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..::The Celestial Cards::..


Lightningazn

How Are My Celestial Cards  

1 member has voted

  1. 1. How Are My Celestial Cards

    • 0/5 - Fail :(
      2
    • 1/5 - Bad
      0
    • 2/5 - Ehhh
      1
    • 3/5 - Alright
      5
    • 4/5 - Good
      7
    • 5/5 - Awesome
      5
    • 6/5 - Amazing!! :)
      14


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[align=center]THIS IS MY FIRST SET OF CARDS I DESIGN MYSELF

THE CELESTIAL CARDS!!!!!![/align]

[align=center]I got all my images from Google and edited them myself

And they all have the same theme of the color blue, wind atrribute and the Celestial Background along with my Celestial Symbol

All the effects deal with cards being removed from play

And there ATK and DEF end with 50 not 00 (ex. ATK/1850 DEF/2150)[/align]

 

[spoiler=[color=#00BFFF]Booster Packs (2)[/color]]

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[spoiler=[color=#00BFFF]Booster Packs (2)[/color]]30m0saq.jpg15hg65u.png

 

[align=center][spoiler=[color=#00BFFF]Decks (1)[/color]]

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[align=center][spoiler=[size=large]Special Card Versions (0)[/size]]

 

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[spoiler=[color=#1E90FF]Celestial Beginning[/color]]

[spoiler=[color=#1E90FF]Monster Cards (13)[/color]]

339531b.jpg339531u.jpg339531g.jpg339531l.jpg339531x.jpg339531p.jpg339531yxo.jpg339531l.jpg314ot2h.jpg2h7qxdi.jpg339531f.jpg339531fjn.jpg339531b.jpg

[spoiler=[color=#1E90FF]Monster Cards (13)[/color]]339531b.jpg339531u.jpg339531g.jpg339531l.jpg339531x.jpg339531p.jpg339531yxo.jpg339531l.jpg314ot2h.jpg2h7qxdi.jpg339531f.jpg339531fjn.jpg339531b.jpg

 

[spoiler=[color=#87CEEB]Spell/Trap Cards (7)[/color]]

339531rxy.jpg339531ogg.jpg339531h.jpg339531j.jpg339531f.jpg339531d.jpg339531b.jpg

[spoiler=[color=#87CEEB]Spell/Trap Cards (7)[/color]]339531rxy.jpg339531ogg.jpg339531h.jpg339531j.jpg339531f.jpg339531d.jpg339531b.jpg

 

 

 

[spoiler=[color=#1E90FF]Celestial Fulfillment[/color]]Credit For The Celestial Beast goes to Hyper Super Shadic

Credit for The Celestial Immortal - Zeru & Sword of the Celestial goes to Lucifer

Credit for Winged Celestial Knight, Celestial Wings, & Celestial Canon goes to Anonymous

 

[align=center][spoiler=[color=#1E90FF]Monster Cards (6)[/color]]TheCelestialBeast.jpgWingedCelestialKnight.pngCelestialImmortal-Zeru.jpg

[spoiler=Celestial Immortal - Zeru Lore]"The Celestial Being" + 1 "Celestial" monster.

This card is also treated as a Fairy-Type monster. When this card is Summoned, by removing 5 or more "Celestial" monsters from your deck, hand, or field from play, this card cannot be effected by Spell, Trap, or Monster Effects for the remainder of the duel. This effect can be used only once per duel. Increase the ATK and DEF of this card by x500 for every "Celestial" monster removed from play and in your Graveyard. During your Main Phase, you can Special Summon 1 "Celestial" monster to your opponent's side of the field in face-up ATK Position. That monster's ATK is reduced to 0 is removed from play at the end of the Battle Phase. This monster cannot be destroyed except by the effect or attack of a "Celestial" monster. As long as this card remains on the field, both you and your opponent can attack only once.

mtkps5.jpgj8cz6a.jpgsmt1k8.png [spoiler=Celestial Lightning Dragon Card Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Celestial Lightning". When this card attacks, place 1 Celestial Counter on this card (max. 8.), then activate one of the following effects:

• Remove 1 Celestial Counter from this card to select 1 card removed from play and add it to your hand.

• Remove 3 Celestial Counters from this card to Special Summon 1 removed from play monster.

• Remove 5 Celestial Counters from this card to negate the activation of a Spell Card / Trap Card / Normal Summon / Flip Summon / Special Summon and remove from play the Spell Card, Trap Card, or Summoned monster.

 

 

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[align=center][spoiler=[color=#87CEEB]Spell/Trap Cards (4)[/color]]CelestialWings.pngSwordoftheCelestials.jpgCelestialCanon.jpgi1eiyh.png

 

[/align]

 

 

 

 

[align=center]

________________________________________________________________________________​

IF YOU HAVE ANY IDEAS/SUGGESTIONS THAT COULD MAKE THE CARDS BETTER OR WHAT CARDS

I SHOULD MAKE, TELL ME

________________________________________________________________________________​[/align]

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There are quite a few OCG errors (mostly minor)' date=' but overall well done.

[/quote']

 

what were the errors? ill fix it


There are quite a few OCG errors (mostly minor)' date=' but overall well done.

[/quote']

 

 

There's also some on the OP'd side

 

what is OP'd?

 

OP'd is short hand for Overpowered. ie some of these cards have unfair ATK gains or too powerful effects. I'll point them out, along with the OCG fixed effects.

 

Celestial Dragon

 

Once per turn, during your Main Phase, Special Summon 1 removed from play monster in Attack Position.

 

Overpowered. Reason: Too low-leveled. Fix: Increase to Lv.7

 

Celestial Dragon Knight

 

"Celestial Dragon" + "Celestial Knight"

This card cannot be Special Summoned except by Fusion Summon. This card gains 500 ATK for each removed from play monster.

 

Overpowered. Reason: Too much ATK gain. Fix: Increase to Lv.9 and reduce ATK gain to 300.

 

Celestial Knight

 

Monsters this card destroys by battle are removed from play instead of going to the Graveyard.

 

Overpowered. Reason: Too much ATK and DEF. Fix: Either increase to Lv.6 or reduce ATK/DEF to 1250/1550.

 

Celestial Magician

 

When this card inflicts Battle Damage to your opponent, remove from play 1 Spell or Trap Card your opponent controls.

 

Overpowered. Reason: Too much ATK and DEF. Fix: Increase to Lv.6.

 

Celestial Ninja

 

FLIP: Remove from play 1 card on the field.

 

Overpowered. Reason: Too much ATK and DEF. Fix: Increase to Lv.5.

 

Celestial Warrior

 

When this card inflicts Battle Damage to your opponent, your opponent removes from play 1 card in their hand.

 

Overpowered. Reason: Too much ATK and DEF. Fix: Increase to Lv.7.

 

Celestial Knight (Light Armor Mode)

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Celestial Armor". When this card is Special Summoned successfully, remove from play 1 card on the field.

 

Celestial Calling Ritual

 

'...whose total Level Stars equal...' = '...whose total Levels equal...'

 

Celestial Armor

 

I would change this card to an Equip Spell Card with the following effect.

 

Equip only to "Celestial Knight". The equipped monster gains 400 ATK and DEF. During your Main Phase, you can Tribute this card and the equipped monster. If you do, Special Summon 1 "Celestial Knight (Light Armor Mode)" from your hand, Deck or Graveyard.

 

Celestial Dimension

 

All "Celestial" monsters gain 700 ATK. All non-"Celestial" monsters lose 300 DEF.

 

Quite a dull effect overall. Add a few more bits to it.

 

 

PM me for extra help if you wish.

You may want to join the Newb Defense League. Check the link in my sig. \/

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