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16 card set Six Samurai (Beginings of the Samurai - BOTS) Please Rate!


FreeRunner

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Check these out!

 

 

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When you activate this card, send 1 "Six Samurai" monster from your deck to the Graveyard, then Special Summon this card in Defense Position. This card has the same Name, Attribute, Level, ATK, DEF, and effect as the sent monster. When this card is sent to the Graveyard, return the sent monster to your deck. The deck is then shuffled. (This card is also still treated as a Spell Card.)

 

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When a face-up "Six Samurai" monster you control is selected as an attack target, you can send this card from your hand to the Graveyard to destroy the attacking monster.

 

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If you have Normal Summoned a "Six Samurai" monster this turn, you can Special Summon this card from your hand. Once per turn, you can equip this card to a face-up "Six Samurai" monster you control, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, the equipped monster can attack your opponent's life points directly. When the equipped monster inflicts battle damage to your opponent, send the top card of your opponents deck to the Graveyard. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

 

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After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Warrior-Type/DARK/Level 4/ATK 1800/DEF 500). If this card is destroyed by the effect of another "Six Samurai" monster you control, inflict 1800 points of Direct Damage to your opponent's life points. (This card is also still treated as a Trap Card.)

 

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Each time a "Six Samurai" monster is summoned, place 1 Bushido Counter on this card. All "Six Samurai" monsters gain 200 ATK and DEF for each Bushido Counter on this card. If a "Six Samurai" monster(s) you control would be destroyed, you can remove 1 Bushido Counter from this card instead. When this card is destroyed and sent to the Graveyard, Special Summon 1 "Six Samurai" monster from your Graveyard.

 

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If there is a face-up "Six Samurai" monster on your side of the field, you can Special Summon this card from your hand. This card's level can also be treated as a level 3. Once per turn, you can Special Summon 1 "Six Samurai" monster from your Graveyard. If this card's effect is activated, it is changed to attack position during the end phase. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.

 

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Special Summon as many of your removed from play "Six Samurai" and "Shien" monsters to your side of the field (there is no limit to how many monsters you can summon). If you fail to win this turn, you lose the duel.

 

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Activate only when your opponent summons a monster or activates the effect a spell or trap card. Tribute 1 face-up "Six Samurai" monster on your side of the field. Negate the summon / activation and effect of your opponent's card and destroy it. Your opponent then takes damage equal to the attack of the tributed monster.

 

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Though he is not a very strong warrior, his strong factor is his element of surprise.

 

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This card is treated as a "Six Samurai" monster while it is in your hand, on the field, or in the Graveyard. While you control another "Six Samurai" monster with a different name, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Way of the Warrior". This card is unaffected by the effects of your opponents spell, trap, and monster cards. This card cannot be targeted and is unaffected by the effects of other Monsters, Spells, and Traps. Once per turn, by tributing 1 face-up "Six Samurai" monster on your side of the field, destroy all cards on your opponents side of the field. If you activate this effect, this card cannot attack the turn you activate it.

 

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Add 1 card from your deck to your hand that has "Six Samurai" in its card name.

 

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If a "Six Samurai" monster would be sent to the Graveyard, remove it from play instead.

 

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This card is treated as a "Six Samurai" monster while it is in your hand, on the field, or in the Graveyard. While you control another "Six Samurai" monster with a different name, this card gains 500 ATK. If there is a face-up "Six Samurai" monster after this card attacks, it is changed to Defense Position, after damage calculation. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.

 

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Each time a "Six Samurai" monster is sent to the Graveyard, place one Bushido Counter on this card. By sending this card to the Graveyard, inflict damage to your opponent equal to the number of Bushido Counters on this card x 300.

 

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Each time a card is summoned or activated with "Six Samurai" in its card name, place 1 Bushido Counter on this card (max. 10). By sending this card to the Graveyard with 10 Bushido Counters on it, Special Summon 1 "The Legendary Warrior" from your hand or deck.

 

 

Tell me which ones are good and which ones are bad. Thanks!

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  • 7 months later...

..........oh........*sigh* too many great cards to correct!!

 

But here I go:

 

Well as a proud owner of a Six Samurai Deck, I really like this, no cards are overpowered, but there are some problems. Like the images, well most of them are blurry, no big deal, but for some of them, there was no image, completely white. And the most common one, some card grammer. But there was so much cards, that I don't wanna check them again.

 

Again, great cards 5/5.


One more thing: you think you can send me these cards via. E-Mail, since most of the pictures didn't come out (I have a slow computer)

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  • 2 months later...
  • 2 weeks later...

2.5/10

Why?

Because of the massivly Overpowered Legendary Warrior, a 2500 DEF card, a pic of Altair off Assassin's Creed, a pic of that frog puppet, and the "SIX" Samurai doesn't and shouldn't have a seventh, the point of the Six Samurai is to have one for each element. Plus OCG errors and repition.

Example:If you activate this effect, this card cannot attack the turn you activate it.

Correct: If you activate this effect, this card cannot attack this turn.

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