Noveriak Posted July 16, 2009 Report Share Posted July 16, 2009 This deck is still in progress, but its supposed to be based on old Japan. Monsters x11Getsu FuhmaMasaki the Legendary SwordsmanTenkabito ShienThe Six Samurai - ZanjiThe Six Samurai - KamonThe Six Samurai - YaichiThe Six Samurai - YarizaSasuke SamuraiMagician of Faithx2 Sasuke Samurai #2 Spells x7Card DestructionGravity Axe - GrarlHammer ShotShooting Star Bow - CealStop DefenseSword of Dark DestructionTwin Swords of Flashing Light - Tryce Traps x7Bottomless Trap HoleImperial Iron WallOrdeal of a TravelerShiftSwift Samurai Storm!Trap HoleWabuko There you have it. Awaiting cards to add that I get. Link to comment Share on other sites More sharing options...
-Griffin Posted July 16, 2009 Report Share Posted July 16, 2009 This deck is still in progress' date=' but its supposed to be based on old Japan. Monsters x11Getsu Fuhma[b']Masaki the Legendary Swordsman[/b]Tenkabito ShienThe Six Samurai - ZanjiThe Six Samurai - KamonThe Six Samurai - YaichiThe Six Samurai - YarizaSasuke SamuraiMagician of Faithx2 Sasuke Samurai #2 Spells x7Card DestructionGravity Axe - GrarlHammer ShotShooting Star Bow - CealStop DefenseSword of Dark DestructionTwin Swords of Flashing Light - Tryce Traps x7Bottomless Trap HoleImperial Iron WallOrdeal of a TravelerShiftSwift Samurai Storm!Trap HoleWabuko There you have it. Awaiting cards to add that I get. The bold cards are just bad, and, in Magican's case, banned. The underlined cards are actually pretty helpful here and you should run more if you can get them. I understand that you don't have unlimited access to cards so I won't reccomend anything in particular, although more Six Samurais and monsters in general would be a good thing. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted July 16, 2009 Report Share Posted July 16, 2009 Illegal and bad. You are not supposed to base your decks on things like: Old japan ... base them on a startegy. I might post a good 6Sam build later. Link to comment Share on other sites More sharing options...
Titanjon Posted July 16, 2009 Report Share Posted July 16, 2009 This deck fails Link to comment Share on other sites More sharing options...
Noveriak Posted July 16, 2009 Author Report Share Posted July 16, 2009 I said In Progress, and it's not ment for a tournament. None of my decks are. Its just decks I put up against my friends. But that Swift Samura Storm card has this effect: Each turn, after the first time a "Six Samurai" monster you control battles, all "Six Samurai" montsers you control gain 300 ATK until the end of this turn. That includes even when my opponent does battle with them on his/her turn.This deck is still in progress' date=' but its supposed to be based on old Japan. Monsters x11Getsu Fuhma[b']Masaki the Legendary Swordsman[/b]Tenkabito ShienThe Six Samurai - ZanjiThe Six Samurai - KamonThe Six Samurai - YaichiThe Six Samurai - YarizaSasuke SamuraiMagician of Faithx2 Sasuke Samurai #2 Spells x7Card DestructionGravity Axe - GrarlHammer ShotShooting Star Bow - CealStop DefenseSword of Dark DestructionTwin Swords of Flashing Light - Tryce Traps x7Bottomless Trap HoleImperial Iron WallOrdeal of a TravelerShiftSwift Samurai Storm!Trap HoleWabuko There you have it. Awaiting cards to add that I get. The bold cards are just bad, and, in Magican's case, banned. The underlined cards are actually pretty helpful here and you should run more if you can get them. I understand that you don't have unlimited access to cards so I won't reccomend anything in particular, although more Six Samurais and monsters in general would be a good thing. thanks, i don't keep track of what's banned or limited. My strategy is to bust out the strongest first. Tenkabito Shien is unaffected by traps, so he negates Wabuko for him.Getsu Fuhma destroys a Fiend or Zombie anyways even if she's destroyed. And I never actually read Sasuke Samurai 1 and 2's effect, they are pretty good if Sasuke Samurai 2 is on the field and my opponent is trying Destiny Board on me. Link to comment Share on other sites More sharing options...
monkeyman13 Posted July 16, 2009 Report Share Posted July 16, 2009 hey, Noveriak. i can help you. i made this insane and easy to build samari burn deck. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted July 16, 2009 Report Share Posted July 16, 2009 Ok, I understand this isn't for tournament, and that it isn't following the adv format, but if this is a samurai deck, you need Grand Master of the Six Samurai, 3 is best. Here are some card that work well in a SS deck, with rough numbers, but it obviously can be improved. I've seen Command Knight be used and it can help. RotA is also a good help since they are all warriors. Monsters: Great Shogun Shien x2 Grandmaster of the Six Samurai x3 Enishi, Shien's Chancellor 1x The Six Samurai - Zanji x3 The Six Samurai - Irou x2 The Six Samurai - Kamon x1 The Six Samurai - Yaichi x3 Hand of the Six Samurai x2 Spirit of the Six Samurai x2 Spell Cards Six Samurai United x3 Cunning of the Six Samurai x2 Heavy Storm Monster Reborn Book of Moon Shrink Lightning Vortex The A. Forces Trap: Solemn Judgment x2 Torrential Tribute Double-Edged Sword Technique Breakthrough! Backs to the Wall Return of the Six Samurai I know this is a complete rework of the deck, but it's samurai and it has a much more focused theme. Link to comment Share on other sites More sharing options...
Noveriak Posted July 16, 2009 Author Report Share Posted July 16, 2009 thanks, and here's the edit I've made. I will try to make that deck you posted, but keeping the cards that Griffin999 said was good. It'll take me a while, but here's my edit:-Masaki-Ceal-Defense-Sword-Shift+Sakuretsu Armor Link to comment Share on other sites More sharing options...
monkeyman13 Posted July 16, 2009 Report Share Posted July 16, 2009 no. no sak. no no no no no no no NO NO NO NOOOOOOOOO!!!!!! SSSAAAAAAAKKKKK!!!!!!!!!!i want you to check out my contest. maybe you can enter. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted July 16, 2009 Report Share Posted July 16, 2009 Sak is a trap you put in if you need cards and don't/can't have or add others. Tho d-prison is better Link to comment Share on other sites More sharing options...
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