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From the deepest pits of hell arise the soldiers of the blaze....


Immortal Chaos

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As promised, my new set is finished.

 

Disclaimer: I own none of these pics. Pics from Google, Photobucket, and Wanderley.

 

[spoiler=Monsters]Deagon - Darkfire Angel

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Lore: This card's Attribute is treated as FIRE. When this card is Normal Summoned, remove all monsters in both player's Graveyards from play. Once per turn, you may pay 1000 Life Points to Special Summon 1 of your Level 4 or lower "Darkfire" monsters that is removed from play to your opponent's side of the field in face-up Defense Position. Your opponent cannot use the Special Summoned monster as a tribute for a Tribute Summon, and loses 500 Life Points during each End Phase as long as this card remains face-up on the field.

 

Darkfire Elemental

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Lore: This card's Attribute is treated as FIRE. When this card is Normal Summoned or Special Summoned, you may remove up to 3 "Darkfire" monsters in your Graveyard from play. This card gains 300 ATK for every 1 of your removed from play "Darkfire" monsters.

 

Pyrus - Darkfire King

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Lore: This card's Attribute is also treated as FIRE. When this card is Tribute Summoned successfully, you may remove up to 5 "Darkfire" monsters in your Graveyard from play. When this card is summoned, for every "Darkfire" monster of yours that is removed from play, destroy 1 Spell or Trap Card on the field. When this card is destroyed, remove it from play to return up to 5 of your removed from play cards to your hand.

 

Blaze - Darkfire Drago

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Lore: This card's Attribute is also treated as FIRE. When this card is Tribute Summoned successfully, you may remove up to 3 "Darkfire" monsters in your Graveyard from play. This card gains 100 ATK for every "Darkfire" monster of yours that is removed from play. When this card attacks with an ATK higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage. When this card inflicts Direct Damage to your opponent, you may return 1 Spell Card from your Graveyard to your hand.

 

Darkfire Phoenix

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Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if it is removed from play, and only if removed from the Graveyard first. This card's Attribute is also treated as FIRE. When this card is Special Summoned, Special Summon as many of your removed from play "Darkfire" monsters as possible (excluding "Darkfire Phoenix"). When this card is destroyed and sent to the Graveyard, remove it from play. This card cannot attack your opponent directly. When this card attacks, destroy all face-down monsters on the field.

 

Nezrebe - Darkfire Wolf

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Lore: This card's Attribute is also treated as FIRE. When this card is Normal Summoned successfully, you may remove up to 4 "Darkfire" monsters in your Deck from play. This card gains an additional attack the turn it is Normal Summoned for every "Darkfire" monster removed by it's effect. This card is destroyed during the End Phase of the turn it was summoned.

 

Darkfire Horse

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Lore: This card's Attribute is also treated as FIRE. When this card is Normal Summoned successfully, you may remove up to 2 "Darkfire" monsters in your Graveyard from play. This card may attack your opponent directly once for every "Darkfire" monster it removed from play. When this card is destroyed and sent to the Graveyard, Special Summon 1 "Nightmare - Darkfire Steed" from your Hand or Deck.

 

Nightmare - Darkfire Steed

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Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Darkfire Horse". This card's Attribute is also treated as FIRE. When this card is Special Summoned successfully, you may remove up to 2 "Darkfire" monsters in your Graveyard from play. If your opponent controls a monster after this card's initial attack, it can attack once again. When this card destroys a Defense Position monster, inflict damage to your opponent equal to half the destroyed monsters DEF.

 

Darkfire Chaneler

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Lore: This card's Attribute is also treated as FIRE. When this card is Normal Summoned successfully, you may remove up to 4 "Darkfire" monsters in your Graveyard from play. During each of your Standby-Phases, you may inflict 200 points of damage to your opponent for every "Darkfire" monsterof yours that is removed from play. This card cannot declare an attack if you use this effect.

 

Darkfire Immortal

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Lore: This card's Attribute is also treated as FIRE. When this card is Normal Summoned successfully, you may remove up to 5 "Darkfire" monsters in your Graveyard from play. This card gains 500 ATK for every "Darkfire" monster removed from play. This card cannot be destroyed as a result of battle (Damage Calculation is applied normally). During your End Phase, if this card is in your Graveyard, remove from play 1 "Darkfire" monster in your Graveyard to Special Summon this card to your side of the field in Defense Position.

 

 

[spoiler=Spells]Darkfire Blade

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Break The Seal

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Dragon Breath

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Sea Of Flames

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Darkfire Strike

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[spoiler=Traps]Darkfire Strike

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Darkfire Coil

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Yes I know, some of the Spell and Traps have simple effects, but I wanted to focus mostly on the Monsters of this set.

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