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Through warped providence and love, the system that gave life is unpredictable.


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[18] MONSTERS

 

3 Cyber Valley

3 Tuningware

2 Junk Synchron

2 Mystic Tomato

2 Rose, Warrior of Revenge

2 Summoner Monk

1 Dandylion

1 Salvation Dragon - Savior Dragon

1 Sangan

1 Stardust Xiaolong

 

[18] SPELLS

 

3 Hand Destruction

3 One for One

3 Machine Duplication

2 Mind Control

1 Card of Safe Return

1 De-Synchro

1 Brain Control

1 Foolish Burial

1 Heavy Storm

1 Monster Reborn

1 Pot of Avarice

 

[4] TRAPS

 

2 Limit Reverse

1 Mirror Force

1 Torrential Tribute

 

[15] EXTRA

 

2 Savior Star Dragon

 

3 Stardust Dragon

1 Red Dragon Archfiend

1 Thought Ruler Archfiend

1 Colossal Fighter

 

2 Arcanite Magician

1 Dark Strike Fighter

 

1 Brionac, Dragon of the Ice Barrier

1 Goyo Guardian

 

1 Ally of Justice - Catastor

 

1 Armory Arm

 

===

 

I'd love to squeeze some Bottomless/Threatening in. What to take out?

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Tested today.

 

I used this to test whether or not Savior was going to be terrible or not. I mean, so much effort for a non-game winning effect seems lackluster, but as it turns out they aren't that hard to summon.

 

The problem lies within the fact that I almost always would rather not summon Savior and keep a field full of monsters. Maybe they have Solemn facedown. But don't I summon Savior to get rid of those worries? :/

 

Either way, it's quite consistent, occasionally it has a slow start. Also, Cyber Valley + Mind Control is my favorite "piss off your opponent" move.

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