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Infernity


burnpsy

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The last time I posted this, I got no responses. >.>

 

Infernity (40)

 

Monsters (16)

 

2x Fiend Roar Deity Raven

2x Goldd, Wu-Lord of Dark World

3x Infernity Archfiend

2x Infernity Destroyer

1x Infernity Guardian

2x Infernity Necromancer

1x Morphing Jar

1x Plaguespreader Zombie

2x Sillva, Warlord of Dark World

 

Spells (21)

 

2x Allure of Darkness

3x Back to Square One

1x Card Destruction

1x Card of Safe Return

3x Dark World Dealings

3x Dark World Lightning

1x Heavy Storm

3x Lightning Vortex

3x Magical Mallet

1x Monster Reborn

 

Traps (3)

 

3x Phoenix Wing Wind Blast

 

Extra Deck (15)

 

1x Armory Arm

2x Black Rose Dragon

1x Colossal Fighter

2x Dark Strike Fighter

3x Fiend Roar Deity Valkiris

1x Goyo Guardian

1x Magical Android

1x Red Dragon Archfiend

2x Stardust Dragon

1x Thought Ruler Archfiend

 

inb4imdoingitwrong

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  • -1 Dragon Ice
  • + Morphing Jar' date=' + Card of Safe Return
    [*']Not too sure on how Infernity goes, but it's for empty hands. Does Full Salvo work with DW guys?

 

Done. Though I'm a little concerned about both of those cards filling my hand, drawpower's a good idea.

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Full Salvo. Best burn card in the game. Also -3 full salvo -1 Montage Dragon. + 3 magical mallet +1 Morphing jar. Magical mallet can be sent by itself so its never a clog in your hand Montage has a good chance to at 17 monsters. Morphing jar because you SHOULD be able to dump any and every card in your hand. Infernity is about over extending. That is there goal and there win condition that your able to over extend so hard.

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Full Salvo. Best burn card in the game. Also -3 full salvo

 

I stopped reading there.

 

Listen there is enough one for one cards in this game that you do not have EVER use Full salvo. Infernity is about over extension. Not give up your hand for nothing. fissure smashing ground anything and everything you can dump discard use so that it puts your enemy at a disadvantage while your monsters stand strong.

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