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Elemental Challenge; Judging Completed; Contest Over


Skippy Canoe

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[align=center]..::Nuclear Whale::..

 

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[spoiler=Lore]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

● Once per turn, when a WATER monster is desgnated as an attack target, you can remove from play 3 WATER monsters in your Graveyard to destroy the attacking monster. Once per duel, you can remove this card from play to add up to 2 removed from play WATER monsters to your hand and return the remaining WATER monsters to your deck. Once per turn, during your Standby Phase, you must pay 200 Life Points. If you do not, destroy this card.

 

 

Sorry for the small print, so much effect, so little room! :P[/align]

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[align=center]..::Nuclear Whale::..

 

321423g.jpg

 

[spoiler=Lore]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field' date=' you can Normal Summon it to have it be treated as an Effect Monster with this effect:

● Once per turn, when a WATER monster is desgnated as an attack target, you can remove from play 3 WATER monsters in your Graveyard to destroy the attacking monster. Once per duel, you can remove this card from play to add up to 2 removed from play WATER monsters to your hand and return the remaining WATER monsters to your deck. Once per turn, during your Standby Phase, you must pay 200 Life Points. If you do not, destroy this card.

 

 

Sorry for the small print, so much effect, so little room! :P[/align']

 

Thats gonna be a hard card to beat. Good luck everyone.

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Everlasting Flame Avenger

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing all FIRE monsters in your Graveyard. This card cannot be destroyed by battle. If this card is switched to Defense Position' date=' remove it from play. Once per turn, during either players turn, when you take damage from a battle involving a FIRE monster you control, this card gains ATK equal to double the amount you took until your next End Phase. During each of your End Phases, remove the top 2 cards of your Deck from play. Once per turn, if this card were to be destroyed by an effect, by returning 1 of your removed FIRE monsters and 1 from your Graveyard, you can negate it and return it to the owners hand. Your opponent cannot play it this turn. If this card is removed from the field, return all FIRE monsters to your Deck, and take damage equal to their combined Level x 100.[/quote']

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[align=center]Sorry I took so long! Here is my card:

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[spoiler=Card Lore]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it was Normal Summoned or flipped face-up. When this card is Summoned, place 1 Sprite Counter on a LIGHT monster on your field. A LIGHT monster with a Sprite Counter on it gains 500 ATK and cannot be destroyed or removed from play. If this card is returned to to your hand successfully, you can pay 1500 Life Points to remove the Sprite Counter from the field. Until the End of this Duel, all LIGHT monsters increase their ATK by 400 and their DEF by 200 and cannot be destroyed by Counter Trap Cards.

 

Img credit goes to...Haris![/align]

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