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Samurai Deck


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This deck is still in progress, but its supposed to be based on old Japan.

 

Monsters x11

Getsu Fuhma

Masaki the Legendary Swordsman

Tenkabito Shien

The Six Samurai - Zanji

The Six Samurai - Kamon

The Six Samurai - Yaichi

The Six Samurai - Yariza

Sasuke Samurai

Magician of Faith

x2 Sasuke Samurai #2

 

Spells x7

Card Destruction

Gravity Axe - Grarl

Hammer Shot

Shooting Star Bow - Ceal

Stop Defense

Sword of Dark Destruction

Twin Swords of Flashing Light - Tryce

 

Traps x7

Bottomless Trap Hole

Imperial Iron Wall

Ordeal of a Traveler

Shift

Swift Samurai Storm!

Trap Hole

Wabuko

 

There you have it. Awaiting cards to add that I get.

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This deck is still in progress' date=' but its supposed to be based on old Japan.

 

Monsters x11

Getsu Fuhma

[b']Masaki the Legendary Swordsman[/b]

Tenkabito Shien

The Six Samurai - Zanji

The Six Samurai - Kamon

The Six Samurai - Yaichi

The Six Samurai - Yariza

Sasuke Samurai

Magician of Faith

x2 Sasuke Samurai #2

 

Spells x7

Card Destruction

Gravity Axe - Grarl

Hammer Shot

Shooting Star Bow - Ceal

Stop Defense

Sword of Dark Destruction

Twin Swords of Flashing Light - Tryce

 

Traps x7

Bottomless Trap Hole

Imperial Iron Wall

Ordeal of a Traveler

Shift

Swift Samurai Storm!

Trap Hole

Wabuko

 

There you have it. Awaiting cards to add that I get.

 

The bold cards are just bad, and, in Magican's case, banned. The underlined cards are actually pretty helpful here and you should run more if you can get them. I understand that you don't have unlimited access to cards so I won't reccomend anything in particular, although more Six Samurais and monsters in general would be a good thing.

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I said In Progress, and it's not ment for a tournament. None of my decks are. Its just decks I put up against my friends. But that Swift Samura Storm card has this effect: Each turn, after the first time a "Six Samurai" monster you control battles, all "Six Samurai" montsers you control gain 300 ATK until the end of this turn. That includes even when my opponent does battle with them on his/her turn.


This deck is still in progress' date=' but its supposed to be based on old Japan.

 

Monsters x11

Getsu Fuhma

[b']Masaki the Legendary Swordsman[/b]

Tenkabito Shien

The Six Samurai - Zanji

The Six Samurai - Kamon

The Six Samurai - Yaichi

The Six Samurai - Yariza

Sasuke Samurai

Magician of Faith

x2 Sasuke Samurai #2

 

Spells x7

Card Destruction

Gravity Axe - Grarl

Hammer Shot

Shooting Star Bow - Ceal

Stop Defense

Sword of Dark Destruction

Twin Swords of Flashing Light - Tryce

 

Traps x7

Bottomless Trap Hole

Imperial Iron Wall

Ordeal of a Traveler

Shift

Swift Samurai Storm!

Trap Hole

Wabuko

 

There you have it. Awaiting cards to add that I get.

 

The bold cards are just bad, and, in Magican's case, banned. The underlined cards are actually pretty helpful here and you should run more if you can get them. I understand that you don't have unlimited access to cards so I won't reccomend anything in particular, although more Six Samurais and monsters in general would be a good thing.

 

thanks, i don't keep track of what's banned or limited. My strategy is to bust out the strongest first. Tenkabito Shien is unaffected by traps, so he negates Wabuko for him.Getsu Fuhma destroys a Fiend or Zombie anyways even if she's destroyed. And I never actually read Sasuke Samurai 1 and 2's effect, they are pretty good if Sasuke Samurai 2 is on the field and my opponent is trying Destiny Board on me.

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Ok, I understand this isn't for tournament, and that it isn't following the adv format, but if this is a samurai deck, you need Grand Master of the Six Samurai, 3 is best.

 

Here are some card that work well in a SS deck, with rough numbers, but it obviously can be improved. I've seen Command Knight be used and it can help. RotA is also a good help since they are all warriors.

 

Monsters:

 

Great Shogun Shien x2

Grandmaster of the Six Samurai x3

Enishi, Shien's Chancellor 1x

The Six Samurai - Zanji x3

The Six Samurai - Irou x2

The Six Samurai - Kamon x1

The Six Samurai - Yaichi x3

Hand of the Six Samurai x2

Spirit of the Six Samurai x2

 

Spell Cards

 

Six Samurai United x3

Cunning of the Six Samurai x2

Heavy Storm

Monster Reborn

Book of Moon

Shrink

Lightning Vortex

The A. Forces

 

Trap:

 

Solemn Judgment x2

Torrential Tribute

Double-Edged Sword Technique

Breakthrough!

Backs to the Wall

Return of the Six Samurai

 

I know this is a complete rework of the deck, but it's samurai and it has a much more focused theme.

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