Jump to content

Six New Archetypes [3/6]


EnkoMaun

Recommended Posts

One for each attribute. One of my biggest work yet.

COMPLETED: Umbrals [done before], Medieval Heroes, WEAPONS

 

Umbral Monsters destroy your opponent's Deck.

[spoiler=Enter Undome!]

Umbral Soldier (* *) DARK

Fiend/Effect - ATK 800 DEF 600

If there are no monsters on your side of the field, you can Special Summon it. If this card is Special Summoned, send as many "Umbral Soldier"(s) from your Deck as possible to the Graveyard. Then shuffle your Deck.

 

Umbral Swarmer (* * * * *) DARK

Fiend/Effect - ATK 1800 DEF 1200

During each of your Standby Phases, your opponent sends cards from the top of his/her Deck equal to the number of "Umbral Soldier"s in your Graveyard.

 

Umbral Blader (* * * *) DARK

Warrior/Effect - ATK 1900 DEF 700

If this card destroys a monster, the controller of the monster sends 1 card from the top of his/her Deck.

 

Umbral Bandit (* * *) DARK

Warrior/Effect - ATK 1200 DEF 1600

Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, your opponent discards 1 card from his/her hand.

 

Umbral Blower (* * * *) DARK

Zombie/Effect - ATK 2400 DEF 0

When this card destroys a monster, your opponent draws 1 card. The monster this card destroys is Special Summoned during the Standby Phase of your opponent's turn.

 

Umbral Necromancer (* * *) DARK

Spellcaster/Effect - ATK 900 DEF 1800

Once per turn, you can Special Summon 1 "Umbral" monster from your Graveyard. The Special Summoned monster cannot attack during the turn it was Special Summoned.

 

Umbral Sniper (* * *) DARK

Fiend/Effect - ATK 1400 DEF 1200

Once per turn, you can destroy 1 face-down card on your opponent's side of the field. Your opponent must send 1 card from his/her Deck that is the same type as the card type destroyed.

 

Guardian of Undome (* * * * *) DARK

Fiend/Effect - ATK 1400 DEF 2200

When this card is Normal Summoned, you can take 1 "Undome" from your Deck to your hand. As long as this card is on the field, "Undome" on your side of the field cannot be destroyed.

 

Umbral Archblade (* * * * * *) DARK

Fiend/Effect – ATK 2100 DEF 1200

If this card is Special Summoned, you can Tribute it to send the 3 cards from the top of your opponent’s Deck to the Graveyard.

 

Drechmare, the King of Undome (* * * * * *) DARK

Fiend/Effect - ATK 2200 DEF 1400

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Umbral" monster while "Undome" is on your side of the field. Put 1 counter on this card for each card in your hand. Once per turn, you can remove any number of counters on this card to send cards from your the top of your opponent's Deck equal to the number of counters removed.

 

Undome

Field Spell Card

Increase the ATK and DEF of all "Umbral" monsters by 400. During each of your End Phases, send cards from the top of your opponent's Deck equal to the number of "Umbral monsters" on your side of the field. Pay 600 Life Points during each of Standby Phases. If you cannot, destroy this card.

 

Undome - Invader Mode (* * * * * * * *) DARK

Fiend/Morph - ATK 4000 DEF 2000

This card can only be Special Summoned by Tributing 1 Level 5 or higher "Umbral" monster and destroying 1 "Undome" from your side of the field. When this card is Special Summoned this way, it gains the following effect:

* When this card is Summoned, destroy all monsters on your side of the field, except this card. As long as this card is on the field, you cannot Summon monsters to your side of the field. Your opponent must send 1 card from the top of his/her Deck for each monster destroyed by this effect.

 

Dark Labyrinth of Undome

Continuous Spell Card

Activate only when "Undome" is on the field. Once per turn, you can pay 500 Life Points to send 1 monster on your opponent's side of the field and Special Summon 1 "Umbral" monster from your hand.

 

One Grave Mode

Continuous Spell Card

Designate 1 Graveyard. As long as this card is on the field, if a card is sent to the Graveyard, it is sent to the designated Graveyard.

 

Umbral Chain Grab

Normal Spell Card

Pay 700 Life Points. Destroy 1 Spell or Trap Card on your opponent's side of the field. Your opponent must then send all cards with the same name from his/her hand or Deck.

 

Arised Fog

Normal Spell Card

Tribute 1 Level 4 or lower “Umbral” monster. Send cards from the top of your opponent’s Deck equal to the Level of the Tributed monster.

 

Penumbral Chaos

Quick-Play Spell Card

Activate only when your opponent activates a Spell or Trap Card. Tribute 1 monster on your side of the field. Negate the activation of the card and destroy it. Your opponent then must send all cards from his/her Deck with the same name as the destroyed card.

 

Umbral Block

Normal Trap Card

Activate only when your opponent designates an “Umbral” monster as an attack target. Send 1 “Umbral” monster from your Deck to your Graveyard. It is your opponent’s Main Phase 2 now.

 

Umbral Reinforcements

Normal Trap Card

Tribute 1 “Umbral” monster. Special Summon up to 2 Level 3 or lower “Umbral” monsters from your hand.

 

Penumbral Completion

Continuous Trap Card

Each time your opponent discards cards from the top of his/her Deck, draw 1 card.

 

Umbral Blade

Equip Spell Card

Equip only to a "Umbral" monster. Increase the ATK of the monster equipped with this card by 300. When the equipped monster battles, your opponent must send 1 card from the top of his/her Deck.

 

 

 

Medieval Heroes bring smexy (equip cards) back.

[spoiler=Ye Olde Chivalry]

Medieval Hero - Chivalrous (* * *) EARTH

Warrior/Effect - ATK 1000 DEF 1000

If this card attacks, you may send 1 Equip Spell Card that is equipped to this card to make it a direct attack.

 

Medieval Hero – Fief Duke (* * *) EARTH

Warrior/Effect – ATK 1500 DEF 1200

You may Tribute this card during your Main Phase to Special Summon 3 Serf Tokens (EARTH/Warrior-Type/Level 1/ATK 500/DEF 400) in Defense Position.

 

Medieval Hero – Clockwork (* * *) EARTH

Warrior/Effect – ATK 1000 DEF 800

Once per turn, you may equip 1 Level 3 or lower Warrior-Type monster on your side of the field to this card. This card gains ATK equal to the number of Equip Spell Cards equipped to this card.

 

Medieval Hero – Guardian (* * * *) EARTH

Warrior/Effect – ATK 900 DEF 500

If this card is equipped with Equip Spell Cards, this card cannot be destroyed in battle. Double any Battle Damage you take from a battle with this card.

 

Medieval Hero – Squire (* * * *) EARTH

Warrior/Effect – ATK 500 DEF 1400

If a monster equipped with Equip Spell Cards is destroyed, equip all Equip Spell Cards that were equipped to the destroyed monster to this card. Once per turn, you may equip 1 Equip Spell Card equipped to this card to 1 Warrior-Type monster on your side of the field.

 

Medieval Hero – Steed Knight (* * * *) EARTH

Warrior/Effect – ATK 1400 DEF 1300

Once per turn, you may send 1 Equip Spell Card equipped to this card to destroy 1 Spell or Trap Card on the field.

 

Medieval Hero – Serf Revolter (* * * *) EARTH

Warrior/Effect – ATK 1000 DEF 0

This card can attack as many times as the number of Equip Spell Cards equipped to this card. If there are no Equip Spell Cards equipped to this card during the End Phase of either player’s turn, destroy this card.

 

Medieval Hero – Arms Master (* * * * * *) EARTH

Warrior/Effect – ATK 2000 DEF 1000

When this card is Tribute Summoned, equip all Equip Spell Cards in your hand to this card. Decrease your Life Points by 1000 for each Equip Spell Card that was not equipped to this card.

 

Medieval Hero – Charlemagne (* * * * * *) EARTH

Warrior/Effect – ATK 2400 DEF 2200

Each time this card destroys a monster and sends it to the Graveyard, equip it to this card. Increase the ATK of this card by 300 for each monster equipped to this card.

 

Medieval Compact Arms

Normal Spell Card

Destroy all Equip Spell Cards on the field. Destroy 1 card on the field for each Equip Spell Card destroyed by this effect.

 

 

Harsh Repairer

Continuous Spell Card

If an Equip Spell Card would be destroyed, it returns to the owner’s hand. If a Monster Card was sent to the owner’s hand by this effect, inflict 500 damage to the owner of the card.

 

Full Plate Armor

Equip Spell Card

Increase the DEF of 1 “Medieval Hero” monster by 2000. The selected monster cannot change its Battle Phase, and cannot attack.

 

Legendary Mithril Claymore

Equip Spell Card

Increase the ATK of the monster equipped with this card by 700. If this card is equipped to a Level 3 or lower monster, destroy it.

 

Feudalism

Normal Trap Card

Activate only when your opponent Normal Summons a monster. Special Summon up to 2 Level 4 or lower “Medieval Hero” monsters from your hand.

 

Throw Your Weapon

Normal Trap Card

Activate only when your opponent attacks. Send 1 Equip Spell Card on the field to the Graveyard. The attacking monster loses 700 ATK.

 

Full Arsenal Warrior

Normal Trap Card

Activate only when there are 5 Equip Spell Cards equipped to 1 “Medieval Hero” monster on your side of the field. Your opponent discards his/her entire hand, and cannot conduct his/her Draw Phase during the next turn.

 

 

 

WEAPONS raze the opponent’s field and hand, and even stop them from drawing, so that they get a complete lock.

[spoiler=A.C.O.B.P.S.U?]

Alpha WEAPON (* * * *) WIND

Machine/Effect – ATK 1400 DEF 1400

During your turn, if your opponent activates a Trap Card or a Monster effect, send the Trap Card/Monster to the bottom of your opponent’s Deck.

 

Gamma WEAPON (* * *) WIND

Machine/Effect – ATK 2000 DEF 0

If your opponent controls a Set card, designate 1 “WEAPON” monster, other than “Gamma WEAPON”. The designated monster can attack directly.

 

Omega WEAPON (* * * * *) WIND

Machine/Effect – ATK 1000 DEF 1000

If this face-up card inflicts Battle Damage to your opponent, destroy all Set cards on the field.

 

Beta WEAPON (* * *) WIND

Machine/Effect – ATK 1600 DEF 1200

Whenever your opponent activates a Spell Card, this card’s effect must be activated. Negate the activation of the Spell Card and destroy it. Both you and your opponent must then send all cards with the same name as the destroyed Spell Card to the Graveyard.

 

 

 

Pi WEAPON (* * * *) WIND

Machine/Effect – ATK 1700 DEF 1200

If your opponent discarded a card during this turn, your opponent cannot conduct his/her next Draw Phase.

 

Sigma WEAPON (* * * *) WIND

Machine/Effect – ATK 1900 DEF 100

If this card deals Battle Damage to your opponent’s Life Points, randomly discard 1 card from your opponent’s hand.

 

Ultima WEAPON (* * * * * * * *) WIND

Machine/Effect – ATK 1900 DEF 2100

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 “WEAPON” monsters from your side of the field. Activate the effect of the “WEAPON” monsters used as a Tribute to Special Summon this card, ignoring their activation conditions. If this card would be destroyed, your opponent discards his/her entire hand.

 

Intimidation of WEAPON

Continuous Spell Card

Your opponent cannot activate/Flip Summon set cards. Once during your opponent’s turn, you may pay 500 Life Points to flip a Normal Summoned monster into face-down Defense Position. Pay 500 Life Points during each of your Standby Phases. If you cannot, destroy this card.

 

Scrap WEAPON Rebuild

Quick-Play Spell Card

Activate only when a “WEAPON” monster on your side of the field is destroyed and sent to the Graveyard. Special Summon 1 Level 4 or lower “WEAPON” monster from your Deck or hand. Then shuffle your Deck.

 

SIGMA Overdrive

Quick-Play Spell Card

Tribute 1 “Sigma WEAPON” on your side of the field. Your opponent discards his/her entire hand.

 

Metal Recycler

Normal Trap Card

Send up to 2 Machine-Type monsters from your Graveyard back to your Deck. Then shuffle your Deck.

 

WEAPON Lock

Continuous Trap Card

Both players must Set Spell Cards before activating and cannot activate Spell Cards during the turn it was Set. A player controlling a Level 4 or higher “WEAPON” monster is unaffected by this effect.

 

 

 

 

Tell me what you think.

Link to comment

10/10

Now you know why you're my role model (in Custom Cards' date=' of course).

[/quote']

Wow, thanks a lot, did I help you that much?

 

That makes me feel a lot better XD

I'll be glad to keep on helping you with creating cards, if you want.

 

could ya check my Fallen heroes Deck?

-:suggestion:-

Umbral Dodger (* *) DARK

Fiend/Effect - ATK 1000 DEF 1500

When this card would inflict battle damage to your opponent, you can send cards from the top of their deck to the graveyard equal to the amount of Life Points your opponent would lose divided by 100. The damage is then reduced to 0.

-:suggestion:-

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...