Jump to content

The Elite presents : 1000 Cards Set : Wanderley's Cards


Wanderley

Recommended Posts

[align=center]

 

So members this is a part of the biggest Set that will be created on YCM

This cards are for the Fan Fic of X-L Prime^^

 

here are the other parts of the set

 

X-L Prime's Cards Here!!

 

Zeaux Here!!

 

 

 

 

Here cames my cards^^

[spoiler=Duelists]

This are my Charas

 

[spoiler=Kevin Sendits]

 

28bcjdt.jpg

Name: Kevin Sendits

Comes from: Germany

Age: 15

Signer Card: Water Swordsman

Deck: my War of the Deep Set

history: he don't know who is his mother. His father dies 3 years ago, he earn money with with winning Duel's he's a profi Duelist

 

 

[spoiler=Mikel Davies]

 

 

zlryop.jpg

Name: Mikel Davies

Comes from: England

Age: 16

Signercard: ---

Deck: my The Good Old Days Set

history: his father are making toys, he loves toys, his mother was a profi duelist many years ago

 

 

 

 

[spoiler=Card List]

[spoiler=War Of the Deep Set]

[spoiler=Card No. 1]

Objection

[image Credit -- koramore]

207112e.jpg

As long this card remains face-up on the field , monsters on the field cannot be removed from play or destroyed by battle. Each time a monster inflicts Battle Damage to your Life Points pay 400 Life Points and negate the attack.

 

 

[spoiler=Card No. 2]

Gundrus

[image Credit -- Me]

207112n.jpg

1 Warrior-Type Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, Special Summon 1 Warrior-Type WATER monster from your Deck. The Special Summoned monster is destroyed in the End Phase. When this card is destroyed by battle return this card to your Extra Deck.

 

 

[spoiler=Card No. 3]

Blade of the Sea

[image Credit -- Me]

207112v.jpg

When this card is Special Summoned, Special Summon 1 Level 4 or lower Warrior-Type WATER monsters from your Deck exept "Warrior of the Sea". When this card is destroyed by a Spell Card your opponent controls, Place 1 Wave Counter on 1 face-up Warrior-Type monster. Each monster with a Wave Counter is unaffected by Normal Trap Cards.

 

 

[spoiler=Card No. 4]

Warrior of the Deep

[image Credit -- Me]

207112z.jpg

1 WATER Tuner + 1 or more non-Tuner monsters

Each time this card destroys a monster by battle inflict 500 damage to both player Life Points. Each time a Warrior-Type WATER monster is summoned place 1 "Tough Counter" on this card.(max. 2). If you remove 2 "Tough Counter" from this card, Special Summon 1 Warrior-Type WATER monster from your Graveyard or increase the ATK of this card by 500.

 

 

[spoiler=Card No. 5]

Shooter of the Deep

[image Credit -- Me]

207112l.jpg

Once per turn, you can half the ATK of this card to ATK your opponent directly. Each time a Warrior-Type WATER monster is Special Summoned while this card is in your Graveyard, your opponent must remove 1 card from his/her hand from play.

 

 

[spoiler=Card No. 6]

Wave Reaper

[image Credit -- Father Wolf]

207112p.jpg

When this card is used for a Synchro Summon, return this card to your hand or add 1 Level 4 or lower Warrior-Type WATER monster from your Deck to your hand. When this card is removed from play return it to your Deck. The Deck is then shuffled.

 

 

[spoiler=Card No. 7]

Water Rebirth

[image Credit -- Father Wolf]

207112y.jpg

Activate this card only, if 1 face-up Warrior-Type WATER monster is send to the Graveyard. Special Summon the first Level 4 or lower WATER monster from your Graveyard.

 

 

[spoiler=Card No. 8]

Unable to Swim

[image Credit -- Me]

207112t.jpg

When your opponent selects 1 WATER monster you control as an attack target with a non-WATER monster, decrease the ATK of the attacking monster by 600. Special Summon 1 "Wave Warrior Token" (WATER/Level 3/Warrior-Type/ATK 1000/DEF 1000) during your opponent's End Phase to your field. As long this Token remains on the field, decrease the ATK of non-Water monsters by 200.

 

 

[spoiler=Card No. 9]

Water Lady

[image Credit -- Yangninja]

207112e.jpg

Once per turn, you can Tribute 1 monster you control to Special Summon 1 Warrior-Type WATER monster with 2000 or less ATK from your Graveyard. When this card is destroyed by a Normal Spell Card, your opponent must remove the top card of their Deck.

 

 

[spoiler=Card No. 10]

Water Bomber

[image Credit -- Me]

eqpeuq.jpg

When this card is send from the field to the Graveyard your opponent select 1 of the following effects. Inflicts 300 battle damage to your opponent for each Warrior-Type WATER monster in your Graveyard. Special Summon 1 Level 5 or lower Warrior-Type WATER monster.

 

 

[spoiler=Card No. 11]

Old Water

[image Credit -- Me]

207112h.jpg

Once per turn, when your opponent selects 1 Warrior-Type WATER monster you control as an attack target, you can negate the attack. Each time this card inflicts battle damage to your opponent, increase the ATK and DEF of 1 monster you control and 1 monster your opponent controls by 300.

 

 

[spoiler=Card No. 12]

Tee Drinker of Water

[image Credit -- Karubin]

207112hki.jpg

When this card is Normal Summoned, Special Summon 1 "Tee Drinker of Water" from your hand or your Deck. When this card is destroyed by a Trap Card, decrease the ATK of 1 monster your opponent controls by 500.

 

 

[spoiler=Card No. 13]

Spirit of the Last Wave

[image Credit -- Karubin]

207112d.jpg

Activate only if a Warrior-Type Water monster is sent to the Graveyard. Special Summon 1 "Last Wave Token" (WATER/Level ?/Warrior-Type/ATK ?/DEF ?) with the same Level, ATK, and DEF as the destroyed monster. This token cannot attack directly.

 

 

[spoiler=Card No. 14]

Water Scythe

[image Credit -- deviantart]

207112j.jpg

Once per turn, you can remove 1 monster in your Graveyard from play to Special Summon 1 Levle 4 or lower Warrior-Type WATER monster from your hand. Each time this card inflicts batttle damage to your opponent, send the top card of their Deck to the Graveyard.

 

 

[spoiler=Card No. 15]

Deep Sea Monkey

[image Credit -- Me]

207112r.jpg

Once per turn, Special Summon 1 Warrior-Type WATER Syncho Monster and send this card to your Graveyard. During your End Phase destroy the Synchro Monster and Special Summon this card. When this card destroys a monster by battle place 1 Water Synchro Counter on this card (max. 3). If you remove 3 Water Synchro Counter from this card, special Summon 1 Warrior-Type WATER monster from your Extra Deck.

 

 

[spoiler=Card No. 16]

Water Swordsman

[image Credit -- Me]

207112m.jpg

Once per turn you can decrease the ATK of 1 monster you control by 500 to increase the ATK of 1 Warrior-Type WATER monster you control by 500. If you Synchro Summon 1 Warrior-Type WATER monster while this card is in your Graveyard, you can Special Summon this card is Defense Position.

 

 

[spoiler=Card No. 17]

Deep Water Beast

[image Credit -- Karubin]

207112w.jpg

When this card is Summoned, return 1 Warrior-Type WATER monster to your Deck. During the turn this card was used for a Synchro Summon the Synchro Monster is unaffected by your opponent's Trap Cards.

 

 

[spoiler=Card No. 18]

Ralack - Deep Sea

[image Credit -- Me]

207112x.jpg

When this card is Summoned, inflict 500 damage to your opponent. When this card inflicts battle damage to your opponent, Sepcial Summon 1 "Ralack-Deep Sea" in face-up Defense Position. When this card is destroyed by a Spell Card remove it from play.

 

 

[spoiler=Card No. 19]

Deep Water Ninja

[image Credit -- Google Images]

207112z.jpg

FLIP: Special Summon 1 "Deep Water Ninja" in face-down defense position. When this card is destroyed by battle, place this card as a Field Spell Card in your Field Spell Card Zone with the following effect: Increase the ATK of Warrior-Type WATER monsters by 300. This card is unaffected by Spell Cards.

 

 

[spoiler=Card No. 20]

Water Man

[image Credit - Viva La Catman]

207112muc.jpg

Once per turn, if you can decrease the ATK of this card by 200 your opponent send the top card of his/her Deck to the Graveyard. If the destroyed card is a Trap Card return 1 Warrior-Type WATER monster from your Graveyard to your hand.

 

 

[spoiler=Card No. 21]

Nature Spirit - Vael

[image Credit -- Karubin]

207112blq.jpg

You can discard this card to add 1 Level 4 or lower Warrior-Type WATER monster from your Deck to your hand. When this card is Normal Summoned, your opponent discard 1 card from their hand. While this card is in your Graveyard, Special Summon during your Standby Phases 1 "Vael Token" (WATER/Level 1/Aqua-Type/ATK 0/DEF 0). This Token cannot be uses for a Tribute Summon. Each time a "Vael Token" is destroyed increase the ATK 1 Warrior-Type WATER monster by 200.

 

 

[spoiler=Card No. 22]

Spirit of Water

[image Credit -- Google Images]

207112t.jpg

Activate only, if you control 1 Warrior-Type WATER monster. Special Summon 1 "Water Soul Token" (WATER(Level 4/Aqua-Type/ATK 1500/DEF 500). This Token cannot attack directly. During the turn the Token inflicts battle damage to you opponent, you can tribute the token to Special Summon 1 Level 4 or lower Warrior-Type WATER monster.

 

 

[spoiler=Card No. 23]

Healing Water

[image Credit -- Viva La Catman]

207112o.jpg

Each time a WATER monster is Special Summoned increase your Life Points by 500. Each time a WATER Token is Summoned increase your Life Points by 300.

 

 

[spoiler=Card No. 24]

Water Hero Kaso

[image Credit -- Me]

207112qms.jpg

You can discard 1 card to Special Summon this card from your hand. During the turn this card is Special Summoned this card cannot attack. While this card is in face-up Defense Position, decrease the ATK and DEF of Synchro monsters your opponent controls by 200.

 

 

[spoiler=Card No. 25]

Blue Shooter

[image Credit -- Me]

207112o.jpg

This card cannot be Special Summoned. When this card is destroyed by a Spell Card, inflict 200 damage to your opponent for each Warrior-Type WATER monster in your Graveyard.

 

 

 

 

 

 

 

 

 

 

 

[spoiler=The Good Old Days Set]

This card include 6 real card, so no nagatvie comments about this or I'll negg you

[spoiler=Card No. 1]

Red Gadget

[image Credit -- This is a real card]

207112o.jpg

When you Normal Summon or Special Summon this card, you can add 1 "Yellow Gadget" from your Deck to your hand.

 

 

[spoiler=Card No. 2]

Green Gadget

[image Credit -- This is a real card]

207112mdc.jpg

When you Normal Summon or Special Summon this card, you can add 1 "Red Gadget" from your Deck to your hand.

 

 

[spoiler=Card No. 3]

Yellow Gadget

[image Credit -- This is a real card]

207112f.jpg

When you Normal Summon or Special Summon this card, you can add 1 "Green Gadget" from your Deck to your hand.

 

 

[spoiler=Card No. 4]

Boot-Up Soldier - Dread Dynamo

[image Credit -- This is a real card]

207112c.jpg

While you have a face-up "Gadget" monster on your side of the field, this card gains 2000 ATK.

 

 

[spoiler=Card No. 5]

Stronghold the Moving Fortress

[image Credit -- This is a real card]

207112m.jpg

After activation, Special Summon this card in Defense Position: it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is still treated as a Trap Card.) While "Green Gadget", "Red Gadget", and "Yellow Gadget" are all face-up on your side of the field, the ATK of this card becomes 3000.

 

 

[spoiler=Card No. 6]

Mecha Bunny

[image Credit -- This is a real card]

207112e.jpg

When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha Bunny" from your Deck in face-down Defense Position.

 

 

[spoiler=Card No. 7]

Left Alone

[image Credit -- Google Images]

207112nhv.jpg

Activate this card only in your Main Phase 1. When you control 1 monster destroy all monsters your opponent controls and end your turn.

 

 

[spoiler=Card No. 8]

Toy Emperor

[image Credit -- Google Images]

207112g.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Crowning of the Emperor". When this card destroys a monster by battle, you can select 1 Trap Card from your Deck and add it to your hand.

 

 

[spoiler=Card No. 9]

Toy Mirror

[image Credit -- Me/Renders by Blood Rose]

207112g.jpg

Special Summon 1 "Toy" monster from your Deck. If you select 1 "Toy Emperor", you can ignore its Summoning conditions.

 

 

[spoiler=Card No. 10]

Toy Box

[image Credit -- NickLD / Me]

207112f.jpg

Special Summon this card as "Toy Box" (EARTH/Level 5/Machine-Type/ATK 0/DEF 2600) in Defense Position to your field. As long "Toy Box" remains face-up on the field "Toy" and Level 3 or lower Machine-Type monster cannot be select as an attack target. This card cannot be used for a Tribute Summon.

 

 

[spoiler=Card No. 11]

Toy Soldier

[image Credit -- Google Images]

207112mwb.jpg

During your Standby Phase, you can Special Summon 1 "Toy Soldier" from your Deck.

 

 

[spoiler=Card No. 12]

Toy Car

[image Credit -- Me]

207112s.jpg

Once per turn, during your Main Phase, if you control this card, you can equip it to a "Toy" or a Level 3 or lower Machine-Type monster as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster, halve the ATK of the equipped monster. The equipped monster can attack directly. Each time the equiped monster inflicts battle damage to your opponent, both players can Special Summon 1 Level 2 monster from their Deck or Graveyard.(1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) When this card is destroyed in Defense Position by battle, return this card to your Deck.

 

 

[spoiler=Card No. 13]

Angry Dog Toaster

[image Credit -- NickLD / Me]

207112v.jpg33vn7ug.jpg

When this card is destroyed by battle, return 1 "Toy" or level 3 or lower Machine-Type monster to your hand. When this card is used for a Synchro Summon your opponent must discard 1 card.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

[/align]

Link to comment
Share on other sites

  • Replies 73
  • Created
  • Last Reply

OCG fix for Unable to Swim:

When your opponent selects 1 WATER monster you control as an attack target with a non-WATER monster, decrease the ATK of the attacking monster by 600. Special Summon 1 "Wave Warrior Token" (WATER/Level 3/Warrior-Type/ATK 1000/DEF 1000) to your during your opponent's End Phase to your field. As long this Token remains on the field, non-Water monsters ATK are decreased by 200.

 

And Blade of sea, when he is Special Summoned, where do you Special Summon the other WATER warrior from?

 

The new ones are also good. 9/10

Link to comment
Share on other sites

Water Lady OCG fix:

Once per turn, you can Tribute 1 monster you control to Special Summon 1 Warrior-Type WATER monster with 2000 or less ATK from your Greveyard. When this card is destroyed by a Normal Spell Card, your opponent must remove the top card of their Deck.

 

Good cards still! :)

Link to comment
Share on other sites

Moar OcG fix?

 

Water Bomber:

When this card is sent from the field to the Graveyard, your opponent must select 1 of the following effects:

* Inflicts 300 battle damage to your opponent for each Warrior-Type WATER monster in your Graveyard.

* You can Special Summon 1 Level 5 or lower Warrior-Type WATER monster from your Graveyard.

 

 

Old Water:

Once per turn, when your opponent selects 1 of your Warrior-Type WATER monsters as an attack target, you can negate the attack. Each time this card inflicts battle damage to your opponent, increase the ATK and DEF of 1 monster you control and 1 monster your opponent controls by 300.

 

 

Tee Drinker:

When this card is Normal Summoned, Special Summon 1 "Tee Drinker of Water" from your (either hand or Graveyard?). When this card is destroyed by a Trap Card, decrease the ATK of 1 monster your opponent controls by 500.

 

 

Well, the cards are going along nicely. Keep up the work! :)

Link to comment
Share on other sites

OCG fixes:

 

Activate only if a Warrior-Type Water monster is sent to the Graveyard. Special Summon 1 "Last Wave Token" (WATER/Level ?/Warrior-Type/ATK ?/DEF ?) with the same Level, ATK, and DEF as the destroyed monster. This token cannot attack directly.

 

 

Once per turn, you can remove 1 monster in your Graveyard from play to Special Summon 1 Levle 4 or lower Warrior-Type WATER monster from your hand. Each time this card inflicts batttle damage to your opponent, send the top card of their Deck to the Graveyard.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...