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The Fiend's Revival Set.


MoeMan

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This is my first set of cards i worked very hard to make shure that all of the cards in this set are realistic and balanced all the cards have there weak points and there strong points and are all as close to the OCG (Official Card Grammar) as could make them so please comment and rate.

 

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Dark Angel Tsubaki

Fiend/Synchro/Effect

LV 8

ATK/ 0DEF/ 0

Attribute Dark

 

"Little Fiend" + 1 or more non-Tuner monsters

Once during each of your turns,you can remove up to 3 card's from your Deck, and/or

Graveyard and remove them from play then select 1 monster you control with the word Fiend

(exclueding Archfiend) in the name or 1 Dark Angel Tsubaki and increase the ATK and DEF of

the selected monster by 1000 for each card removed by this effect.The selected monsters ATK

and DEF return to normal at the End Phase of your opponent's next turn.

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Little Fiend

Fiend/Tuner

Lv 4

ATK/ 0DEF/ 0

Attribute Dark

 

This monster cannot be Special Summoned.When this card is in

face up Attack Position and is attacked this card's ATK becomes

2000.When this card is in face up Defense Position and is

attacked this card's DEF becomes 3000.

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Moon Light Fiend

Fiend/Effect

LV 4

ATK/1500DEF/ 900

Attribute Dark

 

If you control a face-up monster with the word Fiend

(exclueding Archfiend) in the name you can Speical

Summon this monster.This monster cannot be destroyed

by Battle.(Damage calculation is applied normally.)

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Rose Vampire the Fiend's Servent

Fiend/Effect

LV 4

ATK/1800DEF/1500

Attribute Dark

 

If you control Little Fiend this monster gain's 700 ATK.If you

control Moon Light Fiend this monster gain's 500 DEF.If you

control Dark Angel Tsubaki this monster cannot be destroyed

by battle.(Damage calculation is applied normally.)

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Lost Kitten

Spell

Effect

 

Select any 2 monsters from your Deck show them to your

opponent and add them to your hand.The selected

monsters cannot be Summoned in the same turn that

this card is actvated.You can only gain this effect once

per turn.

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Fiend's Helper

Spell Continuous

Effect

 

All monsters on the field that have the word Fiend

(exclueding Archfiend) in the name gain 500 ATK and

DEF.The activation of this card cannot be negated.Pay

500 Life Points during each of your Standby Phases.If

you do not, this card is destroyed.

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Fiend's Curse

Trap Continuous

Effect

 

Whenever your opponent draws a card inflict 100

damage to your opponent.

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Fiend's Paladin Telia

Fiend/Ritual/Effect

LV 9

ATK/2900DEF/1900

Attribute Dark

 

This monster can only be Summoned with the Moon Light of

the Fiend's Paladin Ritual card.When this monster attacks an

opponent's monster in Defense Position inflict damage to your

opponet equal to half of the defending monsters DEF.

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Moon Light of the Fiend's Paladin

Spell Ritual

Effect

 

This card is used to Ritual Summon "Fiend's Paladin

Telia" you must Tribute monsters from your side of the

field or your hand whose total Levels equal 9 or more.

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Fiend's Queen

Fiend/Effect

LV 6

ATK/ 0DEF/ 0

Attribute Dark

 

This card gains 500 ATK and DEF for each monster in

your Graveyard with the word Fiend (exclueding

Archfiend) in the name.

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Robin the Fiend's Magician

Spellcaster/Effect

LV 4

ATK/1400DEF/1200

Attribute Dark

 

When this card is Summoned you can select 1 card from

your Deck with the word Fiend (exclueding Archfiend) in

the name show it to your opponent and add it to your

hand.

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Fiend's Princess

Fiend/Tuner

LV 2

ATK 300/DEF 900

Attribute Dark

 

All Fiend-Type monsters on the field gain 500 ATK.

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Fiend's Warrior

Warrior/Synchro/Effect

LV 6

ATK/2200DEF/1600

Attribute Dark

 

"Fiend Princess" + 1 or more non-Tuner monsters

This card gains 100 ATK and DEF for each face-up card

on the field with the word Fiend (exclueding Archfiend)

in the name.

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Kurumi the Fiend Priestess

Fiend/Fusion/Effect

LV 9

ATK/2600DEF/2100

Attribute Dark

 

"Moon Light Fiend" + "Robin the Fiend's Magician"

As long as this monster is face-up on the field you can negate the

activation of any Spell or Trap cards that target any card on the field with

the word Fiend (exclueding Archfiend) in the name and destroy the card.

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Sia Fiend in Training

Fiend/Effect

LV 3

ATK/ 400DEF/1000

Attribute Dark

 

FLIP:You and your opponent discard up to 2 cards from

your hands then draw the same number of cards that

were discarded by this effect.

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Fiend's Night

Spell Quick-play

Effect

 

Increase the ATK and DEF of one monster you controle

with the word Fiend (exclueding Archfiend) in the name

by 500 until the End Phase of the turn that this card was

activated then inflict 1000 damage to your opponent.

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Fiend's Pawn

Trap Counter

Effect

 

Activate only when 1 of your opponent's monsers attacks

Special Summon as many "Fiend's Pawn" Token('s) as

posible in Defense Position(Fiend-Type/DARK/Level

1/ATK 500/DEF 500)These Tokens can be Tributed for a

Tribute Summon.These Tokens cannot attack.

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Fiend's Punishment

Trap Counter

Effect

 

Activate only when your opponent activates a

Spell,Trap,or Monster Effect that targets a face-up card

on your side of the field with the word Fiend (exclueding

Archfiend) in the name you can pay half your Life Points

to negate the effect and destroy the card.

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Fiend's Entrapment

Trap Normal

Effect

 

Activate only when your opponent Summones a monster

select 5 cards from your Graveyard and remove them

from play to negate the Summoneing of the monster and

destroy the monster then inflict 500 damage to your

opponent's Life Points for each monster your opponent

controles.

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Fiend Lord Kira

Fiend/Effect

LV 10

ATK/3200DEF/2800

Attribute Dark

 

This monster cannot be Normal Summoned or Set.This monster cannot be Special

Summoned except by Tributing 1 Dark Angel Tsubaki you control.When this

monster is Special Summoned in this way you can Tribute this monster to destroy

all cards on the field this effect cannot be negated.When this monster attacks an

opponent's monster decrease that monsters ATK by 500 for each Fiend-Type

monster in your Graveyard.

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Last Call

Spell Quick-play

Effect

Activate only when you have 1000 Life Points or less and

1 of your opponent's monsers attacks negate the attack

and switch your Life Points with your opponent's untill

the End Phase of the turn that tihs card was activated.

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Reaching Out

Spell Continuous

Effect

 

Each time during your Draw Phase when you draw a card

increase your Life Points by 500.

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Seacret Thoughts

Trap Continuous

Effect

 

Once during each of your turns during your Main Phase

you can pay 500 Life Points to draw 1 card.

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School Girl Mayu

Spellcaster/Effect

LV 4

ATK/1600DEF/1000

Attribute Light

 

FLIP:Pick up the top 5 cards of your Deck show them to

your opponent then your opponent selects 1 of the cards

add the selected card to your hand then shuffle the rest

of revealed the cards back in to your Deck.

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Fiend's World

Spell Field

Effect

 

Once per turn during your Main Phase you can select 1

card from your hand and remove it from play then

randomly select 1 card from your opponent's hand and

remove it from play.

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ha its adam i looked at the cards and i think there good but i would change the folowing

 

the syncros are to hard to summen it should say little fiend/fiends princess and 1 or more none tuner monsters it will help speed up stuff.

 

and pick a tipe syncro,fusion or ritual id do syncro

 

make reaching out 500 insted of 200

 

last call may be to good you may make it so its only till the end phase thats stell broke with your burn cards

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ha its adam i looked at the cards and i think there good but i would change the folowing

 

the syncros are to hard to summen it should say little fiend/fiends princess and 1 or more none tuner monsters it will help speed up stuff.

 

and pick a tipe syncro' date='fusion or ritual id do syncro

 

make reaching out 500 insted of 200

 

last call may be to good you may make it so its only till the end phase thats stell broke with your burn cards

[/quote']

 

Thanks for the help:)

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