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My Exodia Cards


borntorun112

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Eh, all I could think of doing hahaa. I was bored and couldn't think of anything...

 

Exodia, the Ultimate Master:

 

321615.jpg

 

Effect:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by the effect of "Exodia, Obliterate". Increase the ATK and DEF of this card by 300 for each monster on the field other than this card. When this card inflicts Battle Damage to your opponent, you opponent randomly discards two cards.

 

Exodia, Obliterate:

 

321615q.jpg

 

Effect:

You can only activate this card when an "Exodia the Forbidden One" on your side of the field is sent to the Graveyard. After activation, send one of each, "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" from your hand or Deck to the Graveyard. Then you can Special Summon "Exodia, the Ultimate Master" from your hand, Deck, or Graveyard.

 

EDIT: New "Exodia, the Ultimate Master"

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when righting numbers put 1 instead of one k.

and in the realistic section divine beasts are not allowed for some reason.

nice card nice effect but when you consider the other exodia cards that card is OP. If you want ways this could be OP then ask but I do hope you can figure them out yourself.

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Divine-Beast, clearly. I'm glad to see that this isn't EXACTLY Exodia. But yes, for the record, Divine-Beasts and the DIVINE attribute do not go in Realistic Cards. They're used for god cards, which aren't legal and therefore aren't realistic.

 

EDIT: I was not aware of the legalized Obelisk. They're still not legal anywhere else, though.

 

For the summoning requirement, your card is too strong. You need to lower its attack to 3200 and his defense to 3000, and take off at least one of his immunities (Spell/Trap/Monster.) He can be immune to one, two is pushing it, but certainly not all three. And make him a Spellcaster, naturally.

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For the summoning requirement' date=' your card is too strong. You need to lower its attack to 3200 and his defense to 3000, and take off at least one of his immunities (Spell/Trap/Monster.) He can be immune to one, two is pushing it, but certainly not all three. And make him a Spellcaster, naturally.

[/quote']

 

How about having his ATK/DEF at 3500/3500, having no immunity, and having him only gain 300 per monster?

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  • 11 months later...

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