Archelaus Posted July 16, 2009 Report Share Posted July 16, 2009 This card can only be activated during your opponent's turn or during a turn when a monster you control is destroyed by a card effect. Select 1 monster in your Graveyard and Special Summon 1 "Spiritual Double Token" (?-Type/?/Level ?/ATK ?/DEF ?). The "Spiritual Double Token" gains the name, Level, Attribute, Type, Effect, ATK and DEF of the selected monster. Destroy the "Spiritual Double Token" during the End Phase. Seems kinda OP, what do you think??? [uPDATED] Link to comment Share on other sites More sharing options...
lacikus Posted July 16, 2009 Report Share Posted July 16, 2009 No if it was Continious it would be. Link to comment Share on other sites More sharing options...
Tainted Wisdom Posted July 16, 2009 Report Share Posted July 16, 2009 No, it is a great card. I love how it gains the Type, Attribute, etc. of the card you pick. Since nothing occurs to activate its effect though, I think it should be a Spell Card instead. 9/10 Link to comment Share on other sites More sharing options...
Angel of Silence Posted July 16, 2009 Report Share Posted July 16, 2009 I agree it should be a spell card. But the card is awesome. The pic looks great. 10/10 Link to comment Share on other sites More sharing options...
Prince Cascade Posted July 16, 2009 Report Share Posted July 16, 2009 When I first read the name, I immediately thought of Physical Double. I like what you did there. The card has an excellent name and a fitting picture. On the negative side, I think it may be broken...It offers a 1-turn revival of any monster, and due to the token being Special Summoned BEFORE it gains the effects of the selected monster, it bypasses any restrictions that that monster may have had dealing with being Summoned or targeted. Due to this, it's possible to revive ANY monster, regardless of its limitations, such as being unable to Summon it from the Graveyard. Being a trap, it should at least have a trigger (like Physical Double's being triggered on the opponent's turn). If not, then you should make it a Spell (but a Spell would probably be broken due to its being able to be used whenever, especially with this effect on your own turn). This card is essentially an Archfiend's Roar for any monster, only with no limitations. You can still Tribute it, you can still attack, you can still apply and activate its effect... and all at no cost. I'm going to have to give it a 5/10. It's cool-looking and an excellent concept, but its overpowered without a cost or trigger, especially since you can play it on your own turn. Link to comment Share on other sites More sharing options...
Archelaus Posted July 16, 2009 Author Report Share Posted July 16, 2009 No if it was Continious it would be. You think so? No' date=' it is a great card. I love how it gains the Type, Attribute, etc. of the card you pick. Since nothing occurs to activate its effect though, I think it should be a Spell Card instead. 9/10[/quote'] Hmm, I updated it a bit. I agree it should be a spell card. But the card is awesome. The pic looks great. 10/10 I updated. When I first read the name' date=' I immediately thought of Physical Double. I like what you did there. The card has an excellent name and a fitting picture. On the negative side, I think it may be broken...It offers a 1-turn revival of any monster, and due to the token being Special Summoned BEFORE it gains the effects of the selected monster, it bypasses any restrictions that that monster may have had dealing with being Summoned or targeted. Due to this, it's possible to revive ANY monster, regardless of its limitations, such as being unable to Summon it from the Graveyard. Being a trap, it should at least have a trigger (like Physical Double's being triggered on the opponent's turn). If not, then you should make it a Spell (but a Spell would probably be broken due to its being able to be used whenever, especially with this effect on your own turn). This card is essentially an Archfiend's Roar for any monster, only with no limitations. You can still Tribute it, you can still attack, you can still apply and activate its effect... and all at no cost. I'm going to have to give it a 5/10. It's cool-looking and an excellent concept, but its overpowered without a cost or trigger, especially since you can play it on your own turn.[/quote'] I updated. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 16, 2009 Report Share Posted July 16, 2009 should have made this a spell card. OCG and effect are good, but the pic is hardly impressive 8.9/10 Link to comment Share on other sites More sharing options...
Archelaus Posted July 16, 2009 Author Report Share Posted July 16, 2009 It'd be OP if it was a Spell. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 16, 2009 Report Share Posted July 16, 2009 really? Care to explain why then? Link to comment Share on other sites More sharing options...
Archelaus Posted July 17, 2009 Author Report Share Posted July 17, 2009 coz, you can even use it the turn you draw it. Link to comment Share on other sites More sharing options...
◊ Hᵃᵏᵃˢᵉ ◊ Posted July 17, 2009 Report Share Posted July 17, 2009 Gotta say Tyler, very impressive. Your still amazing me. Try checking out my new cards when you get the chance dude. =]9/10 Link to comment Share on other sites More sharing options...
Archelaus Posted July 17, 2009 Author Report Share Posted July 17, 2009 Whoa, really?Thanks. Link to comment Share on other sites More sharing options...
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