 

He is named: Juan Ferns. Born in Jamaica, is black, strong, has black hair that sticks out, and works as a machanic. He will surely aid Greg on his journey. Especially with his cards, known as the "Bio-Grade" monsters.

 

 

 

The Bio-Grade's are an Arch-Type of monsters with special abilities that work only when a number of them are on the field. They have high ATK and swarm. They are only weak when they are divided. They are capable of competing with todays metagame.

 

 

 

Now introducing the first two cards of my newest set (which is part of my biggest set), Forest Judgment:

 

 

[spoiler=FRJM 000 Bio-Grade Warrior]

64584h.jpg

[spoiler=Lore;]

Once per turn, while you control another "Bio-Grade" monster other than a "Bio-Grade Warrior", you can activate this cards effect. Destroy 1 face-up monster your opponent controls. If you do, decrease this cards ATK by 1000 until the End Phase.

Art by: Hunter

 

 

[spoiler=FRJM 001 Bio-Grade Seeker]

64584p.jpg

[spoiler=Lore;]

If this card is in your hand while you control a "Bio-Grade" monster, you can reveal 1 card in your hand other than a "Bio-Grade Seeker" to Special Summon this card and its ATK is halved. You can only control 1 "Bio-Grade Seeker" on the field.

Art by: Father Wolf

 

 

[spoiler=FRJM 002Bio-Grade Seed]

64584d.jpg

[spoiler=Lore;]

If you control another "Bio-Grade" monster, other than a "Bio-Grade Seed", when this card is sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Bio-Grade" monster from your Deck.

Art found in Google

 

 

[spoiler=FRJM 003 Bio-Great Glowed Protector]

http://img193.imageshack.us/img193/5091/207112g.jpg[/img]

[spoiler=Lore;]

long as you control 2 or more "Bio-Grade" monsters, your opponent must pay 500 Life Points each time he/she activates a Spell Card. Each time your opponent would attack a "Bio-Grade" monster, you can send 1 "Bio-Grade" monster from your Deck to your Graveyard to negate the attack. After the 2nd turn this effect is used return the selected monster in your Graveyard to your Deck.

Art by: Wanderley

 

 

 

[spoiler=Rockets: 1]

Rocket Wizard

DARK

Machine

****

1400/ATK

1200/DEF

64584g.jpg

 

 

When your opponent activates a Spell card' date=' during either players turn, by removing this face-up card, you can negate its activation and destroy it. During the End Phase of a turn this card is removed from play by this effect, you can pay 800 Life Points to Special Summon it.[/quote']

 

I might get a holoed version...IDK.

 

 

My art. Picture, I wish was better. I will make only a few other Rockets with art by me. The rest will be from some where else.

 

 

 

This is just the beginning of the Set. Fixes are all welcome, and if you wanna rate, that's cool, but it must be a 11/10! lol, Joking. :)[/align]

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[align=center]Here cames my cards^^

 

[spoiler=Card List]

[spoiler=Card No. 1]

Objection

[image Credit -- koramore]

207112e.jpg

As long this card remains face-up on the field , monsters on the field cannot be removed from play or destroyed by battle. Each time a monster inflicts Battle Damage to your Life Points pay 400 Life Points and negate the attack.

 

 

[spoiler=Card No. 2]

Gundrus

[image Credit -- Me]

207112n.jpg

1 Warrior-Type Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, Special Summon 1 Warrior-Type WATER monster from your Deck. The Special Summoned monster is destroyed in the End Phase. When this card is destroyed by battle return this card to your Extra Deck.

 

 

[spoiler=Card No. 3]

Blade of the Sea

[image Credit -- Me]

207112w.jpg

When this card is Special Summoned, Special Summon 1 Level 4 or lower Warrior-Type WATER monsters. When this card is destroyed by a Spell Card your opponent controls, Place 1 Wave Counter on 1 face-up Warrior-Type monster. Each monster with a Wave Counter is unaffected by Normal Trap Cards.

 

 

[spoiler=Card No. 4]

Warrior of the Deep

[image Credit -- Me]

207112u.jpg

1 WATER Tuner + 1 or more non-Tuner monsters

Each time this card destroys a monster by battle inflict 500 damage to both player Life Points. Each time a WATER or a Warrior-Type monster is summoned place 1 "Tough Counter" on this card.(max. 2). If you remove all "Tough Counter" from this card, Special Summon 1 Warrior-Type WATER monster from your Graveyard or increase the ATK of this card by 500.

 

 

 

 

 

[/align]

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Now some of my cards

 

Koairs fury!!

 

[align=center]Koair Fury's Set

Koair Leon

 

 

273350r.jpg

 

-Card Effect-

 

This card can only be Normal Summoned by sending the top card from your Deck to the Graveyard. During both player's Battle Phase you can remove 1 monster from your Graveyard from play. If you do, this card gains ATK equal to the Level of the monster x 100 until the End Phase.

 

Koair Leonar

 

 

273350tcj.jpg

 

-Card Effect-

 

This card can only be Normal Summoned by discarding 1 card. When this card is attacked you can return it to your hand and Special Summon 1 monster from your hand whose Level is equal to the Level of the monster that attacked this card. A monster Special Summoned by this effect is sent to the Graveyard during your next End Phase.

 

 

Koair Guardian

 

 

273350arr.jpg

 

-Card Effect-

 

Each time a card is sent to the Graveyard by the effect of a "Koair" Monster, draw 1 card. If the card drawn was a "Koair" Monster, you can send cards from the top of your Deck equal to the Level of the monster to Special Summon it.

 

 

Koair Minorius

 

 

273350k.jpg

 

-Card Effect-

 

This card can only be Normal Summoned by sending 1 card you control to the Graveyard. If you control 3 or more cards, you can Special Summon this card from your hand. Each time this card battles decrease its ATK by 100. If this card destroys a monster by battle you can add 1 monster from your Deck whose Level is equal to the destroyed monster OR Special Summon 1 monster from your hand whose Level is lower than the destroyed monster.

 

 

Koair Prince

 

 

273350o.jpg

 

-Card Effect-

 

This card can only be Normal Summoned by sending 1 card from your Deck to the Graveyard. As long you control a "Koair" Monster other than Koair Prince, this card is unaffected by the effects of Trap Cards your opponent controls. If this card is targeted by the effect of a Spell Card, you can remove 1 monster from your Graveyard from play to negate and destroy it.

 

 

Koair Garuz

 

 

273350teh.jpg

 

-Card Effect-

 

This card can only be Normal Summoned by sending 1 "Koair" Monster from your Deck to the Graveyard. When this card is Summoned and it is the only monster you control, change it to Defense Position and increase its ATK by the number of the cards in your opponent's hand x 200. When this card is attacked, you can remove 2 "Koair" Monsters from your Graveyard from play to increase the DEF of this card by the Level of the attacking monster x 100.

 

 

Koair Brutalis

 

 

273350p.jpg

 

-Card Effect-

 

When this card is Synchro Summoned remove 3 "Koair" Monsters from your Graveyard from play. If you cannot, destroy this card. Once per turn, you can remove 1 "Koair" Monster from your Graveyard from play to double the ATK of this card until the End Phase. If you activated this effect, half the ATK of this card during the End Phase until your next Standby Phase.

 

 

Beast's Rage

 

 

273350y.jpg

 

-Card Effect-

 

When a Beast, Beast-Warrior or Winged Beast-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as battle damage to your opponent's Life Points. If this card is destroyed by a Spell Card's effect your opponent controls, Special Summon 1 Level 3 or lower Beast, Beast-Warrior or Winged Beast-Type from your Deck.

 

 

 

Chaos Destruction Thunder Spear

 

 

273350swb.jpg

 

-Card Effect-

 

Equip only to a Warrior or Beast-Warrior-Type monster. Once per turn, you can half the ATK of the monster equipped with this card to destroy 1 Spell or Trap Card on the field. During your opponent's Battle Phase, if the monster equipped with this card is attacked you can remove from play 1 monster from your Graveyard to double the ATK of 1 monster you control until the End Phase.

 

 

Endless Battle

 

 

273350j.jpg

 

-Card Effect-

 

Activate only when a monster you control is destroyed by battle. Special Summon 1 Level 4 or lower monster and 1 Level 4 or lower monster to your opponent's field. They cannot be destroyed by battle or used as a Tribute for a Tribute Summon. Level 4 or lower monster can only attack a Level 4 or lower monster. If 1 of the monsters Special Summoned by this effect is destroyed, remove all Level 4 or lower monsters from the field from play.

 

 

Koair Ligraus

 

 

273350v.jpg

 

-Card Effect-

 

This card can only be Normal Summoned by sending 1 card from your Deck to the Graveyard. When your opponent activates a card effect, you can return this card to your hand and remove 1 card from your Graveyard from play to negate and destroy it. If this card is returned to your hand by this effect, you can pay 500 Life Points to Special Summon it during the End Phase.

[/font][/align]

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Most of these cards havnt been released

[Align=Center][spoiler=Cards]

284713.jpg

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 Spellcaster-Type monsters. The ATK and DEF of this card becomes Half of the Tributed monster's ATK and DEF added together. During battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent.

284713.jpg

Effect:When this card is Special Summoned you may draw 1 card. As long as this card remains Face-Up on your side of the Field all Spellcaster-Type monsters gain 500 ATK/DEF Points. When this card is Destroyed you may pay 500 Life Points to add this card to your hand.

284713i.jpg

Effect:You may Special Summon this card when their is a Face-Up "Spellcaster" on your side of the Field. When this card Attacks your opponent's Life Points directly, you may draw 1 card. When this card is destroyed in a result of battle, you may pay 500 Life Points to Special Summon this card Face-Up in Attack Position during your Main Phase.

284713q.jpg

Effect:This card can only be Normal Summoned by Decresing your Life Points by 500. If you choose to Normal Summon this card, you can Normal Summon this card without Tributing any monsters, if so your Opponent gains 500 Life Points. This card can Attack Twice, if you Attack Twice then halve the Attack and Defence Points for the Second Attack till you next Battle Phase.

284713s.jpg

Effect:When this card destroys a monster as a result of battle, you can put 1 Counter on this card (Max.7) You can remove 3 Counters from this card to Special Summon 1 Spellcaster-Type Monster.

284713j.jpg

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 Spellcasters. When this card Attacks your Opponents monster and wins the Battle, you may Draw 1 card, if it is a Spellcaster you may Special Summon it unless otherwise stated.

284713u.jpg

Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 Spellcaster-Type monsters. If this card can only Attack your Opponent's monsters. Every monster this card attacks it loses 1000 Attack Points and you lose 500 Life Points. After this card Attacks 2 times switch it to Defence Position till your next Battle Phase.

284713f.jpg

Effect:This card cannot be Normal Summoned unless you pay 500 Life Points. This card gains 350 ATK points for every Face-Up Spellcaster-type monster on the Field. You may destroy 2 Spell or Trap cards on your side of the Field to search your deck and Special Summon 1 Spellcaster-Type monster in Attack Position.

284713h.jpg

Effect:This card can only be Special Summoned by the Effect of a "Angel" monster. You may Normal Summon this card without Tributing any monsters, If you do Normal Summon this card that way then you must Destroy all Spell and Trap cards on your side of the Field and pay 500 Life Points. When this card Attacks your Opponent's Life Points directly, you may draw 1 card.

[/Align]

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A few things to say, so your going to combine a bunch of other sets into one? I was expecting a theme, but whatever. Also do you now the bandwidth of each post? There is no way that you would fill it with 1000 cards.

 

Well I will comment on the bullets cards first, the bullet cards looks fun. How they support each other reminds me of my old innocence set. I will look at the other cards a little later.

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A few things to say' date=' so your going to combine a bunch of other sets into one? I was expecting a theme, but whatever. Also do you now the bandwidth of each post? There is no way that you would fill it with 1000 cards.

 

Well I will comment on the bullets cards first, the bullet cards looks fun. How they support each other reminds me of my old innocence set. I will look at the other cards a little later.

[/quote']

 

Well, then we might need to make another thread later on. Thanks. :)

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These cards are also going into my manga, or possibly a fan-fic!

 

 

Card Killer

 

 

In my manga, the main antagonist, Vance Wheeler, uses these cards. He is 15, has blond hair, average height, and very skinny. He got his cards from his cousin, Joey. The cards he gave him were originally called Card Healers, but he met a strange man, who transformed his deck and personality into an evil counterpart. Card Killers focus on removing from play certain cards from your Graveyard to power them up, where they can reach incredible ATK.

 

killershark.pngkillerruler.pngkillerangel.pngchainbeast.png

 

Time-Bot

 

balleen.pngcockpitf.pngfemmebot.pnggrandfatherbot.pnglovecraft.pngreaperbot.png

resetbot.pngsmokebot.pngtimemagical.pngtunedbot.pngwisdoom.pngtimespell.pngclockrush.png

 

Omotics Dragons

 

omoticscurr.pngomoticsevap.pngomoticsocea.pngomoticspond.pngomoticspudd.pngomoticspuri.pngomoticsriv.pngomoticsswam.pngomoticstre.pngomoticstsuna.pngomoticswaterf.png

omoticsshot.pngomoticsgift.png

curseomo.jpg

 

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Lady: I don't think that one is coming for quite a while.

 

grim: Try to make it a Set. Random cards can be here or there, every so while. But mainly a Set, since almost every card used is going to my Fan Fic series.

 

Cuckoos: Maybe, maybe. Edit your post with your cards. I just saw your Set. Very good. :)

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